Essays on Self-referential Games

Essays on Self-referential Games PDF Author: Juan Ignacio Block
Publisher:
ISBN:
Category : Electronic dissertations
Languages : en
Pages : 124

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Book Description
This dissertation studies self-referential games in which agents can learn (perfectly and imperfectly) about an opponents' intentions from a private signal. In the first chapter, my main focus is on the interaction of two sources of information about opponents' play: direct observation of an opponent's code of conduct and indirect observation of the same opponent's play in a repeated setting. Using both sources of information I prove a folk theorem for repeated self-referential games with private monitoring. In the second chapter, I investigate the impact of self-referentiality on bad reputation games in which the long-run player must choose specific actions to make short-run players participate in the game. Since these particular actions could be interpreted as evidence of perverse behavior, the long-run agent attempts to separate himself from other types and this results in efficiency losses. When players identify intentions perfectly, I show that inefficiencies and reputational concerns due to a bad reputation disappear. In the case of imperfect observation, I find that self-referentiality and stochastic renewal of the long-run player together overcome inefficiencies because of bad reputation. In the third chapter, I address the timing of signals in self-referential games. These models typically suppose that intentions are divined in a pre-play phase; however, in many applications this may not be the case. For games with perfect information when players observe signals in advance, I show that any subgame perfect equilibria of an infinite-horizon game coincides with a Nash equilibrium of the self-referential finite-horizon approximation of the original game. Then, I focus on two specific classes of games. First, in finitely repeated games with discounting I show that a version of the folk theorem holds regardless of the time at which signals are observed. Second, I examine exit games in which players can terminate the game at any stage. In contrast to repeated games, I find that the equilibrium outcome of the self-referential exit game is unique if signals arrive after the first stage, whereas a folk theorem results only if they occur before the first stage. Finally, I explore asynchronous monitoring of intentions where players may not receive signals simultaneously. With asynchronicity, a folk theorem continues to apply for repeated games; however, for exit games there is a unique equilibrium outcome independent of signal timing, or indeed, independent of having a signal.

Essays on Self-reference

Essays on Self-reference PDF Author: Niklas Luhmann
Publisher: Columbia University Press
ISBN: 9780231063685
Category : Language Arts & Disciplines
Languages : en
Pages : 262

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Book Description


Self-Reference in the Media

Self-Reference in the Media PDF Author: Winfried Nöth
Publisher: Walter de Gruyter
ISBN: 3110198835
Category : Language Arts & Disciplines
Languages : en
Pages : 353

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Book Description
This book investigates how the media have become self-referential or self-reflexive instead of mediating between the real or fictional worlds about which their messages pretend to be and between the audience that they wish to inform, counsel, or entertain. The concept of self-reference is viewed very broadly. Self-reflexivity, metatexts, metapictures, metamusic, metacommunication, as well as intertextual, and intermedial references are all conceived of as forms of self-reference, although to different degrees and levels. The contributions focus on the semiotic foundations of reference and self-reference, discuss the transdisciplinary context of self-reference in postmodern culture, and examine original studies from the worlds of print advertising, photography, film, television, computer games, media art, web art, and music. A wide range of different media products and topics are discussed including self-promotion on TV, the TV show Big Brother, the TV format "historytainment," media nostalgia, the documentation of documentation in documentary films, Marilyn Monroe in photographs, humor and paradox in animated films, metacommunication in computer games, metapictures, metafiction, metamusic, body art, and net art.

Nietzsche's Dangerous Game

Nietzsche's Dangerous Game PDF Author: Daniel W. Conway
Publisher: Cambridge University Press
ISBN: 9780521892872
Category : Philosophy
Languages : en
Pages : 288

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Book Description
This is the first book-length treatment of the unique nature and development of Nietzsche's post-Zarathustran political philosophy. This later political philosophy is set in the context of the critique of modernity that Nietzsche advances in the years 1885-1888, in such texts as Beyond Good and Evil, On the Genealogy of Morals, Twilight of the Idols, The Antichrist, The Case of Wagner, and Ecce Homo. Daniel Conway has written a powerful book about Nietzsche's own appreciation of the limitations of both his writing style and of his famous prophetic "stance".

New Essays on John Clare

New Essays on John Clare PDF Author: Simon Kövesi
Publisher: Cambridge University Press
ISBN: 1316351955
Category : Literary Criticism
Languages : en
Pages : 257

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Book Description
John Clare (1793–1864) has long been recognized as one of England's foremost poets of nature, landscape and rural life. Scholars and general readers alike regard his tremendous creative output as a testament to a probing and powerful intellect. Clare was that rare amalgam ‒ a poet who wrote from a working-class, impoverished background, who was steeped in folk and ballad culture, and who yet, against all social expectations and prejudices, read and wrote himself into a grand literary tradition. All the while he maintained a determined sense of his own commitments to the poor, to natural history and to the local. Through the diverse approaches of ten scholars, this collection shows how Clare's many angles of critical vision illuminate current understandings of environmental ethics, aesthetics, Romantic and Victorian literary history, and the nature of work.

