Game Practice and the Environment

Game Practice and the Environment PDF Author: Carlo Carraro
Publisher: Edward Elgar Publishing
ISBN: 9781845421441
Category : Business & Economics
Languages : en
Pages : 272

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Book Description
This book summarises the latest achievements of researchers involved in the application of game theory to the analysis of environmental matters. It provides an overview of different methods and applications, and gives the reader new insights on the solutions to complex environmental problems. The authors investigate various game theoretic approaches, including cooperative and non-cooperative game theory, and analyse both dynamic and static games. They illustrate the application of these approaches to global and local environmental problems, and present novel but effective tools to support environmental policy making. In particular, they focus on three important issues; climate negotiations and policy, the sharing of environmental costs, and environmental management and pollution control.

Game Practice and the Environment

Game Practice and the Environment PDF Author: Carlo Carraro
Publisher: Edward Elgar Publishing
ISBN: 9781845421441
Category : Business & Economics
Languages : en
Pages : 272

Get Book Here

Book Description
This book summarises the latest achievements of researchers involved in the application of game theory to the analysis of environmental matters. It provides an overview of different methods and applications, and gives the reader new insights on the solutions to complex environmental problems. The authors investigate various game theoretic approaches, including cooperative and non-cooperative game theory, and analyse both dynamic and static games. They illustrate the application of these approaches to global and local environmental problems, and present novel but effective tools to support environmental policy making. In particular, they focus on three important issues; climate negotiations and policy, the sharing of environmental costs, and environmental management and pollution control.

50 Games for Going Green

50 Games for Going Green PDF Author: Carol Scaini
Publisher: Human Kinetics
ISBN: 1450419909
Category : Education
Languages : en
Pages : 130

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Book Description
"Presents a range of activities that teach environmental concepts, including fitness challenges, relay races, cooperative games, and literacy and drama activities."--Page 4 of cover.

Playing Nature

Playing Nature PDF Author: Alenda Y. Chang
Publisher: U of Minnesota Press
ISBN: 145296226X
Category : Games & Activities
Languages : en
Pages : 281

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Book Description
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Designing Pro-Environmental Games

Designing Pro-Environmental Games PDF Author: Clayton Whittle
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Climate change poses one of the most critical challenges of our time, necessitating systematic change and individual actions to combat the crisis. Games, both digital and analogue, have the potential to empower individuals as pro-environmental actors. However, academically driven, research-based serious games often have limited scope and audience, while commercially successful games lack valid research on incorporating environmental messaging. This dissertation aims to bridge the research-industry divide by conducting design workshops with game industry professionals through the United Nations Green Game Jam. The workshops introduce an evidence-based environmental game design framework, connecting environmental psychology and serious game design strategies. The objectives are to understand how designers interact with research-supported strategies, foster industry-research collaboration, and gain insights into advancements in serious game design. Four themes emerge from the investigation, reflecting the iterative design process, theoretical connections, comparisons with popular games, and the teams' shared understanding of relevant theories. The designs proposed through the workshop align strongly with evidence-based environmental education and serious game design theories, offering potential for empowering climate action. The dissertation follows a traditional structure, including a literature review on environmental education and serious game design theories, the creation process of the Environmental Game Design Playbook, workshop methodologies, data collection, and analysis approaches. The study's contributions include evidence of learning and agency among participants, insights into design processes, and a theoretical framework for mixed reality climate action games. These contributions have significant implications for industry and academic practice in pro-environmental game design.

Sport Management and the Natural Environment

Sport Management and the Natural Environment PDF Author: Jonathan M. Casper
Publisher: Routledge
ISBN: 1134710100
Category : Business & Economics
Languages : en
Pages : 269

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Book Description
With climate change and other environmental issues becoming increasingly prominent, any successful sport organization now has to incorporate environmental concerns into their business strategy, while all sport managers must understand how to implement environmental initiatives into their everyday business. Sport Management and the Natural Environment is the first book to introduce environmental theory and best practice in the context of sport management, demonstrating how sport organizations can become more effective and sustainable, and exploring the important advocacy role that sport organizations have in local and global communities. It considers the unique social, economic and political space that sport occupies in society, and examines the most important practical managerial issues related to sport and the environment, including: Facilities Finance and accounting Leadership Marketing, communication and digital media Operations Stakeholder relations Strategic planning Including contributions from leading academics and practitioners, Sport Management and the Natural Environment is the perfect foundation text for any course touching on environmental issues or social responsibility in sport, and essential reading for any sport manager looking to improve their professional practice.

Understanding Game-based Approaches for Improving Sustainable Water Governance

Understanding Game-based Approaches for Improving Sustainable Water Governance PDF Author: Wietske Medema
Publisher: MDPI
ISBN: 3039287621
Category : Science
Languages : en
Pages : 272

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Book Description
The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.

Guide on Simulation and Gaming for Environmental Education

Guide on Simulation and Gaming for Environmental Education PDF Author: John Taylor
Publisher:
ISBN: 9789231021459
Category : Environmental education
Languages : en
Pages : 129

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Book Description
Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems. The game situation can take into account various factors as well as the values, interests, and behavioral patterns of different social actions (e.g., scientists, government officials, or the general public) which are likely to contribute to the generation and solution of environmental problems. Games and simulation provide the student-players with a framework which helps them to appraise situations in a multidisciplinary perspective, reveals the importance of balancing group values and interests in the solution of environmental problems, and prepares them for efficient decision making. This guide on the design of simulation and gaming aims at providing basic practical knowledge for the purpose of stimulating specialists in charge of curricula and materials development, as well as teachers, to adapt existing games and simulations to their particular situations or to develop original materials of a similar kind. The guide comprises two parts. The first develops fundamentals of gaming and simulation design; the second provides examples of games, including a specific game devised for generating other games. (CW)

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Cognitive Development in Digital Contexts

Cognitive Development in Digital Contexts PDF Author: Fran C. Blumberg
Publisher: Academic Press
ISBN: 0128097094
Category : Psychology
Languages : en
Pages : 372

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Book Description
Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents’ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents’ cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance. Covers the impact of digital from both theoretical and practical perspectives Investigates effects of digital media on attention, memory, language and executive functioning Examines video games, texting, and virtual reality as contexts for learning Explores parent-child interactions around media Considers the development of effective educational media Addresses media literacy and critical thinking about media Considers social policy for increasing access to high quality education media and the Internet Provides guidance for parents on navigating children’s technology usage

How Gamification Can Help Your Business Engage in Sustainability

How Gamification Can Help Your Business Engage in Sustainability PDF Author: Paula Owen
Publisher: Routledge
ISBN: 1351275585
Category : Business & Economics
Languages : en
Pages : 70

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Book Description
Virtually unknown just a few years ago, gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. It's the new "business tech trend to watch", and is already being tested in a diverse range of sectors.Not only useful for strengthening communication and engagement and as a potent behaviour change agent, it is also being advocated as a uniquely effective tool for stimulating innovative thinking and new ideas. In the environmental sector, "eco-gamification" is showing early promise in sustainable transport, employee engagement, energy and recycling, and its potential for other sectors is clear.This book contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies – and the tools to get started. Owen's expert investigation outlines the latest theory, tactics and strategies, draws together emerging best practice and points to stand-out successes in the health and fitness, medical research, and financial sectors, as well as early successes in "eco-gamification".Whether the people you are engaging are customers, citizens, employees, shareholders, executives or board members, if you're an organization concerned with enhancing environmental sustainability, and you want your efforts to make a real and lasting difference, this book is for you.