Author: Martin Rait
Publisher: FSpace Publications
ISBN: 1877485403
Category : Fiction
Languages : en
Pages : 25
Book Description
The Robots Guide is a collection of robots for use with FSpaceRPG. It includes a range of robots presented in the various rulebooks along with extra ones. This guide includes 22 robot profiles (compared with the 13 in the Concise Rulebook, 5 in Reference Manual and the 12 presented in the KAPCON, v2, v3 and v3.1 rulebooks) along with enhancements and options. A great gaming addition for gaming by either GMs or players.
FSpace Roleplaying Robot Guide v1
Author: Martin Rait
Publisher: FSpace Publications
ISBN: 1877485403
Category : Fiction
Languages : en
Pages : 25
Book Description
The Robots Guide is a collection of robots for use with FSpaceRPG. It includes a range of robots presented in the various rulebooks along with extra ones. This guide includes 22 robot profiles (compared with the 13 in the Concise Rulebook, 5 in Reference Manual and the 12 presented in the KAPCON, v2, v3 and v3.1 rulebooks) along with enhancements and options. A great gaming addition for gaming by either GMs or players.
Publisher: FSpace Publications
ISBN: 1877485403
Category : Fiction
Languages : en
Pages : 25
Book Description
The Robots Guide is a collection of robots for use with FSpaceRPG. It includes a range of robots presented in the various rulebooks along with extra ones. This guide includes 22 robot profiles (compared with the 13 in the Concise Rulebook, 5 in Reference Manual and the 12 presented in the KAPCON, v2, v3 and v3.1 rulebooks) along with enhancements and options. A great gaming addition for gaming by either GMs or players.
FSpace Roleplaying Conspiracy Convention Skills Guide v1.1
Author: Martin Rait
Publisher: FSpace Publications
ISBN: 1877485071
Category : Fiction
Languages : en
Pages : 11
Book Description
FSpaceRPG is a science fiction roleplaying game in the classic mould. This guide is a great addition that is best used to expand FED RPG for better skills description. Or it can be used as a stand alone reference for FSpaceRPG. Originally released in 1997 for use at the Conspiracy 1997 convention, it is a good guide for players to use that are unfamiliar with the game. It includes full descriptions of skills, how skill use works, and the statistic bases for use with each one. It also includes a writeup on how dice usage works in FSpaceRPG. What you get: This book is a 10 page guide suited to the GM wanting to expand the FED RPG rules, or for use as a reference by players using FSpaceRPG or FED RPG that don't have a rulebook.
Publisher: FSpace Publications
ISBN: 1877485071
Category : Fiction
Languages : en
Pages : 11
Book Description
FSpaceRPG is a science fiction roleplaying game in the classic mould. This guide is a great addition that is best used to expand FED RPG for better skills description. Or it can be used as a stand alone reference for FSpaceRPG. Originally released in 1997 for use at the Conspiracy 1997 convention, it is a good guide for players to use that are unfamiliar with the game. It includes full descriptions of skills, how skill use works, and the statistic bases for use with each one. It also includes a writeup on how dice usage works in FSpaceRPG. What you get: This book is a 10 page guide suited to the GM wanting to expand the FED RPG rules, or for use as a reference by players using FSpaceRPG or FED RPG that don't have a rulebook.
FSpace Roleplaying Boarding Action scenario
Author: Martin Rait
Publisher: FSpace Publications
ISBN: 1877485373
Category : Games & Activities
Languages : en
Pages : 19
Book Description
A short adventure scenario staging a defence against a boarding action of a Mitan modular transport starship. Covers a early politically backed seizure of a ship along with further ideas for running similar boarding actions of such vessels during the Martian Wars, Serpenti War and post war periods.
Publisher: FSpace Publications
ISBN: 1877485373
Category : Games & Activities
Languages : en
Pages : 19
Book Description
A short adventure scenario staging a defence against a boarding action of a Mitan modular transport starship. Covers a early politically backed seizure of a ship along with further ideas for running similar boarding actions of such vessels during the Martian Wars, Serpenti War and post war periods.
Using Medicine in Science Fiction
Author: H. G. Stratmann
Publisher: Springer
ISBN: 331916015X
Category : Medical
Languages : en
Pages : 564
Book Description
This book offers a clearly written, entertaining and comprehensive source of medical information for both writers and readers of science fiction. Science fiction in print, in movies and on television all too often presents dubious or simply incorrect depictions of human biology and medical issues. This book explores the real science behind such topics as how our bodies adapt to being in space, the real-life feasibility of common plot elements such as suspended animation and medical nanotechnology, and future prospects for improving health, prolonging our lives, and enhancing our bodies through technology. Each chapter focuses on a single important science fiction-related subject, combining concise factual information with examples drawn from science fiction in all media. Chapters conclude with a “Bottom Line” section summarizing the most important points discussed in the chapter and giving science fiction writers practical advice on how to incorporate them into their own creations, including a list of references for further reading. The book will appeal to all readers interested in learning about the latest ideas on a variety of science fiction-related medical topics, and offers an invaluable reference source for writers seeking to increase the realism and readability of their works. Henry G. Stratmann, MD, FACC, FACP is a cardiologist with board certifications in internal medicine, cardiology, and nuclear cardiology. Befor e entering private practice he became Professor of Medicine at St. Louis University School of Medicine and performed clinical medical research. Henry received a BA in chemistry from St. Louis University and his MD at Southern Illinois University School of Medicine. He is currently enrolled at Missouri State University to obtain a BS in physics with a minor in astronomy. His professional publications include being an author or coauthor of many research articles for medical journals, primarily in the field of nuclear cardiology. Henry is also a regular contributor of both stories and science fact articles to Analog Science Fiction and Fact.
