Author: Michael Beardwood
Publisher: CRC Press
ISBN: 1040228801
Category : Computers
Languages : en
Pages : 185
Book Description
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard. This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance. This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
Fundamental Level Design and Analysis
Author: Michael Beardwood
Publisher: CRC Press
ISBN: 1040228801
Category : Computers
Languages : en
Pages : 185
Book Description
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard. This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance. This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
Publisher: CRC Press
ISBN: 1040228801
Category : Computers
Languages : en
Pages : 185
Book Description
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard. This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance. This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
Design and Analysis
Author: Bernard Leupen
Publisher: 010 Publishers
ISBN: 9789064502590
Category : Design
Languages : en
Pages : 232
Book Description
Publisher: 010 Publishers
ISBN: 9789064502590
Category : Design
Languages : en
Pages : 232
Book Description
An Architectural Approach to Level Design
Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474
Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474
Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
System Design Interview - An Insider's Guide
Author: Alex Xu
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 280
Book Description
The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 280
Book Description
The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.
Fundamentals of Software Engineering
Author: Mohapatra Hitesh
Publisher: BPB Publications
ISBN: 9388176774
Category : Computers
Languages : en
Pages : 566
Book Description
Practical Handbook to understand the hidden language of computer hardware and softwareDESCRIPTIONThis book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering.The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives:Teach students the skills needed to execute a smallish commercial project.Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own.KEY FEATURESThis book contains real-time executed examples along with case studies.Covers advanced technologies that are intersectional with software engineering.Easy and simple language, crystal clear approach, and straight forward comprehensible presentation.Understand what architecture design involves, and where it fits in the full software development life cycle.Learning and optimizing the critical relationships between analysis and design.Utilizing proven and reusable design primitives and adapting them to specific problems and contexts.WHAT WILL YOU LEARNThis book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensions-engineering and project management-this book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively. WHO THIS BOOK IS FORThe book is primarily intended to work as a beginner's guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering.The book can also be used by teachers and trainers who are in a similar state-they know some programming but want to be introduced to the systematic approach of software engineering.TABLE OF CONTENTS1. Introductory Concepts of Software Engineering2. Modelling Software Development Life Cycle3. Software Requirement Analysis and Specification4. Software Project Management Framework5. Software Project Analysis and Design6. Object-Oriented Analysis and Design7. Designing Interfaces & Dialogues and Database Design8. Coding and Debugging9. Software Testing10. System Implementation and Maintenance11. Reliability12. Software Quality13. CASE and Reuse14. Recent Trends and Development in Software Engineering15. Model Questions with AnswersABOUT THE AUTHORHitesh Mohapatra received a B.E. degree in Information Technology from Gandhi Institute of Engineering and Technology, Gunupur, Biju Patnaik University of Technology, Odisha in 2006, and an MTech. Degree in CSE from Govt. College of Engineering and Technology, Bhubaneswar, Biju Patnaik University of Technology, Odisha in 2009. He is currently a full-time PhD scholar at Veer Surendra Sai University of Technology, Burla, India since 2017 and expected to complete by August 2020. He has contributed 10+ research-level papers (SCI/Scopus), eight international/national conferences (Scopus), and a book on C Programming. He has 12+ years of teaching experience both in industry and academia. His current research interests include wireless sensor network, smart city, smart grid, smart transportation, and smart water. Amiya Kumar Rath received a B.E. degree in computer from Dr Babasaheb Ambedkar Marathwada University, Aurangabad, in 1990, and an M.B.A. degree in systems management from Shivaji University in 1993. He also received an MTech. Degree in computer science from Utkal University in 2001, and a PhD degree in computer science from Utkal University, in 2005, with a focus on embedded systems. He is currently a Professor with the Department of Computer Science and Engineering, Veer Surendra Sai University of Technology, Burla, India. He has contributed over 80 research-level papers to many national and international journals and conferences, authored seven books published by reputed publishers. His research interests include embedded systems, ad hoc networks, sensor network, power minimization, evolutionary computation, and data mining. Currently, deputed as an adviser to the National Assessment and Accreditation Council (NAAC), Bangalore, India.
