Author: Jonathon Reinhardt
Publisher: Springer
ISBN: 3030047296
Category : Language Arts & Disciplines
Languages : en
Pages : 322
Book Description
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Gameful Second and Foreign Language Teaching and Learning
Author: Jonathon Reinhardt
Publisher: Springer
ISBN: 3030047296
Category : Language Arts & Disciplines
Languages : en
Pages : 322
Book Description
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Publisher: Springer
ISBN: 3030047296
Category : Language Arts & Disciplines
Languages : en
Pages : 322
Book Description
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Innovative language pedagogy report
Author: Tita Beaven
Publisher: Research-publishing.net
ISBN: 2490057863
Category : Foreign Language Study
Languages : en
Pages : 171
Book Description
The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and higher education settings. Researchers and practitioners provide 22 research-informed, short articles on their chosen pedagogy, with examples and resources. The report is jargon-free, written in a readable format, and covers, among others, gamification, open badges, comparative judgement, translanguaging, translation, learning without a teacher, and dialogue facilitation. It also includes technologies such as chatbots, augmented reality, automatic speech recognition, digital corpora, and LMOOCs, as well as pedagogical innovations around virtual exchange, digital storytelling, technology-facilitated oral homework, and TeachMeets.
Publisher: Research-publishing.net
ISBN: 2490057863
Category : Foreign Language Study
Languages : en
Pages : 171
Book Description
The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and higher education settings. Researchers and practitioners provide 22 research-informed, short articles on their chosen pedagogy, with examples and resources. The report is jargon-free, written in a readable format, and covers, among others, gamification, open badges, comparative judgement, translanguaging, translation, learning without a teacher, and dialogue facilitation. It also includes technologies such as chatbots, augmented reality, automatic speech recognition, digital corpora, and LMOOCs, as well as pedagogical innovations around virtual exchange, digital storytelling, technology-facilitated oral homework, and TeachMeets.
New Ways in Teaching with Games
Author: Ulugbek Nurmukhamedov
Publisher:
ISBN: 9781945351747
Category :
Languages : en
Pages : 254
Book Description
For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!
Publisher:
ISBN: 9781945351747
Category :
Languages : en
Pages : 254
Book Description
For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!
Integrating TPACK and CALL in English Language Teaching
Author: Alotumi, Mohialdeen
Publisher: IGI Global
ISBN: 1668485478
Category : Education
Languages : en
Pages : 271
Book Description
Teaching English, or any other language, in the 21st century requires teachers to be competent in using computer-assisted language learning (CALL) to alleviate learning of subject matter and assess methods of instruction in different contexts. To be CALL competent, English as a foreign language (EFL) teachers should have acquired the seven subdomains of technological, pedagogical, and content knowledge (TPACK) regarding their subject matter before going into their teaching practice. As the learning environment evolves, technology plays a crucial role, so EFL teachers need to be well-prepared to deal with it. Therefore, English language teacher education (ELTE) should bear the onus of acquainting student teachers with all the necessary knowledge domains connecting content, pedagogy, and technology. Integrating TPACK and CALL in English Language Teaching presents the EFL context of the world and examines the underpinnings of ELTE and its connection to technology. It emphasizes that current EFL student teachers in the ELTE programs across the world should be empowered with TPACK applicable to their subject matter to integrate CALL effectively into prospective instruction. Besides foregrounding current challenges and exploring germane research in the world, the book provides an insightful examination of the field of CALL. Covering topics such as English language teacher education (ELTE), computer-assisted language learning (CALL), and EFL TPACK, this premier reference source is ideal for professionals, researchers, policymakers, and executives concerned with implementing technology integration in EFL teacher education programs.
Publisher: IGI Global
ISBN: 1668485478
Category : Education
Languages : en
Pages : 271
Book Description
Teaching English, or any other language, in the 21st century requires teachers to be competent in using computer-assisted language learning (CALL) to alleviate learning of subject matter and assess methods of instruction in different contexts. To be CALL competent, English as a foreign language (EFL) teachers should have acquired the seven subdomains of technological, pedagogical, and content knowledge (TPACK) regarding their subject matter before going into their teaching practice. As the learning environment evolves, technology plays a crucial role, so EFL teachers need to be well-prepared to deal with it. Therefore, English language teacher education (ELTE) should bear the onus of acquainting student teachers with all the necessary knowledge domains connecting content, pedagogy, and technology. Integrating TPACK and CALL in English Language Teaching presents the EFL context of the world and examines the underpinnings of ELTE and its connection to technology. It emphasizes that current EFL student teachers in the ELTE programs across the world should be empowered with TPACK applicable to their subject matter to integrate CALL effectively into prospective instruction. Besides foregrounding current challenges and exploring germane research in the world, the book provides an insightful examination of the field of CALL. Covering topics such as English language teacher education (ELTE), computer-assisted language learning (CALL), and EFL TPACK, this premier reference source is ideal for professionals, researchers, policymakers, and executives concerned with implementing technology integration in EFL teacher education programs.
