Author: Scott Malthouse
Publisher:
ISBN: 9781716685651
Category : Games & Activities
Languages : en
Pages : 60
Book Description
English Eerie Second Edition: A Rural Horror Storytelling Game for 1-4 Players is a GM-less tabletop game of terrifying proportions, allowing you to weave your own haunted tales set in the dark English countryside. There is blood in the roots of England. Forgotten, ancient things crawl beneath its surface, haunt its manor houses and creep within its woodland. Beyond the bucolic beauty of its rolling hills and quaint villages are sinister forces at work, and you're about to stumble headlong into them. English Eerie uses the Eerie Engine system to help players, solo or a group, to step into the shoes of a protagonist from a classic horror tale, like those written by the likes of M.R James, Arthur Machen and Algernon Blackwood, as well as the folk horror tradition. Using the scenarios in the book you will uncover new disturbing clues, clash with other characters and succumb to the dread forces as you delve further into their mysteries. The system automatically ratchets up the tension as you go, with your protagonist becoming more helpless as the tale progresses. Alone by Candlelight As a solo game you are the protagonist, writing in your journal by candlelight over a series of evenings recounting the day's events just like in those great tales of terror. You create your protagonist using a series of desciptors and prompts, bringing these into play as the mystery unfolds. Campfire Stories As a group you tell the tale orally, all playing as a single protagonist. Turns pass around the circle as you describe the situation, react to cards pulled from the Story Deck and spend resources to determine the ending of the story. The book includes advice on safety mechanics - because your idea of horror might not be the same as everyone else. The Eerie Engine To power the game you will use a Story Deck, which can be a regular deck of cards or the official English Eerie Story Deck. Each card is related to a scene, which is cross-referenced with the scenario to discover what new plot element unfolds. Everytime a Grey Lady is revealed the tension increases and decisions need to be made. The protagonist uses Spirit and Resolve resources to overcome obstacles and horrors in their way - but they must be spent wisely for the fate of your protagonist hangs in the balance. An Open Game English Eerie Second Edition is released under a creative commons sharealike license, meaning you can design and release your own hacks and scenarios.
English Eerie Second Edition
Author: Scott Malthouse
Publisher:
ISBN: 9781716685651
Category : Games & Activities
Languages : en
Pages : 60
Book Description
English Eerie Second Edition: A Rural Horror Storytelling Game for 1-4 Players is a GM-less tabletop game of terrifying proportions, allowing you to weave your own haunted tales set in the dark English countryside. There is blood in the roots of England. Forgotten, ancient things crawl beneath its surface, haunt its manor houses and creep within its woodland. Beyond the bucolic beauty of its rolling hills and quaint villages are sinister forces at work, and you're about to stumble headlong into them. English Eerie uses the Eerie Engine system to help players, solo or a group, to step into the shoes of a protagonist from a classic horror tale, like those written by the likes of M.R James, Arthur Machen and Algernon Blackwood, as well as the folk horror tradition. Using the scenarios in the book you will uncover new disturbing clues, clash with other characters and succumb to the dread forces as you delve further into their mysteries. The system automatically ratchets up the tension as you go, with your protagonist becoming more helpless as the tale progresses. Alone by Candlelight As a solo game you are the protagonist, writing in your journal by candlelight over a series of evenings recounting the day's events just like in those great tales of terror. You create your protagonist using a series of desciptors and prompts, bringing these into play as the mystery unfolds. Campfire Stories As a group you tell the tale orally, all playing as a single protagonist. Turns pass around the circle as you describe the situation, react to cards pulled from the Story Deck and spend resources to determine the ending of the story. The book includes advice on safety mechanics - because your idea of horror might not be the same as everyone else. The Eerie Engine To power the game you will use a Story Deck, which can be a regular deck of cards or the official English Eerie Story Deck. Each card is related to a scene, which is cross-referenced with the scenario to discover what new plot element unfolds. Everytime a Grey Lady is revealed the tension increases and decisions need to be made. The protagonist uses Spirit and Resolve resources to overcome obstacles and horrors in their way - but they must be spent wisely for the fate of your protagonist hangs in the balance. An Open Game English Eerie Second Edition is released under a creative commons sharealike license, meaning you can design and release your own hacks and scenarios.
