Author: David S. J. Hodgson
Publisher: Prima Games
ISBN: 9780744016307
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Based on a game rated M for Mature (17+) by the ESRB.
Fallout 4
Author: David S. J. Hodgson
Publisher: Prima Games
ISBN: 9780744016307
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Based on a game rated M for Mature (17+) by the ESRB.
Publisher: Prima Games
ISBN: 9780744016307
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Based on a game rated M for Mature (17+) by the ESRB.
Fallout 4 Ultimate Vault Dweller's Survival Guide Bundle
Author: David Hodgson
Publisher: Prima Games
ISBN: 9780744016895
Category : Computer games
Languages : en
Pages : 0
Book Description
A guide to the video game includes information on in-game maps, equipment and survival gear, crafting and resources, and tips for dangerous encounters.
Publisher: Prima Games
ISBN: 9780744016895
Category : Computer games
Languages : en
Pages : 0
Book Description
A guide to the video game includes information on in-game maps, equipment and survival gear, crafting and resources, and tips for dangerous encounters.
Fallout 76
Author: David Hodgson
Publisher: Penguin
ISBN: 0744019966
Category : Games & Activities
Languages : en
Pages : 546
Book Description
Emerge from Vault 76 ready to thrive- solo or with friends-with the official guide to Fallout 76. It's the ultimate reference for creating your character, teaming up with allies, defeating enemies, building, crafting, and exploring the wastes of West Virginia! Surviving Aboveground: Detailed training, character creation guidance, and combat strategies help prepare you to embark on your adventure. Quest Walkthroughs: Quest breakdowns and helpful guidance through your journey, from your first steps outside the vault to collecting the last nuclear code! Post-Apocalyptic Atlas: Enhance your exploration with fully labeled maps and detailed information on every wasteland location. Building and Crafting: Learn how create shelter and necessary supplies with the new Construction and Assembly Mobile Platform. Multiplayer: Journey together with fellow Vault Dwellers for the first time! Make teamwork work for you with effective strategies for assembling your crew.
Publisher: Penguin
ISBN: 0744019966
Category : Games & Activities
Languages : en
Pages : 546
Book Description
Emerge from Vault 76 ready to thrive- solo or with friends-with the official guide to Fallout 76. It's the ultimate reference for creating your character, teaming up with allies, defeating enemies, building, crafting, and exploring the wastes of West Virginia! Surviving Aboveground: Detailed training, character creation guidance, and combat strategies help prepare you to embark on your adventure. Quest Walkthroughs: Quest breakdowns and helpful guidance through your journey, from your first steps outside the vault to collecting the last nuclear code! Post-Apocalyptic Atlas: Enhance your exploration with fully labeled maps and detailed information on every wasteland location. Building and Crafting: Learn how create shelter and necessary supplies with the new Construction and Assembly Mobile Platform. Multiplayer: Journey together with fellow Vault Dwellers for the first time! Make teamwork work for you with effective strategies for assembling your crew.
The Walking Dead: The Official Cookbook and Survival Guide
Author: Lauren Wilson
Publisher: Simon and Schuster
ISBN: 1683831799
Category : Cooking
Languages : en
Pages : 152
Book Description
Based on AMC’s hit series, this post-apocalyptic cookbook features tips on hunting and foraging plus recipes inspired by or featured on the show. The Walking Dead: The Official Cookbook and Survival Guide details the skills and recipes you need to eat—while avoiding being eaten—should you find yourself caught in a walker apocalypse. The book features recipes for meals featured on the show, plus food and drinks inspired by key characters and locations. It also shares expert information on foraging, hunting wild game, food preservation, and outdoor cooking. Featuring familiar treats like Carl’s pudding, Carol Peletier’s baked goods, and Hershel’s spaghetti, this is the ultimate gift for fans and walker-wary survivalists alike.
