Author: Harro Grönberg
Publisher:
ISBN: 9789526964201
Category :
Languages : en
Pages : 116
Book Description
The game designers behind such hits as Angry Birds, Boom Beach, Cities: Skylines, Trials, Clash Royale, Max Payne have learned plenty of trial-and-error lessons while creating an amazing array of world class gaming success stories. All of them have one thing in common: Finland. Today Finland is recognized internationally as a power nation among game developers - punching well above its weight, when it comes to gaming successes. The capital Helsinki alone has over 50 game studios and more are popping up monthly. Game industry insiders Konsta Klemetti and Harro Grönberg decipher the secret sauce of Finnish game design by interviewing eleven award-winning, fearless designers from the cool North to talk about the best practices in engaging players and how they avoid the common pitfalls of game design. Their tips and ideas will come in handy for anyone looking to learn how to create video games for any platform. www.gamedesignerconfessions.com
Game Designer Confessions
Classic Game Covers
Author: Mike Winterbauer
Publisher:
ISBN: 9781320764742
Category :
Languages : en
Pages :
Book Description
This book is a must read for computer gamers and artists who enjoy classic cover art of some of their favorite games. The book is visually beautiful and showcases all the classic covers I painted between 1985 and 1994. It also describes what it was like getting the commissions and painting them. This is a fun read for any one interested in being an artist and wondering what it is like to create classic cover art for games and movies. Told candidly and with a sense of humor you can learn the nostalgic history behind these paintings and many of my other paintings not lost to the digital age.
Publisher:
ISBN: 9781320764742
Category :
Languages : en
Pages :
Book Description
This book is a must read for computer gamers and artists who enjoy classic cover art of some of their favorite games. The book is visually beautiful and showcases all the classic covers I painted between 1985 and 1994. It also describes what it was like getting the commissions and painting them. This is a fun read for any one interested in being an artist and wondering what it is like to create classic cover art for games and movies. Told candidly and with a sense of humor you can learn the nostalgic history behind these paintings and many of my other paintings not lost to the digital age.
The Art of Failure
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262313138
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Publisher: MIT Press
ISBN: 0262313138
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Confessions of a Wannabe Cheerleader
Author: Zoe Evans
Publisher: Simon and Schuster
ISBN: 1442422424
Category : Juvenile Fiction
Languages : en
Pages : 244
Book Description
Sunday, September 5: Afternoon, my crib Spirit Level: Cheered Out OK, so this was supposed to be the first day of my new, totally fantastic life as a Port Angeles School Titan Cheerleader. BUT instead, it’s the day that I, Madison Jane Hays, got rejected from the Titans and forced to join the dreaded, B-Squad Grizzly Bears. That’s right. My name was sandwiched in between Jared “Jazzhands” Handler and “Toxic” Tabitha Sue Stevens. Oh, and the girl who can’t even speak English, Katarina Tarasov. Yup, we’re one big hairy family. I went from being a god-like Titan to a lowly Grizzly in like, five seconds. My life. Is Seriously. O-V-E-R. I mean, who cheers at chess matches??!! I’m never going to make it to Nationals with a team like this. All I’ve ever wanted to do in life is cheer for the Titans. My mom (the most gorgeous, youngest ex-Titan cheerleader of ALL TIME, BTW) must be so disappointed! How she ended up with such a spastic daughter, I’ll never know. What I DO know? If I don’t whip this team into shape fast, I’ll literally DIE from embarrassment. Thank goodness I have my BFFs Lanie and Evan to keep me sane—otherwise, I might SERIOUSLY lose it. When Maddy's triple flip becomes a major FLOP during tryouts, the whole gym echoes with the snickers from the Titan cheerleading triumvirate: Katie Parker, Clementine Prescott, and Hilary Cho. Forced to join the challenged B-Squad Grizzlies instead, Maddy realizes that to become a Titan she'll need to whip the Grizzlies into shape first. Will Maddy ever land on top of the pyramid with a squad like this? Maybe not, but when her awesome designs for new Grizzly uniforms get revealed at a big game, even the Titans are overheard whispering her name. Does this mean what she thinks it means?
