Author: Amanda Foody
Publisher: Harlequin
ISBN: 1488034281
Category : Young Adult Fiction
Languages : en
Pages : 590
Book Description
To survive in the City of Sin, an innocent girl must choose her new identity in this dark YA fantasy—the sequel to Ace of Shades. Indulge your vices in the City of Sin, where a sinister street war is brewing and fame is the deadliest killer of them all. Prim and proper Enne Salta never expected to team up with an infamous con man like Levi Glaiyser. But winning the Shadow Game was not the victory they imagined. Now the duo are wanted for murder and Enne is forced to live in disguise as Séance, a mysterious figure of the underworld. Desperate to build his empire, Levi makes a deal with the estranged son of Mafia donna Vianca Augustine, while Enna remains trapped by Vianca’s binding oath, unsure whether to embrace the role of refined lady or cunning street lord. As they walk a path of unimaginable wealth, a dangerous game of crime and politics swirls around them. And when unforeseen players enter, they must each make an impossible choice: sacrifice everything . . . Or die as legends.
King of Fools
Author: Amanda Foody
Publisher: Harlequin
ISBN: 1488034281
Category : Young Adult Fiction
Languages : en
Pages : 590
Book Description
To survive in the City of Sin, an innocent girl must choose her new identity in this dark YA fantasy—the sequel to Ace of Shades. Indulge your vices in the City of Sin, where a sinister street war is brewing and fame is the deadliest killer of them all. Prim and proper Enne Salta never expected to team up with an infamous con man like Levi Glaiyser. But winning the Shadow Game was not the victory they imagined. Now the duo are wanted for murder and Enne is forced to live in disguise as Séance, a mysterious figure of the underworld. Desperate to build his empire, Levi makes a deal with the estranged son of Mafia donna Vianca Augustine, while Enna remains trapped by Vianca’s binding oath, unsure whether to embrace the role of refined lady or cunning street lord. As they walk a path of unimaginable wealth, a dangerous game of crime and politics swirls around them. And when unforeseen players enter, they must each make an impossible choice: sacrifice everything . . . Or die as legends.
Publisher: Harlequin
ISBN: 1488034281
Category : Young Adult Fiction
Languages : en
Pages : 590
Book Description
To survive in the City of Sin, an innocent girl must choose her new identity in this dark YA fantasy—the sequel to Ace of Shades. Indulge your vices in the City of Sin, where a sinister street war is brewing and fame is the deadliest killer of them all. Prim and proper Enne Salta never expected to team up with an infamous con man like Levi Glaiyser. But winning the Shadow Game was not the victory they imagined. Now the duo are wanted for murder and Enne is forced to live in disguise as Séance, a mysterious figure of the underworld. Desperate to build his empire, Levi makes a deal with the estranged son of Mafia donna Vianca Augustine, while Enna remains trapped by Vianca’s binding oath, unsure whether to embrace the role of refined lady or cunning street lord. As they walk a path of unimaginable wealth, a dangerous game of crime and politics swirls around them. And when unforeseen players enter, they must each make an impossible choice: sacrifice everything . . . Or die as legends.
Fanatics & Fools
Author: Arianna Huffington
Publisher: Miramax
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 392
Book Description
As America's leaders fight pre-emptive wars abroad and ordinary Americans fight to keep their heads above water here at home, Arianna Huffington offers a no-holds-barred account of where we stand and a clear and remarkable vision of where we should be headed. Taking aim at the ruthless fanatics in the Bush White House and the feckless fools in the all-too-compliant Democratic opposition, the best-selling author of Pigs at the Trough paints a scathing picture of our contemporary political landscape -- peopled with scoundrels and cowards, and awash in the constant and corrosive flow of dirty money. But the book doesn't stop there. Over the course of her run for governor of California, Arianna Huffington learned that criticism and outrage are not enough. She lays out her game plan for winning back America from our not-so-compassionately-conservative president, now firmly and happily in the grip of right-wing radicals like Dick Cheney, Karl Rove, and John Ashcroft. With the 2004 election fast approaching, Arianna Huffington sees fire in the ashes of the Democratic Party and reason for hope that this can be the year that the people finally take back control of their government and their country. Fearless, funny, in full command of the facts, and ever passionate, Arianna Huffington offers not just a chapter-and-verse diagnosis of the fanaticism that drives the Bush White House but a bold vision of New Responsibility for rebuilding our broken democracy. If you want to know what you can do to restore America to the promise and moral greatness envisioned by our greatest leaders, from Abraham Lincoln and Teddy Roosevelt to FDR and Bobby Kennedy, this book is required reading. These are big dreams, but, as Arianna argues, anything smaller guarantees the reelection of George Bush. Book jacket.