Publisher: Springer
ISBN: 331916015X
Category : Medical
Languages : en
Pages : 564
Book Description
This book offers a clearly written, entertaining and comprehensive source of medical information for both writers and readers of science fiction. Science fiction in print, in movies and on television all too often presents dubious or simply incorrect depictions of human biology and medical issues. This book explores the real science behind such topics as how our bodies adapt to being in space, the real-life feasibility of common plot elements such as suspended animation and medical nanotechnology, and future prospects for improving health, prolonging our lives, and enhancing our bodies through technology. Each chapter focuses on a single important science fiction-related subject, combining concise factual information with examples drawn from science fiction in all media. Chapters conclude with a “Bottom Line” section summarizing the most important points discussed in the chapter and giving science fiction writers practical advice on how to incorporate them into their own creations, including a list of references for further reading. The book will appeal to all readers interested in learning about the latest ideas on a variety of science fiction-related medical topics, and offers an invaluable reference source for writers seeking to increase the realism and readability of their works. Henry G. Stratmann, MD, FACC, FACP is a cardiologist with board certifications in internal medicine, cardiology, and nuclear cardiology. Befor e entering private practice he became Professor of Medicine at St. Louis University School of Medicine and performed clinical medical research. Henry received a BA in chemistry from St. Louis University and his MD at Southern Illinois University School of Medicine. He is currently enrolled at Missouri State University to obtain a BS in physics with a minor in astronomy. His professional publications include being an author or coauthor of many research articles for medical journals, primarily in the field of nuclear cardiology. Henry is also a regular contributor of both stories and science fact articles to Analog Science Fiction and Fact.
Programming the Z80
Author: Rodnay Zaks
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 632
Book Description
Covers Programming the Z80 in Assembly Language & Teaches Both Novices & Advanced Programmers to Write Complete Z80 Programs. Requires No Prior Knowledge of Programming
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 632
Book Description
Covers Programming the Z80 in Assembly Language & Teaches Both Novices & Advanced Programmers to Write Complete Z80 Programs. Requires No Prior Knowledge of Programming
Starfinder Adventure Path
Author: Ron Lundeen
Publisher:
ISBN: 9781640780613
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Hired to transport supplies to a new Pact Worlds colony in the Vast, the heroes discover that the Azlanti Star Empire has invaded and occupied the colony with a small military force. The heroes must liberate the colony from its merciless oppressors, only to learn that the Azlanti have taken both an experimental starship drive and one of the colonists--an old friend of the heroes--back to the Star Empire! "The Reach of Empire" is a Starfinder Roleplaying Game adventure for four 1st-level characters. The adventure begins the Against the Aeon Throne Adventure Path, a 3-part, monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire. It also includes a gazetteer of the Pact Worlds colony of Nakondis, a collection of new starships and starship options used by the Imperial Fleet of the Azlanti Star Empire, and a selection of new monsters from alien worlds. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Publisher:
ISBN: 9781640780613
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Hired to transport supplies to a new Pact Worlds colony in the Vast, the heroes discover that the Azlanti Star Empire has invaded and occupied the colony with a small military force. The heroes must liberate the colony from its merciless oppressors, only to learn that the Azlanti have taken both an experimental starship drive and one of the colonists--an old friend of the heroes--back to the Star Empire! "The Reach of Empire" is a Starfinder Roleplaying Game adventure for four 1st-level characters. The adventure begins the Against the Aeon Throne Adventure Path, a 3-part, monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire. It also includes a gazetteer of the Pact Worlds colony of Nakondis, a collection of new starships and starship options used by the Imperial Fleet of the Azlanti Star Empire, and a selection of new monsters from alien worlds. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
The Electronic Battlefield
Author: Bob Guerra
Publisher: Compute
ISBN: 9780874551174
Category : Computers
Languages : en
Pages : 265
Book Description
Publisher: Compute
ISBN: 9780874551174
Category : Computers
Languages : en
Pages : 265
Book Description
Starfinder
Author: James L. Sutter
Publisher:
ISBN: 9781601259561
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Open Game License version 1.0a"--4th unnumbered page.
Publisher:
ISBN: 9781601259561
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Open Game License version 1.0a"--4th unnumbered page.
Mastering AmigaDOS 3
Author: Mark Smiddy
Publisher:
ISBN:
Category : Amiga (Computer)
Languages : en
Pages : 384
Book Description
Publisher:
ISBN:
Category : Amiga (Computer)
Languages : en
Pages : 384
Book Description
Starfinder
Author: Alexander Augunas
Publisher:
ISBN: 9781640780224
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: * In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. * New playable alien races, from undead Eoxians to Castrovellian plant-people. * New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. * A codex of themed NPC stat blocks to help Game Masters create vivid encounters. * New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. * Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
Publisher:
ISBN: 9781640780224
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: * In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. * New playable alien races, from undead Eoxians to Castrovellian plant-people. * New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. * A codex of themed NPC stat blocks to help Game Masters create vivid encounters. * New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. * Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.