Author: Kenya Moore
Publisher:
ISBN: 9780979767500
Category : Psychology
Languages : en
Pages : 0
Book Description
Game, Get Some!
Author: Kenya Moore
Publisher:
ISBN: 9780979767500
Category : Psychology
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780979767500
Category : Psychology
Languages : en
Pages : 0
Book Description
Minimal Game
Author: Aaron Sleazy
Publisher:
ISBN: 9783942017039
Category : Psychology
Languages : en
Pages : 110
Book Description
Drawing from his vast experience with women, the world-renowned seducer Aaron Sleazy wrote Minimal Game for regular guys who want to get laid more often, and without having to rely too much on luck. This is a fairly modest goal, but it is a realistic one that is within reach for pretty much any man. The knowledge in this book will enable you to have a stable sex life, so that lack of sex will cease to be a source of frustration for you. However, by revealing the key aspects of seduction, Minimal Game provides such a strong foundation that you will greatly benefit from it even if you are already getting a lot of women. In this case, you will learn how to become much more efficient, which will get you more girls in less time, and girls you have more in common with.
Publisher:
ISBN: 9783942017039
Category : Psychology
Languages : en
Pages : 110
Book Description
Drawing from his vast experience with women, the world-renowned seducer Aaron Sleazy wrote Minimal Game for regular guys who want to get laid more often, and without having to rely too much on luck. This is a fairly modest goal, but it is a realistic one that is within reach for pretty much any man. The knowledge in this book will enable you to have a stable sex life, so that lack of sex will cease to be a source of frustration for you. However, by revealing the key aspects of seduction, Minimal Game provides such a strong foundation that you will greatly benefit from it even if you are already getting a lot of women. In this case, you will learn how to become much more efficient, which will get you more girls in less time, and girls you have more in common with.
The Game
Author: Terence J Henley
Publisher: AuthorHouse
ISBN: 1496982916
Category : Fiction
Languages : en
Pages : 417
Book Description
THE GAME happens inside a very large Hadron Collider which is built by the Utopians Godisious and Luciferious to fi nd the answer to a problem their people have. Th e Cycloves are a very dangerous species, intent on killing everyone and destroying every planet they come into contact with. Having destroyed one galaxy, they are now on route to the Utopians galaxy. Needing an answer as soon as possible how they can accomplish this, they make a new multiverse inside the Hadron Collider that is in orbit above their moon. Th e Hadron Collider holds a number of universes, thousands of galaxies and millions of stars and planets. Everything within the Collider is very small, but the species that live inside it have no idea. Th e Cycloves are put at the top of the Collider and the humans lower down. Th e people from Utopia Prime enter Th e Game to take control of the units within it and get them to fi ght the Cycloves. Th e main two characters Darrent and Chrymella who are inside Th e Game, have to work together to fi nd the answer before the Cycloves return and destroy the Utopians and everyone else in their galaxy. When Darrent fi nds himself occupying Chrymellas body, he is not happy and wonders how he can do his job
Publisher: AuthorHouse
ISBN: 1496982916
Category : Fiction
Languages : en
Pages : 417
Book Description
THE GAME happens inside a very large Hadron Collider which is built by the Utopians Godisious and Luciferious to fi nd the answer to a problem their people have. Th e Cycloves are a very dangerous species, intent on killing everyone and destroying every planet they come into contact with. Having destroyed one galaxy, they are now on route to the Utopians galaxy. Needing an answer as soon as possible how they can accomplish this, they make a new multiverse inside the Hadron Collider that is in orbit above their moon. Th e Hadron Collider holds a number of universes, thousands of galaxies and millions of stars and planets. Everything within the Collider is very small, but the species that live inside it have no idea. Th e Cycloves are put at the top of the Collider and the humans lower down. Th e people from Utopia Prime enter Th e Game to take control of the units within it and get them to fi ght the Cycloves. Th e main two characters Darrent and Chrymella who are inside Th e Game, have to work together to fi nd the answer before the Cycloves return and destroy the Utopians and everyone else in their galaxy. When Darrent fi nds himself occupying Chrymellas body, he is not happy and wonders how he can do his job
A Game Apart
Author: Neal Collins
Publisher: AuthorHouse
ISBN: 1449057489
Category : Hosting of sporting events
Languages : en
Pages : 213
Book Description
