Author: Kestra Pingree
Publisher: Kestra Pingree
ISBN:
Category : Fiction
Languages : en
Pages : 484
Book Description
A lot has happened in Ethereal War. One minute, I lost everything. The next minute, the most unexpected person came to my rescue: Ritsuki Uchiyama. My almost stepbrother is a piece of work. I never thought I’d hear from him again after his mom dumped my dad, but I guess reality is more complicated than a video game could ever be. Ritsuki saved me just to drop a bomb on me. eclectic: I wouldn’t trust him if I were you. Somehow, Ritsuki knows I’m with H3R0complex IRL. The only explanation is that he hacked Colton’s computer and found something he didn’t like. I want to ignore what he said, but he wouldn’t mess with me like this. Who can I trust if I can’t even trust my best friend, the guy I’m in love with? — Expose Me is a new adult contemporary romance series filled with deception. Anyone can have a secret identity online. Friends could be enemies could be lovers when realities clash in forced proximity and lies unravel. Intended for readers 18+. This book concludes Expose Me.
Game Over
Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Drinking to Sainthood
Author: Devin Devine
Publisher:
ISBN: 9781735886442
Category : Literary Collections
Languages : en
Pages : 0
Book Description
Devin Devine's debut collection DRINKING TO SAINTHOOD is an unwavering portrayal of addiction, both the funeral and the wake. Drinking to Sainthood confronts the narrative of two addicts careening into love, the crumbling of a whiskey-brined marriage, and ultimately the loss of Devine's estranged husband to suicide. This collection is a labyrinth to Devine's sobriety, from journal entry to the hospital stay. This book is a biblical reconciliation of grief, a willingness to offer mercy, and an invocation to forgive oneself. "Drinking to Sainthood is a lifeline for those of us that have survived rock bottom and homage to those that didn't. A profound and cautious study in mourning, self-preservation, and the lengths our hearts will take us to love our kin and ourselves, no matter the cost."--Desireé Dallagiacomo, author of Sink "We aren't always ready for what we need. This collection of poems is a tire iron hidden under a blanket of apologies and wishes. It is a model for fearless writing. It is a clear reminder that it is not a total loss to be totally filled with loss."--Derrick C. Brown, author of How the Body Works in the Dark Poetry. Hybrid. LGBTQ+ Studies. Women's Studies.
Publisher:
ISBN: 9781735886442
Category : Literary Collections
Languages : en
Pages : 0
Book Description
Devin Devine's debut collection DRINKING TO SAINTHOOD is an unwavering portrayal of addiction, both the funeral and the wake. Drinking to Sainthood confronts the narrative of two addicts careening into love, the crumbling of a whiskey-brined marriage, and ultimately the loss of Devine's estranged husband to suicide. This collection is a labyrinth to Devine's sobriety, from journal entry to the hospital stay. This book is a biblical reconciliation of grief, a willingness to offer mercy, and an invocation to forgive oneself. "Drinking to Sainthood is a lifeline for those of us that have survived rock bottom and homage to those that didn't. A profound and cautious study in mourning, self-preservation, and the lengths our hearts will take us to love our kin and ourselves, no matter the cost."--Desireé Dallagiacomo, author of Sink "We aren't always ready for what we need. This collection of poems is a tire iron hidden under a blanket of apologies and wishes. It is a model for fearless writing. It is a clear reminder that it is not a total loss to be totally filled with loss."--Derrick C. Brown, author of How the Body Works in the Dark Poetry. Hybrid. LGBTQ+ Studies. Women's Studies.
Game Over
Author: Kestra Pingree
Publisher: Kestra Pingree
ISBN:
Category : Fiction
Languages : en
Pages : 484
Book Description
A lot has happened in Ethereal War. One minute, I lost everything. The next minute, the most unexpected person came to my rescue: Ritsuki Uchiyama. My almost stepbrother is a piece of work. I never thought I’d hear from him again after his mom dumped my dad, but I guess reality is more complicated than a video game could ever be. Ritsuki saved me just to drop a bomb on me. eclectic: I wouldn’t trust him if I were you. Somehow, Ritsuki knows I’m with H3R0complex IRL. The only explanation is that he hacked Colton’s computer and found something he didn’t like. I want to ignore what he said, but he wouldn’t mess with me like this. Who can I trust if I can’t even trust my best friend, the guy I’m in love with? — Expose Me is a new adult contemporary romance series filled with deception. Anyone can have a secret identity online. Friends could be enemies could be lovers when realities clash in forced proximity and lies unravel. Intended for readers 18+. This book concludes Expose Me.
