Author: Samuel A. Rebelsky
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 484
Book Description
This lab manual is appropriate for any Introduction to Programming course that uses the Java programming language. Its hands-on exercises are intended to help students improve their understanding of the fundamental structures in Java. The order of the topics in this manual reflects an objects-first approach with the goal of helping students understand the object-oriented paradigm. This manual is divided into three parts. The first part presents the core of the Java language. These six sessions provide experience with core features and principles of the Java programming language. They provide enough breadth and depth for readers to learn more of Java on their own or in later courses. The second part of the manual helps students explore issues pertaining to algorithms. Recursion is considered here, as well important searching algorithms. Finally, methods of algorithm analysis are examined. The final part of the manual covers a number of additional topics that are not decribed in the core sessions such as graphics, inheritance, and object design. Features Includes eighteen laboratories, each with: Introductory Material New Skills that students will develop in the exercise Prerequisite Skills to ensure students are prepared for the session Required Files to use, modify, and extend in the exercises Discussion of topics covered in the laboratory session Experiments to reinforce the discussion Post-Laboratory Problems to enhance understanding Notes on selected problems Focuses on applications, but includes optional material on applets Provides an objects-first approach to working with Java Written on the Java 2 platform Designed to work with any Java textbook 0201612674B04062001
Experiments in Java
Author: Samuel A. Rebelsky
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 484
Book Description
This lab manual is appropriate for any Introduction to Programming course that uses the Java programming language. Its hands-on exercises are intended to help students improve their understanding of the fundamental structures in Java. The order of the topics in this manual reflects an objects-first approach with the goal of helping students understand the object-oriented paradigm. This manual is divided into three parts. The first part presents the core of the Java language. These six sessions provide experience with core features and principles of the Java programming language. They provide enough breadth and depth for readers to learn more of Java on their own or in later courses. The second part of the manual helps students explore issues pertaining to algorithms. Recursion is considered here, as well important searching algorithms. Finally, methods of algorithm analysis are examined. The final part of the manual covers a number of additional topics that are not decribed in the core sessions such as graphics, inheritance, and object design. Features Includes eighteen laboratories, each with: Introductory Material New Skills that students will develop in the exercise Prerequisite Skills to ensure students are prepared for the session Required Files to use, modify, and extend in the exercises Discussion of topics covered in the laboratory session Experiments to reinforce the discussion Post-Laboratory Problems to enhance understanding Notes on selected problems Focuses on applications, but includes optional material on applets Provides an objects-first approach to working with Java Written on the Java 2 platform Designed to work with any Java textbook 0201612674B04062001
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 484
Book Description
This lab manual is appropriate for any Introduction to Programming course that uses the Java programming language. Its hands-on exercises are intended to help students improve their understanding of the fundamental structures in Java. The order of the topics in this manual reflects an objects-first approach with the goal of helping students understand the object-oriented paradigm. This manual is divided into three parts. The first part presents the core of the Java language. These six sessions provide experience with core features and principles of the Java programming language. They provide enough breadth and depth for readers to learn more of Java on their own or in later courses. The second part of the manual helps students explore issues pertaining to algorithms. Recursion is considered here, as well important searching algorithms. Finally, methods of algorithm analysis are examined. The final part of the manual covers a number of additional topics that are not decribed in the core sessions such as graphics, inheritance, and object design. Features Includes eighteen laboratories, each with: Introductory Material New Skills that students will develop in the exercise Prerequisite Skills to ensure students are prepared for the session Required Files to use, modify, and extend in the exercises Discussion of topics covered in the laboratory session Experiments to reinforce the discussion Post-Laboratory Problems to enhance understanding Notes on selected problems Focuses on applications, but includes optional material on applets Provides an objects-first approach to working with Java Written on the Java 2 platform Designed to work with any Java textbook 0201612674B04062001
Introduction to Java Programming with Microsoft Visual J++ 6
Author: Y. Daniel Liang
Publisher:
ISBN: 9780130869128
Category : Java (Computer program language)
Languages : en
Pages : 0
Book Description
Rather than being clustered in one or two chapters, Liang introduces Visual J++ 6.0 in an incremental approach that makes learning easy."--Jacket.
