Manga

Manga PDF Author: Toni Johnson-Woods
Publisher: A&C Black
ISBN: 0826429386
Category : Literary Criticism
Languages : en
Pages : 370

Get Book Here

Book Description
A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.

Even A Monkey Can Draw Manga, Vol. 1

Even A Monkey Can Draw Manga, Vol. 1 PDF Author: Koji Aihara
Publisher: VIZ Media LLC
ISBN: 9781569318638
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Get Book Here

Book Description
"This mock-instructional tome--a hilarious parody of those books that claim to teach you 'how to draw manga'--is also a gripping comic-book narrative in its own right, detailing the struggle of two bumbling and desperate would-be know-it-alls (the authors of this book) in their vainglorious pursuit of comic-book technique, wealth, and fame."--Page 4 of cover

Manga

Manga PDF Author: Toni Johnson-Woods
Publisher: A&C Black
ISBN: 0826429386
Category : Literary Criticism
Languages : en
Pages : 370

Get Book Here

Book Description
A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.

Race and the Animated Bodyscape

Race and the Animated Bodyscape PDF Author: Francis M. Agnoli
Publisher: Univ. Press of Mississippi
ISBN: 1496845102
Category : Performing Arts
Languages : en
Pages : 168

Get Book Here

Book Description
Race does not exist in animation—it must instead be constructed and ascribed. Yet, over the past few years, there has been growing discourse on the intersection of these two subjects within both academic and popular circles. In Race and the Animated Bodyscape: Constructing and Ascribing a Racialized Asian Identity in "Avatar" and "Korra," author Francis M. Agnoli introduces and illustrates the concept of the animated bodyscape, looking specifically at the US television series Avatar: The Last Airbender and its sequel, The Legend of Korra. Rather than consider animated figures as unified wholes, Agnoli views them as complexes of signs, made up of visual, aural, and narrative components that complement, contradict, and otherwise interact with each other in the creation of meaning. Every one of these components matters, as they are each the result of a series of creative decisions made by various personnel across different production processes. This volume (re)constructs production narratives for Avatar and Korra using original and preexisting interviews with cast and crew members as well as behind-the-scenes material. Each chapter addresses how different types of components were generated, tracing their development from preliminary research to final animation. In doing so, this project identifies the interlocking sets of production communities behind the making of animation and thus behind the making of racialized identities. Due to its illusory and constructed nature, animation affords untapped opportunities to approach the topic of race in media, looking beyond the role of the actor and taking into account the various factors and processes behind the production of racialized performances. The analysis of race and animation calls for a holistic approach, one that treats both the visual and the aural as intimately connected. This volume offers a blueprint for how to approach the analysis of race and animation.

Manga: The Complete Guide

Manga: The Complete Guide PDF Author: Jason Thompson
Publisher: Del Rey
ISBN: 0345539443
Category : Comics & Graphic Novels
Languages : en
Pages : 594

Get Book Here

Book Description
• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!

Reading Japan Cool

Reading Japan Cool PDF Author: John E. Ingulsrud
Publisher: Lexington Books
ISBN: 0739135074
Category : Literary Criticism
Languages : en
Pages : 245

Get Book Here

Book Description
Japanese animation, video games, and manga have attracted fans around the world. The characters, the stories, and the sensibilities that come out of these cultural products are together called Japan Cool. This is not a sudden fad, but is rooted in manga—Japanese comics—which since the mid-1940s have developed in an exponential way. In spite of a gradual decline in readership, manga still commands over a third of the publishing output. The volume of manga works that is being produced and has been through history is enormous. There are manga publications that attract readers of all ages and genders. The diversity in content attracts readers well into adulthood. Surveys on reading practices have found that almost all Japanese people read manga or have done so at some point in their lives. The skills of reading manga are learned by readers themselves, but learned in the context of other readers and in tandem with school learning. Manga reading practices are sustained by the practices of other readers, and manga content therefore serves as a topic of conversation for both families and friends. Moreover, manga is one of the largest sources of content for media production in film, television, and video games. Manga literacy, the practices of the readers, the diversity of titles, and the sheer number of works provide the basis for the movement recognized as Japan Cool. Reading Japan Cool is directed at an audience of students of Japanese studies, discourse analysts, educators, parents, and manga readers.

Japanese Visual Culture

Japanese Visual Culture PDF Author: Mark W. MacWilliams
Publisher: Routledge
ISBN: 1317467000
Category : Social Science
Languages : en
Pages : 365

Get Book Here

Book Description
Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Anime and Manga

Anime and Manga PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 425

Get Book Here

Book Description


Classics and Comics

Classics and Comics PDF Author: George Kovacs
Publisher: Oxford University Press
ISBN: 0199734194
Category : Art
Languages : en
Pages : 280

Get Book Here

Book Description
Classics and Comics is the first book to explore the engagement of classics with the epitome of modern popular literature, the comic book. This volume collects fifteen articles, all specially commissioned for this volume, that look at how classical content is deployed in comics and reconfigured for a modern audience.

Second Language Cultural Negotiation and Visual Literacy

Second Language Cultural Negotiation and Visual Literacy PDF Author: Alec Lapidus
Publisher: Rowman & Littlefield
ISBN: 1793614288
Category : Education
Languages : en
Pages : 207

Get Book Here

Book Description
Second Language Cultural Negotiation and Visual Literacy looks at the theory behind cultural learning at the intersection of culture, visuals, and emotions and offers a theoretical and practical foundation upon which teachers can build. Bringing to light theoretical work from multilingual sources, this book illuminates the process of second language cultural negotiation as subjective, affective, and reliant on imagination and applies this theoretical basis to using comics inside and outside the classroom. It re-examines the popular Vygotskian concept of meaning making in the Zone of Proximal Development and identifies sequential art as a unique and legitimate academic medium that can enable cultural negotiation in a diverse and increasingly globalized society. This book explores the mechanism employed by English language learners reading comics to make meaning. Lapidus establishes interdisciplinary research as a valuable form of research and draws upon the concept of multiliteracies to illuminate the multimodal nature of meaning making. Presenting theory and its practical ramifications, this book will be of interest to undergraduate and graduate students, language teachers, and anyone who enjoys exploring the way humans learn.

Manga

Manga PDF Author: Paul Gravett
Publisher: Harper Collins
ISBN: 1856693910
Category : Comics & Graphic Novels
Languages : en
Pages : 180

Get Book Here

Book Description
Japan's output of manga is massive, accounting for a staggering forty percent of everything published each year in the country.Outside Japan, there has been a global boom in sales, with the manga aesthetic spreading from comics into all areas of Western youth culture through film, computer games, advertising, and design. Manga: Sixty Years of Japanese Comics presents an accessible, entertaining, and highly-illustrated introduction to the development and diversity of Japanese comics from 1945 to the present. Featuring striking graphics and extracts from a wide range of manga, the book covers such themes as the specific attributes of manga in contrast to American and European comics; the life and career of Osamu Tezuka, creator of Astro Boy and originator of story manga; boys' comics from the 1960s to the present; the genres and genders of girls' and women's comics; the darker, more realistic themes of gekiga -- violent samurai, disturbing horror and apocalyptic science fiction; issues of censorship and protest; and manga's role as a major Japanese export and global influence.