Author: Kevin Roughton
Publisher: Theme Park Press
ISBN: 9781683903062
Category :
Languages : en
Pages : 216
Book Description
Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Teach with Magic
Author: Kevin Roughton
Publisher: Theme Park Press
ISBN: 9781683903062
Category :
Languages : en
Pages : 216
Book Description
Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Publisher: Theme Park Press
ISBN: 9781683903062
Category :
Languages : en
Pages : 216
Book Description
Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Summer Bridge Activities¨, Grades K - 1
Author: Summer Bridge Activities
Publisher: Rainbow Bridge Publishing
ISBN: 1609961854
Category : Juvenile Nonfiction
Languages : en
Pages : 185
Book Description
Designed specifically for preparing Canadian kindergarten students for the new year ahead. Reviewed by Canadian teachers and students, this workbook features daily activities in reading, writing, math, and language arts plus a bonus section focusing on character development and healthy lifestyles. The exercises are easy to understand and are presented in a way that allows your child to review familiar skills and then be progressively challenged on more difficult subjects. Give your children the head start they deserve with this fun, easy-to-use, award-winning series, and make learning a yearlong adventure! 160 full-colour perforated pages and an answer key.
Publisher: Rainbow Bridge Publishing
ISBN: 1609961854
Category : Juvenile Nonfiction
Languages : en
Pages : 185
Book Description
Designed specifically for preparing Canadian kindergarten students for the new year ahead. Reviewed by Canadian teachers and students, this workbook features daily activities in reading, writing, math, and language arts plus a bonus section focusing on character development and healthy lifestyles. The exercises are easy to understand and are presented in a way that allows your child to review familiar skills and then be progressively challenged on more difficult subjects. Give your children the head start they deserve with this fun, easy-to-use, award-winning series, and make learning a yearlong adventure! 160 full-colour perforated pages and an answer key.
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Summer Bridge Activities¨, Grades 1 - 2
Author: Summer Bridge Activities
Publisher: Rainbow Bridge Publishing
ISBN: 1609961862
Category : Juvenile Nonfiction
Languages : en
Pages : 178
Book Description
Designed specifically for preparing Canadian first-grade students for the new year ahead. Reviewed by Canadian teachers and students, this workbook features daily activities in reading, writing, math, and language arts plus a bonus section focusing on character development and healthy lifestyles. The exercises are easy to understand and are presented in a way that allows your child to review familiar skills and then be progressively challenged on more difficult subjects. Give your children the head start they deserve with this fun, easy-to-use, award-winning series, and make learning a yearlong adventure! 160 full-colour perforated pages and an answer key.
Publisher: Rainbow Bridge Publishing
ISBN: 1609961862
Category : Juvenile Nonfiction
Languages : en
Pages : 178
Book Description
Designed specifically for preparing Canadian first-grade students for the new year ahead. Reviewed by Canadian teachers and students, this workbook features daily activities in reading, writing, math, and language arts plus a bonus section focusing on character development and healthy lifestyles. The exercises are easy to understand and are presented in a way that allows your child to review familiar skills and then be progressively challenged on more difficult subjects. Give your children the head start they deserve with this fun, easy-to-use, award-winning series, and make learning a yearlong adventure! 160 full-colour perforated pages and an answer key.
Genius
Author: Leopoldo Gout
Publisher: Macmillan
ISBN: 1250045819
Category : Juvenile Fiction
Languages : en
Pages : 305
Book Description
Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.
Publisher: Macmillan
ISBN: 1250045819
Category : Juvenile Fiction
Languages : en
Pages : 305
Book Description
Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.
