Author: Terry Schott
Publisher: Game Is Life
ISBN: 9781798638828
Category : Fiction
Languages : en
Pages : 316
Book Description
He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.
Game for a Game? (eBook)
Author: Robynne Eagan
Publisher: Lorenz Educational Press
ISBN: 078778429X
Category :
Languages : en
Pages : 146
Book Description
Are you looking for exciting games to play anywhere, anytime, with little or no equipment or preparation? Do you need an old game, a new game, an active or a quiet game? With some kids, chalk, a jump rope, marbles, jacks, a ball and a bag of rubber bands, the fun in this book is yours! Game for a Game? shares the special secrets, folklore, lingo, hand signs, rhymes and rules of all sorts of games from the school yard to street, from the playroom to classroom. If you want to know games inside and out and take part in the natural learning that occurs with participation, then just ask yourself one simple question: Are you game for a game?!
Publisher: Lorenz Educational Press
ISBN: 078778429X
Category :
Languages : en
Pages : 146
Book Description
Are you looking for exciting games to play anywhere, anytime, with little or no equipment or preparation? Do you need an old game, a new game, an active or a quiet game? With some kids, chalk, a jump rope, marbles, jacks, a ball and a bag of rubber bands, the fun in this book is yours! Game for a Game? shares the special secrets, folklore, lingo, hand signs, rhymes and rules of all sorts of games from the school yard to street, from the playroom to classroom. If you want to know games inside and out and take part in the natural learning that occurs with participation, then just ask yourself one simple question: Are you game for a game?!
Math Games: Getting to the Core of Conceptual Understanding ebook
Author: Ted H. Hull
Publisher: Teacher Created Materials
ISBN: 1425896936
Category : Education
Languages : en
Pages : 322
Book Description
Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.
Publisher: Teacher Created Materials
ISBN: 1425896936
Category : Education
Languages : en
Pages : 322
Book Description
Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.
Ebook: Managerial Economics and Organizational Architecture
Author: Brickley
Publisher: McGraw Hill
ISBN: 0077175301
Category : Business & Economics
Languages : en
Pages : 836
Book Description
Ebook: Managerial Economics and Organizational Architecture
Publisher: McGraw Hill
ISBN: 0077175301
Category : Business & Economics
Languages : en
Pages : 836
Book Description
Ebook: Managerial Economics and Organizational Architecture
I Have, Who Has? Science, Gr. 3–5, eBook
Author: Trisha Callella
Publisher: Creative Teaching Press
ISBN: 1591987636
Category : Education
Languages : en
Pages : 97
Book Description
Publisher: Creative Teaching Press
ISBN: 1591987636
Category : Education
Languages : en
Pages : 97
Book Description
The Unsinkable Sub (eBook)
Author: Debbie Connolly
Publisher: Lorenz Educational Press
ISBN: 0787786659
Category : Education
Languages : en
Pages : 228
Book Description
The perfect lifesaver for anytime you need to save the day! A rich resource that supports a wide range of content areas and curricular materials. Each of 10 chapters provides complete instructions and materials for a full day of organized, engaging, theme-based activities. Keep one on your desk as a resource for substitute teachers--and for you to turn to anytime a field trip gets rained out or a school assembly is cancelled at the last minute.
Publisher: Lorenz Educational Press
ISBN: 0787786659
Category : Education
Languages : en
Pages : 228
Book Description
The perfect lifesaver for anytime you need to save the day! A rich resource that supports a wide range of content areas and curricular materials. Each of 10 chapters provides complete instructions and materials for a full day of organized, engaging, theme-based activities. Keep one on your desk as a resource for substitute teachers--and for you to turn to anytime a field trip gets rained out or a school assembly is cancelled at the last minute.
Unity 3D Game Development
Author: Anthony Davis
Publisher: Packt Publishing Ltd
ISBN: 1801077231
Category : Computers
Languages : en
Pages : 371
Book Description
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Publisher: Packt Publishing Ltd
ISBN: 1801077231
Category : Computers
Languages : en
Pages : 371
Book Description
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Indoor Games That Teach (ENHANCED eBook)
Author: Robynne Eagan
Publisher: Lorenz Educational Press
ISBN: 1429113774
Category :
Languages : en
Pages : 148
Book Description
This resource shows you how to use active, indoor fun to stimulate young learners with a cross section of hands-on and educational games for indoor settings. Children will master the basics (and more!) by engaging their skills in board games, problem-solving challenges, fact-finding and review activities, math-based golf and marble games, paper folding and even square dancing! The games will motivate young learners, bring subject matter to life and keep children active - even indoors!
