Author: Nalle Windahl
Publisher: BoD - Books on Demand
ISBN: 9180276156
Category : Fiction
Languages : en
Pages : 96
Book Description
If this would have been an item in the physical world, it would have been a book. And if you would pick that item up, you would be able to read something on the back of it. Now, since this is not a physical book, it is"just" an ebook, it has no back, thus, you cannot read anything on it. But even so, here it comes: This game you are currently playing, the IRL game, have you ever found any walk-through, rulebook or found any comprehensive guide online? I have not. So, based on my own game-play-experience, I will break down the game as best as I can, and give you my perspective on it so far. Speaking of perspectives. There only seems to be three rules in the IRL game that applies to every player. 1. The only truth is that there is no truth. 2. All choices, and non-choices, come with a consequence. 3. The only constant thing is that everything is constantly changing. Well, I just gave you the three biggest keys I've found so far. If they do not make sense, read the book and hopefully they will make sense. Or, perhaps, you will end up with more thoughts and questions than before you started to read? Who knows? Nobody knows! Or Whose nose? Nobody's nose, as Muddhedd brilliantly put it.
Gamers handbook to the IRL game
The Fangirl's Guide to the Galaxy
Author: Sam Maggs
Publisher: Quirk Books
ISBN: 1594747903
Category : Social Science
Languages : en
Pages : 210
Book Description
This ultimate handbook for ladies living the nerdy life is a fun and feminist take on the often male-dominated world of geekdom. Fandom, feminism, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more—it’s never been a better time to be a girl geek. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek culture, this book is packed with tips, playthroughs, and cheat codes, including: • How to make nerdy friends • How to rock awesome cosplay • How to write fanfic with feels • How to defeat internet trolls • How to attend your first con And more! Plus insightful interviews with fangirl faves, like Jane Espenson, Erin Morgenstern, Kate Beaton, Ashley Eckstein, Laura Vandervoort, Beth Revis, Kate Leth, and many others.
Publisher: Quirk Books
ISBN: 1594747903
Category : Social Science
Languages : en
Pages : 210
Book Description
This ultimate handbook for ladies living the nerdy life is a fun and feminist take on the often male-dominated world of geekdom. Fandom, feminism, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more—it’s never been a better time to be a girl geek. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek culture, this book is packed with tips, playthroughs, and cheat codes, including: • How to make nerdy friends • How to rock awesome cosplay • How to write fanfic with feels • How to defeat internet trolls • How to attend your first con And more! Plus insightful interviews with fangirl faves, like Jane Espenson, Erin Morgenstern, Kate Beaton, Ashley Eckstein, Laura Vandervoort, Beth Revis, Kate Leth, and many others.
The Rational Male
Author: Rollo Tomassi
Publisher: Rollo Tomassi
ISBN:
Category : Family & Relationships
Languages : en
Pages : 191
Book Description
"The Bible of the Red Pill", The Rational Male® is a rational and pragmatic approach to intersexual dynamics, and the social and psychological underpinnings of intergender relations. The book is the compiled, ten-year core writing of author/blogger Rollo Tomassi from therationalmale.com. Rollo Tomassi is one of the leading voices in the globally growing, male-focused online consortium known as the "Manosphere". Outlined are the concepts of positive masculinity, the feminine imperative, plate theory, operative social conventions and the core psychological theory behind Game awareness and "red pill" ideology. Tomassi explains and outlines the principles of intergender social dynamics and foundational reasoning behind them.
Publisher: Rollo Tomassi
ISBN:
Category : Family & Relationships
Languages : en
Pages : 191
Book Description
"The Bible of the Red Pill", The Rational Male® is a rational and pragmatic approach to intersexual dynamics, and the social and psychological underpinnings of intergender relations. The book is the compiled, ten-year core writing of author/blogger Rollo Tomassi from therationalmale.com. Rollo Tomassi is one of the leading voices in the globally growing, male-focused online consortium known as the "Manosphere". Outlined are the concepts of positive masculinity, the feminine imperative, plate theory, operative social conventions and the core psychological theory behind Game awareness and "red pill" ideology. Tomassi explains and outlines the principles of intergender social dynamics and foundational reasoning behind them.
