Author: Thomas Nöding
Publisher: GRIN Verlag
ISBN: 3346120945
Category : Literary Collections
Languages : en
Pages : 57
Book Description
Bachelor Thesis from the year 2014 in the subject American Studies - Literature, grade: 1,3, University of Mannheim (Lehrstuhl für Amerikanische Literatur- und Kulturwissenschaft (A III)), language: English, abstract: This paper is dealing with the developments of digital media and technology over the past three decades, and provide an insight in how they have influenced and changed the overall understanding of textuality and literature. New forms of text and narrative have evolved along the way with new technologies, which have also opened new perspectives on the way in which text is produced and stories are told. Just as the invention of the printing press has set mankind into a new era of knowledge and literacy more than 500 years ago, the digital media offer the opportunity to experience and observe a similar significant stage in the evolution of text in real-time. How these new forms of text will influence the former ones, and where the further developments will lead, is not an easy question to answer. However, stories will always want to be told and they will find their way out into the world, just like water is making its way through solid rocks by using the smallest cracks. Computers have taken over the world. Even if this sounds like a phrase which could easily be taken from a Hollywood movie, it is definitely true that computers and other digital technologies are more and more penetrating the daily life of people around the world. An increasing amount of time is spent on the computer, which we can now conveniently carry around in our pockets, providing us with the opportunity to access seemingly unlimited knowledge and information regardless from where we are. Technologies such as smartphones and social networks have influenced the way we think, how we interact with our environment, and also how we are consuming and interpreting text.
From the Page to the Screen. Digital Media, Cybertextuality and New Forms of Storytelling
Author: Thomas Nöding
Publisher: GRIN Verlag
ISBN: 3346120945
Category : Literary Collections
Languages : en
Pages : 57
Book Description
Bachelor Thesis from the year 2014 in the subject American Studies - Literature, grade: 1,3, University of Mannheim (Lehrstuhl für Amerikanische Literatur- und Kulturwissenschaft (A III)), language: English, abstract: This paper is dealing with the developments of digital media and technology over the past three decades, and provide an insight in how they have influenced and changed the overall understanding of textuality and literature. New forms of text and narrative have evolved along the way with new technologies, which have also opened new perspectives on the way in which text is produced and stories are told. Just as the invention of the printing press has set mankind into a new era of knowledge and literacy more than 500 years ago, the digital media offer the opportunity to experience and observe a similar significant stage in the evolution of text in real-time. How these new forms of text will influence the former ones, and where the further developments will lead, is not an easy question to answer. However, stories will always want to be told and they will find their way out into the world, just like water is making its way through solid rocks by using the smallest cracks. Computers have taken over the world. Even if this sounds like a phrase which could easily be taken from a Hollywood movie, it is definitely true that computers and other digital technologies are more and more penetrating the daily life of people around the world. An increasing amount of time is spent on the computer, which we can now conveniently carry around in our pockets, providing us with the opportunity to access seemingly unlimited knowledge and information regardless from where we are. Technologies such as smartphones and social networks have influenced the way we think, how we interact with our environment, and also how we are consuming and interpreting text.
Publisher: GRIN Verlag
ISBN: 3346120945
Category : Literary Collections
Languages : en
Pages : 57
Book Description
Bachelor Thesis from the year 2014 in the subject American Studies - Literature, grade: 1,3, University of Mannheim (Lehrstuhl für Amerikanische Literatur- und Kulturwissenschaft (A III)), language: English, abstract: This paper is dealing with the developments of digital media and technology over the past three decades, and provide an insight in how they have influenced and changed the overall understanding of textuality and literature. New forms of text and narrative have evolved along the way with new technologies, which have also opened new perspectives on the way in which text is produced and stories are told. Just as the invention of the printing press has set mankind into a new era of knowledge and literacy more than 500 years ago, the digital media offer the opportunity to experience and observe a similar significant stage in the evolution of text in real-time. How these new forms of text will influence the former ones, and where the further developments will lead, is not an easy question to answer. However, stories will always want to be told and they will find their way out into the world, just like water is making its way through solid rocks by using the smallest cracks. Computers have taken over the world. Even if this sounds like a phrase which could easily be taken from a Hollywood movie, it is definitely true that computers and other digital technologies are more and more penetrating the daily life of people around the world. An increasing amount of time is spent on the computer, which we can now conveniently carry around in our pockets, providing us with the opportunity to access seemingly unlimited knowledge and information regardless from where we are. Technologies such as smartphones and social networks have influenced the way we think, how we interact with our environment, and also how we are consuming and interpreting text.
