Author: Cale Young Rice
Publisher:
ISBN:
Category : American poetry
Languages : en
Pages : 176
Book Description
Far Quests
Author: Cale Young Rice
Publisher:
ISBN:
Category : American poetry
Languages : en
Pages : 176
Book Description
Publisher:
ISBN:
Category : American poetry
Languages : en
Pages : 176
Book Description
Far quests. A night in Avignon, a play. Yolanda of Cyprus, a play. At the world's heart. The immortal lure. Porzia, a play
Author: Cale Young Rice
Publisher:
ISBN:
Category :
Languages : en
Pages : 698
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 698
Book Description
Quests
Author: Sylvia Hortense Bliss
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
Far Cry 4 - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630415154
Category : Games & Activities
Languages : en
Pages : 133
Book Description
You are Ajay Ghale, someone who was born in Kyrat and moved to America with his mother to escape from strife and civil war. However, your mom has died and her final wish is for you to return to your birthplace and scatter her ashes at Lakshmana. The only problem is that you get thrown into the civil war that is still brewing, having to side with The Golden Path to try and overthrow the tyrannical Pagan Min. - A complete walkthrough all every story mission in the game, including the Balance of Power missions. - All side missions detailed, including Longinus, Yogi and Reggie and even the mystical trips to Shangri-La. - Coverage of all of the game's collectibles, with detailed locations for the more elusive Masks of Yalung. - How to get every single trophy/achievement in the game.
Publisher: Gamer Guides
ISBN: 1630415154
Category : Games & Activities
Languages : en
Pages : 133
Book Description
You are Ajay Ghale, someone who was born in Kyrat and moved to America with his mother to escape from strife and civil war. However, your mom has died and her final wish is for you to return to your birthplace and scatter her ashes at Lakshmana. The only problem is that you get thrown into the civil war that is still brewing, having to side with The Golden Path to try and overthrow the tyrannical Pagan Min. - A complete walkthrough all every story mission in the game, including the Balance of Power missions. - All side missions detailed, including Longinus, Yogi and Reggie and even the mystical trips to Shangri-La. - Coverage of all of the game's collectibles, with detailed locations for the more elusive Masks of Yalung. - How to get every single trophy/achievement in the game.
Quests
Author: Jeff Howard
Publisher: CRC Press
ISBN: 1000576450
Category : Art
Languages : en
Pages : 316
Book Description
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Publisher: CRC Press
ISBN: 1000576450
Category : Art
Languages : en
Pages : 316
Book Description
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Amalthean Quests One
Author: Jeri Dion
Publisher: Andrews UK Limited
ISBN: 0722346948
Category : Fiction
Languages : en
Pages : 482
Book Description
Space could be a lonely and hostile place especially if you were 21 yearons old and a lone female. Tayce Traun was that female. A young privileged daughter of a commodore cast out in the dead of night when her home world is destroyed by a powerful evil countess and her warrior army. For the first three yearons Tayce fights to keep her exploration cruiser, Amalthea One, from falling into the wrong hands with help from the on board guidance and operation's computer, who is her only friend and companion. Tayce vowed that she would avenge the death of her parents and the destruction of her home planet. She has an idea to create a crime fighting team and call it the Amalthean Quests Team. The new journey starts and slowly one by one new members join the team.
Publisher: Andrews UK Limited
ISBN: 0722346948
Category : Fiction
Languages : en
Pages : 482
Book Description
Space could be a lonely and hostile place especially if you were 21 yearons old and a lone female. Tayce Traun was that female. A young privileged daughter of a commodore cast out in the dead of night when her home world is destroyed by a powerful evil countess and her warrior army. For the first three yearons Tayce fights to keep her exploration cruiser, Amalthea One, from falling into the wrong hands with help from the on board guidance and operation's computer, who is her only friend and companion. Tayce vowed that she would avenge the death of her parents and the destruction of her home planet. She has an idea to create a crime fighting team and call it the Amalthean Quests Team. The new journey starts and slowly one by one new members join the team.
