Explorations in Art and Technology

Explorations in Art and Technology PDF Author: Linda Candy
Publisher: Springer
ISBN: 1447173678
Category : Computers
Languages : en
Pages : 390

Get Book

Book Description
Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

Explorations in Art and Technology

Explorations in Art and Technology PDF Author: Linda Candy
Publisher: Springer
ISBN: 1447173678
Category : Computers
Languages : en
Pages : 390

Get Book

Book Description
Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

Explorations in Art and Technology

Explorations in Art and Technology PDF Author: Linda Candy
Publisher:
ISBN: 9781447173687
Category : ART
Languages : en
Pages : 390

Get Book

Book Description
This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. It brings together artists, technologists and researchers who have written about emerging correspondences between virtual and physical worlds, between human and machine processes, between abstract concepts and their physical realizations, between music and visualization and between film and painting. It is a story of new visions and new forms. First published in 2002, this revised edition updates much of the original material and adds contributions from fifteen artists who shed new light on the progress that has been made in the early decades of the 21st Century. The book describes how artists have conceived and made novel digital works from a historical perspective and how inter-disciplinary research has had a profound effect on the take up of digital technology in the wider community. It shows that a practice-based action research approach to case studies of artist residencies enabled art and technology practitioners to take a significant role in the research and explores the nature of collaboration in this context. What emerges is a compelling story of inspirational creative work in a field that is transforming traditional norms in both art and technology.

Movement, Time, Technology, and Art

Movement, Time, Technology, and Art PDF Author: Christina Chau
Publisher: Springer
ISBN: 9789811047046
Category : Social Science
Languages : en
Pages : 148

Get Book

Book Description
This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.

Technology, Design and the Arts - Opportunities and Challenges

Technology, Design and the Arts - Opportunities and Challenges PDF Author: Rae Earnshaw
Publisher: Springer Nature
ISBN: 3030420973
Category : Computers
Languages : en
Pages : 392

Get Book

Book Description
This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Arts and Technology

Arts and Technology PDF Author: Anthony L. Brooks
Publisher: Springer
ISBN: 364233329X
Category : Computers
Languages : en
Pages : 177

Get Book

Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Arts and Technology, ArtsIT 2011, which was held in December 2011 in Esbjerg, Denmark. The 19 revised full papers and the two poster papers cover various topics such as Interaction and Art, Music and Performance, and Digital Technology.

Creativity and Art

Creativity and Art PDF Author: Margaret A. Boden
Publisher: Oxford University Press
ISBN: 0191639893
Category : Philosophy
Languages : en
Pages : 271

Get Book

Book Description
Margaret Boden presents a series of essays in which she explores the nature of creativity in a wide range of art forms. Creativity in general is the generation of novel, surprising, and valuable ideas (conceptual, theoretical, musical, literary, or visual). Boden identifies three forms of creativity: combinational, exploratory, and transformational. These elicit differing forms of surprise, and are defined by the different kinds of psychological process that generate the new ideas. Boden examines creativity not only in traditional fine art, but also in craftworks, and some less orthodox approaches—namely, conceptual art and several types of computer art. Her Introduction draws out the conceptual links between the various case-studies, showing how they express a coherent view of creativity in art.

Spaces for the Future

Spaces for the Future PDF Author: Joseph C. Pitt
Publisher: Routledge
ISBN: 1135007748
Category : Philosophy
Languages : en
Pages : 482

Get Book

Book Description
Focused on mapping out contemporary and future domains in philosophy of technology, this volume serves as an excellent, forward-looking resource in the field and in cognate areas of study. The 32 chapters, all of them appearing in print here for the first time, were written by both established scholars and fresh voices. They cover topics ranging from data discrimination and engineering design, to art and technology, space junk, and beyond. Spaces for the Future: A Companion to Philosophy of Technology is structured in six parts: (1) Ethical Space and Experience; (2) Political Space and Agency; (3) Virtual Space and Property; (4) Personal Space and Design; (5) Inner Space and Environment; and (6) Outer Space and Imagination. The organization maps out current and emerging spaces of activity in the field and anticipates the big issues that we soon will face.

Book of Abstracts DRHA2014

Book of Abstracts DRHA2014 PDF Author: Anastasios Maragiannis
Publisher: Lulu.com
ISBN: 129197878X
Category : Reference
Languages : en
Pages : 305

Get Book

Book Description
The DRHA2014 publication includes ground breaking academic papers and well-known speakers and series of installations and exhibitions. The "book of Abstract" publication for the DRH2014 conference showcase up to-date discussions, dynamic debates, innovative keynotes and experimental performances and aims to open a discussion on defining digital communication futures, as a theme that connects interdisciplinary practices, focusing particularly on issues of communication and its impact on creative industries .

Exploration in Virtual Worlds

Exploration in Virtual Worlds PDF Author: Mary Stokrocki
Publisher:
ISBN: 9781890160630
Category : Virtual reality
Languages : en
Pages : 152

Get Book

Book Description
"Exploration in Virtual Worlds aims to explore current pedagogical efforts of virtual world teaching and discover potentials for art instruction through virtual worlds in unique ways and to diverse audiences. Focusing specifically on virtual worlds, this anthology includes conceptual explorations and virtual art world examples in higher education--with children, senior citizens, alternative audiences, and in different countries. It also features museum education outreach, holistic assessments, pros and cons, and future directions and concerns. With over 60 online virtual worlds and 400 universities (most international) offering courses, these sites offer tremendous opportunities for artistic teaching and learning. Intended to meet the needs of art teachers at all levels as well as international markets, Exploration in Virtual Worlds examines the concept and goals of digital literacy and virtual worlds, gives a short history of the impact of virtual worlds, and offers contemporary types and future trends for virtual worlds and art education." -- Publisher's description.

Colliding Worlds: How Cutting-Edge Science Is Redefining Contemporary Art

Colliding Worlds: How Cutting-Edge Science Is Redefining Contemporary Art PDF Author: Arthur I. Miller
Publisher: W. W. Norton & Company
ISBN: 0393244253
Category : Science
Languages : en
Pages : 352

Get Book

Book Description
A dazzling look at the artists working on the frontiers of science. In recent decades, an exciting new art movement has emerged in which artists utilize and illuminate the latest advances in science. Some of their provocative creations—a live rabbit implanted with the fluorescent gene of a jellyfish, a gigantic glass-and-chrome sculpture of the Big Bang (pictured on the cover)—can be seen in traditional art museums and magazines, while others are being made by leading designers at Pixar, Google’s Creative Lab, and the MIT Media Lab. In Colliding Worlds, Arthur I. Miller takes readers on a wild journey to explore this new frontier. Miller, the author of Einstein, Picasso and other celebrated books on science and creativity, traces the movement from its seeds a century ago—when Einstein’s theory of relativity helped shape the thinking of the Cubists—to its flowering today. Through interviews with innovative thinkers and artists across disciplines, Miller shows with verve and clarity how discoveries in biotechnology, cosmology, quantum physics, and beyond are animating the work of designers like Neri Oxman, musicians like David Toop, and the artists-in-residence at CERN’s Large Hadron Collider. From NanoArt to Big Data, Miller reveals the extraordinary possibilities when art and science collide.