Publisher: Simon and Schuster
ISBN: 1442422424
Category : Juvenile Fiction
Languages : en
Pages : 244
Book Description
Sunday, September 5: Afternoon, my crib Spirit Level: Cheered Out OK, so this was supposed to be the first day of my new, totally fantastic life as a Port Angeles School Titan Cheerleader. BUT instead, it’s the day that I, Madison Jane Hays, got rejected from the Titans and forced to join the dreaded, B-Squad Grizzly Bears. That’s right. My name was sandwiched in between Jared “Jazzhands” Handler and “Toxic” Tabitha Sue Stevens. Oh, and the girl who can’t even speak English, Katarina Tarasov. Yup, we’re one big hairy family. I went from being a god-like Titan to a lowly Grizzly in like, five seconds. My life. Is Seriously. O-V-E-R. I mean, who cheers at chess matches??!! I’m never going to make it to Nationals with a team like this. All I’ve ever wanted to do in life is cheer for the Titans. My mom (the most gorgeous, youngest ex-Titan cheerleader of ALL TIME, BTW) must be so disappointed! How she ended up with such a spastic daughter, I’ll never know. What I DO know? If I don’t whip this team into shape fast, I’ll literally DIE from embarrassment. Thank goodness I have my BFFs Lanie and Evan to keep me sane—otherwise, I might SERIOUSLY lose it. When Maddy's triple flip becomes a major FLOP during tryouts, the whole gym echoes with the snickers from the Titan cheerleading triumvirate: Katie Parker, Clementine Prescott, and Hilary Cho. Forced to join the challenged B-Squad Grizzlies instead, Maddy realizes that to become a Titan she'll need to whip the Grizzlies into shape first. Will Maddy ever land on top of the pyramid with a squad like this? Maybe not, but when her awesome designs for new Grizzly uniforms get revealed at a big game, even the Titans are overheard whispering her name. Does this mean what she thinks it means?
Confessions of the Game Doctor
Author: Bill Kunkel
Publisher:
ISBN:
Category :
Languages : en
Pages : 190
Book Description
In 1981 Bill Kunkel and Arnie Katz founded Electronic Games magazine, the first magazine devoted entirely to the new generation of plugged-in entertainment from video and computer games to hand-helds, tabletop games, coin-ops and even state-of-the-art military and training simulators. Although the magazine only lasted just a few issues past its third birthday, it is still regarded as one of the finest game magazines ever published. Now, Bill Kunkel, a.k.a. The Game Doctor, reveals the untold stories behind both the magazine, and the people who brought us the 'classic' era of electronic gaming, along with other personal memoirs ranging from his early days as a comic book writer and rock guitarist to the sad saga of how his lifelong dream of becoming The Batman became the basis of a nightmarish movie/computer game tie-in experience. Whether you're a fan of videogames, comic books, or simply love to hear good inside stories told with a spark of wit and candor, gather round. Confessions of the Game Doctor is just what the doctor ordered.
Publisher:
ISBN:
Category :
Languages : en
Pages : 190
Book Description
In 1981 Bill Kunkel and Arnie Katz founded Electronic Games magazine, the first magazine devoted entirely to the new generation of plugged-in entertainment from video and computer games to hand-helds, tabletop games, coin-ops and even state-of-the-art military and training simulators. Although the magazine only lasted just a few issues past its third birthday, it is still regarded as one of the finest game magazines ever published. Now, Bill Kunkel, a.k.a. The Game Doctor, reveals the untold stories behind both the magazine, and the people who brought us the 'classic' era of electronic gaming, along with other personal memoirs ranging from his early days as a comic book writer and rock guitarist to the sad saga of how his lifelong dream of becoming The Batman became the basis of a nightmarish movie/computer game tie-in experience. Whether you're a fan of videogames, comic books, or simply love to hear good inside stories told with a spark of wit and candor, gather round. Confessions of the Game Doctor is just what the doctor ordered.
