Fundamentals of War Gaming

Fundamentals of War Gaming PDF Author: Francis J. McHugh
Publisher: Government Printing Office
ISBN: 9781935352006
Category : History
Languages : en
Pages : 260

Get Book Here

Book Description
Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.

Fundamentals of War Gaming

Fundamentals of War Gaming PDF Author: Francis J. McHugh
Publisher: Government Printing Office
ISBN: 9781935352006
Category : History
Languages : en
Pages : 260

Get Book Here

Book Description
Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.

U.S. Navy Fundamentals of War Gaming

U.S. Navy Fundamentals of War Gaming PDF Author: Francis J. McHugh
Publisher: Skyhorse Publishing Inc.
ISBN: 1620876418
Category : History
Languages : en
Pages : 257

Get Book Here

Book Description
Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.

The United States Naval War College Fundamentals of War Gaming

The United States Naval War College Fundamentals of War Gaming PDF Author: Francis J. McHugh
Publisher: Military Bookshop
ISBN: 9781907521256
Category : History
Languages : en
Pages : 254

Get Book Here

Book Description
Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.

Fundamentals of War Gaming: Francis J. McHugh

Fundamentals of War Gaming: Francis J. McHugh PDF Author: Army War College
Publisher: Independently Published
ISBN: 9781794448056
Category : History
Languages : en
Pages : 320

Get Book Here

Book Description
Fundamentals of War Gaming - Francis J. McHugh March 1966 This book describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It presents comprehensive treatment of the various forms of war gaming, including manual games to computer-assisted games, one-sided to multi-sided games, and free-play games to rigid style games. The author addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probalistic tables to emulate stochastic processing and the use of flow diagrams for decisions are provided. Unfortunately, I was unable to find a clean copy so some of the pages are illegible. Where I could make out the text, I rekeyed the information, but some of it was missing. If you have a clean copy, please send me the missing pages and I will update the book. Why buy a book you can download for free? We print this book so you don't have to. First you gotta find a good clean (legible) copy and make sure it's the latest version (not always easy). Some documents found on the web are missing some pages or the image quality is so poor, they are difficult to read. We proof each document to make sure it's all there - including all changes. If you find a good copy, you could print it using a network printer you share with 100 other people (typically its either out of paper or toner). If it's just a 10-page document, no problem, but if it's 393-pages, you will need to punch 3 holes in all those pages and put it in a 3-ring binder. Takes at least a couple hours. It's much more cost-effective to just order the latest version from Amazon.com This book includes original commentary which is copyright material. Note that government documents are in the public domain. We print these large documents as a service so you don't have to. The books are compact, tightly-bound, full-size (8 1/2 by 11 inches), with large text and glossy covers. 4th Watch Publishing Co. is a HUBZONE SDVOSB. https: //usgovpub.com - Buy the paperback through Amazon.com any receive the eBook for FREE thru Amazon's Matchbook Program.

The United States Naval War College Fundamentals of War Gaming, 3rd Edition: March 1966 (Reprint), *

The United States Naval War College Fundamentals of War Gaming, 3rd Edition: March 1966 (Reprint), * PDF Author: Naval War College (U.S.)
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description


U.S. Navy Fundamentals of War Gaming

U.S. Navy Fundamentals of War Gaming PDF Author: Francis J. McHugh
Publisher: Simon and Schuster
ISBN: 1626364907
Category : History
Languages : en
Pages : 256

Get Book Here

Book Description
The classic text, U.S. Navy Fundamentals of War Gaming, provides an in-depth introduction to the basics of military gaming and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. Also presented is a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid-style games. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing and the use of flow diagrams for decisions are included. McHugh was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. He traces the history of gaming at the College from Lt.William McCarty Little in the late 1800s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the twentieth century.

War Games

War Games PDF Author: Thomas B. Allen
Publisher: Berkley
ISBN: 9780425116470
Category : Fiction
Languages : en
Pages : 420

Get Book Here

Book Description
Startling and disturbing, this is an up-to-date look at today's high-tech rehearsals for war. Political scenarios, military strategies and frightening, true-to-life maneuvers--all the games played by today's leaders are here, based on information gained through the Freedom of Information Act.

The War Game

The War Game PDF Author: Garry D. Brewer
Publisher:
ISBN:
Category : History
Languages : en
Pages : 416

Get Book Here

Book Description
This book is a fascinating examination of a subject that has enormous consequences but few initiates--the system of military combat simulations and their advocates in defense establishments. The scope and importance of this field may be hinted at each spring during budget debates, but until now no one has made a full public inquiry into the military studies, the analysis system, and the people behind these obscure enterprises. How did war games come into vogue? Who designs the models that test and measure weapons capabilities--tests whose outcomes their supporters want to use to determine the allocation of millions of dollars, not to mention the deployment of U.S. armaments, around the globe? How are the potential uses of weapons studied when empirical testing is prohibitive or impossible? And what is the state of the war-gaming art and profession? These are but a few of the crucial questions addressed and answered in this work. The authors interviewed and observed war-gaming professionals in depth, exploring the extent and status of gaming in the defense community and examining these in terms of purpose, means of production, operations, uses, benefits, and costs. Consequently, their book is not simply an analysis but a portrait of the profession. As such, it will serve not only as a blueprint for necessary improvements in the military area but also as the catalyst for future work in diverse areas, since the problems of largescale models examined in a war-game context are now being experienced in such newer fields as energy policy and urban planning.

Little Wars and Floor Games

Little Wars and Floor Games PDF Author: H. G. Wells
Publisher: Courier Dover Publications
ISBN: 0486784762
Category : Games & Activities
Languages : en
Pages : 228

Get Book Here

Book Description
Playful illustrated writings by the science-fiction pioneer involve toy soldiers and mock combat. Little Wars provides simple rules for skirmishes. Floor Games offers lighthearted commentary on battles Wells waged with his sons.

The Craft of Wargaming

The Craft of Wargaming PDF Author: Jeffrey Appleget
Publisher: Naval Institute Press
ISBN: 1682473775
Category : History
Languages : en
Pages : 320

Get Book Here

Book Description
The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.