Author: Rich Shupe
Publisher: "O'Reilly Media, Inc."
ISBN: 1491909625
Category : Computers
Languages : en
Pages : 358
Book Description
Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
Flash 8: Projects for Learning Animation and Interactivity
Author: Rich Shupe
Publisher: "O'Reilly Media, Inc."
ISBN: 1491909625
Category : Computers
Languages : en
Pages : 358
Book Description
Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
Publisher: "O'Reilly Media, Inc."
ISBN: 1491909625
Category : Computers
Languages : en
Pages : 358
Book Description
Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
Flash 8 Project for Learning Animation and Interactivity (Book / CD-ROM)
Author: Rich Shupe
Publisher:
ISBN: 9788184041040
Category :
Languages : en
Pages : 372
Book Description
Publisher:
ISBN: 9788184041040
Category :
Languages : en
Pages : 372
Book Description
Flash 8
Author: Rich Shupe
Publisher: "O'Reilly Media, Inc."
ISBN: 0596102232
Category : Computers
Languages : en
Pages : 358
Book Description
"Included CD-ROM contains comprehensive step-by-step source files and trial software" -- back cover.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596102232
Category : Computers
Languages : en
Pages : 358
Book Description
"Included CD-ROM contains comprehensive step-by-step source files and trial software" -- back cover.
Flash 8
Author: James L. Mohler
Publisher: Delmar Thomson Learning
ISBN: 9781401871055
Category : Computers
Languages : en
Pages : 614
Book Description
Designed to help users understand in detail how Flash works, the exercises and examples contained on the CD--when combined with the written material--provide the best of both worlds by teaching and showing. The text includes chapters on graphic techniques, bitmap graphic integration, typography and text, symbols, libraries, sound, animation, interactive techniques, and ActionScript.
Publisher: Delmar Thomson Learning
ISBN: 9781401871055
Category : Computers
Languages : en
Pages : 614
Book Description
Designed to help users understand in detail how Flash works, the exercises and examples contained on the CD--when combined with the written material--provide the best of both worlds by teaching and showing. The text includes chapters on graphic techniques, bitmap graphic integration, typography and text, symbols, libraries, sound, animation, interactive techniques, and ActionScript.
Flash 8: The Missing Manual
Author: E. A. Vander Veer
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552513
Category : Computers
Languages : en
Pages : 464
Book Description
Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552513
Category : Computers
Languages : en
Pages : 464
Book Description
Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.
Flash Out of the Box
Author: Robert Hoekman
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006918
Category : Computers
Languages : en
Pages : 254
Book Description
Contains exercises from the book and trial versions of Macromedia software, including Flash, Dreamweaver, and Fireworks"--CD-ROM.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006918
Category : Computers
Languages : en
Pages : 254
Book Description
Contains exercises from the book and trial versions of Macromedia software, including Flash, Dreamweaver, and Fireworks"--CD-ROM.
Managing Interactive Media Projects
Author: Tim Frick
Publisher: Delmar Thomson Learning
ISBN: 9781418050016
Category : Interactive multimedia
Languages : en
Pages : 0
Book Description
From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.
Publisher: Delmar Thomson Learning
ISBN: 9781418050016
Category : Interactive multimedia
Languages : en
Pages : 0
Book Description
From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.
The Flash MX Project
Author: Cheryl Brumbaugh-Duncan
Publisher: New Riders
ISBN: 9780735712836
Category : Computers
Languages : en
Pages : 626
Book Description
This book is broken up into a collection of hands-on seminars that each focus on teaching a specific aspect of Flash MX. The author begins each seminar by teaching core concepts and techniques. Then, in the workshop, she takes the reader step by step through applying those concepts and techniques to an actual Flash movie. By working through the book cover to cover, you can build an entire Flash web site that includes compelling graphics and animation, audio and video, ActionScript-driven activities, games and personalization, components, and XML-driven forms.
Publisher: New Riders
ISBN: 9780735712836
Category : Computers
Languages : en
Pages : 626
Book Description
This book is broken up into a collection of hands-on seminars that each focus on teaching a specific aspect of Flash MX. The author begins each seminar by teaching core concepts and techniques. Then, in the workshop, she takes the reader step by step through applying those concepts and techniques to an actual Flash movie. By working through the book cover to cover, you can build an entire Flash web site that includes compelling graphics and animation, audio and video, ActionScript-driven activities, games and personalization, components, and XML-driven forms.
Macromedia Freehand MX
Author: Patti Schulze
Publisher: Macromedia Press
ISBN: 9780321179166
Category : Computers
Languages : en
Pages : 372
Book Description
Macromedia FreeHand MX: Training from the Source is a thorough ground-up text that is part of the popular series from Macromedia Press. Macromedia FreeHand MX leads you step-by-step through the program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. With Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!
Publisher: Macromedia Press
ISBN: 9780321179166
Category : Computers
Languages : en
Pages : 372
Book Description
Macromedia FreeHand MX: Training from the Source is a thorough ground-up text that is part of the popular series from Macromedia Press. Macromedia FreeHand MX leads you step-by-step through the program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. With Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!
Flash CS6: The Missing Manual
Author: Chris Grover
Publisher: "O'Reilly Media, Inc."
ISBN: 1449330487
Category : Computers
Languages : en
Pages : 851
Book Description
You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease. The important stuff you need to know: Learn animation basics. Turn simple ideas into stunning animations—in the very first chapter. Master Flash’s tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps that work anywhere. Create apps just for iOS or Android devices—or one app that works on mobile devices and desktops. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449330487
Category : Computers
Languages : en
Pages : 851
Book Description
You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease. The important stuff you need to know: Learn animation basics. Turn simple ideas into stunning animations—in the very first chapter. Master Flash’s tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps that work anywhere. Create apps just for iOS or Android devices—or one app that works on mobile devices and desktops. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.