Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262019051
Category : Games & Activities
Languages : en
Pages : 173
Book Description
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
The Art of Failure
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262019051
Category : Games & Activities
Languages : en
Pages : 173
Book Description
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
Publisher: MIT Press
ISBN: 0262019051
Category : Games & Activities
Languages : en
Pages : 173
Book Description
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
Respawn
Author: Colin Milburn
Publisher: Duke University Press
ISBN: 1478002786
Category : Social Science
Languages : en
Pages : 216
Book Description
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Publisher: Duke University Press
ISBN: 1478002786
Category : Social Science
Languages : en
Pages : 216
Book Description
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Apex Legends: Pathfinder's Quest (Lore Book)
Author: Respawn Entertainment
Publisher: Dark Horse Comics
ISBN: 1506719902
Category : Games & Activities
Languages : en
Pages : 212
Book Description
Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.
Publisher: Dark Horse Comics
ISBN: 1506719902
Category : Games & Activities
Languages : en
Pages : 212
Book Description
Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.
Sombra
Author: Leslie McAdam
Publisher: Leslie McAdam
ISBN:
Category : Fiction
Languages : en
Pages : 360
Book Description
Publisher: Leslie McAdam
ISBN:
Category : Fiction
Languages : en
Pages : 360
Book Description
The Anxiety of Obsolescence
Author: Kathleen Fitzpatrick
Publisher:
ISBN:
Category : American fiction
Languages : en
Pages : 288
Book Description
Presents an examination of the claim by some writers, such as DeLillo, Pynchon, and Franzen, that the audience for serious literature has dwindled due to television, and posits the question of which cultural or social functions might benefit from such a claim, such as white male hegemony.
Publisher:
ISBN:
Category : American fiction
Languages : en
Pages : 288
Book Description
Presents an examination of the claim by some writers, such as DeLillo, Pynchon, and Franzen, that the audience for serious literature has dwindled due to television, and posits the question of which cultural or social functions might benefit from such a claim, such as white male hegemony.
Lally's Game: An AFK Book (Five Nights at Freddy's: Tales from the Pizzaplex #1)
Author: Scott Cawthon
Publisher: Scholastic Inc.
ISBN: 1338827316
Category : Young Adult Fiction
Languages : en
Pages : 214
Book Description
Five Nights at Freddy's fans won't want to miss this collection of three chilling stories that will haunt even the bravest FNAF player... Some secrets are better left hidden . . . A forbidden artifact from her fiance’s past beckons to Selena. Jessica leads a double-life from her friends and coworkers in the children’s wing of a hospital. Maya can’t resist the temptation to explore an off-limits area of Freddy Fazbear’s Mega Pizza Plex. But in the world of Five Nights at Freddy's, everything comes with a price to pay. In this first volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length tales from uncharted corners of his series' canon. Readers beware: This collection of terrifying tales is enough to rattle even the most hardened Five Nights at Freddy's fans.
Publisher: Scholastic Inc.
ISBN: 1338827316
Category : Young Adult Fiction
Languages : en
Pages : 214
Book Description
Five Nights at Freddy's fans won't want to miss this collection of three chilling stories that will haunt even the bravest FNAF player... Some secrets are better left hidden . . . A forbidden artifact from her fiance’s past beckons to Selena. Jessica leads a double-life from her friends and coworkers in the children’s wing of a hospital. Maya can’t resist the temptation to explore an off-limits area of Freddy Fazbear’s Mega Pizza Plex. But in the world of Five Nights at Freddy's, everything comes with a price to pay. In this first volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length tales from uncharted corners of his series' canon. Readers beware: This collection of terrifying tales is enough to rattle even the most hardened Five Nights at Freddy's fans.
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
This Gaming Life
Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
The Book of Old Sayings with Some New Sayings
Author: Muneer H. Waheed
Publisher: Xlibris Corporation
ISBN: 1543462693
Category : Reference
Languages : en
Pages : 111
Book Description
As a student of philosophy, I took interest in it. History was also a favorite study. I was an A student in English. I liked to read and write. Creative writing was fun to do. Over the years, as I traveled and worked on ships and construction sites, I developed my manhood, you might say. I matured around men who talked filthy, played the dozen, and told a lot of jokes. Of course, I was influenced by some of this. I picked up on a lot of jokes and old sayings, mostly from older men. Throughout the years, I had remembered quite a few. My friends used to call me a philosopher. I had a saying for everything. Over the years, I realized everyone had picked up their share of sayings as well. I started writing them down because they were so many I couldnt remember them. Then I realized the wisdom in them and came up with the idea to put them in a book form for reference. I felt that some could read this book and be educated by all the wisdom. Where else could you find a collection of so many sayings that will leave you with curiosity, laughter, and wisdom?
Publisher: Xlibris Corporation
ISBN: 1543462693
Category : Reference
Languages : en
Pages : 111
Book Description
As a student of philosophy, I took interest in it. History was also a favorite study. I was an A student in English. I liked to read and write. Creative writing was fun to do. Over the years, as I traveled and worked on ships and construction sites, I developed my manhood, you might say. I matured around men who talked filthy, played the dozen, and told a lot of jokes. Of course, I was influenced by some of this. I picked up on a lot of jokes and old sayings, mostly from older men. Throughout the years, I had remembered quite a few. My friends used to call me a philosopher. I had a saying for everything. Over the years, I realized everyone had picked up their share of sayings as well. I started writing them down because they were so many I couldnt remember them. Then I realized the wisdom in them and came up with the idea to put them in a book form for reference. I felt that some could read this book and be educated by all the wisdom. Where else could you find a collection of so many sayings that will leave you with curiosity, laughter, and wisdom?