Publisher: Simon and Schuster
ISBN: 1683831799
Category : Cooking
Languages : en
Pages : 152
Book Description
Based on AMC’s hit series, this post-apocalyptic cookbook features tips on hunting and foraging plus recipes inspired by or featured on the show. The Walking Dead: The Official Cookbook and Survival Guide details the skills and recipes you need to eat—while avoiding being eaten—should you find yourself caught in a walker apocalypse. The book features recipes for meals featured on the show, plus food and drinks inspired by key characters and locations. It also shares expert information on foraging, hunting wild game, food preservation, and outdoor cooking. Featuring familiar treats like Carl’s pudding, Carol Peletier’s baked goods, and Hershel’s spaghetti, this is the ultimate gift for fans and walker-wary survivalists alike.
Fallout 4: Game of the Year Edition
Author: David Hodgson
Publisher: Prima Games
ISBN: 9780744019230
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Print Guide: Full coverage of the original Fallout 4 content. GOTY DLC Expansions: The free eGuide provides interactive maps plus coverage of each of the DLC expansions (Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, and Nuka-World)! NAVIGATING THE WASTELAND: If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside. EQUIPMENT AND SURVIVAL GEAR: In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside. CRAFTING AND RESOURCES: Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology. TIPS FOR DANGEROUS ENCOUNTERS: Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned! Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience."--Amazon.com.
Publisher: Prima Games
ISBN: 9780744019230
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Print Guide: Full coverage of the original Fallout 4 content. GOTY DLC Expansions: The free eGuide provides interactive maps plus coverage of each of the DLC expansions (Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, and Nuka-World)! NAVIGATING THE WASTELAND: If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside. EQUIPMENT AND SURVIVAL GEAR: In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside. CRAFTING AND RESOURCES: Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology. TIPS FOR DANGEROUS ENCOUNTERS: Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned! Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience."--Amazon.com.
Fallout: The Vault Dweller's Official Cookbook
Author: Victoria Rosenthal
Publisher: Insight Editions
ISBN: 168383397X
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Craft your own glass of Nuka-Cola, a bowl of BlamCo Mac & Cheese, and more with the recipes in Fallout: The Official Cookbook. Based on the irradiated delicacies of the world of Bethesda Entertainment’s Fallout, this Vault-Tec–approved cookbook provides fans of the award-winning series with recipes inspired by their favorite Fallout foods. Whip up tasty versions of the Mirelurk egg omelette, throw some deathclaw meat on the grill, and re-create BlamCo Mac & Cheese with Fallout: The Official Cookbook.
Publisher: Insight Editions
ISBN: 168383397X
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Craft your own glass of Nuka-Cola, a bowl of BlamCo Mac & Cheese, and more with the recipes in Fallout: The Official Cookbook. Based on the irradiated delicacies of the world of Bethesda Entertainment’s Fallout, this Vault-Tec–approved cookbook provides fans of the award-winning series with recipes inspired by their favorite Fallout foods. Whip up tasty versions of the Mirelurk egg omelette, throw some deathclaw meat on the grill, and re-create BlamCo Mac & Cheese with Fallout: The Official Cookbook.
Fallout
Author: Erwan Lafleuriel
Publisher: Third Editions
ISBN: 2377842305
Category : Games & Activities
Languages : en
Pages : 179
Book Description
The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay. This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. The perfect book to discover and understand the origins of Fallout, with the saga's genesis and the decryption of each of his episodes ! EXTRACT "The intro music and the end credits were the final main components of this hybrid post-apocalyptic/50s ambiance. Initially, Brian Fargo wanted to signal Fallout’s inspiration with Warriors of the Wasteland, by Frankie Goes to Hollywood, but when he heard The Ink Spots, he changed his mind and loved the result. The first choice was I Don’t Want To Set The World On Fire by this group of crooners from the 1930s/40s, but unfortunately the high cost made it impossible to acquire the rights. But while browsing an extensive list of tracks from the era, the team found that Maybe, by the same group, had almost the same sound-with the added bonus of being cheap! The lyrics are about a break-up, from the point of view of the person being left behind: "Maybe you’ll think of me when you are all alone/ Then maybe you’ll ask me to come back again". Leonard Boyarsky notes that, "It worked with the intro [and the ending]", referring to the ending with the betrayal and lonely exile of Fallout’s hero. "It felt like it was this genius plan we had [...] but it was only later that we decided to kick [the player] out of the Vault. I feel like this is a metaphor for the whole game: it looks like we had a better picture in mind than we did, it just came out of the things we were doing"."