The Healthy Gamer Fitness Guide
Author: Tyler Johnston
Publisher:
ISBN:
Category :
Languages : en
Pages : 179
Book Description
If you're a gamer - and you don't think fitness is for you, this might be the most important thing you ever read. I get it, most fitness books suck - they're dry as day-old toast, mislead readers by only sharing snippets of BS info instead of what really matters, and they make things way more complicated than they need to be. This book changes everything. See, there's a whole lot more to being fit & healthy than the "gym rat" most people think of. Health, injury prevention, and training is important for keeping players in the game, and giving a competitive edge as gaming is becoming more competitive. Any gamer can level up their health and fitness, using the Healthy Gamer Fitness Guide because it uses your natural, built-in gamer mindset, and abilities to turn fitness into a game you want to play every day! If you want to look great, wake up with vibrant energy, without aches and pains, and perform your best in game and IRL - without steroids, sketchy bio-hacking supplements, good genetics, crash dieting, or wasting crazy amounts of time in the gym - regardless of your age, or fitness level... you need to read this book. You don't need to: become a bulky, bloated bodybuilder, obsessed with the gym You don't need to: drudge through mindless, boring cardio. You don't need to: be stuck on crappy salad diets made for bikini models. Instead you can craft the sculpted, lean body you want eating all the foods you love. You don't need to: sacrifice gaming, or doing things you love. In fact you can spend less than 3 hours a week exercising to achieve the body of your dreams. These fitness industry lies keep gamers fat, frustrated, and discouraged. In this book, you'll discover: The 5 Health Dangers Every Gamer Needs To Know & How To Avoid Them 11 Ways to Overcome "Gymtimidation" & Be Confident Exercising Anywhere Any Time! The 3 Fundamental Laws of Fitness (Missing These Practically Guarantees Failure) The 5 Types of Exercise + How Each of Them Can Shape & Sculpt Your Dream Body Done-For-You Workouts For All Experience Levels & Equipment Access 7 Crippling Injuries That Stop Gamers in Their Tracks - Learn How to Fix and Avoid Them for Good! Develop Cat-like Reflexes & Reaction Time to Dominate Your Competition! The 5 Levels of Nutrition + How to Level Up Your Diet to Craft Your Ideal Body Eating Foods You Love! And so much more! Imagine just a couple short months from now... looking in the mirror, stopping and being damn proud of what you see looking back at you, rather than horrified. Imagine being constantly complimented on how great you look and asked how in the world you're doing it. Imagine waking up full of energy and excitement, free of aches and pains, feeling strong and ready to take on the day, crush your scrims, and dominate your competition. The bottom line: you CAN get a ripped body, look great, feel great, extend your gaming career and dominate your competition - without living in the gym. You can turn fitness into a game, level up your health + fitness while having fun. This book shows you how. SPECIAL BONUS FOR READERS! With this book, you'll also get 2 FREE bonus reports with the top training and nutrition myths every gamer needs to know. Healthy gamer meal plans, 100s of extra gamer workouts, Beta access to 6-Pack Gaming Online: complete quests and workouts to gain XP, climb the ranks & unlock achievements for leveling up your health + fitness, and a lot more! Scroll up, click the "Buy" button now, and start your epic quest to becoming the best version of you!
Publisher:
ISBN:
Category :
Languages : en
Pages : 179
Book Description
If you're a gamer - and you don't think fitness is for you, this might be the most important thing you ever read. I get it, most fitness books suck - they're dry as day-old toast, mislead readers by only sharing snippets of BS info instead of what really matters, and they make things way more complicated than they need to be. This book changes everything. See, there's a whole lot more to being fit & healthy than the "gym rat" most people think of. Health, injury prevention, and training is important for keeping players in the game, and giving a competitive edge as gaming is becoming more competitive. Any gamer can level up their health and fitness, using the Healthy Gamer Fitness Guide because it uses your natural, built-in gamer mindset, and abilities to turn fitness into a game you want to play every day! If you want to look great, wake up with vibrant energy, without aches and pains, and perform your best in game and IRL - without steroids, sketchy bio-hacking supplements, good genetics, crash dieting, or wasting crazy amounts of time in the gym - regardless of your age, or fitness level... you need to read this book. You don't need to: become a bulky, bloated bodybuilder, obsessed with the gym You don't need to: drudge through mindless, boring cardio. You don't need to: be stuck on crappy salad diets made for bikini models. Instead you can craft the sculpted, lean body you want eating all the foods you love. You don't need to: sacrifice gaming, or doing things you love. In fact you can spend less than 3 hours a week exercising to achieve the body of your dreams. These fitness industry lies keep gamers fat, frustrated, and discouraged. In this book, you'll discover: The 5 Health Dangers Every Gamer Needs To Know & How To Avoid Them 11 Ways to Overcome "Gymtimidation" & Be Confident Exercising Anywhere Any Time! The 3 Fundamental Laws of Fitness (Missing These Practically Guarantees Failure) The 5 Types of Exercise + How Each of Them Can Shape & Sculpt Your Dream Body Done-For-You Workouts For All Experience Levels & Equipment Access 7 Crippling Injuries That Stop Gamers in Their Tracks - Learn How to Fix and Avoid Them for Good! Develop Cat-like Reflexes & Reaction Time to Dominate Your Competition! The 5 Levels of Nutrition + How to Level Up Your Diet to Craft Your Ideal Body Eating Foods You Love! And so much more! Imagine just a couple short months from now... looking in the mirror, stopping and being damn proud of what you see looking back at you, rather than horrified. Imagine being constantly complimented on how great you look and asked how in the world you're doing it. Imagine waking up full of energy and excitement, free of aches and pains, feeling strong and ready to take on the day, crush your scrims, and dominate your competition. The bottom line: you CAN get a ripped body, look great, feel great, extend your gaming career and dominate your competition - without living in the gym. You can turn fitness into a game, level up your health + fitness while having fun. This book shows you how. SPECIAL BONUS FOR READERS! With this book, you'll also get 2 FREE bonus reports with the top training and nutrition myths every gamer needs to know. Healthy gamer meal plans, 100s of extra gamer workouts, Beta access to 6-Pack Gaming Online: complete quests and workouts to gain XP, climb the ranks & unlock achievements for leveling up your health + fitness, and a lot more! Scroll up, click the "Buy" button now, and start your epic quest to becoming the best version of you!
The Mental Game of Poker
Author: Jared Tendler
Publisher: Jared Tendler LLC
ISBN: 0983959722
Category : Games & Activities
Languages : en
Pages : 263
Book Description
Publisher: Jared Tendler LLC
ISBN: 0983959722
Category : Games & Activities
Languages : en
Pages : 263
Book Description
Handbook of Research on Pathways and Opportunities Into the Business of Esports
Author: Andrews, Sharon
Publisher: IGI Global
ISBN: 1799873021
Category : Games & Activities
Languages : en
Pages : 473
Book Description
Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.
Publisher: IGI Global
ISBN: 1799873021
Category : Games & Activities
Languages : en
Pages : 473
Book Description
Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.
The Oxford Handbook of Women and Competition
Author: Maryanne L. Fisher
Publisher: Oxford University Press
ISBN: 0199376395
Category : Psychology
Languages : en
Pages : 857
Book Description
While women are generally perceived to be less competitive than men, women compete in many ways and in a variety of situations. Women try to make themselves look more attractive to draw the attention of a desirable mate. They will use gossip as a form of informational warfare to influence reputations. They compete as mothers to gain access to resources that directly influence the health of their children. They use selfies posted on social media to manipulate others' perceptions. Women compete all of their lives: in the womb, through adolescence and adulthood, and into their elder years. The topic of women's competition has gained significant momentum over the years. Edited by Maryanne L. Fisher, The Oxford Handbook of Women and Competition provides readers with direct evidence of this growth and is one of the first scholarly volumes to focus specifically on this topic. Fisher and her team of contributors offer a definitive worldview of the current state of knowledge regarding competition among women today. Many of the chapters are grounded within an evolutionary framework, allowing for authors to investigate the adaptive nature of women's competitive behaviors, motivations, and cognition. Other chapters rely on alternative frameworks, with contributors also asserting that socio-cultural forces are the culprit shaping women's competitive drives. Additionally, several contributors focus their attention on issues faced by adolescent girls, and explore the developmental trajectories for young women through adulthood. Designed to serve as a source of inspiration for future research and direction, The Oxford Handbook of Women and Competition is a stand-out scholarly text focusing on the many competitive forces driving women today.
