Author: Denys Vuika
Publisher: Packt Publishing Ltd
ISBN: 183855310X
Category : Computers
Languages : en
Pages : 429
Book Description
A project-based guide to help you create, package, and deploy desktop applications on multiple platforms using modern JavaScript frameworks Key FeaturesUse your web development skills with JavaScript and Node.js to build desktop applications for macOS and WindowsDevelop desktop versions of popular mobile applications that are similar to Slack, Spotify, and moreDesign desktop apps with automatic updates and real-time analytics capabilitiesBook Description The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications. What you will learnInitialize Node.js, Node Package Manager (NPM), and JavaScript to set up your appIntegrate Phaser with Electron to build a simple 2D gameImprove app quality by adding an error tracking system and crash reportsImplement group chat features and event handling capabilities using FirebaseIntegrate a WordPress-like rich-text editor into your appBuild Electron applications using a single codebaseWho this book is for This book is for JavaScript developers who want to explore the Electron framework for building desktop apps. Working knowledge of modern frontend JavaScript frameworks and Node.js is assumed. No prior knowledge of desktop development is required.
Electron Projects
Author: Denys Vuika
Publisher: Packt Publishing Ltd
ISBN: 183855310X
Category : Computers
Languages : en
Pages : 429
Book Description
A project-based guide to help you create, package, and deploy desktop applications on multiple platforms using modern JavaScript frameworks Key FeaturesUse your web development skills with JavaScript and Node.js to build desktop applications for macOS and WindowsDevelop desktop versions of popular mobile applications that are similar to Slack, Spotify, and moreDesign desktop apps with automatic updates and real-time analytics capabilitiesBook Description The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications. What you will learnInitialize Node.js, Node Package Manager (NPM), and JavaScript to set up your appIntegrate Phaser with Electron to build a simple 2D gameImprove app quality by adding an error tracking system and crash reportsImplement group chat features and event handling capabilities using FirebaseIntegrate a WordPress-like rich-text editor into your appBuild Electron applications using a single codebaseWho this book is for This book is for JavaScript developers who want to explore the Electron framework for building desktop apps. Working knowledge of modern frontend JavaScript frameworks and Node.js is assumed. No prior knowledge of desktop development is required.
Publisher: Packt Publishing Ltd
ISBN: 183855310X
Category : Computers
Languages : en
Pages : 429
Book Description
A project-based guide to help you create, package, and deploy desktop applications on multiple platforms using modern JavaScript frameworks Key FeaturesUse your web development skills with JavaScript and Node.js to build desktop applications for macOS and WindowsDevelop desktop versions of popular mobile applications that are similar to Slack, Spotify, and moreDesign desktop apps with automatic updates and real-time analytics capabilitiesBook Description The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications. What you will learnInitialize Node.js, Node Package Manager (NPM), and JavaScript to set up your appIntegrate Phaser with Electron to build a simple 2D gameImprove app quality by adding an error tracking system and crash reportsImplement group chat features and event handling capabilities using FirebaseIntegrate a WordPress-like rich-text editor into your appBuild Electron applications using a single codebaseWho this book is for This book is for JavaScript developers who want to explore the Electron framework for building desktop apps. Working knowledge of modern frontend JavaScript frameworks and Node.js is assumed. No prior knowledge of desktop development is required.
Electronics Projects For Dummies
Author: Earl Boysen
Publisher: John Wiley & Sons
ISBN: 0470009683
Category : Technology & Engineering
Languages : en
Pages : 450
Book Description
These projects are fun to build and fun to use Make lights dance to music, play with radio remote control, or build your own metal detector Who says the Science Fair has to end? If you love building gadgets, this book belongs on your radar. Here are complete directions for building ten cool creations that involve light, sound, or vibrations -- a weird microphone, remote control gizmos, talking toys, and more, with full parts and tools lists, safety guidelines, and wiring schematics. Check out ten cool electronics projects, including * Chapter 8 -- Surfing the Radio Waves (how to make your own radio) * Chapter 9 -- Scary Pumpkins (crazy Halloween decorations that have sound, light, and movement) * Chapter 12 -- Hitting Paydirt with an Electronic Metal Detector (a project that can pay for itself) Discover how to * Handle electronic components safely * Read a circuit diagram * Troubleshoot circuits with a multimeter * Build light-activated gadgets * Set up a motion detector * Transform electromagnetic waves into sound Companion Web site * Go to www.dummies.com/go/electronicsprojectsfd * Explore new projects with other electronics hobbyists * Find additional information and project opportunities
Publisher: John Wiley & Sons
ISBN: 0470009683
Category : Technology & Engineering
Languages : en
Pages : 450
Book Description
These projects are fun to build and fun to use Make lights dance to music, play with radio remote control, or build your own metal detector Who says the Science Fair has to end? If you love building gadgets, this book belongs on your radar. Here are complete directions for building ten cool creations that involve light, sound, or vibrations -- a weird microphone, remote control gizmos, talking toys, and more, with full parts and tools lists, safety guidelines, and wiring schematics. Check out ten cool electronics projects, including * Chapter 8 -- Surfing the Radio Waves (how to make your own radio) * Chapter 9 -- Scary Pumpkins (crazy Halloween decorations that have sound, light, and movement) * Chapter 12 -- Hitting Paydirt with an Electronic Metal Detector (a project that can pay for itself) Discover how to * Handle electronic components safely * Read a circuit diagram * Troubleshoot circuits with a multimeter * Build light-activated gadgets * Set up a motion detector * Transform electromagnetic waves into sound Companion Web site * Go to www.dummies.com/go/electronicsprojectsfd * Explore new projects with other electronics hobbyists * Find additional information and project opportunities
