Exploring Advanced Euclidean Geometry with GeoGebra

Exploring Advanced Euclidean Geometry with GeoGebra PDF Author: Gerard A. Venema
Publisher: American Mathematical Soc.
ISBN: 0883857847
Category : Mathematics
Languages : en
Pages : 147

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Book Description
This book provides an inquiry-based introduction to advanced Euclidean geometry. It utilizes dynamic geometry software, specifically GeoGebra, to explore the statements and proofs of many of the most interesting theorems in the subject. Topics covered include triangle centers, inscribed, circumscribed, and escribed circles, medial and orthic triangles, the nine-point circle, duality, and the theorems of Ceva and Menelaus, as well as numerous applications of those theorems. The final chapter explores constructions in the Poincare disk model for hyperbolic geometry. The book can be used either as a computer laboratory manual to supplement an undergraduate course in geometry or as a stand-alone introduction to advanced topics in Euclidean geometry. The text consists almost entirely of exercises (with hints) that guide students as they discover the geometric relationships for themselves. First the ideas are explored at the computer and then those ideas are assembled into a proof of the result under investigation. The goals are for the reader to experience the joy of discovering geometric relationships, to develop a deeper understanding of geometry, and to encourage an appreciation for the beauty of Euclidean geometry.

Exploring Advanced Euclidean Geometry with GeoGebra

Exploring Advanced Euclidean Geometry with GeoGebra PDF Author: Gerard A. Venema
Publisher: American Mathematical Soc.
ISBN: 0883857847
Category : Mathematics
Languages : en
Pages : 147

Get Book Here

Book Description
This book provides an inquiry-based introduction to advanced Euclidean geometry. It utilizes dynamic geometry software, specifically GeoGebra, to explore the statements and proofs of many of the most interesting theorems in the subject. Topics covered include triangle centers, inscribed, circumscribed, and escribed circles, medial and orthic triangles, the nine-point circle, duality, and the theorems of Ceva and Menelaus, as well as numerous applications of those theorems. The final chapter explores constructions in the Poincare disk model for hyperbolic geometry. The book can be used either as a computer laboratory manual to supplement an undergraduate course in geometry or as a stand-alone introduction to advanced topics in Euclidean geometry. The text consists almost entirely of exercises (with hints) that guide students as they discover the geometric relationships for themselves. First the ideas are explored at the computer and then those ideas are assembled into a proof of the result under investigation. The goals are for the reader to experience the joy of discovering geometric relationships, to develop a deeper understanding of geometry, and to encourage an appreciation for the beauty of Euclidean geometry.

Digital Education for the 21st Century

Digital Education for the 21st Century PDF Author: Souvik Pal
Publisher: CRC Press
ISBN: 1000400689
Category : Science
Languages : en
Pages : 488

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Book Description
This new volume highlights the evolution of digital education related issues by reporting on effective IoT-based technologies for the teaching-learning process. It brings together a selection of leading academic policymakers, researchers, educationalists, and education scholars to share their experiences and research on many aspects of digital pedagogy in the Education of Things. The volume discusses recent innovations, trends, and concerns as well as the practical challenges encountered and solutions adopted in the fields of digital pedagogies and educational design.The chapters cover the concepts of IoT-based digital technologies regarding teacher and teaching education, IoT-based education, flipped learning, assessment process, and more. Key features: Introduces the integration of technology with digital education Explains the functional framework workflow in the Education of Things and networked learning Explores basic and high-level concepts of teaching-learning pedagogy in IoT-based education Covers the major challenges, issues, and advances in flipped and blended learning based on IoT technologies Looks at digital education pedagogy collaborations with organizations outside academia Explores teaching education and the process of assessment, testing, and evaluation Digital Education for the 21st Century: Technologies and Protocols provides a rich resource for academic and administrative policymakers, academicians, researchers, educationalists and experts who are concerned with educational research.

