Author: Sabine Harrer
Publisher: transcript Verlag
ISBN: 3839444152
Category : Social Science
Languages : en
Pages : 275
Book Description
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
Games and Bereavement
Author: Sabine Harrer
Publisher: transcript Verlag
ISBN: 3839444152
Category : Social Science
Languages : en
Pages : 275
Book Description
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
Publisher: transcript Verlag
ISBN: 3839444152
Category : Social Science
Languages : en
Pages : 275
Book Description
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
Why Did You Die?
Author: Erika Leeuwenburgh
Publisher: New Harbinger Publications
ISBN: 1572246049
Category : Juvenile Nonfiction
Languages : en
Pages : 134
Book Description
When a loved one dies, children are faced with a kaleidoscope of feelings, thoughts, and questions. Struggling with these issues can be overwhelming without guidance, support, and creative forms of expression. This bereavement book contains simple, effective activities to help children and parents communicate about death and the grieving process. Through these activities, children will learn how to grow and thrive after the loss of a loved one.
Publisher: New Harbinger Publications
ISBN: 1572246049
Category : Juvenile Nonfiction
Languages : en
Pages : 134
Book Description
When a loved one dies, children are faced with a kaleidoscope of feelings, thoughts, and questions. Struggling with these issues can be overwhelming without guidance, support, and creative forms of expression. This bereavement book contains simple, effective activities to help children and parents communicate about death and the grieving process. Through these activities, children will learn how to grow and thrive after the loss of a loved one.
Game Play
Author: Charles E. Schaefer
Publisher: John Wiley & Sons
ISBN: 0471437336
Category : Psychology
Languages : en
Pages : 417
Book Description
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Publisher: John Wiley & Sons
ISBN: 0471437336
Category : Psychology
Languages : en
Pages : 417
Book Description
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
The Companioning the Grieving Child Curriculum Book
Author: Patricia Morrissey
Publisher: Companion Press
ISBN: 1617221872
Category : Self-Help
Languages : en
Pages : 154
Book Description
Based on Alan Wolfelt's six needs of mourning and written to pair with Companioning the Grieving Child, this thorough guide provides hundreds of hands-on activities tailored for grieving children in three age groups: preschool, elementary, and teens. Through the use of readings, games, discussion questions, and arts and crafts, caregivers can help grieving young people acknowledge the reality of the death, embrace the pain of the loss, remember the person who died, develop a new self-identity, search for meaning, and accept support. Sample activities include grief sock puppets, expression bead bracelets, the nurturing game, and writing an autobiographical poem. Activities are presented in an easy-to-follow format, and each has a goal, an objective, a sequential description of the activity, and a list of needed materials.
Publisher: Companion Press
ISBN: 1617221872
Category : Self-Help
Languages : en
Pages : 154
Book Description
Based on Alan Wolfelt's six needs of mourning and written to pair with Companioning the Grieving Child, this thorough guide provides hundreds of hands-on activities tailored for grieving children in three age groups: preschool, elementary, and teens. Through the use of readings, games, discussion questions, and arts and crafts, caregivers can help grieving young people acknowledge the reality of the death, embrace the pain of the loss, remember the person who died, develop a new self-identity, search for meaning, and accept support. Sample activities include grief sock puppets, expression bead bracelets, the nurturing game, and writing an autobiographical poem. Activities are presented in an easy-to-follow format, and each has a goal, an objective, a sequential description of the activity, and a list of needed materials.
Healing Activities for Children in Grief
Author: Gay McWhorter
Publisher:
ISBN: 9780976303503
Category : Family & Relationships
Languages : en
Pages : 0
Book Description
"Activities suitable for support groups with grieving children, preteens and teens"--Cover.
Publisher:
ISBN: 9780976303503
Category : Family & Relationships
Languages : en
Pages : 0
Book Description
"Activities suitable for support groups with grieving children, preteens and teens"--Cover.
Bereavement and Support
Author: Marylou Hughes
Publisher: Taylor & Francis
ISBN: 1317763556
Category : Psychology
Languages : en
Pages : 219
Book Description
In the early 1970s bereavement support groups were almost unknown. However, the obvious benefits of the group process for recovery - the mutual support and understanding that helps mourners to a better outlook - has created a demand for people who can organise and facilitate these groups. Addressing the basis and need for support groups for the bereaved, this book presents a theoretical overview, examines benefits and variety of support groups structured and unstructural, special populations and specifics for initiating, organising and running them, such as publicity. It differs from other treatments in that theory and practice are moulded into a how-to approach, with all procedures presented equally for the widest range of choices. Also included is a comprehensive book bibliography for adults, children, children's helpers and parents. This text is intended to be of use as a resource for professionals in the field of thanatology, including psychologists, psychiatrists, gerontologists, therapists, group counsellors, hospice workers, educators, funeral home directors, home health employees, hospital staff and volunteer organisations that work with survivors.