Confessions of a Hater
Author: Caprice Crane
Publisher: Feiwel & Friends
ISBN: 1250008476
Category : Young Adult Fiction
Languages : en
Pages : 370
Book Description
High school was pretty much like this huge party I wasn't actually invited to, but I still had to show up to every day. Hailey Harper has always felt invisible. Now her dad has a new job and the family is moving to Hollywood. Just what Hailey needs: starting a new high school. As she's packing, Hailey finds a journal that belonged to her older sister, Noel, who is away at college. Called "How to be a Hater," it's full of info Hailey can really use. Has Hailey found the Bible of Coolness? Will it help her reinvent herself at her new school? Will her crush notice her? Will she and the other Invisibles dethrone the popular mean girls? After all, they deserve it. Don't they? In Confessions of a Hater, Caprice Crane's funny—and deeply felt—observations about high school, bullies, popularity, friendship, and romance will leave teens thinking . . . and talking.
Publisher: Feiwel & Friends
ISBN: 1250008476
Category : Young Adult Fiction
Languages : en
Pages : 370
Book Description
High school was pretty much like this huge party I wasn't actually invited to, but I still had to show up to every day. Hailey Harper has always felt invisible. Now her dad has a new job and the family is moving to Hollywood. Just what Hailey needs: starting a new high school. As she's packing, Hailey finds a journal that belonged to her older sister, Noel, who is away at college. Called "How to be a Hater," it's full of info Hailey can really use. Has Hailey found the Bible of Coolness? Will it help her reinvent herself at her new school? Will her crush notice her? Will she and the other Invisibles dethrone the popular mean girls? After all, they deserve it. Don't they? In Confessions of a Hater, Caprice Crane's funny—and deeply felt—observations about high school, bullies, popularity, friendship, and romance will leave teens thinking . . . and talking.
Confessions of a Teenage Gamer
Author: Nicolas Cole
Publisher:
ISBN: 9780998203409
Category :
Languages : en
Pages : 225
Book Description
When people think of World of Warcraft, they think of a socially awkward, acne-faced teenager with "no life." Confessions of a Teenage Gamer challenges those stereotypes and shows how a kid from a wealthy family with every opportunity at his fingertips ended up finding himself in a video game. Confessions of a Teenage Gamer is funny in its honest retellings of teenage puberty, witty in its commentary on rich suburban life, and thought provoking in a way that questions the meaning behind success and happiness. This true story draws parallels between sports, music, and video games-and shows how, at the core, they teach many of the same lessons. With a successful spine surgeon for a father, a music teacher for a mother, and a house full of driven, high-achieving siblings, Nicolas Cole's Confessions of a Teenage Gamer shows how far one boy will go to chase his dream of becoming a professional gamer.
Publisher:
ISBN: 9780998203409
Category :
Languages : en
Pages : 225
Book Description
When people think of World of Warcraft, they think of a socially awkward, acne-faced teenager with "no life." Confessions of a Teenage Gamer challenges those stereotypes and shows how a kid from a wealthy family with every opportunity at his fingertips ended up finding himself in a video game. Confessions of a Teenage Gamer is funny in its honest retellings of teenage puberty, witty in its commentary on rich suburban life, and thought provoking in a way that questions the meaning behind success and happiness. This true story draws parallels between sports, music, and video games-and shows how, at the core, they teach many of the same lessons. With a successful spine surgeon for a father, a music teacher for a mother, and a house full of driven, high-achieving siblings, Nicolas Cole's Confessions of a Teenage Gamer shows how far one boy will go to chase his dream of becoming a professional gamer.
Confessions of an Angry Girl
Author: Louise Rozett
Publisher: Harlequin
ISBN: 0373210485
Category : Fiction
Languages : en
Pages : 271
Book Description
After the death of her father, Rose Zarelli struggles to contol her feelings and manage her life as a freshman in high school.
Publisher: Harlequin
ISBN: 0373210485
Category : Fiction
Languages : en
Pages : 271
Book Description
After the death of her father, Rose Zarelli struggles to contol her feelings and manage her life as a freshman in high school.
Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145
Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145
Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
Designing Games for Ethics: Models, Techniques and Frameworks
Author: Schrier, Karen
Publisher: IGI Global
ISBN: 160960122X
Category : Games & Activities
Languages : en
Pages : 406
Book Description
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Publisher: IGI Global
ISBN: 160960122X
Category : Games & Activities
Languages : en
Pages : 406
Book Description
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.