Publisher:
ISBN: 9780130869128
Category : Java (Computer program language)
Languages : en
Pages : 0
Book Description
Rather than being clustered in one or two chapters, Liang introduces Visual J++ 6.0 in an incremental approach that makes learning easy."--Jacket.
Psychological Experiments on the Internet
Author: Michael H. Birnbaum
Publisher: Elsevier
ISBN: 0120999803
Category : Computers
Languages : en
Pages : 340
Book Description
Until recently, most psychological research was conducted using subject samples in close proximity to the investigators--namely university undergraduates. In recent years, however, it has become possible to test people from all over the world by placing experiments on the internet. The number of people using the internet for this purpose is likely to become the main venue for subject pools in coming years. As such, learning about experiments on the internet will be of vital interest to all research psychologists. Psychological Experiments on the Internet is divided into three sections. Section I discusses the history of web experimentation, as well as the advantages, disadvantages, and validity of web-based psychological research. Section II discusses examples of web-based experiments on individual differences and cross-cultural studies. Section III provides readers with the necessary information and techniques for utilizing the internet in their own research designs. Innovative topic that will capture the imagination of many readers Includes examples of actual web based experiments
Publisher: Elsevier
ISBN: 0120999803
Category : Computers
Languages : en
Pages : 340
Book Description
Until recently, most psychological research was conducted using subject samples in close proximity to the investigators--namely university undergraduates. In recent years, however, it has become possible to test people from all over the world by placing experiments on the internet. The number of people using the internet for this purpose is likely to become the main venue for subject pools in coming years. As such, learning about experiments on the internet will be of vital interest to all research psychologists. Psychological Experiments on the Internet is divided into three sections. Section I discusses the history of web experimentation, as well as the advantages, disadvantages, and validity of web-based psychological research. Section II discusses examples of web-based experiments on individual differences and cross-cultural studies. Section III provides readers with the necessary information and techniques for utilizing the internet in their own research designs. Innovative topic that will capture the imagination of many readers Includes examples of actual web based experiments
Teach Yourself Java for Macintosh in 21 Days
Author: Laura Lemay
Publisher: Hayden
ISBN: 9781568302805
Category : Computers
Languages : en
Pages : 567
Book Description
Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).
Publisher: Hayden
ISBN: 9781568302805
Category : Computers
Languages : en
Pages : 567
Book Description
Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).
Agile Java¿
Author: Jeff Langr
Publisher: Pearson Education
ISBN: 0672334216
Category : Computers
Languages : en
Pages : 1069
Book Description
Master Java 5.0 and TDD Together: Build More Robust, Professional Software Master Java 5.0, object-oriented design, and Test-Driven Development (TDD) by learning them together. Agile Java weaves all three into a single coherent approach to building professional, robust software systems. Jeff Langr shows exactly how Java and TDD integrate throughout the entire development lifecycle, helping you leverage today's fastest, most efficient development techniques from the very outset. Langr writes for every programmer, even those with little or no experience with Java, object-oriented development, or agile methods. He shows how to translate oral requirements into practical tests, and then how to use those tests to create reliable, high-performance Java code that solves real problems. Agile Java doesn't just teach the core features of the Java language: it presents coded test examples for each of them. This TDD-centered approach doesn't just lead to better code: it provides powerful feedback that will help you learn Java far more rapidly. The use of TDD as a learning mechanism is a landmark departure from conventional teaching techniques. Presents an expert overview of TDD and agile programming techniques from the Java developer's perspective Brings together practical best practices for Java, TDD, and OO design Walks through setting up Java 5.0 and writing your first program Covers all the basics, including strings, packages, and more Simplifies object-oriented concepts, including classes, interfaces, polymorphism, and inheritance Contains detailed chapters on exceptions and logging, math, I/O, reflection, multithreading, and Swing Offers seamlessly-integrated explanations of Java 5.0's key innovations, from generics to annotations Shows how TDD impacts system design, and vice versa Complements any agile or traditional methodology, including Extreme Programming (XP)
