Author: Barbara Göbl
Publisher: Springer Nature
ISBN: 3031202120
Category : Computers
Languages : en
Pages : 456
Book Description
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Entertainment Computing – ICEC 2022
Author: Barbara Göbl
Publisher: Springer Nature
ISBN: 3031202120
Category : Computers
Languages : en
Pages : 456
Book Description
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Publisher: Springer Nature
ISBN: 3031202120
Category : Computers
Languages : en
Pages : 456
Book Description
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Entertainment Computing – ICEC 2023
Author: Paolo Ciancarini
Publisher: Springer Nature
ISBN: 9819982480
Category : Computers
Languages : en
Pages : 531
Book Description
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
Publisher: Springer Nature
ISBN: 9819982480
Category : Computers
Languages : en
Pages : 531
Book Description
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
Entertainment Computing – ICEC 2024
Author: Pablo Figueroa
Publisher: Springer Nature
ISBN: 3031743539
Category :
Languages : en
Pages : 464
Book Description
Publisher: Springer Nature
ISBN: 3031743539
Category :
Languages : en
Pages : 464
Book Description
Entertainment Computing – ICEC 2021
Author: Jannicke Baalsrud Hauge
Publisher: Springer Nature
ISBN: 3030893944
Category : Computers
Languages : en
Pages : 549
Book Description
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Publisher: Springer Nature
ISBN: 3030893944
Category : Computers
Languages : en
Pages : 549
Book Description
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Human-Centered Design, Operation and Evaluation of Mobile Communications
Author: June Wei
Publisher: Springer Nature
ISBN: 3031604873
Category :
Languages : en
Pages : 333
Book Description
Publisher: Springer Nature
ISBN: 3031604873
Category :
Languages : en
Pages : 333
Book Description
HCI International 2023 – Late Breaking Papers
Author: Jessie Y. C. Chen
Publisher: Springer Nature
ISBN: 3031480503
Category : Computers
Languages : en
Pages : 456
Book Description
This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable Green Smart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.
Publisher: Springer Nature
ISBN: 3031480503
Category : Computers
Languages : en
Pages : 456
Book Description
This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable Green Smart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.
Applied Data Science
Author: Douglas G. Woolford
Publisher: Springer Nature
ISBN: 303129937X
Category : Computers
Languages : en
Pages : 195
Book Description
The use of data to guide action is growing. Even the public uses data to guide everyday decisions! How do we develop data acumen across a broad range of fields and varying levels of expertise? How do we foster the development of effective data translators? This book explores these questions, presenting an interdisciplinary collection of edited contributions across fields such as education, health sciences, natural sciences, politics, economics, business and management studies, social sciences, and humanities. Authors illustrate how to use data within a discipline, including visualization and analysis, translating and communicating results, and pedagogical considerations. This book is of interest to scholars and anyone looking to understand the use of data science across disciplines. It is ideal in a course for non-data science majors exploring how data translation occurs in various contexts and for professionals looking to engage in roles requiring data translation.
Publisher: Springer Nature
ISBN: 303129937X
Category : Computers
Languages : en
Pages : 195
Book Description
The use of data to guide action is growing. Even the public uses data to guide everyday decisions! How do we develop data acumen across a broad range of fields and varying levels of expertise? How do we foster the development of effective data translators? This book explores these questions, presenting an interdisciplinary collection of edited contributions across fields such as education, health sciences, natural sciences, politics, economics, business and management studies, social sciences, and humanities. Authors illustrate how to use data within a discipline, including visualization and analysis, translating and communicating results, and pedagogical considerations. This book is of interest to scholars and anyone looking to understand the use of data science across disciplines. It is ideal in a course for non-data science majors exploring how data translation occurs in various contexts and for professionals looking to engage in roles requiring data translation.
Intelligent Computing
Author: Kohei Arai
Publisher: Springer Nature
ISBN: 3031622812
Category :
Languages : en
Pages : 644
Book Description
Publisher: Springer Nature
ISBN: 3031622812
Category :
Languages : en
Pages : 644
Book Description
Serious Games
Author: Mads Haahr
Publisher: Springer Nature
ISBN: 3031447514
Category : Computers
Languages : en
Pages : 460
Book Description
This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.
Publisher: Springer Nature
ISBN: 3031447514
Category : Computers
Languages : en
Pages : 460
Book Description
This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.
Videogame Sciences and Arts
Author: Liliana Vale Costa
Publisher: Springer Nature
ISBN: 3031514521
Category : Computers
Languages : en
Pages : 347
Book Description
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
Publisher: Springer Nature
ISBN: 3031514521
Category : Computers
Languages : en
Pages : 347
Book Description
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.