From Zero to Four Figures

From Zero to Four Figures PDF Author: Paul Austin Ardoin
Publisher: Paul Austin Ardoin
ISBN: 1949082466
Category : Language Arts & Disciplines
Languages : en
Pages : 156

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Book Description
Starting out as an indie author can be daunting, especially if you don't have much money to invest in marketing. If you've published one or more books but are struggling to get sales, this is the book for you! In From Zero to Four Figures, USA TODAY Bestselling Author Paul Austin Ardoin shows you the strategy that helped him build an audience and grow his self-published fiction business to $1,000 a month within two years. Increasing your sales requires the right books, mindset, and marketing—many new authors lack one or more of these pillars. This book helps identify the gaps and mistakes that are holding you back. These guidelines are repeatable, proven, inexpensive, and attainable—and will help get your self-published fiction business off the ground. ------------- "Finally! A book that approaches an often overwhelming task with a genuinely realistic and yet hopeful approach to writer success. This is a book I'll be highly recommending not just to new authors, but also ones with some experience under their belts because it's authentic, comprehensive, and approachable. Highly recommended!" —Mark Leslie Lefebvre, author of Wide for the Win

From Zero to Four Figures

From Zero to Four Figures PDF Author: Paul Austin Ardoin
Publisher: Paul Austin Ardoin
ISBN: 1949082466
Category : Language Arts & Disciplines
Languages : en
Pages : 156

Get Book Here

Book Description
Starting out as an indie author can be daunting, especially if you don't have much money to invest in marketing. If you've published one or more books but are struggling to get sales, this is the book for you! In From Zero to Four Figures, USA TODAY Bestselling Author Paul Austin Ardoin shows you the strategy that helped him build an audience and grow his self-published fiction business to $1,000 a month within two years. Increasing your sales requires the right books, mindset, and marketing—many new authors lack one or more of these pillars. This book helps identify the gaps and mistakes that are holding you back. These guidelines are repeatable, proven, inexpensive, and attainable—and will help get your self-published fiction business off the ground. ------------- "Finally! A book that approaches an often overwhelming task with a genuinely realistic and yet hopeful approach to writer success. This is a book I'll be highly recommending not just to new authors, but also ones with some experience under their belts because it's authentic, comprehensive, and approachable. Highly recommended!" —Mark Leslie Lefebvre, author of Wide for the Win

Zero to Sold

Zero to Sold PDF Author: Arvid Kahl
Publisher:
ISBN: 9783982195704
Category : Business & Economics
Languages : en
Pages : 498

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Book Description


The Mathematical Gazette

The Mathematical Gazette PDF Author:
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 454

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Book Description


Breaking Japanese Diplomatic Codes

Breaking Japanese Diplomatic Codes PDF Author: Desmond Ball
Publisher: ANU E Press
ISBN: 1925021084
Category : History
Languages : en
Pages : 204

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Book Description
During the Second World War, Australia maintained a super-secret organisation, the Diplomatic (or `D’) Special Section, dedicated to breaking Japanese diplomatic codes. The Section has remained officially secret as successive Australian Governments have consistently refused to admit that Australia ever intercepted diplomatic communications, even in war-time. This book recounts the history of the Special Section and describes its code-breaking activities. It was a small but very select organisation, whose `technical’ members came from the worlds of Classics and Mathematics. It concentrated on lower-grade Japanese diplomatic codes and cyphers, such as J-19 (FUJI), LA and GEAM. However, towards the end of the war it also worked on some Soviet messages, evidently contributing to the effort to track down intelligence leakages from Australia to the Soviet Union.

From Zero to Data Hero with ChatGPT

From Zero to Data Hero with ChatGPT PDF Author: Andrew Wu
Publisher: Andrew Wu
ISBN:
Category : Computers
Languages : en
Pages : 230

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Book Description
This is a comprehensive guide for prospective data scientists. It combines practical skills and advanced techniques with ChatGPT's groundbreaking capabilities. This easy-to-follow book shortens the learning curve for data analysis and machine learning beginners. It includes five chapters: 1. Kickstart Your Data Science Journey with ChatGPT's Power Tools: Introduces ChatGPT and the Noteable Plugin for quick data analysis. 2. The Great Data Hunt: Data collection and manipulation, including APIs, web scraping, data formats. 3. Making Data Meaningful: The basics of data analysis, simplified statistics and practical exercises. 4. Seeing the Unseen: Data Visualization: Techniques for revealing patterns in data using visual tools. 5. Venturing into the Machine's Mind: Machine Learning: Demystifies machine learning from regression analysis to recommendation engines, utilizing ChatGPT. Perfect for students, professionals and enthusiasts alike, this book offers a groundbreaking approach that makes data science accessible and manageable with the help of ChatGPT.

Unity from Zero to Proficiency (Intermediate)

Unity from Zero to Proficiency (Intermediate) PDF Author: Patrick Felicia
Publisher: Patrick Felicia
ISBN:
Category : Computers
Languages : en
Pages : 463

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Book Description
Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!