Those Little White Lines
Author: Kaz Piper
Publisher:
ISBN: 9781922757562
Category : Fiction
Languages : en
Pages : 0
Book Description
This is not just another sex, drugs, and rock 'n roll fiction story ... although it is the eighties. This account really happened to Bridget, a gorgeous Australian blonde who meets Jose, a sexy 'bad boy' guitarist and songwriter of a popular visiting US rock band. To protect people who are still alive, pseudonyms have been used and eventual outcomes have been changed slightly ... but the instant attraction between those two was real and so consuming that it started a rollercoaster of events with Jose smuggling Bridget into the States via Canada. They just had to be together ... Their fiery relationship reaches extraordinary highs and lows as the glamour and good times are slowly peeled away and the underbelly of this life is revealed. Those Little White Lies unleash all of Bridget's inhibitions ... her special necklace with a secret stash is always around her neck, urging her on, until suddenly her life is out of control. The drugs, the alcohol, and the threesomes start to overwhelm her. Finally, she realises that she is better than this. But how can she escape?
Publisher:
ISBN: 9781922757562
Category : Fiction
Languages : en
Pages : 0
Book Description
This is not just another sex, drugs, and rock 'n roll fiction story ... although it is the eighties. This account really happened to Bridget, a gorgeous Australian blonde who meets Jose, a sexy 'bad boy' guitarist and songwriter of a popular visiting US rock band. To protect people who are still alive, pseudonyms have been used and eventual outcomes have been changed slightly ... but the instant attraction between those two was real and so consuming that it started a rollercoaster of events with Jose smuggling Bridget into the States via Canada. They just had to be together ... Their fiery relationship reaches extraordinary highs and lows as the glamour and good times are slowly peeled away and the underbelly of this life is revealed. Those Little White Lies unleash all of Bridget's inhibitions ... her special necklace with a secret stash is always around her neck, urging her on, until suddenly her life is out of control. The drugs, the alcohol, and the threesomes start to overwhelm her. Finally, she realises that she is better than this. But how can she escape?
Level 13 (A Slacker Novel)
Author: Gordon Korman
Publisher: Scholastic Inc.
ISBN: 1338286226
Category : Juvenile Fiction
Languages : en
Pages : 195
Book Description
From the bestselling author of Swindle, Restart, and Slacker is another hilarious story about an underachiever who learns to go above and beyond. Cameron Boxer, king of the slackers, has found something worth his time. By playing video games online in front of an audience he can find both fame AND fortune -- especially with Elvis (a beaver who seems to love video games as much as Cam) at his side.The only problem? Things keep getting in Cam's way. Like school. And the club he accidentally started. And the misguided people in his life who don't think beavers should be playing video games.It's going to take some trickery, some close calls, and a fierce devotion to slacking in order for Cam to get to his goal -- conquering the game's infamous Level 13. But if any slacker can do it, Cam can.
Publisher: Scholastic Inc.
ISBN: 1338286226
Category : Juvenile Fiction
Languages : en
Pages : 195
Book Description
From the bestselling author of Swindle, Restart, and Slacker is another hilarious story about an underachiever who learns to go above and beyond. Cameron Boxer, king of the slackers, has found something worth his time. By playing video games online in front of an audience he can find both fame AND fortune -- especially with Elvis (a beaver who seems to love video games as much as Cam) at his side.The only problem? Things keep getting in Cam's way. Like school. And the club he accidentally started. And the misguided people in his life who don't think beavers should be playing video games.It's going to take some trickery, some close calls, and a fierce devotion to slacking in order for Cam to get to his goal -- conquering the game's infamous Level 13. But if any slacker can do it, Cam can.
The Amelia Six
Author: Kristin L. Gray
Publisher: Simon and Schuster
ISBN: 1534418873
Category : Juvenile Fiction
Languages : en
Pages : 272
Book Description
“A cozy whodunit that cheerfully affirms girls’ and women’s contributions to aerospace.” —Kirkus Reviews Amelia Earhart’s famous aviator goggles go missing and eleven-year-old Millie has to find them before the night is over in this girl-powered middle grade mystery. Eleven-year-old Amelia Ashford—Millie to her friends (if she had any, that is)—doesn’t realize just how much adventure awaits her when she’s given the opportunity of a lifetime: to spend the night in Amelia Earhart’s childhood home with five other girls. Make that five strangers. But Millie’s mom is a pilot like the famous Amelia, and Millie would love to have something to write to her about…if only she had her address. Once at Amelia’s house in Atchison, Kansas, Millie stumbles upon a display of Amelia’s famous flight goggles. She can’t believe her good luck, since they’re about to be relocated to a fancy museum in Washington, DC. But her luck changes quickly when the goggles disappear, and Millie was the last to see them. Soon, fingers are pointing in all directions, and someone falls strangely ill. Suddenly, a fun night of scavenger hunts and sweets takes a nosedive and the girls aren’t sure who to trust. With a blizzard raging outside and a house full of suspects, the girls have no choice but to band together. It’s up to the Amelia Six to find the culprit and return the goggles to their rightful place. Or the next body to collapse could be one of theirs.
