Author: Roman Szymański
Publisher: e-bookowo
ISBN: 8378593738
Category : Photography
Languages : en
Pages :
Book Description
Niniejszy Poradnik jest przeznaczony jest dla osób, które dopiero rozpoczynają swoją przygodę z fotografią. Postanowiłem, w sposób w miarę przejrzysty i najbardziej zrozumiały, przybliżyć temat fotografowania oraz zrozumienia podstawowych zasad dobrej fotografii. Podstawowym zamierzeniem jest przedstawienie fotografowania wszelkich obiektów, wykonywanie zdjęć o charakterze pamiątkowym, zdjęć osób, krajobrazów, czy nawet fotografii roślin i zwierząt. Dzisiaj, gdy postęp techniczny jest wszechobecny i niemal każdy „robi” zdjęcia, dobrze jest poznać podstawy tego wspaniałego hobby i jednocześnie uświadomić o istniejących kanonach związanych z robieniem „fotek”. A co to jest w ogóle fotografia? Można odpowiedzieć jednym zdaniem: Fotografia to malowanie (pisanie) światłem. Skoro już to wiemy, przejdźmy da najważniejszej sentencji związanej z fotografowaniem: nie fotografuje sprzęt – tylko fotograf. Sprzęt jest jedynie narzędziem umożliwiającym zapis, jednak temat ekspozycji i walory zdjęciowe zawsze są zależne od nas. Wstęp FOTOGRAFIA dla początkujących FOTOGRAFUJEMY: Przystępujemy do „robienia” zdjęć Aparat widzi inaczej i człowiek widzi inaczej... Krajobraz Robimy portret Zdjęcia w ruchu Makrofotografia Fotografujemy przyrodę Fotografia podwodna Wyposażenie dodatkowe Dbajmy o sprzęt - Czyszczenie Przechowywanie
Fotografia dla początkujących
Author: Roman Szymański
Publisher: e-bookowo
ISBN: 8378593738
Category : Photography
Languages : en
Pages :
Book Description
Niniejszy Poradnik jest przeznaczony jest dla osób, które dopiero rozpoczynają swoją przygodę z fotografią. Postanowiłem, w sposób w miarę przejrzysty i najbardziej zrozumiały, przybliżyć temat fotografowania oraz zrozumienia podstawowych zasad dobrej fotografii. Podstawowym zamierzeniem jest przedstawienie fotografowania wszelkich obiektów, wykonywanie zdjęć o charakterze pamiątkowym, zdjęć osób, krajobrazów, czy nawet fotografii roślin i zwierząt. Dzisiaj, gdy postęp techniczny jest wszechobecny i niemal każdy „robi” zdjęcia, dobrze jest poznać podstawy tego wspaniałego hobby i jednocześnie uświadomić o istniejących kanonach związanych z robieniem „fotek”. A co to jest w ogóle fotografia? Można odpowiedzieć jednym zdaniem: Fotografia to malowanie (pisanie) światłem. Skoro już to wiemy, przejdźmy da najważniejszej sentencji związanej z fotografowaniem: nie fotografuje sprzęt – tylko fotograf. Sprzęt jest jedynie narzędziem umożliwiającym zapis, jednak temat ekspozycji i walory zdjęciowe zawsze są zależne od nas. Wstęp FOTOGRAFIA dla początkujących FOTOGRAFUJEMY: Przystępujemy do „robienia” zdjęć Aparat widzi inaczej i człowiek widzi inaczej... Krajobraz Robimy portret Zdjęcia w ruchu Makrofotografia Fotografujemy przyrodę Fotografia podwodna Wyposażenie dodatkowe Dbajmy o sprzęt - Czyszczenie Przechowywanie
Publisher: e-bookowo
ISBN: 8378593738
Category : Photography
Languages : en
Pages :
Book Description
Niniejszy Poradnik jest przeznaczony jest dla osób, które dopiero rozpoczynają swoją przygodę z fotografią. Postanowiłem, w sposób w miarę przejrzysty i najbardziej zrozumiały, przybliżyć temat fotografowania oraz zrozumienia podstawowych zasad dobrej fotografii. Podstawowym zamierzeniem jest przedstawienie fotografowania wszelkich obiektów, wykonywanie zdjęć o charakterze pamiątkowym, zdjęć osób, krajobrazów, czy nawet fotografii roślin i zwierząt. Dzisiaj, gdy postęp techniczny jest wszechobecny i niemal każdy „robi” zdjęcia, dobrze jest poznać podstawy tego wspaniałego hobby i jednocześnie uświadomić o istniejących kanonach związanych z robieniem „fotek”. A co to jest w ogóle fotografia? Można odpowiedzieć jednym zdaniem: Fotografia to malowanie (pisanie) światłem. Skoro już to wiemy, przejdźmy da najważniejszej sentencji związanej z fotografowaniem: nie fotografuje sprzęt – tylko fotograf. Sprzęt jest jedynie narzędziem umożliwiającym zapis, jednak temat ekspozycji i walory zdjęciowe zawsze są zależne od nas. Wstęp FOTOGRAFIA dla początkujących FOTOGRAFUJEMY: Przystępujemy do „robienia” zdjęć Aparat widzi inaczej i człowiek widzi inaczej... Krajobraz Robimy portret Zdjęcia w ruchu Makrofotografia Fotografujemy przyrodę Fotografia podwodna Wyposażenie dodatkowe Dbajmy o sprzęt - Czyszczenie Przechowywanie