Publisher: Pearson Education
ISBN: 0672334216
Category : Computers
Languages : en
Pages : 1069
Book Description
Master Java 5.0 and TDD Together: Build More Robust, Professional Software Master Java 5.0, object-oriented design, and Test-Driven Development (TDD) by learning them together. Agile Java weaves all three into a single coherent approach to building professional, robust software systems. Jeff Langr shows exactly how Java and TDD integrate throughout the entire development lifecycle, helping you leverage today's fastest, most efficient development techniques from the very outset. Langr writes for every programmer, even those with little or no experience with Java, object-oriented development, or agile methods. He shows how to translate oral requirements into practical tests, and then how to use those tests to create reliable, high-performance Java code that solves real problems. Agile Java doesn't just teach the core features of the Java language: it presents coded test examples for each of them. This TDD-centered approach doesn't just lead to better code: it provides powerful feedback that will help you learn Java far more rapidly. The use of TDD as a learning mechanism is a landmark departure from conventional teaching techniques. Presents an expert overview of TDD and agile programming techniques from the Java developer's perspective Brings together practical best practices for Java, TDD, and OO design Walks through setting up Java 5.0 and writing your first program Covers all the basics, including strings, packages, and more Simplifies object-oriented concepts, including classes, interfaces, polymorphism, and inheritance Contains detailed chapters on exceptions and logging, math, I/O, reflection, multithreading, and Swing Offers seamlessly-integrated explanations of Java 5.0's key innovations, from generics to annotations Shows how TDD impacts system design, and vice versa Complements any agile or traditional methodology, including Extreme Programming (XP)
Think Java
Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
On Java 8
Author: Bruce Eckel
Publisher: MindView LLC
ISBN: 0981872522
Category : Computers
Languages : en
Pages : 1820
Book Description
Publisher: MindView LLC
ISBN: 0981872522
Category : Computers
Languages : en
Pages : 1820
Book Description
Reactive Spring
Author: Josh Long
Publisher:
ISBN: 9781732910416
Category :
Languages : en
Pages :
Book Description
Microservices and big-data increasingly confront us with the limitations of traditional input/output. In traditional IO, work that is IO-bound dominates threads. This wouldn't be such a big deal if we could add more threads cheaply, but threads are expensive on the JVM, and most other platforms. Even if threads were cheap and infinitely scalable, we'd still be confronted with the faulty nature of networks. Things break, and they often do so in subtle, but non-exceptional ways. Traditional approaches to integration bury the faulty nature of networks behind overly simplifying abstractions. We need something better.Join Spring Developer Advocate Josh Long for an introduction to reactive programming in the Spring ecosystem, leveraging the reactive streams specification, Reactor, Spring Boot, Spring Cloud and so much more.This book will cover important concepts in reactive programming including project Reactor and the reactive streams specification, data access, web programming, RPC with protocols like RSocket, testing, and integration and composition, and more.
Publisher:
ISBN: 9781732910416
Category :
Languages : en
Pages :
Book Description
Microservices and big-data increasingly confront us with the limitations of traditional input/output. In traditional IO, work that is IO-bound dominates threads. This wouldn't be such a big deal if we could add more threads cheaply, but threads are expensive on the JVM, and most other platforms. Even if threads were cheap and infinitely scalable, we'd still be confronted with the faulty nature of networks. Things break, and they often do so in subtle, but non-exceptional ways. Traditional approaches to integration bury the faulty nature of networks behind overly simplifying abstractions. We need something better.Join Spring Developer Advocate Josh Long for an introduction to reactive programming in the Spring ecosystem, leveraging the reactive streams specification, Reactor, Spring Boot, Spring Cloud and so much more.This book will cover important concepts in reactive programming including project Reactor and the reactive streams specification, data access, web programming, RPC with protocols like RSocket, testing, and integration and composition, and more.