Publisher: Kestra Pingree
ISBN:
Category : Fiction
Languages : en
Pages : 484
Book Description
A lot has happened in Ethereal War. One minute, I lost everything. The next minute, the most unexpected person came to my rescue: Ritsuki Uchiyama. My almost stepbrother is a piece of work. I never thought I’d hear from him again after his mom dumped my dad, but I guess reality is more complicated than a video game could ever be. Ritsuki saved me just to drop a bomb on me. eclectic: I wouldn’t trust him if I were you. Somehow, Ritsuki knows I’m with H3R0complex IRL. The only explanation is that he hacked Colton’s computer and found something he didn’t like. I want to ignore what he said, but he wouldn’t mess with me like this. Who can I trust if I can’t even trust my best friend, the guy I’m in love with? — Expose Me is a new adult contemporary romance series filled with deception. Anyone can have a secret identity online. Friends could be enemies could be lovers when realities clash in forced proximity and lies unravel. Intended for readers 18+. This book concludes Expose Me.
JavaScript for Kids
Author: Nick Morgan
Publisher: No Starch Press
ISBN: 1593274084
Category : Computers
Languages : en
Pages : 338
Book Description
JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)
Publisher: No Starch Press
ISBN: 1593274084
Category : Computers
Languages : en
Pages : 338
Book Description
JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)
Scratch 3 Programming Playground
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718500211
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Publisher: No Starch Press
ISBN: 1718500211
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Building HTML5 Games with ImpactJS
Author: Jesse Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 144933122X
Category : Computers
Languages : en
Pages : 121
Book Description
Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file
Publisher: "O'Reilly Media, Inc."
ISBN: 144933122X
Category : Computers
Languages : en
Pages : 121
Book Description
Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file
Game Theory for Networks
Author: Lingjie Duan
Publisher: Springer
ISBN: 3319675400
Category : Computers
Languages : en
Pages : 178
Book Description
This book constitutes the refereed proceedings of the 7th EAI International Conference on Game Theory for Networks, GameNets 2017, held in Knoxville, Tennessee, USA, in May 2017. The 10 conference papers and 5 invited papers presented cover topics such as smart electric grid, Internet of Things (IoT), social networks, networks security, mobile service markets, and epidemic control.
Publisher: Springer
ISBN: 3319675400
Category : Computers
Languages : en
Pages : 178
Book Description
This book constitutes the refereed proceedings of the 7th EAI International Conference on Game Theory for Networks, GameNets 2017, held in Knoxville, Tennessee, USA, in May 2017. The 10 conference papers and 5 invited papers presented cover topics such as smart electric grid, Internet of Things (IoT), social networks, networks security, mobile service markets, and epidemic control.
Game Development with GameMaker Studio 2
Author: Sebastiano M. Cossu
Publisher: Apress
ISBN: 1484250109
Category : Computers
Languages : en
Pages : 543
Book Description
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.
Publisher: Apress
ISBN: 1484250109
Category : Computers
Languages : en
Pages : 543
Book Description
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.
Games for Learning
Author: Peggy Kaye
Publisher: Macmillan
ISBN: 9780374522865
Category : Education
Languages : en
Pages : 274
Book Description
A guide of educational games for parents covering all areas of the school curriculum.
Publisher: Macmillan
ISBN: 9780374522865
Category : Education
Languages : en
Pages : 274
Book Description
A guide of educational games for parents covering all areas of the school curriculum.
Videogame Sciences and Arts
Author: Nelson Zagalo
Publisher: Springer Nature
ISBN: 3030379833
Category : Computers
Languages : en
Pages : 282
Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Publisher: Springer Nature
ISBN: 3030379833
Category : Computers
Languages : en
Pages : 282
Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.