A Companion to Digital Literary Studies
Author: Ray Siemens
Publisher: John Wiley & Sons
ISBN: 1118508831
Category : Social Science
Languages : en
Pages : 559
Book Description
This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography
Publisher: John Wiley & Sons
ISBN: 1118508831
Category : Social Science
Languages : en
Pages : 559
Book Description
This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography
Cybertext Poetics
Author: Markku Eskelinen
Publisher: Bloomsbury Publishing USA
ISBN: 1441118209
Category : Social Science
Languages : en
Pages : 471
Book Description
Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.
Publisher: Bloomsbury Publishing USA
ISBN: 1441118209
Category : Social Science
Languages : en
Pages : 471
Book Description
Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.
Text and Genre in Reconstruction
Author: Willard McCarty
Publisher: Open Book Publishers
ISBN: 1906924244
Category : Language Arts & Disciplines
Languages : en
Pages : 243
Book Description
In this broad-reaching, multi-disciplinary collection, leading scholars investigate how the digital medium has altered the way we read and write text. In doing so, it challenges the very notion of scholarship as it has traditionally been imagined. Incorporating scientific, socio-historical, materialist and theoretical approaches, this rich body of work explores topics ranging from how computers have affected our relationship to language, whether the book has become an obsolete object, the nature of online journalism, and the psychology of authorship. The essays offer a significant contribution to the growing debate on how digitization is shaping our collective identity, for better or worse. Text and Genre in Reconstruction will appeal to scholars in both the humanities and sciences and provides essential reading for anyone interested in the changing relationship between reader and text in the digital age.
Publisher: Open Book Publishers
ISBN: 1906924244
Category : Language Arts & Disciplines
Languages : en
Pages : 243
Book Description
In this broad-reaching, multi-disciplinary collection, leading scholars investigate how the digital medium has altered the way we read and write text. In doing so, it challenges the very notion of scholarship as it has traditionally been imagined. Incorporating scientific, socio-historical, materialist and theoretical approaches, this rich body of work explores topics ranging from how computers have affected our relationship to language, whether the book has become an obsolete object, the nature of online journalism, and the psychology of authorship. The essays offer a significant contribution to the growing debate on how digitization is shaping our collective identity, for better or worse. Text and Genre in Reconstruction will appeal to scholars in both the humanities and sciences and provides essential reading for anyone interested in the changing relationship between reader and text in the digital age.
Cybertext
Author: Espen J. Aarseth
Publisher: JHU Press
ISBN: 9780801855795
Category : Literary Criticism
Languages : en
Pages : 222
Book Description
Do the rapidly expanding genres of digital literature mean that the narrative mode--novels, films, television drama--is losing its dominant position in our culture? Author Espen Aarseth eases our fears of literary loss (at least temporarily) by pointing out that electronic text requires an interactive response to generate a literary sequence. Where's the fun if you have to write your own ending? 21 illustrations.
Publisher: JHU Press
ISBN: 9780801855795
Category : Literary Criticism
Languages : en
Pages : 222
Book Description
Do the rapidly expanding genres of digital literature mean that the narrative mode--novels, films, television drama--is losing its dominant position in our culture? Author Espen Aarseth eases our fears of literary loss (at least temporarily) by pointing out that electronic text requires an interactive response to generate a literary sequence. Where's the fun if you have to write your own ending? 21 illustrations.