Publisher: BPB Publications
ISBN: 9388176774
Category : Computers
Languages : en
Pages : 566
Book Description
Practical Handbook to understand the hidden language of computer hardware and softwareDESCRIPTIONThis book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering.The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives:Teach students the skills needed to execute a smallish commercial project.Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own.KEY FEATURESThis book contains real-time executed examples along with case studies.Covers advanced technologies that are intersectional with software engineering.Easy and simple language, crystal clear approach, and straight forward comprehensible presentation.Understand what architecture design involves, and where it fits in the full software development life cycle.Learning and optimizing the critical relationships between analysis and design.Utilizing proven and reusable design primitives and adapting them to specific problems and contexts.WHAT WILL YOU LEARNThis book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensions-engineering and project management-this book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively. WHO THIS BOOK IS FORThe book is primarily intended to work as a beginner's guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering.The book can also be used by teachers and trainers who are in a similar state-they know some programming but want to be introduced to the systematic approach of software engineering.TABLE OF CONTENTS1. Introductory Concepts of Software Engineering2. Modelling Software Development Life Cycle3. Software Requirement Analysis and Specification4. Software Project Management Framework5. Software Project Analysis and Design6. Object-Oriented Analysis and Design7. Designing Interfaces & Dialogues and Database Design8. Coding and Debugging9. Software Testing10. System Implementation and Maintenance11. Reliability12. Software Quality13. CASE and Reuse14. Recent Trends and Development in Software Engineering15. Model Questions with AnswersABOUT THE AUTHORHitesh Mohapatra received a B.E. degree in Information Technology from Gandhi Institute of Engineering and Technology, Gunupur, Biju Patnaik University of Technology, Odisha in 2006, and an MTech. Degree in CSE from Govt. College of Engineering and Technology, Bhubaneswar, Biju Patnaik University of Technology, Odisha in 2009. He is currently a full-time PhD scholar at Veer Surendra Sai University of Technology, Burla, India since 2017 and expected to complete by August 2020. He has contributed 10+ research-level papers (SCI/Scopus), eight international/national conferences (Scopus), and a book on C Programming. He has 12+ years of teaching experience both in industry and academia. His current research interests include wireless sensor network, smart city, smart grid, smart transportation, and smart water. Amiya Kumar Rath received a B.E. degree in computer from Dr Babasaheb Ambedkar Marathwada University, Aurangabad, in 1990, and an M.B.A. degree in systems management from Shivaji University in 1993. He also received an MTech. Degree in computer science from Utkal University in 2001, and a PhD degree in computer science from Utkal University, in 2005, with a focus on embedded systems. He is currently a Professor with the Department of Computer Science and Engineering, Veer Surendra Sai University of Technology, Burla, India. He has contributed over 80 research-level papers to many national and international journals and conferences, authored seven books published by reputed publishers. His research interests include embedded systems, ad hoc networks, sensor network, power minimization, evolutionary computation, and data mining. Currently, deputed as an adviser to the National Assessment and Accreditation Council (NAAC), Bangalore, India.
