Author: Christian Conkle
Publisher:
ISBN: 9781938270819
Category : Games
Languages : en
Pages : 174
Book Description
Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary Romance, Sword and Sorcery, and the Wild West. Swords, blasters, and sorcery mix with monsters, robots, and aliens while searching for fortune and adventure amidst danger and intrigue. All this awaits in the desert no-man's land of the distant future. Imagine the wild west with swords and Seventies-style blaster pistols. Imagine a female espionage agent in a futuristic skin-tight bodysuit and a Clint Eastwood-style poncho karate kicking an orc in the face. Imagine a grizzled veteran and his buddy, a robot from a proud lineage of noble warriors, cracking open the tomb of a long-dead king only to wake the immortal, six-legged, genetically-engineered guardian beast from its thousands of years of suspended animation. That is Exiled in Eris. Easy-to-learn rules system, using a 20-sided die for most rolls, but also the standard range of dice (d4, d6, d8, d12, d10, d20). Choose from 8 different species, including Humans, Cyberdroids, the reptilian Dakazi, mole-like Deru, and various types of homunculi (genetically-engineered beings). Harness supernatural powers like Sorcery (psychic powers) and Ta'Oudh (manipulating an invisible force). An extensive list of allies and rivals, as well as beasts and monstrosities. Artifacts that can be issued as rewards for discovering ancient caches. Includes a starter adventure: "The Tomb of the Architect."
Exiled in Eris: Sword & Blaster Fantasy Roleplaying
Critical Role: The Chronicles of Exandria The Mighty Nein
Author: Critical Role
Publisher: Dark Horse Comics
ISBN: 150671384X
Category : Art
Languages : en
Pages : 272
Book Description
"From the team that brought you the smash-hit web series Critical Role!"--
Publisher: Dark Horse Comics
ISBN: 150671384X
Category : Art
Languages : en
Pages : 272
Book Description
"From the team that brought you the smash-hit web series Critical Role!"--
The Expanse Roleplaying Game
Author: Steve Kenson
Publisher:
ISBN: 9781934547977
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"The Expanse created by James S.A. Corey."
Publisher:
ISBN: 9781934547977
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"The Expanse created by James S.A. Corey."
The Chronicles of Exandria
Author: Talisen Jaffe
Publisher:
ISBN: 9780997671186
Category :
Languages : en
Pages : 256
Book Description
Publisher:
ISBN: 9780997671186
Category :
Languages : en
Pages : 256
Book Description
The Plane Above: Secrets of the Astral Sea
Author: Rob Heinsoo
Publisher:
ISBN: 9780786953929
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement builds on the overview of the Astral Sea presented in the "Manual of the Planes" game and explores the heavenly plane is greater detail. The work also presents a multitude of new monsters.
Publisher:
ISBN: 9780786953929
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement builds on the overview of the Astral Sea presented in the "Manual of the Planes" game and explores the heavenly plane is greater detail. The work also presents a multitude of new monsters.
Dungeon! Board Game
Author: Wizards of the Coast LLC
Publisher: National Geographic Books
ISBN: 078696555X
Category : Games & Activities
Languages : en
Pages : 0
Book Description
First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!
Publisher: National Geographic Books
ISBN: 078696555X
Category : Games & Activities
Languages : en
Pages : 0
Book Description
First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!
Marvel Weddings
Author: Stan Lee
Publisher: Marvel Comics Group
ISBN: 9780785116868
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
"Contains material originally published in magazine form as Fantastic four #150 and annual #3; Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.
Publisher: Marvel Comics Group
ISBN: 9780785116868
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
"Contains material originally published in magazine form as Fantastic four #150 and annual #3; Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.
The Legend of Zelda and Philosophy
Author: Luke Cuddy
Publisher: Open Court Publishing
ISBN: 0812696549
Category : Philosophy
Languages : en
Pages : 296
Book Description
"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.