Information is Beautiful
Author: David McCandless
Publisher: HarperCollins UK
ISBN: 0007294662
Category : Art
Languages : en
Pages : 258
Book Description
Miscellaneous facts and ideas are interconnected and represented in a visual format, a "visual miscellaneum," which represents "a series of experiments in making information approachable and beautiful" -- from p.007
Publisher: HarperCollins UK
ISBN: 0007294662
Category : Art
Languages : en
Pages : 258
Book Description
Miscellaneous facts and ideas are interconnected and represented in a visual format, a "visual miscellaneum," which represents "a series of experiments in making information approachable and beautiful" -- from p.007
Knight Janek
Author: Robert Sienicki
Publisher: Simon and Schuster
ISBN: 195341429X
Category : Comics & Graphic Novels
Languages : en
Pages : 36
Book Description
What if Zelda and Conan had a child? The answer is Knight Janek. Grab the award-winning graphic novel collected in English for the first time ever! Things are not going well in the realm of Fancylake. The royal couple falls a victim of a fatal accident, and the fresh new Duke shows a disturbing passion for the occult. As if that were not enough, a strange wanderer arrives in the capital... Knight Janek will fight giant Kaiju Centipede's and many others in his journey to stop the Duke from taking over the realm of Fancylake. Time to decapitate this monster and save this Kingdom. What do you think of that Knight?
Publisher: Simon and Schuster
ISBN: 195341429X
Category : Comics & Graphic Novels
Languages : en
Pages : 36
Book Description
What if Zelda and Conan had a child? The answer is Knight Janek. Grab the award-winning graphic novel collected in English for the first time ever! Things are not going well in the realm of Fancylake. The royal couple falls a victim of a fatal accident, and the fresh new Duke shows a disturbing passion for the occult. As if that were not enough, a strange wanderer arrives in the capital... Knight Janek will fight giant Kaiju Centipede's and many others in his journey to stop the Duke from taking over the realm of Fancylake. Time to decapitate this monster and save this Kingdom. What do you think of that Knight?
Django 2 by Example
Author: Antonio Melé
Publisher: Packt Publishing Ltd
ISBN: 1788472004
Category : Computers
Languages : en
Pages : 517
Book Description
Learn Django 2.0 with four end-to-end projects Key Features Learn Django by building real-world web applications from scratch Develop powerful web applications quickly using the best coding practices Integrate other technologies into your application with clear, step-by-step explanations and comprehensive example code Book Description If you want to learn about the entire process of developing professional web applications with Django, then this book is for you. This book will walk you through the creation of four professional Django projects, teaching you how to solve common problems and implement best practices. You will learn how to build a blog application, a social image-bookmarking website, an online shop, and an e-learning platform. The book will teach you how to enhance your applications with AJAX, create RESTful APIs, and set up a production environment for your Django projects. The book walks you through the creation of real-world applications, while solving common problems and implementing best practices. By the end of this book, you will have a deep understanding of Django and how to build advanced web applications What you will learn Build practical, real-world web applications with Django Use Django with other technologies, such as Redis and Celery Develop pluggable Django applications Create advanced features, optimize your code, and use the cache framework Add internationalization to your Django projects Enhance your user experience using JavaScript and AJAX Add social features to your projects Build RESTful APIs for your applications Who this book is for If you are a web developer who wants to see how to build professional sites with Django, this book is for you. You will need a basic knowledge of Python, HTML, and JavaScript, but you don't need to have worked with Django before.
