Author: Michail Giannakos
Publisher: Springer Nature
ISBN: 3031143507
Category : Education
Languages : en
Pages : 120
Book Description
This book is about the ways in which experiments can be employed in the context of research on learning technologies and child–computer interaction (CCI). It is directed at researchers, supporting them to employ experimental studies while increasing their quality and rigor. The book provides a complete and comprehensive description on how to design, implement, and report experiments, with a focus on and examples from CCI and learning technology research. The topics covered include an introduction to CCI and learning technologies as interdisciplinary fields of research, how to design educational interfaces and visualizations that support experimental studies, the advantages and disadvantages of a variety of experiments, methodological decisions in designing and conducting experiments (e.g. devising hypotheses and selecting measures), and the reporting of results. As well, a brief introduction on how contemporary advances in data science, artificial intelligence, and sensor data have impacted learning technology and CCI research is presented. The book details three important issues that a learning technology and CCI researcher needs to be aware of: the importance of the context, ethical considerations, and working with children. The motivation behind and emphasis of this book is helping prospective CCI and learning technology researchers (a) to evaluate the circumstances that favor (or do not favor) the use of experiments, (b) to make the necessary methodological decisions about the type and features of the experiment, (c) to design the necessary “artifacts” (e.g., prototype systems, interfaces, materials, and procedures), (d) to operationalize and conduct experimental procedures to minimize potential bias, and (e) to report the results of their studies for successful dissemination in top-tier venues (such as journals and conferences). This book is an open access publication.
Experimental Studies in Learning Technology and Child–Computer Interaction
Author: Michail Giannakos
Publisher: Springer Nature
ISBN: 3031143507
Category : Education
Languages : en
Pages : 120
Book Description
This book is about the ways in which experiments can be employed in the context of research on learning technologies and child–computer interaction (CCI). It is directed at researchers, supporting them to employ experimental studies while increasing their quality and rigor. The book provides a complete and comprehensive description on how to design, implement, and report experiments, with a focus on and examples from CCI and learning technology research. The topics covered include an introduction to CCI and learning technologies as interdisciplinary fields of research, how to design educational interfaces and visualizations that support experimental studies, the advantages and disadvantages of a variety of experiments, methodological decisions in designing and conducting experiments (e.g. devising hypotheses and selecting measures), and the reporting of results. As well, a brief introduction on how contemporary advances in data science, artificial intelligence, and sensor data have impacted learning technology and CCI research is presented. The book details three important issues that a learning technology and CCI researcher needs to be aware of: the importance of the context, ethical considerations, and working with children. The motivation behind and emphasis of this book is helping prospective CCI and learning technology researchers (a) to evaluate the circumstances that favor (or do not favor) the use of experiments, (b) to make the necessary methodological decisions about the type and features of the experiment, (c) to design the necessary “artifacts” (e.g., prototype systems, interfaces, materials, and procedures), (d) to operationalize and conduct experimental procedures to minimize potential bias, and (e) to report the results of their studies for successful dissemination in top-tier venues (such as journals and conferences). This book is an open access publication.
Publisher: Springer Nature
ISBN: 3031143507
Category : Education
Languages : en
Pages : 120
Book Description
This book is about the ways in which experiments can be employed in the context of research on learning technologies and child–computer interaction (CCI). It is directed at researchers, supporting them to employ experimental studies while increasing their quality and rigor. The book provides a complete and comprehensive description on how to design, implement, and report experiments, with a focus on and examples from CCI and learning technology research. The topics covered include an introduction to CCI and learning technologies as interdisciplinary fields of research, how to design educational interfaces and visualizations that support experimental studies, the advantages and disadvantages of a variety of experiments, methodological decisions in designing and conducting experiments (e.g. devising hypotheses and selecting measures), and the reporting of results. As well, a brief introduction on how contemporary advances in data science, artificial intelligence, and sensor data have impacted learning technology and CCI research is presented. The book details three important issues that a learning technology and CCI researcher needs to be aware of: the importance of the context, ethical considerations, and working with children. The motivation behind and emphasis of this book is helping prospective CCI and learning technology researchers (a) to evaluate the circumstances that favor (or do not favor) the use of experiments, (b) to make the necessary methodological decisions about the type and features of the experiment, (c) to design the necessary “artifacts” (e.g., prototype systems, interfaces, materials, and procedures), (d) to operationalize and conduct experimental procedures to minimize potential bias, and (e) to report the results of their studies for successful dissemination in top-tier venues (such as journals and conferences). This book is an open access publication.
