Game X Rush 1

Game X Rush 1 PDF Author:
Publisher:
ISBN: 9781427852687
Category :
Languages : en
Pages :

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Book Description

Game X Rush 1

Game X Rush 1 PDF Author:
Publisher:
ISBN: 9781427852687
Category :
Languages : en
Pages :

Get Book Here

Book Description


Game X Rush Volume 1

Game X Rush Volume 1 PDF Author: Mizuho Kusanagi
Publisher: TokyoPop
ISBN: 9781427815521
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
Memori is the pretty-boy mascot for his brother's bodyguard agency. When he runs into Yuuki, he thinks he's found the perfect partner until Memori learns that Yuuki is a trained assassin who seems to know his every secret.

Games of No Chance 3

Games of No Chance 3 PDF Author: Michael H. Albert
Publisher: Cambridge University Press
ISBN: 0521861349
Category : Mathematics
Languages : en
Pages : 577

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Book Description
This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.

Resource Study of Northwestern Illinois

Resource Study of Northwestern Illinois PDF Author:
Publisher:
ISBN:
Category : Land use
Languages : en
Pages : 128

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Book Description


Social Computing, Behavioral-Cultural Modeling, and Prediction

Social Computing, Behavioral-Cultural Modeling, and Prediction PDF Author: Nitin Agarwal
Publisher: Springer
ISBN: 3319162683
Category : Computers
Languages : en
Pages : 487

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Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Social Computing, Behavioral-Cultural Modeling, and Prediction, SBP 2015, held in Washington, DC, USA, in March/April 2015. The 24 full papers presented together with 36 poster papers were carefully reviewed and selected from 118 submissions. The goal of the conference was to advance our understanding of human behavior through the development and application of mathematical, computational, statistical, simulation, predictive and other models that provide fundamental insights into factors contributing to human socio-cultural dynamics. The topical areas addressed by the papers are social and behavioral sciences, health sciences, engineering, computer and information science.

The Ultimate Super Bowl Book

The Ultimate Super Bowl Book PDF Author: Robert McGinn
Publisher: MVP Books
ISBN: 1610586697
Category : Sports & Recreation
Languages : en
Pages : 416

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Book Description
With a television viewership of over 100 million people and hundreds of millions of dollars spent each year on tickets, concessions, and merchandise alone, the Super Bowl is the greatest game on Earth. Offering in-depth analysis, detailed statistics, play-by-play recaps, and post-game insights for every Super Bowl ever played, The Ultimate Super Bowl Book is the most definitive reference to this iconic sporting event, exploring all the high and lows from more than four decades of gridiron drama, with stories and quotes from the men who made history on football’s biggest stage. In addition to a comprehensive examination of each Super Bowl played since 1967, the book presents features on the greatest individual performances in Super Bowl history—from Joe Namath to Joe Montana, Tom Brady to Aaron Rodgers, Marcus Allen to Emmitt Smith, Jack Lambert to James Harrison—and the best and worst decisions by some legendary coaches, including Vince Lombardi, Chuck Noll, Bill Parcells, Bill Belichick, Mike McCarthy, and more. Author Bob McGinn weighs in on the biggest Super Bowl shockers, the worst blunders, and the most entertaining characters. Quotes from players and coaches take you to the sidelines and into the huddle with the greatest teams in Super Bowl History, including the Green Bay Packers, Pittsburgh Steelers, Dallas Cowboys, New England Patriots, and more. No sporting event can compete with the Super Bowl—and no book can compete with this one as the ultimate reference to the ultimate game!

Computers and Games

Computers and Games PDF Author: H. Jaap van den Herik
Publisher: Springer
ISBN: 3540755381
Category : Computers
Languages : en
Pages : 295

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Book Description
This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

Score with Scripture Games

Score with Scripture Games PDF Author:
Publisher: David C Cook
ISBN: 1434768619
Category : Bible
Languages : en
Pages : 113

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Book Description
Inside each of these 10 new books children's educators will find twenty-six creative activities to engage kids with fantastic Bible-focused, high-energy fun! Correlated with Bible-in-Life and Echoes curriculum and covering ages preschool to middle school, these books are loaded with innovative ideas including scripture references and teacher tips and provide a great resource for alternative Step 3 activities. Or teachers can use it with their own lesson plans this handy resource fits well with any curriculum or can be used as a stand-alone activity. Kids need plenty of action to use up excess energy and in Score With Scripture Games you'll have plenty of ideas for action, movement, and excitement! With everything from relay races to table-top games, there's plenty here to keep the little ones moving and learning about God's Word too. Only the simplest supplies are needed, so prep time is minimal, and with great teacher tips and instructions, you'll know just what to do. Whether you've got a lot of space or a little, there's something here for every group.

Advances in Dynamic Games

Advances in Dynamic Games PDF Author: Andrzej S. Nowak
Publisher: Springer Science & Business Media
ISBN: 0817644296
Category : Business & Economics
Languages : en
Pages : 674

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Book Description
This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a guide to the vitality and growth of the field. A valuable reference for researchers and practitioners in dynamic game theory, it covers a broad range of topics and applications, including repeated and stochastic games, differential dynamic games, optimal stopping games, and numerical methods and algorithms for solving dynamic games. The diverse topics included will also benefit researchers and graduate students in applied mathematics, economics, engineering, systems and control, and environmental science.

Entertainment Computing – ICEC 2018

Entertainment Computing – ICEC 2018 PDF Author: Esteban Clua
Publisher: Springer
ISBN: 3319994263
Category : Computers
Languages : en
Pages : 417

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Book Description
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.