Publisher: Packt Publishing Ltd
ISBN: 1788472004
Category : Computers
Languages : en
Pages : 517
Book Description
Learn Django 2.0 with four end-to-end projects Key Features Learn Django by building real-world web applications from scratch Develop powerful web applications quickly using the best coding practices Integrate other technologies into your application with clear, step-by-step explanations and comprehensive example code Book Description If you want to learn about the entire process of developing professional web applications with Django, then this book is for you. This book will walk you through the creation of four professional Django projects, teaching you how to solve common problems and implement best practices. You will learn how to build a blog application, a social image-bookmarking website, an online shop, and an e-learning platform. The book will teach you how to enhance your applications with AJAX, create RESTful APIs, and set up a production environment for your Django projects. The book walks you through the creation of real-world applications, while solving common problems and implementing best practices. By the end of this book, you will have a deep understanding of Django and how to build advanced web applications What you will learn Build practical, real-world web applications with Django Use Django with other technologies, such as Redis and Celery Develop pluggable Django applications Create advanced features, optimize your code, and use the cache framework Add internationalization to your Django projects Enhance your user experience using JavaScript and AJAX Add social features to your projects Build RESTful APIs for your applications Who this book is for If you are a web developer who wants to see how to build professional sites with Django, this book is for you. You will need a basic knowledge of Python, HTML, and JavaScript, but you don't need to have worked with Django before.
Nonhuman Photography
Author: Joanna Zylinska
Publisher: MIT Press
ISBN: 0262552620
Category : Photography
Languages : en
Pages : 267
Book Description
A new philosophy of photography that goes beyond humanist concepts to consider imaging practices from which the human is absent, as both subject and agent. Today, in the age of CCTV, drones, medical body scans, and satellite images, photography is increasingly decoupled from human agency and human vision. In Nonhuman Photography, Joanna Zylinska offers a new philosophy of photography, going beyond the human-centric view to consider imaging practices from which the human is absent. Zylinska argues further that even those images produced by humans, whether artists or amateurs, entail a nonhuman, mechanical element—that is, they involve the execution of technical and cultural algorithms that shape our image-making devices as well as our viewing practices. At the same time, she notes, photography is increasingly mobilized to document the precariousness of the human habitat and tasked with helping us imagine a better tomorrow. With its conjoined human-nonhuman agency and vision, Zylinska claims, photography functions as both a form of control and a life-shaping force. Zylinska explores the potential of photography for developing new modes of seeing and imagining, and presents images from her own photographic project, Active Perceptual Systems. She also examines the challenges posed by digitization to established notions of art, culture, and the media. In connecting biological extinction and technical obsolescence, and discussing the parallels between photography and fossilization, she proposes to understand photography as a light-induced process of fossilization across media and across time scales.
Publisher: MIT Press
ISBN: 0262552620
Category : Photography
Languages : en
Pages : 267
Book Description
A new philosophy of photography that goes beyond humanist concepts to consider imaging practices from which the human is absent, as both subject and agent. Today, in the age of CCTV, drones, medical body scans, and satellite images, photography is increasingly decoupled from human agency and human vision. In Nonhuman Photography, Joanna Zylinska offers a new philosophy of photography, going beyond the human-centric view to consider imaging practices from which the human is absent. Zylinska argues further that even those images produced by humans, whether artists or amateurs, entail a nonhuman, mechanical element—that is, they involve the execution of technical and cultural algorithms that shape our image-making devices as well as our viewing practices. At the same time, she notes, photography is increasingly mobilized to document the precariousness of the human habitat and tasked with helping us imagine a better tomorrow. With its conjoined human-nonhuman agency and vision, Zylinska claims, photography functions as both a form of control and a life-shaping force. Zylinska explores the potential of photography for developing new modes of seeing and imagining, and presents images from her own photographic project, Active Perceptual Systems. She also examines the challenges posed by digitization to established notions of art, culture, and the media. In connecting biological extinction and technical obsolescence, and discussing the parallels between photography and fossilization, she proposes to understand photography as a light-induced process of fossilization across media and across time scales.