Publisher: Oxford University Press
ISBN: 0199376395
Category : Psychology
Languages : en
Pages : 857
Book Description
While women are generally perceived to be less competitive than men, women compete in many ways and in a variety of situations. Women try to make themselves look more attractive to draw the attention of a desirable mate. They will use gossip as a form of informational warfare to influence reputations. They compete as mothers to gain access to resources that directly influence the health of their children. They use selfies posted on social media to manipulate others' perceptions. Women compete all of their lives: in the womb, through adolescence and adulthood, and into their elder years. The topic of women's competition has gained significant momentum over the years. Edited by Maryanne L. Fisher, The Oxford Handbook of Women and Competition provides readers with direct evidence of this growth and is one of the first scholarly volumes to focus specifically on this topic. Fisher and her team of contributors offer a definitive worldview of the current state of knowledge regarding competition among women today. Many of the chapters are grounded within an evolutionary framework, allowing for authors to investigate the adaptive nature of women's competitive behaviors, motivations, and cognition. Other chapters rely on alternative frameworks, with contributors also asserting that socio-cultural forces are the culprit shaping women's competitive drives. Additionally, several contributors focus their attention on issues faced by adolescent girls, and explore the developmental trajectories for young women through adulthood. Designed to serve as a source of inspiration for future research and direction, The Oxford Handbook of Women and Competition is a stand-out scholarly text focusing on the many competitive forces driving women today.
Handbook of Research on Transformative Digital Content and Learning Technologies
Author: Keengwe, Jared
Publisher: IGI Global
ISBN: 1522520015
Category : Education
Languages : en
Pages : 479
Book Description
Technology is constantly evolving and can now aid society with the quest for knowledge in education systems. It is important to integrate the most recent technological advances into curriculums and classrooms, so the learning process can evolve just as technology has done. The Handbook of Research on Transformative Digital Content and Learning Technologies provides fresh insight into the most recent advancements and issues regarding educational technologies in contemporary classroom environments. Featuring detailed coverage on a variety of topics, such as mobile technology integration, ICT literacy integration, digital wellness, online group counseling, and distance learning, this publication will appeal to researchers and practitioners who are interested in discovering more about technological integration in education.
Publisher: IGI Global
ISBN: 1522520015
Category : Education
Languages : en
Pages : 479
Book Description
Technology is constantly evolving and can now aid society with the quest for knowledge in education systems. It is important to integrate the most recent technological advances into curriculums and classrooms, so the learning process can evolve just as technology has done. The Handbook of Research on Transformative Digital Content and Learning Technologies provides fresh insight into the most recent advancements and issues regarding educational technologies in contemporary classroom environments. Featuring detailed coverage on a variety of topics, such as mobile technology integration, ICT literacy integration, digital wellness, online group counseling, and distance learning, this publication will appeal to researchers and practitioners who are interested in discovering more about technological integration in education.
Guide to the Perfect Otaku Girlfriend: Roomies and Romance Volume 1
Author: Rin Murakami
Publisher: J-Novel Club
ISBN: 1718381484
Category : Young Adult Fiction
Languages : en
Pages : 189
Book Description
If I’m going to find a girlfriend, she has to be an otaku. She’ll be beautiful, innocent, with long black hair, and she’ll like all the stuff that I like! Kokoro Nishina, the girl I’m living with, is the exact opposite of that. So why did I promise that I’d turn that flashy, extroverted gyaru into the ideal otaku girlfriend?! Sadly, I know just how it feels to need a little self-improvement to find the perfect date... and there’s no way a girl like that will tell her friends that she’s actually a closet fujoshi. But I’ll teach her—then maybe she can teach me too! With my expertise, she’ll definitely become an otaku’s dream girl!
Publisher: J-Novel Club
ISBN: 1718381484
Category : Young Adult Fiction
Languages : en
Pages : 189
Book Description
If I’m going to find a girlfriend, she has to be an otaku. She’ll be beautiful, innocent, with long black hair, and she’ll like all the stuff that I like! Kokoro Nishina, the girl I’m living with, is the exact opposite of that. So why did I promise that I’d turn that flashy, extroverted gyaru into the ideal otaku girlfriend?! Sadly, I know just how it feels to need a little self-improvement to find the perfect date... and there’s no way a girl like that will tell her friends that she’s actually a closet fujoshi. But I’ll teach her—then maybe she can teach me too! With my expertise, she’ll definitely become an otaku’s dream girl!
ArtsIT, Interactivity and Game Creation
Author: Anthony L. Brooks
Publisher: Springer Nature
ISBN: 3031289935
Category : Technology & Engineering
Languages : en
Pages : 642
Book Description
This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.
Publisher: Springer Nature
ISBN: 3031289935
Category : Technology & Engineering
Languages : en
Pages : 642
Book Description
This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.