Digital Design from Zero to One

Digital Design from Zero to One PDF Author: Jerry D. Daniels
Publisher: John Wiley & Sons
ISBN: 0471124478
Category : Computers
Languages : en
Pages : 645

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Book Description
Takes a fresh look at basic digital design. From definition, to example, to graphic illustration, to simulation result, the book progresses through the main themes of digital design. Technically up-to-date, this book covers all the latest topics: Field programmable gate arrays, PALs and ROMs. The latest memory chips for SRAM and DRAM are shown. Software for creating the excitation equations of FSM are covered, as well as LogicWorks and Beige Bag PC and more.

Cracking the CSAT Paper 2

Cracking the CSAT Paper 2 PDF Author: Mridula Sharma
Publisher: Arihant Publications India limited
ISBN: 9325797925
Category :
Languages : en
Pages : 1041

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Book Description
An editorial team of highly skilled professionals at Arihant, works hand in glove to ensure that the students receive the best and accurate content through our books. From inception till the book comes out from print, the whole team comprising of authors, editors, proofreaders and various other involved in shaping the book put in their best efforts, knowledge and experience to produce the rigorous content the students receive. Keeping in mind the specific requirements of the students and various examinations, the carefully designed exam oriented and exam ready content comes out only after intensive research and analysis. The experts have adopted whole new style of presenting the content which is easily understandable, leaving behind the old traditional methods which once used to be the most effective. They have been developing the latest content & updates as per the needs and requirements of the students making our books a hallmark for quality and reliability for the past 15 years.

Unity from Zero to Proficiency (Advanced)

Unity from Zero to Proficiency (Advanced) PDF Author: Patrick Felicia
Publisher: Patrick Felicia
ISBN: 1980417881
Category : Computers
Languages : en
Pages : 251

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Book Description
Newly Edited and Updated Version (Third Edition) for Unity 2019 Create multiplayer games and procedural levels and boost game performances without the headaches Without this book, most people spend too long trying to develop and optimize their game the hard way. This book is the only one that will get you to create entertaining games and optimize your code without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to automatise the creation of multiple game levels using only a few lines of code; you will create multiplayer games, and also make it possible for players to save their score (and other features) between games, even if they play on different devices; finally, you will learn to create fast and responsive games by optimizing your code. What you will learn - After completing this book, you will be able to: - Create levels procedurally with C#, save yourself time, and speed-up the level design process. - Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game. - Read XML files using C# and use the data within to create levels. - Create a space simulation using XML and C# and make your scene customizable. - Connect to a database from Unity to save and retrieve the player's score. - Create a simple network tank game with projectiles and explosions. - Create a Simon game. - Optimize your code and your project's structure Content and structure of this book The content of the books is as follows: - In Chapter 1, you will learn to create multiple scenes using a few lines of codes and see how it can save you a lot of time and also provide new and fresh levels to the player every time they play your game; along the way you will also create automatic 3D indoor and outdoor environments, a complete solar system simulation, and a randomly generated maze that you can use for your RPGs. - In Chapter 2, you will learn how to save data from your game to a database so that players' score can be saved between games, even if they play on different devices; along the way you will also learn to set-up your own database and combine C#, PHP, and MySQL (even if you have never used these before) to transfer data between Unity and your online database. - In Chapter 3, you will create a simple (but fun) network tank game and gain skills that will make it possible to create and deploy your own networked multi-player game. - In Chapter 4, you will design and implement your version of the Simon game, a very popular memory game in 1970s whereby the player has to memorize an increasing sequence of colors and sounds; along the way, you will learn how to create and use a finite state machine, a very important concept in computer science, to manage your game and the player's entries. - In Chapter 5, you will learn how to optimize your code so that your game is always fast and responsive and so that players enjoy their experience and want to play it again; along the way, you will also learn how to organize your project and use the best approach to develop your game. - Chapter 6 provides answers to frequently asked questions. If you want to start creating multi-player games and procedural levels using a tried-and-tested method: download this book now!

Code Zero Police Series, Books 1-3

Code Zero Police Series, Books 1-3 PDF Author: T.L. Dyer
Publisher: Edge of the Roof Press
ISBN:
Category : Fiction
Languages : en
Pages : 878

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Book Description
The gripping and emotional Code Zero police drama series is now available as a 3-book collection. Each book takes you into the lives, loves and conflicts of three individual police officers from the same station in a South Wales city. Read together, their stories cross over between books as each officer tries to navigate a tenuous work-life balance in a world determined to conspire against them. Contemporary and hard-hitting, the Code Zero collection wrestles themes of mental health, family conflict, secrets, mistrust, and domestic suspense. Read all three books in the heart-wrenching completed series with this trilogy boxset. "Like no other series I have read before. A real treat." "Realistic characters and believable plots that move quickly." "Few authors have the ability to tell a story with the intensity Dyer does."