Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524870455
Category : Juvenile Fiction
Languages : en
Pages : 180
Book Description
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun. This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.
Escape from a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524870455
Category : Juvenile Fiction
Languages : en
Pages : 180
Book Description
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun. This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.
Publisher: Andrews McMeel Publishing
ISBN: 1524870455
Category : Juvenile Fiction
Languages : en
Pages : 180
Book Description
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun. This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.
Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Escape from a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524852236
Category : Juvenile Fiction
Languages : en
Pages : 199
Book Description
Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they’ll need to rely on each other like never before. Do they have what it takes? The clock is ticking.
Publisher: Andrews McMeel Publishing
ISBN: 1524852236
Category : Juvenile Fiction
Languages : en
Pages : 199
Book Description
Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they’ll need to rely on each other like never before. Do they have what it takes? The clock is ticking.
The PlayStation Dreamworld
Author: Alfie Bown
Publisher: John Wiley & Sons
ISBN: 1509518061
Category : Social Science
Languages : en
Pages : 140
Book Description
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
Publisher: John Wiley & Sons
ISBN: 1509518061
Category : Social Science
Languages : en
Pages : 140
Book Description
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
The Escape Book 2
Author: Ivan Tapia
Publisher: White Lion Publishing
ISBN: 1781319529
Category : Games & Activities
Languages : en
Pages : 179
Book Description
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
Publisher: White Lion Publishing
ISBN: 1781319529
Category : Games & Activities
Languages : en
Pages : 179
Book Description
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
Predator
Author: Alexander Kontorovich
Publisher: Dialar Navigator B.V.
ISBN: 5000994868
Category : Fiction
Languages : en
Pages : 330
Book Description
Когда на улицы Таркова опускается тьма, когда обычные люди, вчера ещё бывшие добрыми соседями, начинают убивать друг друга за банку консервов. Когда привычный порядок в одночасье сменяется диким беспределом… Обычный офисный хомяк внезапно превращается в жестокого и безжалостного Хищника. Клавиатура отброшена в сторону, в руках — тяжелый дробовик. Возврата к прошлому больше нет, остаётся только одно — стать самым страшным зверем в этих каменных джунглях. Добро пожаловать в Тарков! Эта книга написана под впечатлением от игры «Escape from Tarkov». Посмотрим поближе на одного из участников — Дикого! И если про метаморфозы уголовников все понятно, то как Диким становится обычный человек, вчерашний офисный работник? Сможет ли он переступить всё и превратиться в хищного зверя? Оказывается, да, причём достаточно быстро. Привыкшие к клавиатуре руки столь же спокойно станут нажимать уже не кнопку «Enter», а спусковой крючок. Не вызовет особого сомнения и необходимость обыскать ещё теплое тело противника. Недолго будут терзать муки совести. А вот сможет ли такой хищник остаться в душе человеком? И сохранить хоть какие-то положительные черты? Зайдём в Тарков — там всё и посмотрим.
Publisher: Dialar Navigator B.V.
ISBN: 5000994868
Category : Fiction
Languages : en
Pages : 330
Book Description
Когда на улицы Таркова опускается тьма, когда обычные люди, вчера ещё бывшие добрыми соседями, начинают убивать друг друга за банку консервов. Когда привычный порядок в одночасье сменяется диким беспределом… Обычный офисный хомяк внезапно превращается в жестокого и безжалостного Хищника. Клавиатура отброшена в сторону, в руках — тяжелый дробовик. Возврата к прошлому больше нет, остаётся только одно — стать самым страшным зверем в этих каменных джунглях. Добро пожаловать в Тарков! Эта книга написана под впечатлением от игры «Escape from Tarkov». Посмотрим поближе на одного из участников — Дикого! И если про метаморфозы уголовников все понятно, то как Диким становится обычный человек, вчерашний офисный работник? Сможет ли он переступить всё и превратиться в хищного зверя? Оказывается, да, причём достаточно быстро. Привыкшие к клавиатуре руки столь же спокойно станут нажимать уже не кнопку «Enter», а спусковой крючок. Не вызовет особого сомнения и необходимость обыскать ещё теплое тело противника. Недолго будут терзать муки совести. А вот сможет ли такой хищник остаться в душе человеком? И сохранить хоть какие-то положительные черты? Зайдём в Тарков — там всё и посмотрим.
Trip 1907 (2nd Edition)
Author: Giorgos Kiafas
Publisher:
ISBN:
Category :
Languages : en
Pages : 184
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 184
Book Description
Trapped in a Video Game (Book 3)
Author: Dustin Brady
Publisher: Trapped in a Video Game
ISBN: 9781449496234
Category : JUVENILE NONFICTION
Languages : en
Pages : 176
Book Description
Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.
Publisher: Trapped in a Video Game
ISBN: 9781449496234
Category : JUVENILE NONFICTION
Languages : en
Pages : 176
Book Description
Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.
Trapped in a Video Game (Book 2)
Author: Dustin Brady
Publisher: Trapped in a Video Game
ISBN: 9781449494896
Category : Adventure stories
Languages : en
Pages : 160
Book Description
When Mark is sucked into the game "Go Wild", he becomes invisible which makes it that much harder for Jesse to find him.
Publisher: Trapped in a Video Game
ISBN: 9781449494896
Category : Adventure stories
Languages : en
Pages : 160
Book Description
When Mark is sucked into the game "Go Wild", he becomes invisible which makes it that much harder for Jesse to find him.