Java for Testers
Author: MR Alan J Richardson
Publisher:
ISBN: 9780956733252
Category :
Languages : en
Pages : 436
Book Description
This book is for people who want to learn Java. Particularly people on a team that want to learn Java, but who aren't going to be coding the main Java application i.e. Testers, Managers, Business Analysts, Front End Developers, Designers, etc. If you already know Java then this book may not be for you. This book is aimed at beginners. Designed to help the reader get started fast, the book is easy to follow, and has examples related to testing. You can find the companion web site for the book at http: //javafortesters.com The book covers 'just enough' to get people writing tests and abstraction layers. For example, the book cover the basics of Inheritance, but doesn't really cover Interfaces in detail. We explain the concept of Interfaces, because we need to know it to understand Collections, but not how to write them. Why? Because the book covers enough to get you started, and working. But not overload the reader. Once you are on your way, and have gained some experience. You should have the basic knowledge to understand the additional concepts. Why 'for testers'? Java Developers coding production applications in Java need to learn Java differently from other people on the team. Throughout the author's career, he has have written thousands of lines of Java code, but has rarely had to compile the code into an application. Yet, when we learn Java from most books, one of the first things we learn is 'javac' and the 'main' method and working from the command line. And this is confusing. Most of the code the author writes is wrapped up in a JUnit @Test method. The author has trained many people to write automation in Java, and everytime he has taught Java to testers or other people on the team, we start with a JUnit @Test method and run tests from the IDE. Testers, and other people on the team use java differently. This book provides a different order and approach to learning Java. You can find the source code for all examples and exercises used in the book over on github: https: //github.com/eviltester/javaForTestersCode
Publisher:
ISBN: 9780956733252
Category :
Languages : en
Pages : 436
Book Description
This book is for people who want to learn Java. Particularly people on a team that want to learn Java, but who aren't going to be coding the main Java application i.e. Testers, Managers, Business Analysts, Front End Developers, Designers, etc. If you already know Java then this book may not be for you. This book is aimed at beginners. Designed to help the reader get started fast, the book is easy to follow, and has examples related to testing. You can find the companion web site for the book at http: //javafortesters.com The book covers 'just enough' to get people writing tests and abstraction layers. For example, the book cover the basics of Inheritance, but doesn't really cover Interfaces in detail. We explain the concept of Interfaces, because we need to know it to understand Collections, but not how to write them. Why? Because the book covers enough to get you started, and working. But not overload the reader. Once you are on your way, and have gained some experience. You should have the basic knowledge to understand the additional concepts. Why 'for testers'? Java Developers coding production applications in Java need to learn Java differently from other people on the team. Throughout the author's career, he has have written thousands of lines of Java code, but has rarely had to compile the code into an application. Yet, when we learn Java from most books, one of the first things we learn is 'javac' and the 'main' method and working from the command line. And this is confusing. Most of the code the author writes is wrapped up in a JUnit @Test method. The author has trained many people to write automation in Java, and everytime he has taught Java to testers or other people on the team, we start with a JUnit @Test method and run tests from the IDE. Testers, and other people on the team use java differently. This book provides a different order and approach to learning Java. You can find the source code for all examples and exercises used in the book over on github: https: //github.com/eviltester/javaForTestersCode
Data Structures and Algorithms in Java
Author: Robert Lafore
Publisher: Sams Publishing
ISBN: 0134847997
Category : Computers
Languages : en
Pages : 1408
Book Description
Data Structures and Algorithms in Java, Second Edition is designed to be easy to read and understand although the topic itself is complicated. Algorithms are the procedures that software programs use to manipulate data structures. Besides clear and simple example programs, the author includes a workshop as a small demonstration program executable on a Web browser. The programs demonstrate in graphical form what data structures look like and how they operate. In the second edition, the program is rewritten to improve operation and clarify the algorithms, the example programs are revised to work with the latest version of the Java JDK, and questions and exercises will be added at the end of each chapter making the book even more useful. Educational Supplement Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.
Publisher: Sams Publishing
ISBN: 0134847997
Category : Computers
Languages : en
Pages : 1408
Book Description
Data Structures and Algorithms in Java, Second Edition is designed to be easy to read and understand although the topic itself is complicated. Algorithms are the procedures that software programs use to manipulate data structures. Besides clear and simple example programs, the author includes a workshop as a small demonstration program executable on a Web browser. The programs demonstrate in graphical form what data structures look like and how they operate. In the second edition, the program is rewritten to improve operation and clarify the algorithms, the example programs are revised to work with the latest version of the Java JDK, and questions and exercises will be added at the end of each chapter making the book even more useful. Educational Supplement Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.