Game Boys

Game Boys PDF Author: Michael Kane
Publisher: Penguin
ISBN: 9780670018963
Category : Games & Activities
Languages : en
Pages : 322

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Book Description
A look at the darker side of the competitive video-game industry traces the rivalries between companies, describes the world of professional elite players, and evaluates gaming as a big-money intersection between business and pop culture.

Game Boys

Game Boys PDF Author: Michael Kane
Publisher: Penguin
ISBN: 1440631883
Category : Sports & Recreation
Languages : en
Pages : 322

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Book Description
A year inside the fierce rivalries and big business of competitive videogaming A technology-fueled spin on a classic sports tale, Game Boys profiles "cyber-athletes" who compete for dominance in the professional gaming circuit, a world populated with rivalries, big egos, corporate sponsorships, and large cash prizes. Michael Kane's pioneering account of the lifestyle and business of gaming takes readers to the heart of "e-sports," what many consider the successor in sports entertainment to the X-games and competitive poker. Following the top teams-3D and CompLexity, a rivalry as bitter as the Yankees versus the Red Sox-Kane profiles the star players as they cheat, strategize, sign with rival teams, and get berated by sideline-pacing coaches. Are gamers really the athletes of tomorrow? They act like they are. A lively tour of the quirks and dramas of a subculture on the cusp of big things, Game Boys is a tale of sports glory and a glimpse into the lucrative business of gaming.

Game Boys

Game Boys PDF Author: Michael Kane
Publisher: Penguin
ISBN: 9780670018963
Category : Games & Activities
Languages : en
Pages : 322

Get Book Here

Book Description
A look at the darker side of the competitive video-game industry traces the rivalries between companies, describes the world of professional elite players, and evaluates gaming as a big-money intersection between business and pop culture.

No Game for Boys to Play

No Game for Boys to Play PDF Author: Kathleen Bachynski
Publisher: UNC Press Books
ISBN: 1469653710
Category : Health & Fitness
Languages : en
Pages : 297

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Book Description
From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

Game Boy Modding

Game Boy Modding PDF Author: Greg Farrell
Publisher: No Starch Press
ISBN: 1718500149
Category : Computers
Languages : en
Pages : 257

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Book Description
Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

The Video Game Bandit

The Video Game Bandit PDF Author: Franklin W. Dixon
Publisher: Simon and Schuster
ISBN: 1481450549
Category : Juvenile Fiction
Languages : en
Pages : 96

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Book Description
Frank and Joe are on a mission to track down a thief in the first book in an all-new, interactive Hardy Boys chapter book mystery series. Have a piece of paper nearby so you can jot down your own ideas and solutions to the case! Bayport Elementary is throwing a fundraiser so they can go on an end-of-the-year trip. Ellie Freeman’s parents have volunteered their house for the event, and neighbors have donated all sorts of prizes to be raffled off including movie tickets and gift certificates to Fun World. But the best prize of all is a brand-new ZCross50000, a video game system that every kid has been drooling over. But sometime during the event, the ZCross goes missing. Can Frank and Jo figure out who took the prize before it’s too late to save the big school trip?

The Vanishing Game

The Vanishing Game PDF Author: Franklin W. Dixon
Publisher: Simon and Schuster
ISBN: 1442459824
Category : Juvenile Fiction
Languages : en
Pages : 142

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Book Description
A thrilling amusement park ride turns diabolically deadly in this Hardy Brothers adventure—a fresh approach to a classic series. Joe and Frank Hardy are attending the season’s opening night at Funspot, a local amusement park that’s been declining for years, but that recently got new owners and a facelift. Their friend Daisy’s family has everything riding on Funspot’s success: If the revamped park is a failure, her family will be broke! At first, an exhilarating new attraction is a huge hit—but when one of the riders disappears into thin air, fun and games turns into spine-tingling danger. Will the Hardy Brothers find the missing rider and restore Funspot’s reputation, or is the amusement park doomed for disaster?

The Dangerous Book for Boys

The Dangerous Book for Boys PDF Author: Conn Iggulden
Publisher: Zondervan
ISBN: 0061243582
Category : Sports & Recreation
Languages : en
Pages : 290

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Book Description
The bestselling book for every boy from eight to eighty, covering essential boyhood skills such as building tree houses*, learning how to fish, finding true north, and even answering the age old question of what the big deal with girls is. In this digital age there is still a place for knots, skimming stones and stories of incredible courage. This book recaptures Sunday afternoons, stimulates curiosity, and makes for great father-son activities. The brothers Conn and Hal have put together a wonderful collection of all things that make being young or young at heart fun—building go-carts and electromagnets, identifying insects and spiders, and flying the world's best paper airplanes. The completely revised American Edition includes: The Greatest Paper Airplane in the World The Seven Wonders of the Ancient World The Five Knots Every Boy Should Know Stickball Slingshots Fossils Building a Treehouse* Making a Bow and Arrow Fishing (revised with US Fish) Timers and Tripwires Baseball's "Most Valuable Players" Famous Battles-Including Lexington and Concord, The Alamo, and Gettysburg Spies-Codes and Ciphers Making a Go-Cart Navajo Code Talkers' Dictionary Girls Cloud Formations The States of the U.S. Mountains of the U.S. Navigation The Declaration of Independence Skimming Stones Making a Periscope The Ten Commandments Common US Trees Timeline of American History * For more information on building treehouses, visit www.treehouse-books.com and www.stilesdesigns.com or see "Treehouses You Can Actually Build" by David Stiles

The Game Boy Encyclopedia

The Game Boy Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 139909680X
Category : Games & Activities
Languages : en
Pages : 322

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Book Description
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.

Peripheral Vision: Inside the Game Boy's Accessories & Add-ons

Peripheral Vision: Inside the Game Boy's Accessories & Add-ons PDF Author: Daniel Stuart Baxter
Publisher: Daniel Baxter
ISBN:
Category : Computers
Languages : en
Pages : 355

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Book Description
In its time, Nintendo's Game Boy was one of the most successful handheld platforms on the market. Not only did it have a massive library of video games, it came packed with unique hardware that fundamentally changed how people interacted with the system. Over the course of 18 long years, a host of strange and exotic peripherals were released. From cameras and printers, to sonar and sewing machines, to videophones and blood glucose meters, the Game Boy was home to some of the most curious accessories and add-ons the world had ever seen. Peripheral Vision tells the tale of every officially licensed product that Nintendo allowed developers to use on the Game Boy. Experience over 40 chapters dedicated to each device, from its roots and history, its impact on the past and present, the causes of its success or failure, and the technical details of how it really worked. Containing exclusive information and expertise only available within Peripheral Vision, this book gives readers a vast, inside look at the wide range of hardware that affected not only the Game Boy, but the larger gaming industry. * Features over 140 photographs of Game Boy hardware, accessories, and packaging along with over 230 screenshots of various games using all kinds of peripherals. * Covers topics such as the Barcode Boy, HuC-1 and HuC-3, TAMA5, Game Boy Printer, Game Boy Camera, Pocket Sonar, Barcode Taisen Bardigun Reader, Sewing Machines, Turbo File GB, Full Changer, Mobile Adapter GB, e-Reader, Multi-Plust On System, Solar Sensor, Virtureal Racing System, Battle Chip Gate, Soul Doll Adapter, Campho Advance, Play-Yan, GlucoBoy, and much more! * Provides a glimpse into 8 unreleased Game Boy peripherals. Includes close-up photos of the elusive NetCard prototype.

The Video Game Explosion

The Video Game Explosion PDF Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 031308243X
Category : Social Science
Languages : en
Pages : 401

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Book Description
The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.