Even A Monkey Can Draw Manga, Vol. 1

Even A Monkey Can Draw Manga, Vol. 1 PDF Author: Koji Aihara
Publisher: VIZ Media LLC
ISBN: 9781569318638
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
"This mock-instructional tome--a hilarious parody of those books that claim to teach you 'how to draw manga'--is also a gripping comic-book narrative in its own right, detailing the struggle of two bumbling and desperate would-be know-it-alls (the authors of this book) in their vainglorious pursuit of comic-book technique, wealth, and fame."--Page 4 of cover

Even A Monkey Can Draw Manga, Vol. 1

Even A Monkey Can Draw Manga, Vol. 1 PDF Author: Koji Aihara
Publisher: VIZ Media LLC
ISBN: 9781569318638
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Get Book Here

Book Description
"This mock-instructional tome--a hilarious parody of those books that claim to teach you 'how to draw manga'--is also a gripping comic-book narrative in its own right, detailing the struggle of two bumbling and desperate would-be know-it-alls (the authors of this book) in their vainglorious pursuit of comic-book technique, wealth, and fame."--Page 4 of cover

Manga

Manga PDF Author: Toni Johnson-Woods
Publisher: Bloomsbury Publishing USA
ISBN: 1441107878
Category : Literary Criticism
Languages : en
Pages : 369

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Book Description
Once upon a time, one had to read Japanese in order to enjoy manga. Today manga has become a global phenomenon, attracting audiences in North America, Europe, Africa, and Australia. The style has become so popular, in fact, that in the US and UK publishers are appropriating the manga style in a variety of print material, resulting in the birth of harlequin mangas which combine popular romance fiction titles with manga aesthetics. Comic publishers such as Dark Horse and DC Comics are translating Japanese "classics", like Akira, into English. And of course it wasn't long before Shakespeare received the manga treatment. So what is manga? Manga roughly translates as "whimsical pictures" and its long history can be traced all the way back to picture books of eighteenth century Japan. Today, it comes in two basic forms: anthology magazines (such as Shukan Shonen Jampu) that contain several serials and manga 'books' (tankobon) that collect long-running serials from the anthologies and reprint them in one volume. The anthologies contain several serials, generally appear weekly and are so thick, up to 800 pages, that they are colloquially known as phone books. Sold at newspaper stands and in convenience stores, they often attract crowds of people who gather to read their favorite magazine. Containing sections addressing the manga industry on an international scale, the different genres, formats and artists, as well the fans themselves, Manga: An Anthology of Global and Cultural Perspectives is an important collection of essays by an international cast of scholars, experts, and fans, and provides a one-stop resource for all those who want to learn more about manga, as well as for anybody teaching a course on the subject.

Manga: The Complete Guide

Manga: The Complete Guide PDF Author: Jason Thompson
Publisher: Del Rey
ISBN: 0345539443
Category : Comics & Graphic Novels
Languages : en
Pages : 594

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Book Description
• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!

Race and the Animated Bodyscape

Race and the Animated Bodyscape PDF Author: Francis M. Agnoli
Publisher: Univ. Press of Mississippi
ISBN: 1496845102
Category : Performing Arts
Languages : en
Pages : 168

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Book Description
Race does not exist in animation—it must instead be constructed and ascribed. Yet, over the past few years, there has been growing discourse on the intersection of these two subjects within both academic and popular circles. In Race and the Animated Bodyscape: Constructing and Ascribing a Racialized Asian Identity in "Avatar" and "Korra," author Francis M. Agnoli introduces and illustrates the concept of the animated bodyscape, looking specifically at the US television series Avatar: The Last Airbender and its sequel, The Legend of Korra. Rather than consider animated figures as unified wholes, Agnoli views them as complexes of signs, made up of visual, aural, and narrative components that complement, contradict, and otherwise interact with each other in the creation of meaning. Every one of these components matters, as they are each the result of a series of creative decisions made by various personnel across different production processes. This volume (re)constructs production narratives for Avatar and Korra using original and preexisting interviews with cast and crew members as well as behind-the-scenes material. Each chapter addresses how different types of components were generated, tracing their development from preliminary research to final animation. In doing so, this project identifies the interlocking sets of production communities behind the making of animation and thus behind the making of racialized identities. Due to its illusory and constructed nature, animation affords untapped opportunities to approach the topic of race in media, looking beyond the role of the actor and taking into account the various factors and processes behind the production of racialized performances. The analysis of race and animation calls for a holistic approach, one that treats both the visual and the aural as intimately connected. This volume offers a blueprint for how to approach the analysis of race and animation.