Publisher: Open Court Publishing
ISBN: 0812696549
Category : Philosophy
Languages : en
Pages : 296
Book Description
"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.
Transhumanism
Author: David Livingstone
Publisher: David Livingstone
ISBN: 1515232573
Category : History
Languages : en
Pages : 404
Book Description
Transhumanism is a recent movement that extols man’s right to shape his own evolution, by maximizing the use of scientific technologies, to enhance human physical and intellectual potential. While the name is new, the idea has long been a popular theme of science fiction, featured in such films as 2001: A Space Odyssey, Blade Runner, the Terminator series, and more recently, The Matrix, Limitless, Her and Transcendence. However, as its adherents hint at in their own publications, transhumanism is an occult project, rooted in Rosicrucianism and Freemasonry, and derived from the Kabbalah, which asserts that humanity is evolving intellectually, towards a point in time when man will become God. Modeled on the medieval legend of the Golem and Frankenstein, they believe man will be able to create life itself, in the form of living machines, or artificial intelligence. Spearheaded by the Cybernetics Group, the project resulted in both the development of the modern computer and MK-Ultra, the CIA’s “mind-control” program. MK-Ultra promoted the “mind-expanding” potential of psychedelic drugs, to shape the counterculture of the 1960s, based on the notion that the shamans of ancient times used psychoactive substances, equated with the “apple” of the Tree of Knowledge. And, as revealed in the movie Lucy, through the use of “smart drugs,” and what transhumanists call “mind uploading,” man will be able to merge with the Internet, which is envisioned as the end-point of Kabbalistic evolution, the formation of a collective consciousness, or Global Brain. That awaited moment is what Ray Kurzweil, a director of engineering at Google, refers to as The Singularly. By accumulating the total of human knowledge, and providing access to every aspect of human activity, the Internet will supposedly achieve omniscience, becoming the “God” of occultism, or the Masonic All-Seeing Eye of the reverse side of the American dollar bill.
Publisher: David Livingstone
ISBN: 1515232573
Category : History
Languages : en
Pages : 404
Book Description
Transhumanism is a recent movement that extols man’s right to shape his own evolution, by maximizing the use of scientific technologies, to enhance human physical and intellectual potential. While the name is new, the idea has long been a popular theme of science fiction, featured in such films as 2001: A Space Odyssey, Blade Runner, the Terminator series, and more recently, The Matrix, Limitless, Her and Transcendence. However, as its adherents hint at in their own publications, transhumanism is an occult project, rooted in Rosicrucianism and Freemasonry, and derived from the Kabbalah, which asserts that humanity is evolving intellectually, towards a point in time when man will become God. Modeled on the medieval legend of the Golem and Frankenstein, they believe man will be able to create life itself, in the form of living machines, or artificial intelligence. Spearheaded by the Cybernetics Group, the project resulted in both the development of the modern computer and MK-Ultra, the CIA’s “mind-control” program. MK-Ultra promoted the “mind-expanding” potential of psychedelic drugs, to shape the counterculture of the 1960s, based on the notion that the shamans of ancient times used psychoactive substances, equated with the “apple” of the Tree of Knowledge. And, as revealed in the movie Lucy, through the use of “smart drugs,” and what transhumanists call “mind uploading,” man will be able to merge with the Internet, which is envisioned as the end-point of Kabbalistic evolution, the formation of a collective consciousness, or Global Brain. That awaited moment is what Ray Kurzweil, a director of engineering at Google, refers to as The Singularly. By accumulating the total of human knowledge, and providing access to every aspect of human activity, the Internet will supposedly achieve omniscience, becoming the “God” of occultism, or the Masonic All-Seeing Eye of the reverse side of the American dollar bill.
Blue Rose: the AGE RPG of Romantic Fantasy
Author: Jeremy Crawford
Publisher:
ISBN: 9781934547748
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.
Publisher:
ISBN: 9781934547748
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.