Publisher: Third Editions
ISBN: 2377842305
Category : Games & Activities
Languages : en
Pages : 179
Book Description
The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay. This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. The perfect book to discover and understand the origins of Fallout, with the saga's genesis and the decryption of each of his episodes ! EXTRACT "The intro music and the end credits were the final main components of this hybrid post-apocalyptic/50s ambiance. Initially, Brian Fargo wanted to signal Fallout’s inspiration with Warriors of the Wasteland, by Frankie Goes to Hollywood, but when he heard The Ink Spots, he changed his mind and loved the result. The first choice was I Don’t Want To Set The World On Fire by this group of crooners from the 1930s/40s, but unfortunately the high cost made it impossible to acquire the rights. But while browsing an extensive list of tracks from the era, the team found that Maybe, by the same group, had almost the same sound-with the added bonus of being cheap! The lyrics are about a break-up, from the point of view of the person being left behind: "Maybe you’ll think of me when you are all alone/ Then maybe you’ll ask me to come back again". Leonard Boyarsky notes that, "It worked with the intro [and the ending]", referring to the ending with the betrayal and lonely exile of Fallout’s hero. "It felt like it was this genius plan we had [...] but it was only later that we decided to kick [the player] out of the Vault. I feel like this is a metaphor for the whole game: it looks like we had a better picture in mind than we did, it just came out of the things we were doing"."
Fallout New Vegas
Author: David S. J. Hodgson
Publisher:
ISBN: 9780307469953
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
• Super-detailed Mojave Wasteland map poster shows all 200+ Primary Locations and dozens more secondary areas, so you'll never be lost in Sin City! • Don't miss anything! We reveal every collectible, unique item, major ammunition and health cache, and much more! • Fully equipped adventuring! All the Crafting techniques are covered, plus every Campfire, Reloading Bench, Workbench, Caravan Player, Trader, Merchant, Healer, and Dealer is located! • How S.P.E.C.I.A.L. are you? Learn when and how to use all the new Perks, Traits, and Skills, and how to upgrade every Follower! • Ready to carve out an independent New Vegas, or act on behalf of a Faction overlord? Complete strategies, including all major Skill, Perk, and Faction decisions, for every Main Quest, Side Quest, and Challenge! • Optimize your upgrades! Learn how to modify your weapons, where all the components are located, and compare your armaments using our detailed statistics charts. Tactics for manual aiming and new Unarmed attacks are also revealed. • Character Archetypes, based on hundreds of hours of playtesting, are revealed so you know where to spend your Skill points, and the best attributes and items to seek out • 100+ fully-detailed maps of all major settlements guide you instantly and easily to collectible locations! • Hardcover collectible guide! Individually numbered with 32 pages of extra content including concept art and behind the scenes information from the game developers.