Publisher: Taylor & Francis
ISBN: 1317763556
Category : Psychology
Languages : en
Pages : 219
Book Description
In the early 1970s bereavement support groups were almost unknown. However, the obvious benefits of the group process for recovery - the mutual support and understanding that helps mourners to a better outlook - has created a demand for people who can organise and facilitate these groups. Addressing the basis and need for support groups for the bereaved, this book presents a theoretical overview, examines benefits and variety of support groups structured and unstructural, special populations and specifics for initiating, organising and running them, such as publicity. It differs from other treatments in that theory and practice are moulded into a how-to approach, with all procedures presented equally for the widest range of choices. Also included is a comprehensive book bibliography for adults, children, children's helpers and parents. This text is intended to be of use as a resource for professionals in the field of thanatology, including psychologists, psychiatrists, gerontologists, therapists, group counsellors, hospice workers, educators, funeral home directors, home health employees, hospital staff and volunteer organisations that work with survivors.
Games and Bereavement
Author: Sabine Harrer
Publisher:
ISBN: 9781013293078
Category : Psychology
Languages : en
Pages : 274
Book Description
How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling. This work was published by Saint Philip Street Press pursuant to a Creative Commons license permitting commercial use. All rights not granted by the work's license are retained by the author or authors.
Publisher:
ISBN: 9781013293078
Category : Psychology
Languages : en
Pages : 274
Book Description
How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling. This work was published by Saint Philip Street Press pursuant to a Creative Commons license permitting commercial use. All rights not granted by the work's license are retained by the author or authors.
The dark and the light side of gaming
Author: Felix Reer
Publisher: Frontiers Media SA
ISBN: 2832543367
Category : Science
Languages : en
Pages : 199
Book Description
Publisher: Frontiers Media SA
ISBN: 2832543367
Category : Science
Languages : en
Pages : 199
Book Description
Grief, Madness, and Crises of Masculinity in Mind-Game Films
Author: Rosalind Sibielski
Publisher: Rowman & Littlefield
ISBN: 1666936456
Category : Social Science
Languages : en
Pages : 201
Book Description
This book analyzes a cycle of early twenty-first-century mind-game films and TV series in which male protagonists retreat into fantasies, dreams, or hallucinations as a means of coping with grief and guilt following the death of a loved one. Discussing films like Memento, Inception, and Shutter Island alongside the TV series Mr. Robot, among others, Rosalind Sibielski highlights how the construction of alternate realities allows the protagonists to work through bereavement and past trauma. Sibielski also argues that, as part of this process, the protagonists not only find themselves questioning their memories and what they believe to be true about their identities, but they are also forced to reevaluate who they are as men and the way that they define their manhood. Finally, Grief, Madness, and Crises of Masculinity in Mind-Game Films examines these stories of intersecting crises of reality and crises of masculinity within the context of millennial culture wars in the US over the way that manhood is, can be, or should be enacted.
Publisher: Rowman & Littlefield
ISBN: 1666936456
Category : Social Science
Languages : en
Pages : 201
Book Description
This book analyzes a cycle of early twenty-first-century mind-game films and TV series in which male protagonists retreat into fantasies, dreams, or hallucinations as a means of coping with grief and guilt following the death of a loved one. Discussing films like Memento, Inception, and Shutter Island alongside the TV series Mr. Robot, among others, Rosalind Sibielski highlights how the construction of alternate realities allows the protagonists to work through bereavement and past trauma. Sibielski also argues that, as part of this process, the protagonists not only find themselves questioning their memories and what they believe to be true about their identities, but they are also forced to reevaluate who they are as men and the way that they define their manhood. Finally, Grief, Madness, and Crises of Masculinity in Mind-Game Films examines these stories of intersecting crises of reality and crises of masculinity within the context of millennial culture wars in the US over the way that manhood is, can be, or should be enacted.
Death at the Ballpark
Author: Robert M. Gorman
Publisher: McFarland
ISBN: 0786479329
Category : Sports & Recreation
Languages : en
Pages : 344
Book Description
When we think of baseball, we think of sunny days and leisurely outings at the ballpark--rarely do thoughts of death come to mind. Yet during the game's history, hundreds of players, coaches and spectators have died while playing or watching the National Pastime. In its second edition, this ground-breaking study provides the known details for 150 years of game-related deaths, identifies contributing factors and discusses resulting changes to game rules, protective equipment, crowd control and stadium structures and grounds. Topics covered include pitched and batted-ball fatalities, weather and field condition accidents, structural failures, fatalities from violent or risky behavior and deaths from natural causes.
Publisher: McFarland
ISBN: 0786479329
Category : Sports & Recreation
Languages : en
Pages : 344
Book Description
When we think of baseball, we think of sunny days and leisurely outings at the ballpark--rarely do thoughts of death come to mind. Yet during the game's history, hundreds of players, coaches and spectators have died while playing or watching the National Pastime. In its second edition, this ground-breaking study provides the known details for 150 years of game-related deaths, identifies contributing factors and discusses resulting changes to game rules, protective equipment, crowd control and stadium structures and grounds. Topics covered include pitched and batted-ball fatalities, weather and field condition accidents, structural failures, fatalities from violent or risky behavior and deaths from natural causes.