Reading Japan Cool

Reading Japan Cool PDF Author: John E. Ingulsrud
Publisher: Lexington Books
ISBN: 0739135074
Category : Literary Criticism
Languages : en
Pages : 245

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Book Description
Japanese animation, video games, and manga have attracted fans around the world. The characters, the stories, and the sensibilities that come out of these cultural products are together called Japan Cool. This is not a sudden fad, but is rooted in manga—Japanese comics—which since the mid-1940s have developed in an exponential way. In spite of a gradual decline in readership, manga still commands over a third of the publishing output. The volume of manga works that is being produced and has been through history is enormous. There are manga publications that attract readers of all ages and genders. The diversity in content attracts readers well into adulthood. Surveys on reading practices have found that almost all Japanese people read manga or have done so at some point in their lives. The skills of reading manga are learned by readers themselves, but learned in the context of other readers and in tandem with school learning. Manga reading practices are sustained by the practices of other readers, and manga content therefore serves as a topic of conversation for both families and friends. Moreover, manga is one of the largest sources of content for media production in film, television, and video games. Manga literacy, the practices of the readers, the diversity of titles, and the sheer number of works provide the basis for the movement recognized as Japan Cool. Reading Japan Cool is directed at an audience of students of Japanese studies, discourse analysts, educators, parents, and manga readers.

Japanese Visual Culture

Japanese Visual Culture PDF Author: Mark W. MacWilliams
Publisher: Routledge
ISBN: 1317467000
Category : Social Science
Languages : en
Pages : 365

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Book Description
Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Super Mario Adventures

Super Mario Adventures PDF Author: Kentaro Takekuma
Publisher: VIZ Media LLC
ISBN: 9781421588643
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
From the pages of Nintendo Power magazine, a full-color graphic novel inspired by the classic Super Mario Bros. video game franchise! Super Mario Adventures, inspired by the bestselling Super Mario video game franchise, is a collection of comics that originally ran in Nintendo Power magazine in 1992-93. The peril-plagued Princess Toadstool is kidnapped by the diabolical deadbeat Bowser but super plumbers Mario and Luigi hatch a plan with their new friend Yoshi to rescue her. Are the Super Mario Bros’ plans a pipe dream? Can they stop the Koopa King before he forces the Princess to be his bride?! Long out of print, this stunning, full-color graphic novel is now available once again!

Second Language Cultural Negotiation and Visual Literacy

Second Language Cultural Negotiation and Visual Literacy PDF Author: Alec Lapidus
Publisher: Rowman & Littlefield
ISBN: 1793614288
Category : Education
Languages : en
Pages : 207

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Book Description
Second Language Cultural Negotiation and Visual Literacy looks at the theory behind cultural learning at the intersection of culture, visuals, and emotions and offers a theoretical and practical foundation upon which teachers can build. Bringing to light theoretical work from multilingual sources, this book illuminates the process of second language cultural negotiation as subjective, affective, and reliant on imagination and applies this theoretical basis to using comics inside and outside the classroom. It re-examines the popular Vygotskian concept of meaning making in the Zone of Proximal Development and identifies sequential art as a unique and legitimate academic medium that can enable cultural negotiation in a diverse and increasingly globalized society. This book explores the mechanism employed by English language learners reading comics to make meaning. Lapidus establishes interdisciplinary research as a valuable form of research and draws upon the concept of multiliteracies to illuminate the multimodal nature of meaning making. Presenting theory and its practical ramifications, this book will be of interest to undergraduate and graduate students, language teachers, and anyone who enjoys exploring the way humans learn.

Classics and Comics

Classics and Comics PDF Author: George Kovacs
Publisher: Oxford University Press
ISBN: 0199734194
Category : Art
Languages : en
Pages : 280

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Book Description
Classics and Comics is the first book to explore the engagement of classics with the epitome of modern popular literature, the comic book. This volume collects fifteen articles, all specially commissioned for this volume, that look at how classical content is deployed in comics and reconfigured for a modern audience.

Anime and Manga

Anime and Manga PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 425

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Book Description