Foreign and Second Language Learning
Author: William Littlewood
Publisher: Cambridge University Press
ISBN: 9780521274869
Category : Education
Languages : en
Pages : 132
Book Description
The relevance of language acquisition to the day-to-day concerns of teaching and learning languages.
Publisher: Cambridge University Press
ISBN: 9780521274869
Category : Education
Languages : en
Pages : 132
Book Description
The relevance of language acquisition to the day-to-day concerns of teaching and learning languages.
The Routledge Handbook of Applied Linguistics
Author: Li Wei
Publisher: Taylor & Francis
ISBN: 100088502X
Category : Language Arts & Disciplines
Languages : en
Pages : 604
Book Description
The Routledge Handbook of Applied Linguistics, published in 2011, has long been a standard introduction and essential reference point to the broad interdisciplinary field of applied linguistics. Reflecting the growth and widening scope of applied linguistics, this new edition thoroughly updates and expands coverage. It includes 27 new chapters, now consists of two complementary volumes, and covers a wide range of topics from a variety of perspectives. Volume One is organized into two sections – 'Language learning and language education' and 'Key areas and approaches in applied linguistics – and Volume Two also two sections – 'Applied linguistics in society' and 'Broadening horizons'. Each volume includes 30 chapters written by specialists from around the world. Each chapter provides an overview of the history of the topic, the main current issues, recommendations for practice, and possible future trajectories. Where appropriate, authors discuss the impact and use of new research methods in the area. Suggestions for further reading and cross-references are provided with every chapter. The Routledge Handbook of Applied Linguistics remains the authoritative overview of this dynamic field and essential reading for advanced undergraduate and postgraduate students, scholars, and researchers of applied linguistics.
Publisher: Taylor & Francis
ISBN: 100088502X
Category : Language Arts & Disciplines
Languages : en
Pages : 604
Book Description
The Routledge Handbook of Applied Linguistics, published in 2011, has long been a standard introduction and essential reference point to the broad interdisciplinary field of applied linguistics. Reflecting the growth and widening scope of applied linguistics, this new edition thoroughly updates and expands coverage. It includes 27 new chapters, now consists of two complementary volumes, and covers a wide range of topics from a variety of perspectives. Volume One is organized into two sections – 'Language learning and language education' and 'Key areas and approaches in applied linguistics – and Volume Two also two sections – 'Applied linguistics in society' and 'Broadening horizons'. Each volume includes 30 chapters written by specialists from around the world. Each chapter provides an overview of the history of the topic, the main current issues, recommendations for practice, and possible future trajectories. Where appropriate, authors discuss the impact and use of new research methods in the area. Suggestions for further reading and cross-references are provided with every chapter. The Routledge Handbook of Applied Linguistics remains the authoritative overview of this dynamic field and essential reading for advanced undergraduate and postgraduate students, scholars, and researchers of applied linguistics.
Technology-Mediated Language Learning and Teaching
Author: Vurdien, Ruby
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 460
Book Description
In today's rapidly evolving educational landscape, language educators face the daunting challenge of effectively integrating advanced digital technologies into their teaching practices. The COVID-19 pandemic has accelerated the adoption of online and blended learning environments, emphasizing the need for innovative approaches to engage students. However, many educators need access to comprehensive resources that detail cutting-edge research and practical strategies for incorporating digital tools into language instruction. Technology-Mediated Language Learning and Teaching is a timely solution to this pressing issue, offering a comprehensive overview of the latest research and theoretical frameworks in using advanced digital technologies in language education. By exploring topics such as gamification, social media, artificial intelligence, and augmented reality, this book provides educators with a roadmap for enhancing student engagement and improving learning outcomes. Through a combination of theoretical insights and practical case studies, this volume equips educators with the knowledge and tools they need to navigate the complex landscape of technology-enhanced language learning.