Godot Engine Game Development Projects
Author: Chris Bradfield
Publisher: Packt Publishing Ltd
ISBN: 1788836421
Category : Computers
Languages : en
Pages : 292
Book Description
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Publisher: Packt Publishing Ltd
ISBN: 1788836421
Category : Computers
Languages : en
Pages : 292
Book Description
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Podróżnicza fotografia cyfrowa dla początkujących
Author: Volker Heinrich
Publisher:
ISBN: 9788392234227
Category :
Languages : pl
Pages : 93
Book Description
Publisher:
ISBN: 9788392234227
Category :
Languages : pl
Pages : 93
Book Description
The End of Man
Author: Joanna Zylinska
Publisher: U of Minnesota Press
ISBN: 1452957770
Category : Philosophy
Languages : en
Pages : 78
Book Description
Debugging the Anthropocene’s insistence on apocalyptic tropes Where the Anthropocene has become linked to an apocalyptic narrative, and where this narrative carries a widespread escapist belief that salvation will come from a supernatural elsewhere, Joanna Zylinska has a different take. The End of Man rethinks the prophecy of the end of humans, interrogating the rise in populism around the world and offering an ethical vision of a “feminist counterapocalypse,” which challenges many of the masculinist and technicist solutions to our planetary crises. The book is accompanied by a short photo-film, Exit Man, which ultimately asks: If unbridled progress is no longer an option, what kinds of coexistences and collaborations do we create in its aftermath? Forerunners: Ideas First is a thought-in-process series of breakthrough digital publications. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.
Publisher: U of Minnesota Press
ISBN: 1452957770
Category : Philosophy
Languages : en
Pages : 78
Book Description
Debugging the Anthropocene’s insistence on apocalyptic tropes Where the Anthropocene has become linked to an apocalyptic narrative, and where this narrative carries a widespread escapist belief that salvation will come from a supernatural elsewhere, Joanna Zylinska has a different take. The End of Man rethinks the prophecy of the end of humans, interrogating the rise in populism around the world and offering an ethical vision of a “feminist counterapocalypse,” which challenges many of the masculinist and technicist solutions to our planetary crises. The book is accompanied by a short photo-film, Exit Man, which ultimately asks: If unbridled progress is no longer an option, what kinds of coexistences and collaborations do we create in its aftermath? Forerunners: Ideas First is a thought-in-process series of breakthrough digital publications. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.
PostgreSQL 10 High Performance
Author: Enrico Pirozzi
Publisher: Packt Publishing Ltd
ISBN: 1788472454
Category : Computers
Languages : en
Pages : 499
Book Description
Leverage the power of PostgreSQL 10 to design, administer and maintain a high-performance database solution Key Features Obtain optimal PostgreSQL 10 database performance, ranging from initial design to routine maintenance Fine tune the performance of your queries and avoid the common pitfalls that can slow your system down Contains tips and tricks on scaling successful database installations, and ensuring a highly available PostgreSQL solution Book Description PostgreSQL database servers have a common set of problems that they encounter as their usage gets heavier and requirements get more demanding. Peek into the future of your PostgreSQL 10 database's problems today. Know the warning signs to look for and how to avoid the most common issues before they even happen. Surprisingly, most PostgreSQL database applications evolve in the same way—choose the right hardware, tune the operating system and server memory use, optimize queries against the database and CPUs with the right indexes, and monitor every layer, from hardware to queries, using tools from inside and outside PostgreSQL. Also, using monitoring insight, PostgreSQL database applications continuously rework the design and configuration. On reaching the limits of a single server, they break things up; connection pooling, caching, partitioning, replication, and parallel queries can all help handle increasing database workloads. By the end of this book, you will have all the knowledge you need to design, run, and manage your PostgreSQL solution while ensuring high performance and high availability What you will learn Learn best practices for scaling PostgreSQL 10 installations Discover the best hardware for developing high-performance PostgreSQL applications Benchmark your whole system – from hardware to application Learn by real examples how server parameters impact performance Discover PostgreSQL 10 features for partitioning and parallel query Monitor your server, both inside and outside the database Design and implement a good replication system on PostgreSQL 10 Who this book is for This book is designed for database administrators and PostgreSQL architects who already use or plan to exploit the features of PostgreSQL 10 to design and maintain a high-performance PostgreSQL database. A working knowledge of SQL, and some experience with PostgreSQL will be helpful in getting the most out of this book.