The Myth of Power and the Self

The Myth of Power and the Self PDF Author: Walter Herbert Sokel
Publisher: Wayne State University Press
ISBN: 9780814326084
Category : Literary Collections
Languages : en
Pages : 346

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Book Description
The Myth of Power and the Self brings together Walter Sokel's most significant essays on Kafka written over a period of thirty-one years, 1966-1997. Franz Kafka (1883-1924) has come to be one of the most influential writers of the twentieth century. The Myth of Power and the Self brings together Walter Sokel's most significant essays on Kafka written over a period of thirty-one years, 1966-1997. This volume begins with a discussion of Sokel's 1966 pamphlet on Kafka and a summary of his 1964 book, Tragik und Ironie (Tragedy and Irony), which has never been translated into English, and includes several essays published in English for the first time. Sokel places Kafka's writings in a very large cultural context by fusing Freudian and Expressionist perspectives and incorporating more theoretical approaches--linguistic theory, Gnosticism, and aspects of Derrida--into his synthesis. This superb collection of essays by one of the most qualified Kafka scholars today will bring new understanding to Kafka's work and will be of interest to literary critics, intellectual historians, and students and scholars of German literature and Kafka.

Self-Reference

Self-Reference PDF Author: S.J. Bartlett
Publisher: Springer Science & Business Media
ISBN: 940093551X
Category : Philosophy
Languages : en
Pages : 365

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Book Description
Self-reference, although a topic studied by some philosophers and known to a number of other disciplines, has received comparatively little explicit attention. For the most part the focus of studies of self-reference has been on its logical and linguistic aspects, with perhaps disproportionate emphasis placed on the reflexive paradoxes. The eight-volume Macmillan Encyclopedia of Philosophy, for example, does not contain a single entry in its index under "self-reference", and in connection with "reflexivity" mentions only "relations", "classes", and "sets". Yet, in this volume, the introductory essay identifies some 75 varieties and occurrences of self-reference in a wide range of disciplines, and the bibliography contains more than 1,200 citations to English language works about reflexivity. The contributed papers investigate a number of forms and applications of self-reference, and examine some of the challenges posed by its difficult temperament. The editors hope that readers of this volume will gain a richer sense of the sti11largely unexplored frontiers of reflexivity, and of the indispensability of reflexive concepts and methods to foundational inquiries in philosophy, logic, language, and into the freedom, personality and intelligence of persons.

At Play in the Fields of Consciousness

At Play in the Fields of Consciousness PDF Author: Jefferson A. Singer
Publisher: Psychology Press
ISBN: 1135684839
Category : Psychology
Languages : en
Pages : 366

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Book Description
This collection of articles pays homage to the creativity and scientific rigor Jerome Singer has brought to the study of consciousness and play. It will interest personality, social, clinical and developmental psychologists alike.

New Essays in Comparative Aesthetics

New Essays in Comparative Aesthetics PDF Author: Robert Wilkinson
Publisher: Cambridge Scholars Publishing
ISBN: 1443809527
Category : Philosophy
Languages : en
Pages : 225

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Book Description
Comparative aesthetics is the branch of philosophy which compares the aesthetic concepts and practices of different cultures. The way in which the various cultures of the world conceive of the aesthetic dimension of life in general and art in particular is revelatory of profound attitudes and beliefs which themselves make up an important part of the culture in question. This anthology consists of entirely new essays by some of the leading, internationally recognised scholars in the field. The subjects addressed include the influence of Upanişadic thought on the classic Indian tradition in aesthetics and the way in which that tradition continues to have relevance to issues discussed today; how Buddhist thought in general and Zen in particular shape aesthetic attitudes in Japanese culture; how Confucianism affected not only the morality but also the classical aesthetics of China; how different ideas of the self and of human nature affect artistic training and practice in different cultures; how feminism can draw inspiration from classic non-European lines of thought in the area of aesthetics, and how different attitudes to nature underpin a whole range of aesthetic beliefs and attitudes in western and eastern thought. These ideas reveal both deep differences and deep similarities between east and west. No-one seeking to understand the cultures discussed in these essays can ignore their aesthetic dimension, which often holds the key to understanding the deepest motives which have formed them.

Metagaming

Metagaming PDF Author: Stephanie Boluk
Publisher: U of Minnesota Press
ISBN: 145295416X
Category : Games & Activities
Languages : en
Pages : 413

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Book Description
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.