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 460
Book Description
In today's rapidly evolving educational landscape, language educators face the daunting challenge of effectively integrating advanced digital technologies into their teaching practices. The COVID-19 pandemic has accelerated the adoption of online and blended learning environments, emphasizing the need for innovative approaches to engage students. However, many educators need access to comprehensive resources that detail cutting-edge research and practical strategies for incorporating digital tools into language instruction. Technology-Mediated Language Learning and Teaching is a timely solution to this pressing issue, offering a comprehensive overview of the latest research and theoretical frameworks in using advanced digital technologies in language education. By exploring topics such as gamification, social media, artificial intelligence, and augmented reality, this book provides educators with a roadmap for enhancing student engagement and improving learning outcomes. Through a combination of theoretical insights and practical case studies, this volume equips educators with the knowledge and tools they need to navigate the complex landscape of technology-enhanced language learning.
Dynamic Teaching of Russian
Author: Svetlana V. Nuss
Publisher: Taylor & Francis
ISBN: 1000932796
Category : Foreign Language Study
Languages : en
Pages : 224
Book Description
Dynamic Teaching of Russian: Games and Gamification of Learning explores the theory and practice of gamification in language education, with a special focus on Russian, offering an in-depth theoretical account of the psychology of games and their practical application to language teaching. This edited collection brings together diverse perspectives from an international pool of contributors. Topics covered include hands-on game-like activities, play, and games to enrich the Russian-language classroom that can be used with both adult and young Russian-language learners worldwide. The chapters use case studies to showcase innovative approaches that can be used in the language classroom to both motivate learners and improve the outcomes of teaching Russian. This book will appeal to lecturers, tutors, teachers, and all other educators of Russian in subject areas of Russian studies, Slavonic studies, language learning, and foreign language acquisition.
Publisher: Taylor & Francis
ISBN: 1000932796
Category : Foreign Language Study
Languages : en
Pages : 224
Book Description
Dynamic Teaching of Russian: Games and Gamification of Learning explores the theory and practice of gamification in language education, with a special focus on Russian, offering an in-depth theoretical account of the psychology of games and their practical application to language teaching. This edited collection brings together diverse perspectives from an international pool of contributors. Topics covered include hands-on game-like activities, play, and games to enrich the Russian-language classroom that can be used with both adult and young Russian-language learners worldwide. The chapters use case studies to showcase innovative approaches that can be used in the language classroom to both motivate learners and improve the outcomes of teaching Russian. This book will appeal to lecturers, tutors, teachers, and all other educators of Russian in subject areas of Russian studies, Slavonic studies, language learning, and foreign language acquisition.
Vocabulary Learning in the Wild
Author: Barry Lee Reynolds
Publisher: Springer Nature
ISBN: 9819914906
Category : Education
Languages : en
Pages : 360
Book Description
This book provides a timely and valuable resource to explore second language vocabulary learning outside the formal language learning classroom. Rapidly evolving technology and the increasing impact of the global village have resulted in dramatic changes to and increased occasions for second language vocabulary learning. This book offers new and valuable insights into the radically different opportunities both the physical and digital wild provide for language learners to increase their vocabulary knowledge. Practical advice is also given on how second language teachers can integrate vocabulary learning in the wild into their formal classroom instruction. This collection of cutting-edge studies by international experts working within the fields of second language teaching and learning, second language acquisition, applied linguistics, informal language learning, and technology enhanced learning offers an essential resource for language teachers and researchers. The internet is a powerful source of incidental language learning, but this is only part of language learning in the wild. This excellent book shows the range of opportunities available for learning another language outside the classroom in this much neglected research area. --Paul Nation, Emeritus Professor, Victoria University of Wellington
Publisher: Springer Nature
ISBN: 9819914906
Category : Education
Languages : en
Pages : 360
Book Description
This book provides a timely and valuable resource to explore second language vocabulary learning outside the formal language learning classroom. Rapidly evolving technology and the increasing impact of the global village have resulted in dramatic changes to and increased occasions for second language vocabulary learning. This book offers new and valuable insights into the radically different opportunities both the physical and digital wild provide for language learners to increase their vocabulary knowledge. Practical advice is also given on how second language teachers can integrate vocabulary learning in the wild into their formal classroom instruction. This collection of cutting-edge studies by international experts working within the fields of second language teaching and learning, second language acquisition, applied linguistics, informal language learning, and technology enhanced learning offers an essential resource for language teachers and researchers. The internet is a powerful source of incidental language learning, but this is only part of language learning in the wild. This excellent book shows the range of opportunities available for learning another language outside the classroom in this much neglected research area. --Paul Nation, Emeritus Professor, Victoria University of Wellington