Forever Geek (Geek Girl, Book 6)

Forever Geek (Geek Girl, Book 6) PDF Author: Holly Smale
Publisher: HarperCollins UK
ISBN: 0007574673
Category : Juvenile Fiction
Languages : en
Pages : 293

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Book Description
My name is Harriet Manners and I’ll be a geek forever... The FINAL book in the bestselling, award-winning GEEK GIRL series is here!

Forever Geek (Geek Girl, Book 6)

Forever Geek (Geek Girl, Book 6) PDF Author: Holly Smale
Publisher: HarperCollins UK
ISBN: 0007574673
Category : Juvenile Fiction
Languages : en
Pages : 293

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Book Description
My name is Harriet Manners and I’ll be a geek forever... The FINAL book in the bestselling, award-winning GEEK GIRL series is here!

Head Over Heels (Geek Girl, Book 5)

Head Over Heels (Geek Girl, Book 5) PDF Author: Holly Smale
Publisher: HarperCollins UK
ISBN: 0007574649
Category : Juvenile Fiction
Languages : en
Pages : 319

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Book Description
“My name is Harriet Manners, and I will always be a geek.” The fifth book in the bestselling, award-winning GEEK GIRL series.

The End of Ownership

The End of Ownership PDF Author: Aaron Perzanowski
Publisher: MIT Press
ISBN: 0262535246
Category : Law
Languages : en
Pages : 262

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Book Description
An argument for retaining the notion of personal property in the products we “buy” in the digital marketplace. If you buy a book at the bookstore, you own it. You can take it home, scribble in the margins, put in on the shelf, lend it to a friend, sell it at a garage sale. But is the same thing true for the ebooks or other digital goods you buy? Retailers and copyright holders argue that you don't own those purchases, you merely license them. That means your ebook vendor can delete the book from your device without warning or explanation—as Amazon deleted Orwell's 1984 from the Kindles of surprised readers several years ago. These readers thought they owned their copies of 1984. Until, it turned out, they didn't. In The End of Ownership, Aaron Perzanowski and Jason Schultz explore how notions of ownership have shifted in the digital marketplace, and make an argument for the benefits of personal property. Of course, ebooks, cloud storage, streaming, and other digital goods offer users convenience and flexibility. But, Perzanowski and Schultz warn, consumers should be aware of the tradeoffs involving user constraints, permanence, and privacy. The rights of private property are clear, but few people manage to read their end user agreements. Perzanowski and Schultz argue that introducing aspects of private property and ownership into the digital marketplace would offer both legal and economic benefits. But, most important, it would affirm our sense of self-direction and autonomy. If we own our purchases, we are free to make whatever lawful use of them we please. Technology need not constrain our freedom; it can also empower us.

Playing the Field

Playing the Field PDF Author: Sascha Pöhlmann
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110659409
Category : History
Languages : en
Pages : 296

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Book Description
American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.

Geek Love

Geek Love PDF Author: Katherine Dunn
Publisher: Vintage
ISBN: 0307794482
Category : Fiction
Languages : en
Pages : 366

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Book Description
National Book Award Finalist • Here is the unforgettable story of the Binewskis, a circus-geek family whose matriarch and patriarch have bred their own exhibit of human oddities—with the help of amphetamines, arsenic, and radioisotopes. One of The Atlantic’s Great American Novels of the Past 100 Years Their offspring include Arturo the Aquaboy, who has flippers for limbs and a megalomaniac ambition worthy of Genghis Khan . . . Iphy and Elly, the lissome Siamese twins . . . albino hunchback Oly, and the outwardly normal Chick, whose mysterious gifts make him the family’s most precious—and dangerous—asset. As the Binewskis take their act across the backwaters of the U.S., inspiring fanatical devotion and murderous revulsion; as its members conduct their own Machiavellian version of sibling rivalry, Geek Love throws its sulfurous light on our notions of the freakish and the normal, the beautiful and the ugly, the holy and the obscene. Family values will never be the same.

Even a Geek Can Speak

Even a Geek Can Speak PDF Author: Joey Asher
Publisher: Persuasive Speaker Press
ISBN: 0978577604
Category : Business & Economics
Languages : en
Pages : 166

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Book Description
Whether you're seeking investors for the latest start-up or simply looking for that competitive edge, this book will help you articulate and sell the complex ideas that dominate our technology-driven business environment.