Publisher:
ISBN: 9780307469953
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
• Super-detailed Mojave Wasteland map poster shows all 200+ Primary Locations and dozens more secondary areas, so you'll never be lost in Sin City! • Don't miss anything! We reveal every collectible, unique item, major ammunition and health cache, and much more! • Fully equipped adventuring! All the Crafting techniques are covered, plus every Campfire, Reloading Bench, Workbench, Caravan Player, Trader, Merchant, Healer, and Dealer is located! • How S.P.E.C.I.A.L. are you? Learn when and how to use all the new Perks, Traits, and Skills, and how to upgrade every Follower! • Ready to carve out an independent New Vegas, or act on behalf of a Faction overlord? Complete strategies, including all major Skill, Perk, and Faction decisions, for every Main Quest, Side Quest, and Challenge! • Optimize your upgrades! Learn how to modify your weapons, where all the components are located, and compare your armaments using our detailed statistics charts. Tactics for manual aiming and new Unarmed attacks are also revealed. • Character Archetypes, based on hundreds of hours of playtesting, are revealed so you know where to spend your Skill points, and the best attributes and items to seek out • 100+ fully-detailed maps of all major settlements guide you instantly and easily to collectible locations! • Hardcover collectible guide! Individually numbered with 32 pages of extra content including concept art and behind the scenes information from the game developers.
The Art of Fallout 4
Author: Various
Publisher: Dark Horse Comics
ISBN: 1630086525
Category : Art
Languages : en
Pages : 371
Book Description
Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Publisher: Dark Horse Comics
ISBN: 1630086525
Category : Art
Languages : en
Pages : 371
Book Description
Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Talking to Strangers
Author: Malcolm Gladwell
Publisher: Little, Brown
ISBN: 0316535621
Category : Social Science
Languages : en
Pages : 316
Book Description
Malcolm Gladwell, host of the podcast Revisionist History and author of the #1 New York Times bestseller Outliers, offers a powerful examination of our interactions with strangers and why they often go wrong—now with a new afterword by the author. A Best Book of the Year: The Financial Times, Bloomberg, Chicago Tribune, and Detroit Free Press How did Fidel Castro fool the CIA for a generation? Why did Neville Chamberlain think he could trust Adolf Hitler? Why are campus sexual assaults on the rise? Do television sitcoms teach us something about the way we relate to one another that isn’t true? Talking to Strangers is a classically Gladwellian intellectual adventure, a challenging and controversial excursion through history, psychology, and scandals taken straight from the news. He revisits the deceptions of Bernie Madoff, the trial of Amanda Knox, the suicide of Sylvia Plath, the Jerry Sandusky pedophilia scandal at Penn State University, and the death of Sandra Bland—throwing our understanding of these and other stories into doubt. Something is very wrong, Gladwell argues, with the tools and strategies we use to make sense of people we don’t know. And because we don’t know how to talk to strangers, we are inviting conflict and misunderstanding in ways that have a profound effect on our lives and our world. In his first book since his #1 bestseller David and Goliath, Malcolm Gladwell has written a gripping guidebook for troubled times.
Publisher: Little, Brown
ISBN: 0316535621
Category : Social Science
Languages : en
Pages : 316
Book Description
Malcolm Gladwell, host of the podcast Revisionist History and author of the #1 New York Times bestseller Outliers, offers a powerful examination of our interactions with strangers and why they often go wrong—now with a new afterword by the author. A Best Book of the Year: The Financial Times, Bloomberg, Chicago Tribune, and Detroit Free Press How did Fidel Castro fool the CIA for a generation? Why did Neville Chamberlain think he could trust Adolf Hitler? Why are campus sexual assaults on the rise? Do television sitcoms teach us something about the way we relate to one another that isn’t true? Talking to Strangers is a classically Gladwellian intellectual adventure, a challenging and controversial excursion through history, psychology, and scandals taken straight from the news. He revisits the deceptions of Bernie Madoff, the trial of Amanda Knox, the suicide of Sylvia Plath, the Jerry Sandusky pedophilia scandal at Penn State University, and the death of Sandra Bland—throwing our understanding of these and other stories into doubt. Something is very wrong, Gladwell argues, with the tools and strategies we use to make sense of people we don’t know. And because we don’t know how to talk to strangers, we are inviting conflict and misunderstanding in ways that have a profound effect on our lives and our world. In his first book since his #1 bestseller David and Goliath, Malcolm Gladwell has written a gripping guidebook for troubled times.