Publisher:
ISBN: 9781716685651
Category : Games & Activities
Languages : en
Pages : 60
Book Description
English Eerie Second Edition: A Rural Horror Storytelling Game for 1-4 Players is a GM-less tabletop game of terrifying proportions, allowing you to weave your own haunted tales set in the dark English countryside. There is blood in the roots of England. Forgotten, ancient things crawl beneath its surface, haunt its manor houses and creep within its woodland. Beyond the bucolic beauty of its rolling hills and quaint villages are sinister forces at work, and you're about to stumble headlong into them. English Eerie uses the Eerie Engine system to help players, solo or a group, to step into the shoes of a protagonist from a classic horror tale, like those written by the likes of M.R James, Arthur Machen and Algernon Blackwood, as well as the folk horror tradition. Using the scenarios in the book you will uncover new disturbing clues, clash with other characters and succumb to the dread forces as you delve further into their mysteries. The system automatically ratchets up the tension as you go, with your protagonist becoming more helpless as the tale progresses. Alone by Candlelight As a solo game you are the protagonist, writing in your journal by candlelight over a series of evenings recounting the day's events just like in those great tales of terror. You create your protagonist using a series of desciptors and prompts, bringing these into play as the mystery unfolds. Campfire Stories As a group you tell the tale orally, all playing as a single protagonist. Turns pass around the circle as you describe the situation, react to cards pulled from the Story Deck and spend resources to determine the ending of the story. The book includes advice on safety mechanics - because your idea of horror might not be the same as everyone else. The Eerie Engine To power the game you will use a Story Deck, which can be a regular deck of cards or the official English Eerie Story Deck. Each card is related to a scene, which is cross-referenced with the scenario to discover what new plot element unfolds. Everytime a Grey Lady is revealed the tension increases and decisions need to be made. The protagonist uses Spirit and Resolve resources to overcome obstacles and horrors in their way - but they must be spent wisely for the fate of your protagonist hangs in the balance. An Open Game English Eerie Second Edition is released under a creative commons sharealike license, meaning you can design and release your own hacks and scenarios.
Once Upon a Midnight Eerie
Author: Gordon McAlpine
Publisher: Viking
ISBN: 0670784931
Category : Juvenile Fiction
Languages : en
Pages : 188
Book Description
After having foiled their nemesis Professor P. Pangborn Perry, who tried to kill them, identical twins Edgar and Allan Poe travel to New Orleans, where they will play their famous namesake in a feature filmNand try not to get killed again. Illustrations.
Publisher: Viking
ISBN: 0670784931
Category : Juvenile Fiction
Languages : en
Pages : 188
Book Description
After having foiled their nemesis Professor P. Pangborn Perry, who tried to kill them, identical twins Edgar and Allan Poe travel to New Orleans, where they will play their famous namesake in a feature filmNand try not to get killed again. Illustrations.
Bureau of Lost
Author: John Peel
Publisher: Macmillan Children's Books
ISBN: 9780330370684
Category : Children's stories
Languages : en
Pages : 139
Book Description
Publisher: Macmillan Children's Books
ISBN: 9780330370684
Category : Children's stories
Languages : en
Pages : 139
Book Description
Eerie
Author: C.M. McCoy
Publisher: Simon and Schuster
ISBN: 1623422337
Category : Juvenile Fiction
Languages : en
Pages : 394
Book Description
Hailey’s dreams have always been, well...vivid. As in monsters from her nightmares follow her into her waking life vivid. When her big sister goes missing, eighteen-year-old Hailey finds the only thing keeping her safe from a murderous 3,000-year old beast is an equally terrifying creature who has fallen “madly” in love with her. Competing to win her affection, the Dream Creature, Asher, lures her to the one place that offers safety—a ParaScience university in Alaska he calls home. There, she studies the science of the supernatural and must learn to live with a roommate from Hell, survive her ParaScience classes, and hope the only creature who can save her from an evil immortal doesn’t decide to kill her himself.
Publisher: Simon and Schuster
ISBN: 1623422337
Category : Juvenile Fiction
Languages : en
Pages : 394
Book Description
Hailey’s dreams have always been, well...vivid. As in monsters from her nightmares follow her into her waking life vivid. When her big sister goes missing, eighteen-year-old Hailey finds the only thing keeping her safe from a murderous 3,000-year old beast is an equally terrifying creature who has fallen “madly” in love with her. Competing to win her affection, the Dream Creature, Asher, lures her to the one place that offers safety—a ParaScience university in Alaska he calls home. There, she studies the science of the supernatural and must learn to live with a roommate from Hell, survive her ParaScience classes, and hope the only creature who can save her from an evil immortal doesn’t decide to kill her himself.
Catalogue
Author: Dobell, P.J. & A.E., booksellers, London
Publisher:
ISBN:
Category : Catalogs, Booksellers'
Languages : en
Pages : 66
Book Description
Publisher:
ISBN:
Category : Catalogs, Booksellers'
Languages : en
Pages : 66
Book Description
The Musical, Second Edition
Author: Kurt Gänzl
Publisher: State University of New York Press
ISBN: 1438487525
Category : Performing Arts
Languages : en
Pages : 610
Book Description
The Musical, Second Edition, introduces students and general readers to the entire scope of the history of musical theater, from eighteenth-century ballad operas to nineteenth-century operettas, to the Golden Age of Broadway to today. In this comprehensive history, master theater historian Kurt Gänzl draws on his vast knowledge of the productions, the actors, the music and dance, and the reception of the central repertory of the musical theater. Focus boxes on key shows are included in every chapter, along with a chronology of the major musical productions described in the text. Production photographs from around the world enhance the descriptions of the costumes and staging. This book is an ideal introduction for college-level courses on the History of Musical Theater and will also appeal to the general theatergoer who wants to learn more about how today’s musical developed from its earliest roots.
