Game Magic

Game Magic PDF Author: Jeff Howard
Publisher: CRC Press
ISBN: 1466567872
Category : Computers
Languages : en
Pages : 376

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Book Description
Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

Game Magic

Game Magic PDF Author: Jeff Howard
Publisher: CRC Press
ISBN: 1466567872
Category : Computers
Languages : en
Pages : 376

Get Book

Book Description
Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

A Deadly Game of Magic

A Deadly Game of Magic PDF Author: Joan Lowery Nixon
Publisher: Perfection Learning
ISBN: 9780756972301
Category :
Languages : en
Pages : 0

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Book Description
This classic tale of magic, mystery, and murder by the four-time Edgar Award-winning author is now available in a new paperback edition.

War of the Spark: Ravnica (Magic: The Gathering)

War of the Spark: Ravnica (Magic: The Gathering) PDF Author: Greg Weisman
Publisher: Del Rey
ISBN: 1984817930
Category : Fiction
Languages : en
Pages : 384

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Book Description
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.

The Magic Circle: Principles of Gaming & Simulation

The Magic Circle: Principles of Gaming & Simulation PDF Author: Jan H.G. Klabbers
Publisher: BRILL
ISBN: 9087903103
Category : Education
Languages : en
Pages : 398

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Book Description
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.

War of the Spark: Forsaken (Magic: The Gathering)

War of the Spark: Forsaken (Magic: The Gathering) PDF Author: Greg Weisman
Publisher: Del Rey
ISBN: 1984817957
Category : Fiction
Languages : en
Pages : 416

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Book Description
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.

Quests

Quests PDF Author: Jeff Howard
Publisher: CRC Press
ISBN: 1439880816
Category : Computers
Languages : en
Pages : 248

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Book Description
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh

Nintendo Magic: Winning the Videogame Wars

Nintendo Magic: Winning the Videogame Wars PDF Author: Osamu Inoue
Publisher: Vertical Inc
ISBN: 1647291453
Category : Business & Economics
Languages : en
Pages : 231

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Book Description
Back in the 80s, Nintendo ruled the home-entertainment market with the NES (Nintendo Entertainment System). But then rival Sony introduced PlayStation, which featured advancements and cutting-edge technology that put Nintendo's Super-NES to shame. Nintendo quickly lost its dominant market share to Sony and found itself floundering. In 2006, Nintendo released Wii at the same time Sony introduced its highly-anticipated and much-vaunted PlayStation III and Microsoft's XBox 360. Wii's David defeated PlayStation's Goliath, inversely echoing the SNES/PlayStation outcome of a decade previous. Nintendo Magic: Winning the Videogame Wars is the story of what went right, discussing the business strategies and marketing savvy that took on the mighty Sony and won. Topics include: How where you put your company is just as important as how you run it: being in Kyoto From work force to policies, why Nintendo's "just enough" attitude succeeds Why the ability to read a balance sheet is overrated Respect seniority but approve huge R&D budgets for talented junior employees Allowing maximum communication between disparate divisions (hardware and software) Enlarging the pie: going after casual gamers (The art of mainstreaming) How the Wii will be the next major household appliance and the DSi will be the cell phone of the future. Nintendo Magic: Winning the Videogame Wars should serve as a warning to similar powerhouse industries never to understimate the modest competitor. It should occupy the bookshelf of any business person smart enough to know they don't need to be a giant to win.

Totally Unauthorized Guide to Magic the Gathering Card Game

Totally Unauthorized Guide to Magic the Gathering Card Game PDF Author: Joseph G. Bell
Publisher: Bradygames
ISBN: 9781566862929
Category : Games & Activities
Languages : en
Pages : 356

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Book Description
This guide focuses on the most frequently asked questions, such as the timing of the cards, which cards take precedence and how to resolve the situations.

Magic, the Gathering

Magic, the Gathering PDF Author: Beth Moursund
Publisher:
ISBN: 9781858682464
Category : Adventure games
Languages : en
Pages : 126

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Book Description


How to Play Magic the Gathering

How to Play Magic the Gathering PDF Author: Howexpert Press
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523205141
Category :
Languages : en
Pages : 84

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Book Description
If you want to learn the basics on how to play Magic the Gathering, then get "How to Play Magic the Gathering" guide. In this short and to the point guide, newcomers become acclimated with all the tools they will need to start playing the collectible card game. While the game is too complex for one guide to teach everything needed to become a top notch Magic pilot, this guide will provide a strong foundation on which to build a successful Magic career. - All the rules that you will need in order to begin playing are included in this guide, along with pictures to help understand the concepts being discussed. Many common situations are analyzed which will start you on the path to examining your own plays to discover your strengths, weaknesses, and areas of growth opportunities. - Using this guide as a starting point, new players will begin with a firm grasp of not only how to play Magic, but how to approach it mentally in order to continue deepening their understanding of the tactics involved in being a winning Magic player. We suggest sharing this guide with a friend so that the two of you can learn together and point out misunderstandings before they are ingrained too deeply. - Playing Magic well will lead to more wins and, ultimately, more happiness playing this rich and compelling game. It is our hope that this guide will lead you down that path towards happiness and success doing something that you enjoy. Good luck, and have fun. Click "Buy Now" to get it now!