Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Learn to Code Kit (4 Books and Downloadable App)
Author: Publications International Ltd
Publisher:
ISBN: 9781640304185
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Boxed kit teaches children how to understand and guide coding activities. Including, how to design and code characters, backgrounds scenes, and animations. Turn their ideas into animated stories, complete with dialogue and sound effects using the coding app! Includes 4 books and a downloadable coding app: 1 book is a parental guide instructing parents how to interact with their children in assisting them with the instructions (64 pages). 3 books for kids: 2 books show them how to design and code characters (64 pages each). 1 book of character and design grids (32 pages). Coding app allows kids design and code animated stories: No limit on the number they can save and play back. For iPhone or Android.
Publisher:
ISBN: 9781640304185
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Boxed kit teaches children how to understand and guide coding activities. Including, how to design and code characters, backgrounds scenes, and animations. Turn their ideas into animated stories, complete with dialogue and sound effects using the coding app! Includes 4 books and a downloadable coding app: 1 book is a parental guide instructing parents how to interact with their children in assisting them with the instructions (64 pages). 3 books for kids: 2 books show them how to design and code characters (64 pages each). 1 book of character and design grids (32 pages). Coding app allows kids design and code animated stories: No limit on the number they can save and play back. For iPhone or Android.
Python for Kids, 2nd Edition
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Teach Your Kids to Code
Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Category : Computers
Languages : en
Pages : 336
Book Description
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Publisher: No Starch Press
ISBN: 1593276818
Category : Computers
Languages : en
Pages : 336
Book Description
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Code for Teens
Author: Jeremy Moritz
Publisher: Mascot Books
ISBN: 9781684019601
Category : Juvenile Nonfiction
Languages : en
Pages : 232
Book Description
"Do you like video games? How about social media? Streaming movies? Online shopping? Smart phones? All of the amazing technology you use every day was created by ordinary people who decided to learn an extraordinarily useful skill: coding. And here's the best part: you can learn it too! If you have ever been curious about how to program but don't know where to begin, you have picked up the right book! With over one hundred delightful illustrations, engaging text, and lighthearted humor on almost every page, Code for Teens is sure to keep you stimulated and entertained while you learn. Knowing how to code opens up a huge world of new, exciting possibilities. Code for Teens delivers the tools and tricks that will give any reader the foundational knowledge needed to understand JavaScript, the world's most commonly used coding language. From understanding basic operations and functions to creating your own loops and beyond, you'll begin developing the skills of superstar programming pros
Publisher: Mascot Books
ISBN: 9781684019601
Category : Juvenile Nonfiction
Languages : en
Pages : 232
Book Description
"Do you like video games? How about social media? Streaming movies? Online shopping? Smart phones? All of the amazing technology you use every day was created by ordinary people who decided to learn an extraordinarily useful skill: coding. And here's the best part: you can learn it too! If you have ever been curious about how to program but don't know where to begin, you have picked up the right book! With over one hundred delightful illustrations, engaging text, and lighthearted humor on almost every page, Code for Teens is sure to keep you stimulated and entertained while you learn. Knowing how to code opens up a huge world of new, exciting possibilities. Code for Teens delivers the tools and tricks that will give any reader the foundational knowledge needed to understand JavaScript, the world's most commonly used coding language. From understanding basic operations and functions to creating your own loops and beyond, you'll begin developing the skills of superstar programming pros
Computer Engineering for Babies
Author: Chase Roberts
Publisher:
ISBN: 9781735208701
Category :
Languages : en
Pages : 0
Book Description
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Publisher:
ISBN: 9781735208701
Category :
Languages : en
Pages : 0
Book Description
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Computer Games
Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Teen Games Rule!
Author: Julie Scordato
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159
Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159
Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Games
Author: Youth Specialties
Publisher: Zondervan
ISBN: 0310220300
Category : Group games
Languages : en
Pages : 178
Book Description
Containing a huge supply of how-to ideas for youth ministry, this book from The Ideas Library will provide countless hours of gaming entertainment.
Publisher: Zondervan
ISBN: 0310220300
Category : Group games
Languages : en
Pages : 178
Book Description
Containing a huge supply of how-to ideas for youth ministry, this book from The Ideas Library will provide countless hours of gaming entertainment.
Game Programming All in One
Author: Jonathan S. Harbour
Publisher: Cengage Learning
ISBN:
Category : Computers
Languages : en
Pages : 854
Book Description
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Publisher: Cengage Learning
ISBN:
Category : Computers
Languages : en
Pages : 854
Book Description
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Career Building Through Skinning and Modding
Author: Jeri Freedman
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213548
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213548
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.