Publisher: State University of New York Press
ISBN: 1438487525
Category : Performing Arts
Languages : en
Pages : 610
Book Description
The Musical, Second Edition, introduces students and general readers to the entire scope of the history of musical theater, from eighteenth-century ballad operas to nineteenth-century operettas, to the Golden Age of Broadway to today. In this comprehensive history, master theater historian Kurt Gänzl draws on his vast knowledge of the productions, the actors, the music and dance, and the reception of the central repertory of the musical theater. Focus boxes on key shows are included in every chapter, along with a chronology of the major musical productions described in the text. Production photographs from around the world enhance the descriptions of the costumes and staging. This book is an ideal introduction for college-level courses on the History of Musical Theater and will also appeal to the general theatergoer who wants to learn more about how today’s musical developed from its earliest roots.
De Profundis
Author: Michal Oracz
Publisher: Cubicle 7 Entertainment Limited
ISBN: 9781907204180
Category : Games
Languages : en
Pages : 98
Book Description
The Diana Jones 2002 Award Nominated game of psychological horror returns in an all new, and expanded, 2nd Edition. Blending the imagination of H. P. Lovecraft and other contemporary horror and conspiracy writers and themes, De Profundis is a correspondence-based story-telling game that can be played from the point of view of participants from a variety of eras. Whether you take on the role of a Victorian investigator, a soldier from the front line during WW1 or WW2 confronted by the Weird, a government investigator looking into the strange and unknown, an internet conspiracy theorist in the modern age who gets in too deep, or someone else entirely, De Profundis provides a great alternative in gaming that allows you to participate in an interactive story with friends old and new. Not requiring the usual face-to-face aspect of most traditional RPGs, the game caters for people who find it hard to maintain a regular gaming group due to time commitments, or for those who don't have any fellow gamers in their neighbourhood. Utilising a mix of letter writing, email and text based gaming - depending on your chosen era of play - it's a perfect game for the modern time strapped gamer.
Publisher: Cubicle 7 Entertainment Limited
ISBN: 9781907204180
Category : Games
Languages : en
Pages : 98
Book Description
The Diana Jones 2002 Award Nominated game of psychological horror returns in an all new, and expanded, 2nd Edition. Blending the imagination of H. P. Lovecraft and other contemporary horror and conspiracy writers and themes, De Profundis is a correspondence-based story-telling game that can be played from the point of view of participants from a variety of eras. Whether you take on the role of a Victorian investigator, a soldier from the front line during WW1 or WW2 confronted by the Weird, a government investigator looking into the strange and unknown, an internet conspiracy theorist in the modern age who gets in too deep, or someone else entirely, De Profundis provides a great alternative in gaming that allows you to participate in an interactive story with friends old and new. Not requiring the usual face-to-face aspect of most traditional RPGs, the game caters for people who find it hard to maintain a regular gaming group due to time commitments, or for those who don't have any fellow gamers in their neighbourhood. Utilising a mix of letter writing, email and text based gaming - depending on your chosen era of play - it's a perfect game for the modern time strapped gamer.
The Weird and the Eerie
Author: Mark Fisher
Publisher: Watkins Media Limited
ISBN: 1910924393
Category : Literary Criticism
Languages : en
Pages : 143
Book Description
A noted cultural critic unearths the weird, the eerie, and the horrific in 20th-century culture through a wide range of literature, film, and music references—from H.P. Lovecraft and Daphne Du Maurier to Stanley Kubrick and Christopher Nolan. What exactly are the Weird and the Eerie? Two closely related but distinct modes, and each possesses its own distinct properties. Both have often been associated with Horror, but this genre alone does not fully encapsulate the pull of the outside and the unknown. In several essays, Mark Fisher argues that a proper understanding of the human condition requires examination of transitory concepts such as the Weird and the Eerie. Featuring discussion of the works of: H. P. Lovecraft, H. G. Wells, M.R. James, Christopher Priest, Joan Lindsay, Nigel Kneale, Daphne Du Maurier, Alan Garner and Margaret Atwood, and films by Stanley Kubrick, Jonathan Glazer and Christopher Nolan.