Publisher: Lorenz Educational Press
ISBN: 1429113774
Category :
Languages : en
Pages : 148
Book Description
This resource shows you how to use active, indoor fun to stimulate young learners with a cross section of hands-on and educational games for indoor settings. Children will master the basics (and more!) by engaging their skills in board games, problem-solving challenges, fact-finding and review activities, math-based golf and marble games, paper folding and even square dancing! The games will motivate young learners, bring subject matter to life and keep children active - even indoors!
HTML5 Game Development by Example: Beginner's Guide
Author: Makzan,
Publisher: Packt Publishing Ltd
ISBN: 1785287885
Category : Computers
Languages : en
Pages : 354
Book Description
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.
Publisher: Packt Publishing Ltd
ISBN: 1785287885
Category : Computers
Languages : en
Pages : 354
Book Description
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.
Golfer's eBook Gift Set
Author: Editors of Lyons Press
Publisher: Rowman & Littlefield
ISBN: 1493017039
Category : Sports & Recreation
Languages : en
Pages : 360
Book Description
Looking for that perfect gift for the golfer who has everything? How about the gift of history? This three-volume set contains bestselling collections from golf’s greatest moments, collected and told by professional sports journalists. From The Links goes deep into golf’s history to cull funny moments from the time the sport started in Scotland up through the 2010 Masters. In 1986 Masters, Augusta-based journalist John Boyette tells the story of one of the Golden Bear’s greatest comebacks. And Golf’s All-Time Firsts, Mosts, Leasts, and a Few Nevers will give you plenty of trivia, anecdotes, and green-related humor for the next time you’re on the links. Fore!
Publisher: Rowman & Littlefield
ISBN: 1493017039
Category : Sports & Recreation
Languages : en
Pages : 360
Book Description
Looking for that perfect gift for the golfer who has everything? How about the gift of history? This three-volume set contains bestselling collections from golf’s greatest moments, collected and told by professional sports journalists. From The Links goes deep into golf’s history to cull funny moments from the time the sport started in Scotland up through the 2010 Masters. In 1986 Masters, Augusta-based journalist John Boyette tells the story of one of the Golden Bear’s greatest comebacks. And Golf’s All-Time Firsts, Mosts, Leasts, and a Few Nevers will give you plenty of trivia, anecdotes, and green-related humor for the next time you’re on the links. Fore!
Ancient Civilizations Reader's Theater, eBook
Author: Linda Schwartz
Publisher: Creative Teaching Press
ISBN: 1591987903
Category : Education
Languages : en
Pages : 97
Book Description
Ancient Civilizations Readers Theater provides hours of fluency practice that features characters students know and may even admire. The scripts and activities in this resource address standards in reading, speaking, and listening while providing a fun environment for everyone involved. When students practice their lines, they read and reread the same passages. Under your direction, they gradually add more expression, read more smoothly, and find any subtle meanings in the passages. Ancient Civilizations Readers Theater also meets the goals of the No Child Left Behind Act through direct instruction in three of five key elements of reading instruction: reading fluency, text comprehension, and vocabulary development.
Publisher: Creative Teaching Press
ISBN: 1591987903
Category : Education
Languages : en
Pages : 97
Book Description
Ancient Civilizations Readers Theater provides hours of fluency practice that features characters students know and may even admire. The scripts and activities in this resource address standards in reading, speaking, and listening while providing a fun environment for everyone involved. When students practice their lines, they read and reread the same passages. Under your direction, they gradually add more expression, read more smoothly, and find any subtle meanings in the passages. Ancient Civilizations Readers Theater also meets the goals of the No Child Left Behind Act through direct instruction in three of five key elements of reading instruction: reading fluency, text comprehension, and vocabulary development.