Educational Data Literacy
Author: Demetrios Sampson
Publisher: Springer Nature
ISBN: 3031117050
Category : Education
Languages : en
Pages : 124
Book Description
Digital Education is recognised as a key transformative innovation for K-12 school and university teaching and learning, as well as, for professional development and vocational training. As a result, blended and online courses are nowadays widely deployed to meet the needs of K-12, higher education and vocational training students, as well as, the needs for professional development of in-service professionals. In this context, important professional roles in digital education and training, such as, the Instructional Designers, who design and develop online and blended courses, and the Trainers or Tutors who support the delivery of these online and blended courses, require new professional competences compared to those assumed at the traditional face to face education and tra ining programs.This is particularly relevant today, in the post Covid-19 era, where educational organisations, leaders and teachers are challenged with reinventing their teaching and learning environments to offer higher quality, more accessible and inclusive teaching, learning and assessment. Educational Data Literacy (EDL) is a core competence for all education professionals, including school teachers, instructional designers and tutors of online and blended learning courses, as well as educational institutions' leaders. Nevertheless, existing professional competence frameworks for educators pay little attention to EDL, missing out the potential of using emerging EDL methods and tools in online and blended teaching and learning - thus there is a need for extending existing professional competence frameworks for educators with new competences to accommodate the emerging field of EDL. To this end, this brief monograph presents a comprehensive proposal of an Educational Data Literacy Competence Profile (EDL-CP) framework for education professionals, as well as, exemplary learning outcomes for the proposed EDL-CP framework, and use-case examples for indicative target groups, namely instructional designers, e-Trainers and K-12 school teachers. The work of this book has been produced within the project "Learn2Analyze — An Academia-Industry Knowledge Alliance for enhancing Online Training Professionals’ (Instructional Designers and e-Trainers) Competences in Educational Data Analytics" which is co-funded by European Commission through the Erasmus+ Program (Cooperation for innovation and the exchange of good practices – Knowledge Alliances).
Publisher: Springer Nature
ISBN: 3031117050
Category : Education
Languages : en
Pages : 124
Book Description
Digital Education is recognised as a key transformative innovation for K-12 school and university teaching and learning, as well as, for professional development and vocational training. As a result, blended and online courses are nowadays widely deployed to meet the needs of K-12, higher education and vocational training students, as well as, the needs for professional development of in-service professionals. In this context, important professional roles in digital education and training, such as, the Instructional Designers, who design and develop online and blended courses, and the Trainers or Tutors who support the delivery of these online and blended courses, require new professional competences compared to those assumed at the traditional face to face education and tra ining programs.This is particularly relevant today, in the post Covid-19 era, where educational organisations, leaders and teachers are challenged with reinventing their teaching and learning environments to offer higher quality, more accessible and inclusive teaching, learning and assessment. Educational Data Literacy (EDL) is a core competence for all education professionals, including school teachers, instructional designers and tutors of online and blended learning courses, as well as educational institutions' leaders. Nevertheless, existing professional competence frameworks for educators pay little attention to EDL, missing out the potential of using emerging EDL methods and tools in online and blended teaching and learning - thus there is a need for extending existing professional competence frameworks for educators with new competences to accommodate the emerging field of EDL. To this end, this brief monograph presents a comprehensive proposal of an Educational Data Literacy Competence Profile (EDL-CP) framework for education professionals, as well as, exemplary learning outcomes for the proposed EDL-CP framework, and use-case examples for indicative target groups, namely instructional designers, e-Trainers and K-12 school teachers. The work of this book has been produced within the project "Learn2Analyze — An Academia-Industry Knowledge Alliance for enhancing Online Training Professionals’ (Instructional Designers and e-Trainers) Competences in Educational Data Analytics" which is co-funded by European Commission through the Erasmus+ Program (Cooperation for innovation and the exchange of good practices – Knowledge Alliances).
Supporting Innovative Pedagogies with Digital Technologies
Author: Michelle Mukherjee
Publisher: Cambridge University Press
ISBN: 1009315277
Category : Education
Languages : en
Pages : 291
Book Description
The text explores intentional approaches for using digital technologies in the classroom as a tool to support established strategies.
Publisher: Cambridge University Press
ISBN: 1009315277
Category : Education
Languages : en
Pages : 291
Book Description
The text explores intentional approaches for using digital technologies in the classroom as a tool to support established strategies.
Academia's Billion-Dollar Roulette
Author: Ken-Tye Yong
Publisher: Taylor & Francis
ISBN: 1040106927
Category : Education
Languages : en
Pages : 111
Book Description
This book explores how in a rapidly shifting world, higher education has found itself at the crux of socio-economic, demographic, and technological transformations. This book dives deep into this evolving landscape, navigating the vast complexities of global higher education and its cultural implications. From demographic challenges and economic pressures to the game-changing implications of Artificial Intelligence, this book paints a holistic picture, highlighting the intersections and potential futures of academia. Equipped with meticulous research, global case studies, and enlightening expert opinions, this book offers a rich tapestry of insights that cater to a diverse array of readers. As universities grapple with uncertainties, this book emerges as a compass, offering actionable insights, strategies, and foresight into the transformative potential of various factors. It’s not just a diagnosis of the current state but also a prescription for the road ahead. This book distinguishes itself as a unique and essential discourse in the realm of educational literature, presenting a rich, multidimensional analysis of the crossroads at which higher education currently stands. This book is not just an academic treatise; it is a clarion call to action, urging universities, policymakers, educators, and students to engage deeply with the transformative challenges and opportunities presented by the digital age. This book is tailored for a broad spectrum of readers including Higher education policymakers, university administrators, and educators will find it particularly invaluable. Yet, its accessible language and engaging narratives also appeal to students, and anyone curious about the trajectory of higher education in our rapidly changing world.
