Fun and Games

Fun and Games PDF Author: Panos Markopoulos
Publisher: Springer Science & Business Media
ISBN: 3540883215
Category : Computers
Languages : en
Pages : 214

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Book Description
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Fun and Games

Fun and Games PDF Author: Duane Swierczynski
Publisher: Mulholland Books
ISBN: 0316179892
Category : Fiction
Languages : en
Pages : 290

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Book Description
The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

It's All Fun and Games

It's All Fun and Games PDF Author: Dave Barrett
Publisher: Inkshares
ISBN: 1941758819
Category : Fiction
Languages : en
Pages : 224

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Book Description
Six friends cross over into a dangerous fantasy world — will they make it back alive?

Family Fun & Games

Family Fun & Games PDF Author: Diagram Group
Publisher: Sterling Publishing (NY)
ISBN: 9780806987774
Category : Family & Relationships
Languages : en
Pages : 804

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Book Description
Instructions for playing 800 games, including 50 board games, 34 dice games, 20 versions of dominos, 30 ways to play marbles and jacks, plus party games, races, and music games.

Save the Cat!

Save the Cat! PDF Author: Blake Snyder
Publisher:
ISBN: 9781615931712
Category : Performing Arts
Languages : en
Pages : 0

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Book Description
This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!

All Fun and Games Until Somebody Loses an Eye

All Fun and Games Until Somebody Loses an Eye PDF Author: Christopher Brookmyre
Publisher: Grove Press
ISBN: 0802165729
Category : Fiction
Languages : en
Pages : 467

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Book Description
This prize-winning comic thriller takes readers “from high-octane gun antics to kitchen mopping in East Kilbride . . . [in] one beast of a story” (The Guardian, UK). International bestselling author Christopher Brookmyre has been lauded for his dark sense of humor and brilliant suspense plotting. Now his Bollinger Everyman Wodehouse Prize–winning novel follows “his most ambitious heroine yet”: a forty-six-year-old house-proud grandmother (The Guardian, UK). As a teenager, Jane Bell had dreamt of playing in the casinos of Monte Carlo, surrounded by the likes of James Bond. But now her dreams are as dry as the dust her Dyson sucks up from her hall carpet. Her son Ross, a researcher for a Swiss arms manufacturer, is the one with the exciting life. But lately it’s gotten a bit too exciting. Ross needs to disappear before some shady characters force him to divulge the secrets of his research. And they’re not the only ones desperate to locate him. Ross’s firm has hired a team of security experts, and, headed by the enigmatic Bett, they have little in common apart from total professionalism and a thorough disregard for the law. Bett believes the key to Ross’s whereabouts is his mother, and in one respect, he is right. But even he is taken aback by her dogged determination to secure her son’s safety. The teenage dreams of fast cars, high-tech firepower, and extreme action had always promised to be fun and games, but in real life, it’s likely someone is going to lose an eye . . . “Funny, electric and captivating.” —Times (UK)

Funn 'n Games

Funn 'n Games PDF Author: Karl Rohnke
Publisher: SAGE Publications
ISBN: 9780757508462
Category : Education
Languages : en
Pages : 340

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Book Description
The material in Funn `n Games represents a compilation and embellishment of notes that Karl has collected over the years about games, initiative problems, trust activities, and adventure stunts that he creates, collects, finds, shares, tweaks, and occasionally purloins. The goal has always been to seek curricular adventure where function is an extension of fun. Funn `n Games delivers over 300 pages of ideas, notions, and seeds of serendipity that are about to, or have already become, classics in the field of adventure education. If you want theory, buy one of those ominous, dark spine books with few illustrations and even less hands-on activities. But if you want exciting and immediately useable ideas to implement into your adventure based program RIGHT NOW, and a few laughs along the way, Funn `n Games will soon become your favorite "go to" resource.

Learning Through Fun and Games

Learning Through Fun and Games PDF Author: Elyssebeth Leigh
Publisher: McGraw-Hill Companies
ISBN: 9780074707685
Category : Adult education
Languages : en
Pages : 0

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Book Description
This selection of 40 games and simulations is a valuable resource that has been compiled for use by trainers, facilitators, managers, adult educators, teachers, coaches, students, or anyone who wnats to learn.

Fun & Games with Grandma

Fun & Games with Grandma PDF Author: Product Concept Editors
Publisher: Product Concept Mfg., Incorporated
ISBN: 9781733625098
Category : Crafts & Hobbies
Languages : en
Pages : 100

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Book Description
Over 250 creative activities, boredom busters, and ideas for making memories with your grandchildren. Traveling with your grandkids, eating out, enjoying nature, and simply sharing quiet times are each a grandma's delight ... especially if you have this collection of exciting activities! In Fun & Games with Grandma, you'll find hours of enjoyment for kids of all ages. Card games - with punch-out cards ready to play - boredom busters, word puzzles and art activities, outdoor experiences, and travel tips will keep you and your grandkids entertained in almost any situation. Take a quick look at the Grandma's Grab Bag section for easy activities to have on hand, as well as exploring the world, indoors and out, with an assortment of fun and simple ideas. You'll have all the kids saying, Grandma, you're the best! Now, who doesn't want to hear that?

Fun and Games

Fun and Games PDF Author: Panos Markopoulos
Publisher: Springer Science & Business Media
ISBN: 3540883215
Category : Computers
Languages : en
Pages : 214

Get Book Here

Book Description
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Fun and Games

Fun and Games PDF Author: Anthony Dowson
Publisher: Human Kinetics
ISBN: 9780736054386
Category : Education
Languages : en
Pages : 212

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Book Description
With more than 20 years of coaching and teaching experience, UK authors Anthony Dowson and Keith Morris have realized that children's encounters with sporting activities need to be creative, entertaining and fun. Children can be encouraged to engage in physical activity through fun games that stimulate both body and mind. Fun games keep children healthy and active now as well as contribute to a more positive attitude towards physical activity for life. In response to numerous requests from teachers and coaches, the authors have developed and adapted an array of activities and games from their own everyday use when teaching children. The book contains a range of warm-up ideas, games, skill practices and sport-specific activities to motivate children and encourage active participation. The games use only common sport equipment and are supported by easy-to-follow instructions and illustrations. Useful in both planning and providing physical education lessons and recreational experiences, this book makes it easy to create a varied and exciting program. The text includes more than 30 multi-sport games suitable for children of ages 5 to 16. There are sport-specific games for cricket, striking and fielding, rugby, soccer, tennis, badminton and hockey, as well as parachute games. All activities are designed to improve children's skills in specific sports through the use of enjoyable games to promote learning. Each game offers multiple variations designed to suit a wide range of ages and abilities. With childhood obesity becoming increasingly common, children's physical activity is becoming more important. Healthy, active young people now mean a future generation of adults less affected by the health problems associated with obesity and inactive lifestyles. Anyone who has the responsibility of organizing activities for young people will find the ideas in Fun and Games invaluable. Through the practical games in this book, children will develop new skills as they participate in fun and enjoyable activities.