Far Cry Absolution
Author: Urban Waite
Publisher: Ubisoft
ISBN: 194521032X
Category : Fiction
Languages : en
Pages : 254
Book Description
Hope County, Montana. Land of the free and the brave, but also home to a fanatical doomsday cult known as The Church of Eden’s Gate that has slowly been infiltrating the residents’ daily lives in the past years. Mary May Fairgrave, a local barkeep, has lost almost everything to the Church: her parents died in suspicious conditions and her brother, entranced by the cult leader’s charismatic words, has vanished. When the authorities refuse to investigate further, she decides to take matters in to her own hands. Local hunter William Boyd was saved by Eden’s Gate years ago, during the darkest moments of his life. When his duties lead him to cross paths with Mary May, the daughter of one of his old friends, he soon discovers that what is happening in the county is far from what he believed. Up against an omniscient and dangerous adversary, Mary May stands little chance. But the unexpected intervention of William Boyd will change her journey — as well as his.
Publisher: Ubisoft
ISBN: 194521032X
Category : Fiction
Languages : en
Pages : 254
Book Description
Hope County, Montana. Land of the free and the brave, but also home to a fanatical doomsday cult known as The Church of Eden’s Gate that has slowly been infiltrating the residents’ daily lives in the past years. Mary May Fairgrave, a local barkeep, has lost almost everything to the Church: her parents died in suspicious conditions and her brother, entranced by the cult leader’s charismatic words, has vanished. When the authorities refuse to investigate further, she decides to take matters in to her own hands. Local hunter William Boyd was saved by Eden’s Gate years ago, during the darkest moments of his life. When his duties lead him to cross paths with Mary May, the daughter of one of his old friends, he soon discovers that what is happening in the county is far from what he believed. Up against an omniscient and dangerous adversary, Mary May stands little chance. But the unexpected intervention of William Boyd will change her journey — as well as his.
Discovery
Author: P.A. Parsons
Publisher: Caribou Press
ISBN: 1736154125
Category : Fiction
Languages : en
Pages : 580
Book Description
Palmyre. A city of questions and a family short on answers. And foremost on everyone’s mind is the question that matters most: Where is Grandpa Jack? After a long and arduous journey, the Sullivan family has made it to Palmyre. The initial joy over their reunion soon fades, however, when Grandpa Jack fails to arrive. With no way of seeking him out, they turn their attention to surviving in a town far different from anything they have experienced before. For some, it is a matter of learning who they are. For others, it is about learning what they are becoming. And for Grandpa Jack, well, he would have gotten to that damn town ages ago if there weren’t so many damn creatures, monsters, and gods in the way. As for Turkaletta…does anyone think of the turkey? Nooo. It’s all, “Where’s Grandpa Jack?” Couldn’t just one person say, “What about our turkey?” Sigh. Looks like she’ll have to do it her way.
Publisher: Caribou Press
ISBN: 1736154125
Category : Fiction
Languages : en
Pages : 580
Book Description
Palmyre. A city of questions and a family short on answers. And foremost on everyone’s mind is the question that matters most: Where is Grandpa Jack? After a long and arduous journey, the Sullivan family has made it to Palmyre. The initial joy over their reunion soon fades, however, when Grandpa Jack fails to arrive. With no way of seeking him out, they turn their attention to surviving in a town far different from anything they have experienced before. For some, it is a matter of learning who they are. For others, it is about learning what they are becoming. And for Grandpa Jack, well, he would have gotten to that damn town ages ago if there weren’t so many damn creatures, monsters, and gods in the way. As for Turkaletta…does anyone think of the turkey? Nooo. It’s all, “Where’s Grandpa Jack?” Couldn’t just one person say, “What about our turkey?” Sigh. Looks like she’ll have to do it her way.
Assassin's Quest
Author: Robin Hobb
Publisher: Spectra
ISBN: 0553565699
Category : Fiction
Languages : en
Pages : 769
Book Description
“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
Publisher: Spectra
ISBN: 0553565699
Category : Fiction
Languages : en
Pages : 769
Book Description
“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
Porzia
Author: Cale Young Rice
Publisher:
ISBN:
Category : American drama
Languages : en
Pages : 110
Book Description
Publisher:
ISBN:
Category : American drama
Languages : en
Pages : 110
Book Description