Publisher: Packt Publishing Ltd
ISBN: 1788472454
Category : Computers
Languages : en
Pages : 499
Book Description
Leverage the power of PostgreSQL 10 to design, administer and maintain a high-performance database solution Key Features Obtain optimal PostgreSQL 10 database performance, ranging from initial design to routine maintenance Fine tune the performance of your queries and avoid the common pitfalls that can slow your system down Contains tips and tricks on scaling successful database installations, and ensuring a highly available PostgreSQL solution Book Description PostgreSQL database servers have a common set of problems that they encounter as their usage gets heavier and requirements get more demanding. Peek into the future of your PostgreSQL 10 database's problems today. Know the warning signs to look for and how to avoid the most common issues before they even happen. Surprisingly, most PostgreSQL database applications evolve in the same way—choose the right hardware, tune the operating system and server memory use, optimize queries against the database and CPUs with the right indexes, and monitor every layer, from hardware to queries, using tools from inside and outside PostgreSQL. Also, using monitoring insight, PostgreSQL database applications continuously rework the design and configuration. On reaching the limits of a single server, they break things up; connection pooling, caching, partitioning, replication, and parallel queries can all help handle increasing database workloads. By the end of this book, you will have all the knowledge you need to design, run, and manage your PostgreSQL solution while ensuring high performance and high availability What you will learn Learn best practices for scaling PostgreSQL 10 installations Discover the best hardware for developing high-performance PostgreSQL applications Benchmark your whole system – from hardware to application Learn by real examples how server parameters impact performance Discover PostgreSQL 10 features for partitioning and parallel query Monitor your server, both inside and outside the database Design and implement a good replication system on PostgreSQL 10 Who this book is for This book is designed for database administrators and PostgreSQL architects who already use or plan to exploit the features of PostgreSQL 10 to design and maintain a high-performance PostgreSQL database. A working knowledge of SQL, and some experience with PostgreSQL will be helpful in getting the most out of this book.
Bioethics in the Age of New Media
Author: Joanna Zylinska
Publisher: MIT Press
ISBN: 0262265206
Category : Technology & Engineering
Languages : en
Pages : 249
Book Description
An examination of ethical challenges that technology presents to the allegedly sacrosanct idea of the human and a proposal for a new ethics of life rooted in the philosophy of alterity. Bioethical dilemmas—including those over genetic screening, compulsory vaccination, and abortion—have been the subject of ongoing debates in the media, among the public, and in professional and academic communities. But the paramount bioethical issue in an age of digital technology and new media, Joanna Zylinska argues, is the transformation of the very notion of life. In this provocative book, Zylinska examines many of the ethical challenges that technology poses to the allegedly sacrosanct idea of the human. In doing so, she goes beyond the traditional understanding of bioethics as a matter for moral philosophy and medicine to propose a new “ethics of life” rooted in the relationship between the human and the nonhuman (both animals and machines) that new technology prompts us to develop. After a detailed discussion of the classical theoretical perspectives on bioethics, Zylinska describes three cases of “bioethics in action,” through which the concepts of “the human,” “animal,” and “life” are being redefined: the reconfiguration of bodily identity by plastic surgery in a TV makeover show; the reduction of the body to two-dimensional genetic code; and the use of biological material in such examples of “bioart” as Eduardo Kac's infamous fluorescent green bunny. Zylinska addresses ethics from the interdisciplinary perspective of media and cultural studies, drawing on the writings of thinkers from Agamben and Foucault to Haraway and Hayles. Taking theoretical inspiration in particular from the philosophy of alterity as developed by Jacques Derrida, Emmanuel Levinas, and Bernard Stiegler, Zylinska makes the case for a new nonsystemic, nonhierarchical bioethics that encompasses the kinship of humans, animals, and machines.
Publisher: MIT Press
ISBN: 0262265206
Category : Technology & Engineering
Languages : en
Pages : 249
Book Description
An examination of ethical challenges that technology presents to the allegedly sacrosanct idea of the human and a proposal for a new ethics of life rooted in the philosophy of alterity. Bioethical dilemmas—including those over genetic screening, compulsory vaccination, and abortion—have been the subject of ongoing debates in the media, among the public, and in professional and academic communities. But the paramount bioethical issue in an age of digital technology and new media, Joanna Zylinska argues, is the transformation of the very notion of life. In this provocative book, Zylinska examines many of the ethical challenges that technology poses to the allegedly sacrosanct idea of the human. In doing so, she goes beyond the traditional understanding of bioethics as a matter for moral philosophy and medicine to propose a new “ethics of life” rooted in the relationship between the human and the nonhuman (both animals and machines) that new technology prompts us to develop. After a detailed discussion of the classical theoretical perspectives on bioethics, Zylinska describes three cases of “bioethics in action,” through which the concepts of “the human,” “animal,” and “life” are being redefined: the reconfiguration of bodily identity by plastic surgery in a TV makeover show; the reduction of the body to two-dimensional genetic code; and the use of biological material in such examples of “bioart” as Eduardo Kac's infamous fluorescent green bunny. Zylinska addresses ethics from the interdisciplinary perspective of media and cultural studies, drawing on the writings of thinkers from Agamben and Foucault to Haraway and Hayles. Taking theoretical inspiration in particular from the philosophy of alterity as developed by Jacques Derrida, Emmanuel Levinas, and Bernard Stiegler, Zylinska makes the case for a new nonsystemic, nonhierarchical bioethics that encompasses the kinship of humans, animals, and machines.