Publisher: Simon and Schuster
ISBN: 1534418873
Category : Juvenile Fiction
Languages : en
Pages : 272
Book Description
“A cozy whodunit that cheerfully affirms girls’ and women’s contributions to aerospace.” —Kirkus Reviews Amelia Earhart’s famous aviator goggles go missing and eleven-year-old Millie has to find them before the night is over in this girl-powered middle grade mystery. Eleven-year-old Amelia Ashford—Millie to her friends (if she had any, that is)—doesn’t realize just how much adventure awaits her when she’s given the opportunity of a lifetime: to spend the night in Amelia Earhart’s childhood home with five other girls. Make that five strangers. But Millie’s mom is a pilot like the famous Amelia, and Millie would love to have something to write to her about…if only she had her address. Once at Amelia’s house in Atchison, Kansas, Millie stumbles upon a display of Amelia’s famous flight goggles. She can’t believe her good luck, since they’re about to be relocated to a fancy museum in Washington, DC. But her luck changes quickly when the goggles disappear, and Millie was the last to see them. Soon, fingers are pointing in all directions, and someone falls strangely ill. Suddenly, a fun night of scavenger hunts and sweets takes a nosedive and the girls aren’t sure who to trust. With a blizzard raging outside and a house full of suspects, the girls have no choice but to band together. It’s up to the Amelia Six to find the culprit and return the goggles to their rightful place. Or the next body to collapse could be one of theirs.
The Newspaper Club
Author: Beth Vrabel
Publisher: Running Press Kids
ISBN: 0762496878
Category : Juvenile Fiction
Languages : en
Pages : 129
Book Description
Learn what it means to be a journalist in this fun, fast-paced new middle grade series about a club of kid reporters by an award-winning author. Nellie Murrow -- the daughter of two (former) newspaper reporters -- was named after one of the fiercest journalists who ever lived. When she moves to sleepy Bear Creek, Maine, rumors of vandalism and attacks at the only park in town are keeping her saddled to the house. Some townspeople say the attacks are gang recruitments. Others blame a vagrant spotted on the hiking trails around town. But when Nellie thinks like a reporter, none of those explanations make sense. Something is happening at the park, but what? All of the fake online news and rumors are clouding the truth. Nellie wants to break the story -- and break free from the front yard -- but she can't do it alone. She needs a whole club if she's going to start the Cub Report, the town's first independent newspaper. Creating a newspaper from scratch is going to be tough; but for Nellie, making friends is even harder. Starred Kirkus Review
Publisher: Running Press Kids
ISBN: 0762496878
Category : Juvenile Fiction
Languages : en
Pages : 129
Book Description
Learn what it means to be a journalist in this fun, fast-paced new middle grade series about a club of kid reporters by an award-winning author. Nellie Murrow -- the daughter of two (former) newspaper reporters -- was named after one of the fiercest journalists who ever lived. When she moves to sleepy Bear Creek, Maine, rumors of vandalism and attacks at the only park in town are keeping her saddled to the house. Some townspeople say the attacks are gang recruitments. Others blame a vagrant spotted on the hiking trails around town. But when Nellie thinks like a reporter, none of those explanations make sense. Something is happening at the park, but what? All of the fake online news and rumors are clouding the truth. Nellie wants to break the story -- and break free from the front yard -- but she can't do it alone. She needs a whole club if she's going to start the Cub Report, the town's first independent newspaper. Creating a newspaper from scratch is going to be tough; but for Nellie, making friends is even harder. Starred Kirkus Review
Game On!
Author: Dustin Hansen
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--