Every Boy's Book of Games, Sports, and Diversions

Every Boy's Book of Games, Sports, and Diversions PDF Author:
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 570

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Every Boy's Book of Games, Sports, and Diversions

Every Boy's Book of Games, Sports, and Diversions PDF Author:
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 570

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Book Description


A Bibliography of English Conjuring, 1581-1876

A Bibliography of English Conjuring, 1581-1876 PDF Author: Raymond Toole-Stott
Publisher: Derby : Harpur and Sons
ISBN:
Category : Conjuring Bibliography
Languages : en
Pages : 316

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The Athenaeum

The Athenaeum PDF Author:
Publisher:
ISBN:
Category : England
Languages : en
Pages : 970

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Athenaeum and Literary Chronicle

Athenaeum and Literary Chronicle PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 672

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The Examiner

The Examiner PDF Author:
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 816

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The Athenaeum

The Athenaeum PDF Author: James Silk Buckingham
Publisher:
ISBN:
Category :
Languages : en
Pages : 918

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The Delineator

The Delineator PDF Author: R. S. O'Loughlin
Publisher:
ISBN:
Category : Dressmaking
Languages : en
Pages : 154

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Sophie's World

Sophie's World PDF Author: Jostein Gaarder
Publisher: Farrar, Straus and Giroux
ISBN: 1466804270
Category : Fiction
Languages : en
Pages : 599

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Book Description
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.

Popular Mechanics

Popular Mechanics PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 296

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Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.