Discovering Discrete Dynamical Systems

Discovering Discrete Dynamical Systems PDF Author: Aimee Johnson
Publisher: American Mathematical Soc.
ISBN: 0883857936
Category : Mathematics
Languages : en
Pages : 132

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Book Description
Discovering Discrete Dynamical Systems is a mathematics textbook designed for use in a student-led, inquiry-based course for advanced mathematics majors. Fourteen modules each with an opening exploration, a short exposition and related exercises, and a concluding project guide students to self-discovery on topics such as fixed points and their classifications, chaos and fractals, Julia and Mandelbrot sets in the complex plane, and symbolic dynamics. Topics have been carefully chosen as a means for developing student persistence and skill in exploration, conjecture, and generalization while at the same time providing a coherent introduction to the fundamentals of discrete dynamical systems. This book is written for undergraduate students with the prerequisites for a first analysis course, and it can easily be used by any faculty member in a mathematics department, regardless of area of expertise. Each module starts with an exploration in which the students are asked an open-ended question. This allows the students to make discoveries which lead them to formulate the questions that will be addressed in the exposition and exercises of the module. The exposition is brief and has been written with the intent that a student who has taken, or is ready to take, a course in analysis can read the material independently. The exposition concludes with exercises which have been designed to both illustrate and explore in more depth the ideas covered in the exposition. Each module concludes with a project in which students bring the ideas from the module to bear on a more challenging or in-depth problem. A section entitled "To the Instructor" includes suggestions on how to structure a course in order to realize the inquiry-based intent of the book. The book has also been used successfully as the basis for an independent study course and as a supplementary text for an analysis course with traditional content.

Game Theory through Examples

Game Theory through Examples PDF Author: Erich Prisner
Publisher: American Mathematical Soc.
ISBN: 1614441154
Category : Mathematics
Languages : en
Pages : 309

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Book Description
Game Theory through Examples is a thorough introduction to elementary game theory, covering finite games with complete information. The core philosophy underlying this volume is that abstract concepts are best learned when encountered first (and repeatedly) in concrete settings. Thus, the essential ideas of game theory are here presented in the context of actual games, real games much more complex and rich than the typical toy examples. All the fundamental ideas are here: Nash equilibria, backward induction, elementary probability, imperfect information, extensive and normal form, mixed and behavioral strategies. The active-learning, example-driven approach makes the text suitable for a course taught through problem solving. Students will be thoroughly engaged by the extensive classroom exercises, compelling homework problems, and nearly sixty projects in the text. Also available are approximately eighty Java applets and three dozen Excel spreadsheets in which students can play games and organize information in order to acquire a gut feeling to help in the analysis of the games. Mathematical exploration is a deep form of play; that maxim is embodied in this book. Game Theory through Examples is a lively introduction to this appealing theory. Assuming only high school prerequisites makes the volume especially suitable for a liberal arts or general education spirit-of-mathematics course. It could also serve as the active-learning supplement to a more abstract text in an upper-division game theory course.

Arithmetical Wonderland

Arithmetical Wonderland PDF Author: Andy Liu
Publisher: American Mathematical Soc.
ISBN: 1614441197
Category : Mathematics
Languages : en
Pages : 241

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Book Description
Arithmetical Wonderland is intended as an unorthodox mathematics textbook for students in elementary education, in a contents course offered by a mathematics department. The scope is deliberately restricted to cover only arithmetic, even though geometric elements are introduced whenever warranted. For example, what the Euclidean Algorithm for finding the greatest common divisors of two numbers has to do with Euclid is showcased. Many students find mathematics somewhat daunting. It is the [Author];'s belief that much of that is caused not by the subject itself, but by the language of mathematics. In this book, much of the discussion is in dialogues between Alice, of Wonderland fame, and the twins Tweedledum and Tweedledee who hailed from Through the Looking Glass. The boys are learning High Arithmetic or Elementary Number Theory from Alice, and the reader is carried along in this academic exploration. Thus many formal proofs are converted to soothing everyday language. Nevertheless, the book has considerable depth. It examines many arcane corners of the subject, and raises rather unorthodox questions. For instance, Alice tells the twins that six divided by three is two only because of an implicit assumption that division is supposed to be fair, whereas fairness does not come into addition, subtraction or multiplication. Some topics often not covered are introduced rather early, such as the concepts of divisibility and congruence.

Proofs Without Words III

Proofs Without Words III PDF Author: Roger B. Nelsen
Publisher: American Mathematical Soc.
ISBN: 1614441219
Category : Mathematics
Languages : en
Pages : 205

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Book Description
Proofs without words (PWWs) are figures or diagrams that help the reader see why a particular mathematical statement is true, and how one might begin to formally prove it true. PWWs are not new, many date back to classical Greece, ancient China, and medieval Europe and the Middle East. PWWs have been regular features of the MAA journals Mathematics Magazine and The College Mathematics Journal for many years, and the MAA published the collections of PWWs Proofs Without Words: Exercises in Visual Thinking in 1993 and Proofs Without Words II: More Exercises in Visual Thinking in 2000. This book is the third such collection of PWWs.

