Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534172386
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports: Greatest Moments
Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534172386
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Publisher: Cherry Lake
ISBN: 1534172386
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Gaming's Greatest Moments
Author: Lisa Owings
Publisher: Lerner Digital ™
ISBN: 1728442486
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
An inside look at the biggest events and superstars of the popular gaming industry
Publisher: Lerner Digital ™
ISBN: 1728442486
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
An inside look at the biggest events and superstars of the popular gaming industry
Evo Moment 37
Author: Glenn Cravens
Publisher:
ISBN: 9780996010900
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780996010900
Category :
Languages : en
Pages :
Book Description
The Book of Esports
Author: William Collis
Publisher: Rosetta Books
ISBN: 1948122588
Category : Games & Activities
Languages : en
Pages : 199
Book Description
The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.
Publisher: Rosetta Books
ISBN: 1948122588
Category : Games & Activities
Languages : en
Pages : 199
Book Description
The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.
Greatest Moments in Video Game History
Author: D.B. Weston
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136
Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136
Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Gaming and the Virtual Sublime
Author: Matthew Spokes
Publisher: Emerald Group Publishing
ISBN: 1838674314
Category : Computers
Languages : en
Pages : 184
Book Description
Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
Publisher: Emerald Group Publishing
ISBN: 1838674314
Category : Computers
Languages : en
Pages : 184
Book Description
Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
How to Build and Fund A Successful Grassroots Esports Organization
Author: Martin Fritzen
Publisher: BoD – Books on Demand
ISBN: 8743013767
Category : Sports & Recreation
Languages : en
Pages : 146
Book Description
When you read this, you will learn the answers to three questions: 1. How to build an esports organization 2. How to create profitable revenue streams 3. How and why your esports organization will benefit the society This book is designed to give you the blueprint on how to build an esport organization and provide you with an inspirational catalogue of ideas for you to create several profitable revenue streams, and thus, securely manage the operation and development of your esports team, organization or sports club. You will get a collection of successful experiences and strategies from over 200 esports clubs and organizations. I have met and talked to over 100 esport and gaming industry leaders and brands like; Logitech, Microsoft, Red Bull, Razer and Intel, to understand, why and how they do esport partnerships. Additionally, this book will arm you with amazing science and arguments, as to why, esports benefits society as well.
Publisher: BoD – Books on Demand
ISBN: 8743013767
Category : Sports & Recreation
Languages : en
Pages : 146
Book Description
When you read this, you will learn the answers to three questions: 1. How to build an esports organization 2. How to create profitable revenue streams 3. How and why your esports organization will benefit the society This book is designed to give you the blueprint on how to build an esport organization and provide you with an inspirational catalogue of ideas for you to create several profitable revenue streams, and thus, securely manage the operation and development of your esports team, organization or sports club. You will get a collection of successful experiences and strategies from over 200 esports clubs and organizations. I have met and talked to over 100 esport and gaming industry leaders and brands like; Logitech, Microsoft, Red Bull, Razer and Intel, to understand, why and how they do esport partnerships. Additionally, this book will arm you with amazing science and arguments, as to why, esports benefits society as well.
Game On! 2020: An AFK Book
Author: Scholastic
Publisher: Scholastic Inc.
ISBN: 1338615831
Category : Juvenile Nonfiction
Languages : en
Pages : 228
Book Description
Learn all about the hottest games coming in 2020, how they were developed, and how to beat them in Scholastic's annual gaming guide! Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hot new ones coming in 2020!Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On! 2020 are rated T for Teen or younger, keeping it appropriate for young gamers.
Publisher: Scholastic Inc.
ISBN: 1338615831
Category : Juvenile Nonfiction
Languages : en
Pages : 228
Book Description
Learn all about the hottest games coming in 2020, how they were developed, and how to beat them in Scholastic's annual gaming guide! Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hot new ones coming in 2020!Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On! 2020 are rated T for Teen or younger, keeping it appropriate for young gamers.
Final Fantasy VII
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 217
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 217
Book Description
Esports Business Management
Author: David Hedlund
Publisher: Human Kinetics Publishers
ISBN: 1718200226
Category :
Languages : en
Pages : 273
Book Description
Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.
Publisher: Human Kinetics Publishers
ISBN: 1718200226
Category :
Languages : en
Pages : 273
Book Description
Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.