The greatest football tournament on earth will take place in Africa for the first time next year, with the World Cup kicking off in Johannesburg on June 11. A GAME APART tries to explain just how miraculous that simple fact is. Based largely on what I witnessed myself as a student, footballer and sports journalist, this is an honest - but fictional - account of what it was like to play football in South Africa before democracy came rolling in with Nelson Mandela in 1993. There was trouble on the pitch, trouble on the streets, trouble on the beaches. Apartheid and trouble went hand in hand. A lot of the publicity surrounding the upcoming World Cup has been negative, with the focus on crime and corruption. My perception is very different. I believe the country has changed massively for the better in 16 short years. I've waited all that time to let my memories loose, and the World Cup seems an appropriate time to write a novel that, I hope, will help people to remember exactly what the Rainbow Nation has been through. This novel will annoy some, please others. All I ask is that the reader recognizes this is how a young Englishman might have viewed the South Africa I grew up in. A strange but beautiful country riven by cruelty and mistrust and headed for a bloody revolution... until the release of Mandela in 1990. For those who visit the country, for those who view it on a television screen, for those who read about it in the newspapers, I hope to offer some perspective. Apartheid should never be forgotten. Otherwise somebody will repeat the process. And that must never be allowed to happen.
Publisher: AuthorHouse
ISBN: 1449057489
Category : Hosting of sporting events
Languages : en
Pages : 213
Book Description
The greatest football tournament on earth will take place in Africa for the first time next year, with the World Cup kicking off in Johannesburg on June 11. A GAME APART tries to explain just how miraculous that simple fact is. Based largely on what I witnessed myself as a student, footballer and sports journalist, this is an honest - but fictional - account of what it was like to play football in South Africa before democracy came rolling in with Nelson Mandela in 1993. There was trouble on the pitch, trouble on the streets, trouble on the beaches. Apartheid and trouble went hand in hand. A lot of the publicity surrounding the upcoming World Cup has been negative, with the focus on crime and corruption. My perception is very different. I believe the country has changed massively for the better in 16 short years. I've waited all that time to let my memories loose, and the World Cup seems an appropriate time to write a novel that, I hope, will help people to remember exactly what the Rainbow Nation has been through. This novel will annoy some, please others. All I ask is that the reader recognizes this is how a young Englishman might have viewed the South Africa I grew up in. A strange but beautiful country riven by cruelty and mistrust and headed for a bloody revolution... until the release of Mandela in 1990. For those who visit the country, for those who view it on a television screen, for those who read about it in the newspapers, I hope to offer some perspective. Apartheid should never be forgotten. Otherwise somebody will repeat the process. And that must never be allowed to happen.
Skin in the Game
Author: Nassim Nicholas Taleb
Publisher: Random House
ISBN: 0425284638
Category : Philosophy
Languages : en
Pages : 305
Book Description
#1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, Antaeus the Giant to Donald Trump, Nassim Nicholas Taleb shows how the willingness to accept one’s own risks is an essential attribute of heroes, saints, and flourishing people in all walks of life. As always both accessible and iconoclastic, Taleb challenges long-held beliefs about the values of those who spearhead military interventions, make financial investments, and propagate religious faiths. Among his insights: • For social justice, focus on symmetry and risk sharing. You cannot make profits and transfer the risks to others, as bankers and large corporations do. You cannot get rich without owning your own risk and paying for your own losses. Forcing skin in the game corrects this asymmetry better than thousands of laws and regulations. • Ethical rules aren’t universal. You’re part of a group larger than you, but it’s still smaller than humanity in general. • Minorities, not majorities, run the world. The world is not run by consensus but by stubborn minorities imposing their tastes and ethics on others. • You can be an intellectual yet still be an idiot. “Educated philistines” have been wrong on everything from Stalinism to Iraq to low-carb diets. • Beware of complicated solutions (that someone was paid to find). A simple barbell can build muscle better than expensive new machines. • True religion is commitment, not just faith. How much you believe in something is manifested only by what you’re willing to risk for it. The phrase “skin in the game” is one we have often heard but rarely stopped to truly dissect. It is the backbone of risk management, but it’s also an astonishingly rich worldview that, as Taleb shows in this book, applies to all aspects of our lives. As Taleb says, “The symmetry of skin in the game is a simple rule that’s necessary for fairness and justice, and the ultimate BS-buster,” and “Never trust anyone who doesn’t have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them.”
