Entertainment Computing – ICEC 2024

Entertainment Computing – ICEC 2024 PDF Author: Pablo Figueroa
Publisher: Springer Nature
ISBN: 3031743539
Category :
Languages : en
Pages : 464

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Entertainment Computing – ICEC 2024

Entertainment Computing – ICEC 2024 PDF Author: Pablo Figueroa
Publisher: Springer Nature
ISBN: 3031743539
Category :
Languages : en
Pages : 464

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Book Description


Entertainment Computing – ICEC 2018

Entertainment Computing – ICEC 2018 PDF Author: Esteban Clua
Publisher: Springer
ISBN: 3319994263
Category : Computers
Languages : en
Pages : 417

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Book Description
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Entertainment Computing – ICEC 2022

Entertainment Computing – ICEC 2022 PDF Author: Barbara Göbl
Publisher: Springer Nature
ISBN: 3031202120
Category : Computers
Languages : en
Pages : 456

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Book Description
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing - ICEC 2012

Entertainment Computing - ICEC 2012 PDF Author: Marc Herrlich
Publisher: Springer
ISBN: 364233542X
Category : Computers
Languages : en
Pages : 629

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Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Entertainment Computing – ICEC 2023

Entertainment Computing – ICEC 2023 PDF Author: Paolo Ciancarini
Publisher: Springer Nature
ISBN: 9819982480
Category : Computers
Languages : en
Pages : 531

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Book Description
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Entertainment Computing - Icec 2024

Entertainment Computing - Icec 2024 PDF Author: Pablo Figueroa
Publisher: Springer
ISBN: 9783031743528
Category : Computers
Languages : en
Pages : 0

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Book Description
This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 - October 3, 2024. The 13 full papers, 8 short papers and 17 papers of other types presented in this volume were carefully reviewed and selected from 60 submissions. The works collected in this volume discuss latest findings in the areas of Game Experience, Player Engagement and Analysis, Serious Gameplay, Entertainment Methods and Tools, Extended Reality and Game Design.

Reimagining Intelligent Computer-Assisted Language Education

Reimagining Intelligent Computer-Assisted Language Education PDF Author: Stevkovska, Marija
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 536

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Book Description
Reimagining language education through intelligent technologies and computer assistance marks a shift in how we approach language learning in the digital age. With advancements in artificial intelligence and machine learning, there is potential to transform traditional methods into personalized educational experience. Intelligent systems now offer adaptive learning pathways that cater to individual proficiency levels, learning styles, and progress rates, making language education more accessible and effective. These technologies beg further exploration to effectively provide real-time feedback and support, creating a more engaging and responsive educational experience. Reimagining Intelligent Computer-Assisted Language Education explores fundamental aspects of educational technology to improve language teaching and learning. It reimagines educational practice for language teaching and learning through the integration of educational technology for making the language teaching and learning process more efficient and engaging, while improving learner performance and progress. This book covers topics such as artificial intelligence, language education, and academic writing, and is a useful resource for education professionals, language learners, computer engineers, academicians, scientists, and researchers.

Collaboration Technologies and Social Computing

Collaboration Technologies and Social Computing PDF Author: Patricia Santos
Publisher: Springer Nature
ISBN: 3031679989
Category :
Languages : en
Pages : 298

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Human-Centered Design, Operation and Evaluation of Mobile Communications

Human-Centered Design, Operation and Evaluation of Mobile Communications PDF Author: June Wei
Publisher: Springer Nature
ISBN: 3031604873
Category :
Languages : en
Pages : 333

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Intelligent Computing

Intelligent Computing PDF Author: Kohei Arai
Publisher: Springer Nature
ISBN: 3031622812
Category :
Languages : en
Pages : 644

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Book Description