Publisher: Taylor & Francis
ISBN: 1040106927
Category : Education
Languages : en
Pages : 111
Book Description
This book explores how in a rapidly shifting world, higher education has found itself at the crux of socio-economic, demographic, and technological transformations. This book dives deep into this evolving landscape, navigating the vast complexities of global higher education and its cultural implications. From demographic challenges and economic pressures to the game-changing implications of Artificial Intelligence, this book paints a holistic picture, highlighting the intersections and potential futures of academia. Equipped with meticulous research, global case studies, and enlightening expert opinions, this book offers a rich tapestry of insights that cater to a diverse array of readers. As universities grapple with uncertainties, this book emerges as a compass, offering actionable insights, strategies, and foresight into the transformative potential of various factors. It’s not just a diagnosis of the current state but also a prescription for the road ahead. This book distinguishes itself as a unique and essential discourse in the realm of educational literature, presenting a rich, multidimensional analysis of the crossroads at which higher education currently stands. This book is not just an academic treatise; it is a clarion call to action, urging universities, policymakers, educators, and students to engage deeply with the transformative challenges and opportunities presented by the digital age. This book is tailored for a broad spectrum of readers including Higher education policymakers, university administrators, and educators will find it particularly invaluable. Yet, its accessible language and engaging narratives also appeal to students, and anyone curious about the trajectory of higher education in our rapidly changing world.
Digital Technologies and Applications
Author: Saad Motahhir
Publisher: Springer Nature
ISBN: 3031298578
Category : Technology & Engineering
Languages : en
Pages : 1038
Book Description
This book presents volume 1 of selected research papers presented at the third International Conference on Digital Technologies and Applications (ICDTA 23). This book highlights the latest innovations in digital technologies as: artificial intelligence, Internet of things, embedded systems, network technology, digital transformation and their applications in several areas as Industry 4.0, renewable energy, mechatronics, digital healthcare. The respective papers encourage and inspire researchers, industry professionals, and policymakers to put these methods into practice.
Publisher: Springer Nature
ISBN: 3031298578
Category : Technology & Engineering
Languages : en
Pages : 1038
Book Description
This book presents volume 1 of selected research papers presented at the third International Conference on Digital Technologies and Applications (ICDTA 23). This book highlights the latest innovations in digital technologies as: artificial intelligence, Internet of things, embedded systems, network technology, digital transformation and their applications in several areas as Industry 4.0, renewable energy, mechatronics, digital healthcare. The respective papers encourage and inspire researchers, industry professionals, and policymakers to put these methods into practice.
Technology Trends
Author: Miguel Botto-Tobar
Publisher: Springer
ISBN: 3030055329
Category : Computers
Languages : en
Pages : 726
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Technology Trends, CITT 2018, held in Babahoyo, Ecuador, in August 2018. The 53 revised full papers presented were carefully reviewed and selected from 204 submissions. The papers are organized in topical sections on communications; security and privacy; computer and software engineering; computational intelligence; e-government and e-participation.
Publisher: Springer
ISBN: 3030055329
Category : Computers
Languages : en
Pages : 726
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Technology Trends, CITT 2018, held in Babahoyo, Ecuador, in August 2018. The 53 revised full papers presented were carefully reviewed and selected from 204 submissions. The papers are organized in topical sections on communications; security and privacy; computer and software engineering; computational intelligence; e-government and e-participation.
Research Methods in Human-Computer Interaction
Author: Jonathan Lazar
Publisher: Morgan Kaufmann
ISBN: 0128093439
Category : Computers
Languages : en
Pages : 562
Book Description
Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers
Publisher: Morgan Kaufmann
ISBN: 0128093439
Category : Computers
Languages : en
Pages : 562
Book Description
Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers
Interaction Design and Children
Author: Juan Pablo Hourcade
Publisher: Now Publishers Inc
ISBN: 1601981287
Category : Communication and technology
Languages : en
Pages : 129
Book Description
Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.
Publisher: Now Publishers Inc
ISBN: 1601981287
Category : Communication and technology
Languages : en
Pages : 129
Book Description
Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.
Design for Inclusion
Author: Giuseppe Di Bucchianico
Publisher: AHFE Conference
ISBN: 1964867045
Category : Technology & Engineering
Languages : en
Pages : 190
Book Description
Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.
Publisher: AHFE Conference
ISBN: 1964867045
Category : Technology & Engineering
Languages : en
Pages : 190
Book Description
Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.
Handbook of Research on Effective Electronic Gaming in Education
Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1599048116
Category : Technology & Engineering
Languages : en
Pages : 1762
Book Description
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
Publisher: IGI Global
ISBN: 1599048116
Category : Technology & Engineering
Languages : en
Pages : 1762
Book Description
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.