Fundamentals of Action and Arcade Game Design

Fundamentals of Action and Arcade Game Design PDF Author: Ernest W. Adams
Publisher:
ISBN: 9780133811308
Category : Computer games
Languages : en
Pages :

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Book Description

Fundamentals of Action and Arcade Game Design

Fundamentals of Action and Arcade Game Design PDF Author: Ernest W. Adams
Publisher:
ISBN: 9780133811308
Category : Computer games
Languages : en
Pages :

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Book Description


Fundamentals of Action and Arcade Game Design

Fundamentals of Action and Arcade Game Design PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 0133811646
Category : Computers
Languages : en
Pages : 71

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Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Construction and Simulation Game Design

Fundamentals of Construction and Simulation Game Design PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 0133812200
Category : Computers
Languages : en
Pages : 64

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Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

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Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522

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Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design PDF Author: Ernest W. Adams
Publisher: Pearson Education
ISBN: 0133811948
Category : Computer games
Languages : en
Pages : 35

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Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Game Design

Fundamentals of Game Design PDF Author: Ernest Adams
Publisher: Pearson Education
ISBN: 0321929675
Category : Computers
Languages : en
Pages : 577

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Book Description
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Fundamentals of Role-Playing Game Design

Fundamentals of Role-Playing Game Design PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 0133812138
Category : Computers
Languages : en
Pages : 81

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Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Shooter Game Design

Fundamentals of Shooter Game Design PDF Author: Ernest W. Adams
Publisher: Pearson Education
ISBN: 0133810941
Category : Computer games
Languages : en
Pages : 55

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Book Description


Fundamentals of Sports Game Design

Fundamentals of Sports Game Design PDF Author: Ernest W. Adams
Publisher: Pearson Education
ISBN: 013381193X
Category : Computer games
Languages : en
Pages : 51

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Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.