Publisher: Miramax
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 392
Book Description
As America's leaders fight pre-emptive wars abroad and ordinary Americans fight to keep their heads above water here at home, Arianna Huffington offers a no-holds-barred account of where we stand and a clear and remarkable vision of where we should be headed. Taking aim at the ruthless fanatics in the Bush White House and the feckless fools in the all-too-compliant Democratic opposition, the best-selling author of Pigs at the Trough paints a scathing picture of our contemporary political landscape -- peopled with scoundrels and cowards, and awash in the constant and corrosive flow of dirty money. But the book doesn't stop there. Over the course of her run for governor of California, Arianna Huffington learned that criticism and outrage are not enough. She lays out her game plan for winning back America from our not-so-compassionately-conservative president, now firmly and happily in the grip of right-wing radicals like Dick Cheney, Karl Rove, and John Ashcroft. With the 2004 election fast approaching, Arianna Huffington sees fire in the ashes of the Democratic Party and reason for hope that this can be the year that the people finally take back control of their government and their country. Fearless, funny, in full command of the facts, and ever passionate, Arianna Huffington offers not just a chapter-and-verse diagnosis of the fanaticism that drives the Bush White House but a bold vision of New Responsibility for rebuilding our broken democracy. If you want to know what you can do to restore America to the promise and moral greatness envisioned by our greatest leaders, from Abraham Lincoln and Teddy Roosevelt to FDR and Bobby Kennedy, this book is required reading. These are big dreams, but, as Arianna argues, anything smaller guarantees the reelection of George Bush. Book jacket.
After the Masquerade....
Author: Willman E. Compton Jr
Publisher: Lulu.com
ISBN: 0557432650
Category : Poetry
Languages : en
Pages : 64
Book Description
"After the Masquerade We must deal with the mess we made, All lies start to fade but the hurt that was caused seems to still hang around. We must step out of the day dreams in our minds to face reality. Because only then will we see that the person causing us the most hurt is the person inside of you and me. Over the years I learned after we forgive the ones who hurt us in life we must also learn to forgive ourselves."
Publisher: Lulu.com
ISBN: 0557432650
Category : Poetry
Languages : en
Pages : 64
Book Description
"After the Masquerade We must deal with the mess we made, All lies start to fade but the hurt that was caused seems to still hang around. We must step out of the day dreams in our minds to face reality. Because only then will we see that the person causing us the most hurt is the person inside of you and me. Over the years I learned after we forgive the ones who hurt us in life we must also learn to forgive ourselves."
I Am Love
Author: Diane Elizabeth Mooney
Publisher: Trafford Publishing
ISBN: 1490748806
Category : Poetry
Languages : en
Pages : 103
Book Description
Love has different levels and dimensions. When love speaks it will declare what it is and what level it speaks from. This book exposes some of the levels and dimensions of love via Diane Mooney's experience with love and what she believes love revealed to her. The purpose and/or goal of this book is to expose the deceptive ploy of counterfeited love, expose ignorance, and to motivate the desire for pure love. The intent is to bring knowledge to the reader so they might understand why they have possibly been having certain types of experiences with people that they think they love and those they think love them. At the end of this journey, my prayer is that the readers be empowered to love from a different level of knowledge and desire and that they choose to not be deceived. My prayer is that this insight would give greater understanding as to why people do what they do, so that the reader may have greater intuitiveness for the people that are in and will come into their lives. For when love speaks it will have a voice and require something of the individual whether they acknowledge it or not.
Publisher: Trafford Publishing
ISBN: 1490748806
Category : Poetry
Languages : en
Pages : 103
Book Description
Love has different levels and dimensions. When love speaks it will declare what it is and what level it speaks from. This book exposes some of the levels and dimensions of love via Diane Mooney's experience with love and what she believes love revealed to her. The purpose and/or goal of this book is to expose the deceptive ploy of counterfeited love, expose ignorance, and to motivate the desire for pure love. The intent is to bring knowledge to the reader so they might understand why they have possibly been having certain types of experiences with people that they think they love and those they think love them. At the end of this journey, my prayer is that the readers be empowered to love from a different level of knowledge and desire and that they choose to not be deceived. My prayer is that this insight would give greater understanding as to why people do what they do, so that the reader may have greater intuitiveness for the people that are in and will come into their lives. For when love speaks it will have a voice and require something of the individual whether they acknowledge it or not.
Moments of the Mind
Author: Allen Gamble
Publisher: Xlibris Corporation
ISBN: 1479706272
Category : Poetry
Languages : en
Pages : 55
Book Description
Publisher: Xlibris Corporation
ISBN: 1479706272
Category : Poetry
Languages : en
Pages : 55
Book Description
Video Games and Comedy
Author: Krista Bonello Rutter Giappone
Publisher: Springer Nature
ISBN: 3030883388
Category : Performing Arts
Languages : en
Pages : 371
Book Description
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Publisher: Springer Nature
ISBN: 3030883388
Category : Performing Arts
Languages : en
Pages : 371
Book Description
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
The Principles of the Trinary Universe
Author: Jeffrey Flesher
Publisher: Lulu.com
ISBN: 0359437907
Category :
Languages : en
Pages : 670
Book Description
Publisher: Lulu.com
ISBN: 0359437907
Category :
Languages : en
Pages : 670
Book Description
Fools of Fortune
Author: John Philip Quinn
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 648
Book Description
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 648
Book Description
Playing with Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 0262018675
Category : Games & Activities
Languages : en
Pages : 199
Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Publisher: MIT Press
ISBN: 0262018675
Category : Games & Activities
Languages : en
Pages : 199
Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
The Book of Games
Author: Jack Botermans
Publisher: Sterling Publishing Company
ISBN: 9781402742217
Category : Games & Activities
Languages : en
Pages : 744
Book Description
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!
Publisher: Sterling Publishing Company
ISBN: 9781402742217
Category : Games & Activities
Languages : en
Pages : 744
Book Description
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!