Fundamentals of Software Engineering
Author: Hitesh Mohapatra
Publisher: BPB Publications
ISBN: 9388511778
Category : Computers
Languages : en
Pages : 576
Book Description
Practical Handbook to understand the hidden language of computer hardware and software DESCRIPTION This book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering. The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives: Teach students the skills needed to execute a smallish commercial project. Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own. KEY FEATURES - This book contains real-time executed examples along with case studies. - Covers advanced technologies that are intersectional with software engineering. - Easy and simple language, crystal clear approach, and straight forward comprehensible presentation. - Understand what architecture design involves, and where it fits in the full software development life cycle. - Learning and optimizing the critical relationships between analysis and design. - Utilizing proven and reusable design primitives and adapting them to specific problems and contexts. WHAT WILL YOU LEARN This book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensionsÑengineering and project managementÑthis book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively.Ê WHO THIS BOOK IS FOR The book is primarily intended to work as a beginnerÕs guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering. The book can also be used by teachers and trainers who are in a similar stateÑthey know some programming but want to be introduced to the systematic approach of software engineering. TABLE OF CONTENTS 1. Introductory Concepts of Software Engineering 2. Modelling Software Development Life Cycle 3. Software Requirement Analysis and Specification 4. Software Project Management Framework 5. Software Project Analysis and Design 6. Object-Oriented Analysis and Design 7. Designing Interfaces & Dialogues and Database Design 8. Coding and Debugging 9. Software Testing 10. System Implementation and Maintenance 11.Reliability 12.ÊSoftware Quality 13. CASE and Reuse 14. Recent Trends and Development in Software Engineering 15.ÊModel Questions with Answers
Publisher: BPB Publications
ISBN: 9388511778
Category : Computers
Languages : en
Pages : 576
Book Description
Practical Handbook to understand the hidden language of computer hardware and software DESCRIPTION This book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering. The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives: Teach students the skills needed to execute a smallish commercial project. Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own. KEY FEATURES - This book contains real-time executed examples along with case studies. - Covers advanced technologies that are intersectional with software engineering. - Easy and simple language, crystal clear approach, and straight forward comprehensible presentation. - Understand what architecture design involves, and where it fits in the full software development life cycle. - Learning and optimizing the critical relationships between analysis and design. - Utilizing proven and reusable design primitives and adapting them to specific problems and contexts. WHAT WILL YOU LEARN This book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensionsÑengineering and project managementÑthis book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively.Ê WHO THIS BOOK IS FOR The book is primarily intended to work as a beginnerÕs guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering. The book can also be used by teachers and trainers who are in a similar stateÑthey know some programming but want to be introduced to the systematic approach of software engineering. TABLE OF CONTENTS 1. Introductory Concepts of Software Engineering 2. Modelling Software Development Life Cycle 3. Software Requirement Analysis and Specification 4. Software Project Management Framework 5. Software Project Analysis and Design 6. Object-Oriented Analysis and Design 7. Designing Interfaces & Dialogues and Database Design 8. Coding and Debugging 9. Software Testing 10. System Implementation and Maintenance 11.Reliability 12.ÊSoftware Quality 13. CASE and Reuse 14. Recent Trends and Development in Software Engineering 15.ÊModel Questions with Answers
Level Design
Author: Rudolf Kremers
Publisher: CRC Press
ISBN: 1439876959
Category : Computers
Languages : en
Pages : 400
Book Description
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Publisher: CRC Press
ISBN: 1439876959
Category : Computers
Languages : en
Pages : 400
Book Description
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Fundamentals of Software Engineering
Author: Mehdi Dastani
Publisher: Springer
ISBN: 3319246445
Category : Computers
Languages : en
Pages : 326
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 6th IPM International Conference on Fundamentals of Software Engineering, FSEN 2015, held in Tehran, Iran, in April 2015. The 21 full papers presented in this volume were carefully reviewed and selected from 64 submissions. The topics of interest in FSEN span over all aspects of formal methods, especially those related to advancing the application of formal methods in software industry and promoting their integration with practical engineering techniques.
Publisher: Springer
ISBN: 3319246445
Category : Computers
Languages : en
Pages : 326
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 6th IPM International Conference on Fundamentals of Software Engineering, FSEN 2015, held in Tehran, Iran, in April 2015. The 21 full papers presented in this volume were carefully reviewed and selected from 64 submissions. The topics of interest in FSEN span over all aspects of formal methods, especially those related to advancing the application of formal methods in software industry and promoting their integration with practical engineering techniques.
Level Design
Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1315313405
Category : Computers
Languages : en
Pages : 409
Book Description
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
Publisher: CRC Press
ISBN: 1315313405
Category : Computers
Languages : en
Pages : 409
Book Description
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
Reference Manual on Scientific Evidence
Author:
Publisher:
ISBN:
Category : Evidence, Expert
Languages : en
Pages : 660
Book Description
Publisher:
ISBN:
Category : Evidence, Expert
Languages : en
Pages : 660
Book Description