101 Careers in Mathematics

101 Careers in Mathematics PDF Author: Andrew Sterrett
Publisher: American Mathematical Soc.
ISBN: 1614441162
Category : Mathematics
Languages : en
Pages : 355

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Book Description
This third edition of the immensely popular 101 Careers in Mathematics contains updates on the career paths of individuals profiled in the first and second editions, along with many new profiles. No career counselor should be without this valuable resource. The [Author];s of the essays in this volume describe a wide variety of careers for which a background in the mathematical sciences is useful. Each of the jobs presented shows real people in real jobs. Their individual histories demonstrate how the study of mathematics was useful in landing well-paying jobs in predictable places such as IBM, AT & T, and American Airlines, and in surprising places such as FedEx Corporation, L.L. Bean, and Perdue Farms, Inc. You will also learn about job opportunities in the Federal Government as well as exciting careers in the arts, sculpture, music, and television. There are really no limits to what you can do if you are well prepared in mathematics. The degrees earned by the [Author];s profiled here range from bachelor's to master's to PhD in approximately equal numbers. Most of the writers use the mathematical sciences on a daily basis in their work. Others rely on the general problem-solving skills acquired in mathematics as they deal with complex issues.

The Heart of Calculus

The Heart of Calculus PDF Author: Philip M. Anselone
Publisher: American Mathematical Soc.
ISBN: 0883857871
Category : Mathematics
Languages : en
Pages : 248

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Book Description
This book contains enrichment material for courses in first and second year calculus, differential equations, modeling, and introductory real analysis. It targets talented students who seek a deeper understanding of calculus and its applications. The book can be used in honors courses, undergraduate seminars, independent study, capstone courses taking a fresh look at calculus, and summer enrichment programs. The book develops topics from novel and/or unifying perspectives. Hence, it is also a valuable resource for graduate teaching assistants developing their academic and pedagogical skills and for seasoned veterans who appreciate fresh perspectives. The explorations, problems, and projects in the book impart a deeper understanding of and facility with the mathematical reasoning that lies at the heart of calculus and conveys something of its beauty and depth. A high level of rigor is maintained. However, with few exceptions, proofs depend only on tools from calculus and earlier. Analytical arguments are carefully structured to avoid epsilons and deltas. Geometric and/or physical reasoning motivates challenging analytical discussions. Consequently, the presentation is friendly and accessible to students at various levels of mathematical maturity. Logical reasoning skills at the level of proof in Euclidean geometry suffice for a productive use of the book.

Cameos for Calculus

Cameos for Calculus PDF Author: Roger B. Nelsen
Publisher: American Mathematical Soc.
ISBN: 1614441200
Category : Mathematics
Languages : en
Pages : 187

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Book Description
A thespian or cinematographer might define a cameo as a brief appearance of a known figure, while a gemologist or lapidary might define it as a precious or semiprecious stone. This book presents fifty short enhancements or supplements (the cameos) for the first-year calculus course in which a geometric figure briefly appears. Some of the cameos illustrate mainstream topics such as the derivative, combinatorial formulas used to compute Riemann sums, or the geometry behind many geometric series. Other cameos present topics accessible to students at the calculus level but not usually encountered in the course, such as the Cauchy-Schwarz inequality, the arithmetic mean-geometric mean inequality, and the Euler-Mascheroni constant. There are fifty cameos in the book, grouped into five sections: Part I. Limits and Differentiation, Part II. Integration, Part III. Infinite Series, Part IV. Additional Topics, and Part V. Appendix: Some Precalculus Topics. Many of the cameos include exercises, so Solutions to all the Exercises follows Part V. The book concludes with references and an index. Many of the cameos are adapted from articles published in journals of the MAA, such as The American Mathematical Monthly, Mathematics Magazine, and The College Mathematics Journal. Some come from other mathematical journals, and some were created for this book. By gathering the cameos into a book the [Author]; hopes that they will be more accessible to teachers of calculus, both for use in the classroom and as supplementary explorations for students.

Introduction to the Mathematics of Computer Graphics

Introduction to the Mathematics of Computer Graphics PDF Author: Nathan Carter
Publisher: American Mathematical Soc.
ISBN: 1614441227
Category : Mathematics
Languages : en
Pages : 483

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Book Description
This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.