Author: Great Minds (Firm)
Publisher:
ISBN: 9781640549654
Category : Arithmetic
Languages : en
Pages : 226
Book Description
Eureka Math Grade 6 Learn, Practice, Succeed Workbook #2 (Module 2)
Author: Great Minds (Firm)
Publisher:
ISBN: 9781640549654
Category : Arithmetic
Languages : en
Pages : 226
Book Description
Publisher:
ISBN: 9781640549654
Category : Arithmetic
Languages : en
Pages : 226
Book Description
Eureka Math Grade 5 Succeed Workbook #1 (Modules 1-2)
Author: Great Minds (Firm)
Publisher:
ISBN: 9781640540934
Category : Addition
Languages : en
Pages : 222
Book Description
Eureka helps students to truly understand math, connect it to the real world, and prepare them to solve problems they haven't encountered before. The team of teachers and mathematicians who created Eureka Math believe that it is not enough for students to know the process for solving a problem; they need to know why that process works. Eureka presents math as a story, one that develops from grades PK through 12. In A Story of Units, our elementary curriculum, this sequencing has joined with the methods of instruction that have been proven to work, in this nation and abroad.
Publisher:
ISBN: 9781640540934
Category : Addition
Languages : en
Pages : 222
Book Description
Eureka helps students to truly understand math, connect it to the real world, and prepare them to solve problems they haven't encountered before. The team of teachers and mathematicians who created Eureka Math believe that it is not enough for students to know the process for solving a problem; they need to know why that process works. Eureka presents math as a story, one that develops from grades PK through 12. In A Story of Units, our elementary curriculum, this sequencing has joined with the methods of instruction that have been proven to work, in this nation and abroad.
HT THINK LIKE A COMPUTER SCIEN
Author: Jeffrey Elkner
Publisher: Samurai Media Limited
ISBN: 9789888406784
Category : Computers
Languages : en
Pages : 306
Book Description
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Publisher: Samurai Media Limited
ISBN: 9789888406784
Category : Computers
Languages : en
Pages : 306
Book Description
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Eureka Math - a Story of Ratios
Author: Great Minds
Publisher:
ISBN: 9781683861546
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781683861546
Category :
Languages : en
Pages :
Book Description
Eureka Math - a Story of Units
Author: Great Minds
Publisher:
ISBN: 9781632554536
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781632554536
Category :
Languages : en
Pages :
Book Description
Eureka Math - a Story of Units
Author: Great Minds
Publisher:
ISBN: 9781683862611
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781683862611
Category :
Languages : en
Pages :
Book Description
Eureka Math - a Story of Units
Author: Great Minds
Publisher:
ISBN: 9781683863144
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781683863144
Category :
Languages : en
Pages :
Book Description
15-16 Eureka Math - a Story of Units
Author: Great Minds
Publisher:
ISBN: 9781632554734
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781632554734
Category :
Languages : en
Pages :
Book Description
15-16 Eureka Math - a Story of Units
Author: Great Minds
Publisher:
ISBN: 9781632554758
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781632554758
Category :
Languages : en
Pages :
Book Description
Eureka Math - a Story of Units
Author: Great Minds
Publisher:
ISBN: 9781632554512
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781632554512
Category :
Languages : en
Pages :
Book Description