The Forever War: Forever Free #3

The Forever War: Forever Free #3 PDF Author: Joe Haldeman
Publisher: Titan Comics
ISBN: 1785867857
Category : Comics & Graphic Novels
Languages : en
Pages : 63

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Book Description
The Forever War raged for centuries… but Marygay was there to see it all. During the interstellar travel that took her years, generations came and went on Earth. She eventually arrived on Aleph-10 sometime after the end of the war, when humans and the enemy Taurans were at peace. There she learned that what’s left of humanity is a hive mind, known as MAN, that inhabits 10 thousand million entities. Making use of the time paradox, Marygay spent the next 286 Earth years in the Time Warp, where she aged just one month every 10 years. This allowed her to arrive, along with other Forever War veterans, on Middle Finger. There she was reunited with her lost love, William, and free to live amongst other heterosexuals and to procreate in the traditional mammalian way. But life on Middle Finger was not as idyllic as Marygay and the others assumed and the group resolved to board the Time Warp once more. Their plan – to travel aboard it for ten years while 400 centuries pass on Middle Finger. Their hope – to return to a time without MAN and Taurans. But nothing’s ever that simple.

The Forever War: Forever Free #1

The Forever War: Forever Free #1 PDF Author: Joe Haldeman
Publisher: Titan Comics
ISBN: 1785867830
Category : Comics & Graphic Novels
Languages : en
Pages : 62

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Book Description
The sequel to novelist Joe Haldeman, Gay Haldeman and Marvano’s epic science-fiction comic book adaptation, ‘The Forever War: Free’. “If there was a Fort Knox for science fiction writers, we’d have to lock Joe Haldeman up” – Stephen King

A Hundred Thousand Worlds

A Hundred Thousand Worlds PDF Author: Bob Proehl
Publisher: Penguin
ISBN: 0399562222
Category : Fiction
Languages : en
Pages : 369

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Book Description
“A Kavalier & Clay for the Comic-Con Age, this is a bighearted, inventive, exuberant debut.” —Eleanor Henderson, author of Ten Thousand Saints "Proehl creates worlds within worlds within worlds, all of them full of surprise and wonder." —Charles Yu, author of How to Live Safely in a Science Fictional Universe Valerie Torrey took her son, Alex, and fled Los Angeles six years ago—leaving both her role on a cult sci-fi TV show and her costar husband after a tragedy blew their small family apart. Now Val must reunite nine-year-old Alex with his estranged father, so they set out on a road trip from New York, Val making appearances at comic book conventions along the way. As they travel west, encountering superheroes, monsters, time travelers, and robots, Val and Alex are drawn into the orbit of the comic-con regulars, from a hapless twentysomething illustrator to a brilliant corporate comics writer stuggling with her industry's old-school ways to a group of cosplay women who provide a chorus of knowing commentary. For Alex, this world is a magical place where fiction becomes reality, but as they get closer to their destination, he begins to realize that the story his mother is telling him about their journey might have a very different ending than he imagined. A knowing and affectionate portrait of the geeky pleasures of fandom, A Hundred Thousand Worlds is also a tribute to the fierce and complicated love between a mother and son—and to the way the stories we create come to shape us.

The Geek Handbook

The Geek Handbook PDF Author: Alex Langley
Publisher: Penguin
ISBN: 144023292X
Category : Humor
Languages : en
Pages : 240

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Book Description
And the GEEKS shall inherit the earth! Although it may not be good for their pasty white skin, Geeks these days are enjoying a moment in the sun. From Pop Culture to High-Tech Everything, Geeks rule and everybody else, well, drools. Drawing on his own knowledge of being a geek for almost 30 years, author Alex Langley provides essential advice for growth and survival for the modern Geek, including the top five games to play on your phone while listening to boring graduation speeches. There are also quotes and anecdotes from classic Geek gods such as Bill Gates, Sheldon Cooper, Felicia Day, "Weird" Al Yankovic and Dr. Who, that inspire all geeks to embrace not only your iPhones and Xboxes, but who you are. Let's face it, sometimes being the smartest person in the room isn't enough. And when it's not, The Geek Handbook can help. You'll discover: • Basics on social interaction, both online and off. • Fashion: just because you can wear socks and sandals doesn't mean you should. • Making friends, making dinner, making babies. • Warning signs your appliances might secretly be plotting against you. • Geeky charities that give a +1 to your Light Side score. • Geek girls: tips on interacting with or becoming one of these burgeoning beauties. So get your Geek on, and keep it on with The Geek Handbook.