Publisher: Watkins Media Limited
ISBN: 1910924393
Category : Literary Criticism
Languages : en
Pages : 143
Book Description
A noted cultural critic unearths the weird, the eerie, and the horrific in 20th-century culture through a wide range of literature, film, and music references—from H.P. Lovecraft and Daphne Du Maurier to Stanley Kubrick and Christopher Nolan. What exactly are the Weird and the Eerie? Two closely related but distinct modes, and each possesses its own distinct properties. Both have often been associated with Horror, but this genre alone does not fully encapsulate the pull of the outside and the unknown. In several essays, Mark Fisher argues that a proper understanding of the human condition requires examination of transitory concepts such as the Weird and the Eerie. Featuring discussion of the works of: H. P. Lovecraft, H. G. Wells, M.R. James, Christopher Priest, Joan Lindsay, Nigel Kneale, Daphne Du Maurier, Alan Garner and Margaret Atwood, and films by Stanley Kubrick, Jonathan Glazer and Christopher Nolan.
Edgar Allan Poe's Spirits of the Dead
Author: Richard Corben
Publisher: Dark Horse Comics
ISBN: 1630081159
Category : Comics & Graphic Novels
Languages : en
Pages : 217
Book Description
A collection of Edgar Allan Poe's classics adapted by master horror comics artist and Eisner Hall of Fame inductee, Richard Corben.
Publisher: Dark Horse Comics
ISBN: 1630081159
Category : Comics & Graphic Novels
Languages : en
Pages : 217
Book Description
A collection of Edgar Allan Poe's classics adapted by master horror comics artist and Eisner Hall of Fame inductee, Richard Corben.
The Eerie Silence
Author: Paul Davies
Publisher: HarperCollins
ISBN: 0547488491
Category : Science
Languages : en
Pages : 261
Book Description
“Refreshing . . . A penetrating analysis of the assumptions that underlie SETI and the entire enterprise of searching for life beyond Earth.” —Chris McKay, Nature Fifty years ago, a young astronomer named Frank Drake first pointed a radio telescope at nearby stars in the hope of picking up a signal from an alien civilization. Thus began one of the boldest scientific projects in history, the Search for Extraterrestrial Intelligence (SETI). After a half-century of scanning the skies, however, astronomers have little to report but an eerie silence—eerie because many scientists are convinced that the universe is teeming with life. Physicist and astrobiologist Paul Davies has been closely involved with SETI for three decades and chairs the SETI Post-Detection Taskgroup, charged with deciding what to do if we’re suddenly confronted with evidence of alien intelligence. He believes the search so far has fallen into an anthropocentric trap—assuming that an alien species will look, think, and behave much like us. In this provocative book Davies refocuses the search, challenging existing ideas of what form an alien intelligence might take, how it might try to communicate with us, and how we should respond if it does. “Paul Davies gives us a panoramic view of the quickening search for cosmic company—a fascinating tale stuffed with novel ideas about the nature of intelligence far beyond our own.” —Seth Shostak, Senior Astronomer, SETI Institute “An immensely readable investigation of the SETI enterprise . . . [A] wonderful book.” —New Scientist “A far-ranging look at what might happen here on Earth when we make first contact. Highly recommended for both science fiction and astronomy buffs.” —Publishers Weekly
Publisher: HarperCollins
ISBN: 0547488491
Category : Science
Languages : en
Pages : 261
Book Description
“Refreshing . . . A penetrating analysis of the assumptions that underlie SETI and the entire enterprise of searching for life beyond Earth.” —Chris McKay, Nature Fifty years ago, a young astronomer named Frank Drake first pointed a radio telescope at nearby stars in the hope of picking up a signal from an alien civilization. Thus began one of the boldest scientific projects in history, the Search for Extraterrestrial Intelligence (SETI). After a half-century of scanning the skies, however, astronomers have little to report but an eerie silence—eerie because many scientists are convinced that the universe is teeming with life. Physicist and astrobiologist Paul Davies has been closely involved with SETI for three decades and chairs the SETI Post-Detection Taskgroup, charged with deciding what to do if we’re suddenly confronted with evidence of alien intelligence. He believes the search so far has fallen into an anthropocentric trap—assuming that an alien species will look, think, and behave much like us. In this provocative book Davies refocuses the search, challenging existing ideas of what form an alien intelligence might take, how it might try to communicate with us, and how we should respond if it does. “Paul Davies gives us a panoramic view of the quickening search for cosmic company—a fascinating tale stuffed with novel ideas about the nature of intelligence far beyond our own.” —Seth Shostak, Senior Astronomer, SETI Institute “An immensely readable investigation of the SETI enterprise . . . [A] wonderful book.” —New Scientist “A far-ranging look at what might happen here on Earth when we make first contact. Highly recommended for both science fiction and astronomy buffs.” —Publishers Weekly