Landscape Painted with Tea
Author: Milorad Pavic
Publisher: National Geographic Books
ISBN: 0679733442
Category : Fiction
Languages : en
Pages : 0
Book Description
By the author of the highly acclaimed literary bestseller Dictionary of the Khazars, this is a tale of a mysterious quest that is part modern Odyssey and part crossword puzzle. It begins with the story of a brilliant but failed architect in Belgrade and his search for his father, an officer who vanished in Greece during World War II. The truth about his fate—some of it set in motion 2,000 years ago and some of it by the Nazis—is raveled in the history and secrets of Mount Athos, the most ancient of all monasteries, perched atop its inaccessible mountain on the Aegean. “A hugely ambitious, playful, inventive, demanding, magical, linguistically sensuous reading experience.”—The Washington Post “A brilliantly playful and haunting novel.”—The New York Times Book Review
Publisher: National Geographic Books
ISBN: 0679733442
Category : Fiction
Languages : en
Pages : 0
Book Description
By the author of the highly acclaimed literary bestseller Dictionary of the Khazars, this is a tale of a mysterious quest that is part modern Odyssey and part crossword puzzle. It begins with the story of a brilliant but failed architect in Belgrade and his search for his father, an officer who vanished in Greece during World War II. The truth about his fate—some of it set in motion 2,000 years ago and some of it by the Nazis—is raveled in the history and secrets of Mount Athos, the most ancient of all monasteries, perched atop its inaccessible mountain on the Aegean. “A hugely ambitious, playful, inventive, demanding, magical, linguistically sensuous reading experience.”—The Washington Post “A brilliantly playful and haunting novel.”—The New York Times Book Review
Media/cultural Studies
Author: Rhonda Hammer
Publisher: Peter Lang
ISBN: 9780820495262
Category : Education
Languages : en
Pages : 696
Book Description
This anthology is designed to assist teachers and students in learning how to better understand and interpret our common culture and everyday life. With a focus on contemporary media, consumer, and digital culture, this book combines classic and original writings by both leading and rising scholars in the field. The chapters present key theories, concepts, and methodologies of critical cultural and media studies, as well as cutting-edge research into new media. Sections on teaching media/cultural studies and concrete case studies provide practical examples that illuminate contemporary culture, ranging from new forms of digital media and consumer culture to artifacts from TV and film, including Barbie and Big Macs, soap operas, Talk TV, Facebook, and YouTube. The lively articles show that media/cultural studies is an exciting and relevant arena, and this text should enable students and citizens to become informed readers and critics of their culture and society.
Publisher: Peter Lang
ISBN: 9780820495262
Category : Education
Languages : en
Pages : 696
Book Description
This anthology is designed to assist teachers and students in learning how to better understand and interpret our common culture and everyday life. With a focus on contemporary media, consumer, and digital culture, this book combines classic and original writings by both leading and rising scholars in the field. The chapters present key theories, concepts, and methodologies of critical cultural and media studies, as well as cutting-edge research into new media. Sections on teaching media/cultural studies and concrete case studies provide practical examples that illuminate contemporary culture, ranging from new forms of digital media and consumer culture to artifacts from TV and film, including Barbie and Big Macs, soap operas, Talk TV, Facebook, and YouTube. The lively articles show that media/cultural studies is an exciting and relevant arena, and this text should enable students and citizens to become informed readers and critics of their culture and society.
Towards a Digital Poetics
Author: James O'Sullivan
Publisher: Springer
ISBN: 3030113108
Category : Language Arts & Disciplines
Languages : en
Pages : 154
Book Description
We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates—both ludic and literary—different from their print-based predecessors.
Publisher: Springer
ISBN: 3030113108
Category : Language Arts & Disciplines
Languages : en
Pages : 154
Book Description
We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates—both ludic and literary—different from their print-based predecessors.
Expressive Processing
Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 0262302683
Category : Computers
Languages : en
Pages : 500
Book Description
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
Publisher: MIT Press
ISBN: 0262302683
Category : Computers
Languages : en
Pages : 500
Book Description
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
Literary Machines
Author: Theodor H. Nelson
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 304
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 304
Book Description