Publisher: Random House
ISBN: 0425284638
Category : Philosophy
Languages : en
Pages : 305
Book Description
#1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, Antaeus the Giant to Donald Trump, Nassim Nicholas Taleb shows how the willingness to accept one’s own risks is an essential attribute of heroes, saints, and flourishing people in all walks of life. As always both accessible and iconoclastic, Taleb challenges long-held beliefs about the values of those who spearhead military interventions, make financial investments, and propagate religious faiths. Among his insights: • For social justice, focus on symmetry and risk sharing. You cannot make profits and transfer the risks to others, as bankers and large corporations do. You cannot get rich without owning your own risk and paying for your own losses. Forcing skin in the game corrects this asymmetry better than thousands of laws and regulations. • Ethical rules aren’t universal. You’re part of a group larger than you, but it’s still smaller than humanity in general. • Minorities, not majorities, run the world. The world is not run by consensus but by stubborn minorities imposing their tastes and ethics on others. • You can be an intellectual yet still be an idiot. “Educated philistines” have been wrong on everything from Stalinism to Iraq to low-carb diets. • Beware of complicated solutions (that someone was paid to find). A simple barbell can build muscle better than expensive new machines. • True religion is commitment, not just faith. How much you believe in something is manifested only by what you’re willing to risk for it. The phrase “skin in the game” is one we have often heard but rarely stopped to truly dissect. It is the backbone of risk management, but it’s also an astonishingly rich worldview that, as Taleb shows in this book, applies to all aspects of our lives. As Taleb says, “The symmetry of skin in the game is a simple rule that’s necessary for fairness and justice, and the ultimate BS-buster,” and “Never trust anyone who doesn’t have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them.”
Who's in the Game?
Author: Terri Toles Patkin
Publisher: McFarland
ISBN: 1476676917
Category : Games & Activities
Languages : en
Pages : 282
Book Description
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Publisher: McFarland
ISBN: 1476676917
Category : Games & Activities
Languages : en
Pages : 282
Book Description
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Game
Author: Anders de la Motte
Publisher: Simon and Schuster
ISBN: 1476794456
Category : Fiction
Languages : en
Pages : 400
Book Description
After a night out partying, a slacker finds a cell phone on a train and begins receiving text messages inviting him to play a game where participants rate videos of pranks and criminal acts that eventually start merging into the real world.
Publisher: Simon and Schuster
ISBN: 1476794456
Category : Fiction
Languages : en
Pages : 400
Book Description
After a night out partying, a slacker finds a cell phone on a train and begins receiving text messages inviting him to play a game where participants rate videos of pranks and criminal acts that eventually start merging into the real world.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Starting the Game
Author: Shawn L. Hunter
Publisher: LifeRich Publishing
ISBN: 1489731563
Category : Fiction
Languages : en
Pages : 45
Book Description
A tale from the hood with true experiences. People who interact like this from day to day in the hood. It’s also a tale of a few blocks and corners of a neighborhood that people have no reason to leave because food, drugs, bills, are all in the same vicinity. I’ve witnessed this first hand. Open your eyes, ears and mind and absorb the story.
Publisher: LifeRich Publishing
ISBN: 1489731563
Category : Fiction
Languages : en
Pages : 45
Book Description
A tale from the hood with true experiences. People who interact like this from day to day in the hood. It’s also a tale of a few blocks and corners of a neighborhood that people have no reason to leave because food, drugs, bills, are all in the same vicinity. I’ve witnessed this first hand. Open your eyes, ears and mind and absorb the story.