Flash Animation for Teens

Flash Animation for Teens PDF Author: Eric Grebler
Publisher: Cengage Learning
ISBN: 9781598632316
Category : Computer animation
Languages : en
Pages : 191

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Book Description

Flash Animation for Teens

Flash Animation for Teens PDF Author: Eric Grebler
Publisher: Cengage Learning
ISBN: 9781598632316
Category : Computer animation
Languages : en
Pages : 191

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Book Description


The Animator's Survival Kit

The Animator's Survival Kit PDF Author: Richard Williams
Publisher: Macmillan
ISBN: 086547897X
Category : Art
Languages : en
Pages : 393

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Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Genres on the Web

Genres on the Web PDF Author: Alexander Mehler
Publisher: Springer Science & Business Media
ISBN: 9048191785
Category : Computers
Languages : en
Pages : 364

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Book Description
The volume “Genres on the Web” has been designed for a wide audience, from the expert to the novice. It is a required book for scholars, researchers and students who want to become acquainted with the latest theoretical, empirical and computational advances in the expanding field of web genre research. The study of web genre is an overarching and interdisciplinary novel area of research that spans from corpus linguistics, computational linguistics, NLP, and text-technology, to web mining, webometrics, social network analysis and information studies. This book gives readers a thorough grounding in the latest research on web genres and emerging document types. The book covers a wide range of web-genre focused subjects, such as: • The identification of the sources of web genres • Automatic web genre identification • The presentation of structure-oriented models • Empirical case studies One of the driving forces behind genre research is the idea of a genre-sensitive information system, which incorporates genre cues complementing the current keyword-based search and retrieval applications.

Reel Latinxs

Reel Latinxs PDF Author: Frederick Luis Aldama
Publisher: University of Arizona Press
ISBN: 0816539588
Category : Social Science
Languages : en
Pages : 193

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Book Description
Latinx representation in the popular imagination has infuriated and befuddled the Latinx community for decades. These misrepresentations and stereotypes soon became as American as apple pie. But these cardboard cutouts and examples of lazy storytelling could never embody the rich traditions and histories of Latinx peoples. Not seeing real Latinxs on TV and film reels as kids inspired the authors to dive deep into the world of mainstream television and film to uncover examples of representation, good and bad. The result: a riveting ride through televisual and celluloid reels that make up mainstream culture. As pop culture experts Frederick Luis Aldama and Christopher González show, the way Latinx peoples have appeared and are still represented in mainstream TV and film narratives is as frustrating as it is illuminating. Stereotypes such as drug lords, petty criminals, buffoons, and sexed-up lovers have filled both small and silver screens—and the minds of the public. Aldama and González blaze new paths through Latinx cultural phenomena that disrupt stereotypes, breathing complexity into real Latinx subjectivities and experiences. In this grand sleuthing sweep of Latinx representation in mainstream TV and film that continues to shape the imagination of U.S. society, these two Latinx pop culture authorities call us all to scholarly action.

15 Minutes of Fame

15 Minutes of Fame PDF Author: Frederick Levy
Publisher: Penguin
ISBN: 9781592577651
Category : Computers
Languages : en
Pages : 196

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Book Description
Since its lauch in 2005, YouTube has been a hub for users to upload and share their most interesting, intimate, exciting or embarrassing moments with viewers all over the world. But how does one take advantage of YouTube's far-reaching resources and get video seen? Here, Hollywood producer Frederick Levy addresses the interests and needs of the casual YouTube user as well as the serious web enthusiasts and video-makers who are looking to explore YouTube and its social networking aspects in greater depth.

The Superhero Multiverse

The Superhero Multiverse PDF Author: Lorna Piatti-Farnell
Publisher: Rowman & Littlefield
ISBN: 1793624607
Category : Social Science
Languages : en
Pages : 323

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Book Description
The Superhero Multiverse focuses on the evolving meanings of the superhero icon in 21st-century film and popular media, with an emphasis on re-adapting, re-imagining, and re-making. With its focus on multimedia and transmedia transformations, The Superhero Multiverse pivots on two important points: firstly, it reflects on the core concerns of the superhero narrative—including the relationship between ‘superhero comics’ and ‘superhero films’, the comics roots of superhero media, matters of canon and hybridity, and issues of recycling and stereotyping in superhero films and media texts. Secondly, it considers how these intersecting textual and cultural preoccupations are intrinsic to the process of remaking and re-adapting superheroes, and brings attention to multiple ways of materializing these iconic figures in our contemporary context.

The Gifted Teen Survival Guide

The Gifted Teen Survival Guide PDF Author: Judy Galbraith
Publisher: Free Spirit Publishing
ISBN: 157542567X
Category : Young Adult Nonfiction
Languages : en
Pages : 273

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Book Description
Based on new surveys of nearly 1,500 gifted teens, this book is the ultimate guide to thriving in a world that doesn’t always support or understand high ability. Full of surprising facts, survey results, step-by-step strategies, inspiring teen quotes, and insightful expert essays, the guide gives readers the tools they need to appreciate their giftedness as an asset and use it to make the most of who they are. The fourth edition has been revised for a new generation of high-end learners and includes information on twice-exceptionality, emotional and social intelligence, creativity, teen brain development, managing life online, testing and standards, homeschooling, International Baccalaureate programs, college alternatives, STEM careers, cyberbullying, and other hot topics.

Real-World Flash Game Development

Real-World Flash Game Development PDF Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 1136137017
Category : Art
Languages : en
Pages : 369

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Book Description
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

Teen Fandom and Geek Programming

Teen Fandom and Geek Programming PDF Author: Carrie Rogers-Whitehead
Publisher: Rowman & Littlefield
ISBN: 1538107538
Category : Language Arts & Disciplines
Languages : en
Pages : 169

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Book Description
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!

Screen Teen Writers

Screen Teen Writers PDF Author: Christina Hamlett
Publisher: Christina Hamlett
ISBN: 1566080789
Category : Juvenile Nonfiction
Languages : en
Pages : 248

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Book Description
Provides basics on screen writing, from what to write and the legalities to finding an agent and getting it on the screen.