Beginning Analog Electronics Through Projects
Author: Andrew Singmin
Publisher: Newnes
ISBN: 9780750672832
Category : House & Home
Languages : en
Pages : 148
Book Description
Analog electronics is the simplest way to start a fun, informative, learning program. Beginning Analog Electronics Through Projects, Second Edition was written with the needs of beginning hobbyists and students in mind. This revision of Andrew Singmin's popular Beginning Electronics Through Projects provides practical exercises, building techniques, and ideas for useful electronics projects. Additionally, it features new material on analog and digital electronics, and new projects for troubleshooting test equipment. Published in the tradition of Beginning Electronics Through Projects and Beginning Digital Electronics Through Projects, this book limits theory to "need-to-know" information that will allow you to get started right away without complex math. Commonly used electronic components and their functions are described briefly in everyday terms. Ideal for progressive learning, each of the projects builds on the theory and component knowledge developed in earlier chapters. Step-by-step instructions facilitate one's learning of techniques for component identification, soldering, troubleshooting, and much more. Includes instructions for using a general purpose assembly board Practical, enjoyable, useful approach to learning about electronics Features twelve easy and useful projects designed to familiarize beginners and hobbyists with the most commonly used ICs
Publisher: Newnes
ISBN: 9780750672832
Category : House & Home
Languages : en
Pages : 148
Book Description
Analog electronics is the simplest way to start a fun, informative, learning program. Beginning Analog Electronics Through Projects, Second Edition was written with the needs of beginning hobbyists and students in mind. This revision of Andrew Singmin's popular Beginning Electronics Through Projects provides practical exercises, building techniques, and ideas for useful electronics projects. Additionally, it features new material on analog and digital electronics, and new projects for troubleshooting test equipment. Published in the tradition of Beginning Electronics Through Projects and Beginning Digital Electronics Through Projects, this book limits theory to "need-to-know" information that will allow you to get started right away without complex math. Commonly used electronic components and their functions are described briefly in everyday terms. Ideal for progressive learning, each of the projects builds on the theory and component knowledge developed in earlier chapters. Step-by-step instructions facilitate one's learning of techniques for component identification, soldering, troubleshooting, and much more. Includes instructions for using a general purpose assembly board Practical, enjoyable, useful approach to learning about electronics Features twelve easy and useful projects designed to familiarize beginners and hobbyists with the most commonly used ICs
Electron in Action
Author: Steve Kinney
Publisher: Simon and Schuster
ISBN: 1638356041
Category : Computers
Languages : en
Pages : 554
Book Description
Summary Electron in Action guides you, step-by-step, as you learn to build cross-platform desktop applications that run on Windows, OSX, and Linux. By the end of the book, you'll be ready to build simple, snappy applications using JavaScript, Node, and the Electron framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Wouldn't it be great to build desktop applications using just your web dev skills? Electron is a framework designed for exactly that! Fully cross-platform, Electron lets you use JavaScript and Node to create simple, snappy desktop apps. Spinning up tools, games, and utilities with Electron is fast, practical, and fun! About the Book Electron in Action teaches you to build cross-platform applications using JavaScript, Node, and the Electron framework. You'll learn how to think like a desktop developer as you build a text tool that reads and renders Markdown. You'll add OS-specific features like the file system, menus, and clipboards, and use Chromium's tools to distribute the finished product. You'll even round off your learning with data storage, performance optimization, and testing. What's inside Building for macOS, Windows, and Linux Native operating system APIs Using third-party frameworks like React Deploying to the Mac App Store About the Reader Requires intermediate JavaScript and Node skills. No experience building desktop apps required. About the Author Steven Kinney is a principal engineer at SendGrid, an instructor with Frontend Masters, and the organizer of the DinosaurJS conference in Denver, Colorado. Table of Contents PART 1 - GETTING STARTED WITH ELECTRON Introducing Electron Your first Electron application PART 2 - BUILDING CROSS-PLATFORM APPLICATIONS WITH ELECTRON Building a notes application Using native file dialog boxes and facilitating interprocess communication Working with multiple windows Working with files Building application and context menus Further operating system integration and dynamically enabling menu items Introducing the tray module Building applications with the menubar library Using transpilers and frameworks Persisting use data and using native Node.js modules Testing applications with Spectron PART 3 - DEPLOYING ELECTRON APPLICATIONS Building applications for deployment Releasing and updating applications Distributing your application through the Mac App Store
Publisher: Simon and Schuster
ISBN: 1638356041
Category : Computers
Languages : en
Pages : 554
Book Description
Summary Electron in Action guides you, step-by-step, as you learn to build cross-platform desktop applications that run on Windows, OSX, and Linux. By the end of the book, you'll be ready to build simple, snappy applications using JavaScript, Node, and the Electron framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Wouldn't it be great to build desktop applications using just your web dev skills? Electron is a framework designed for exactly that! Fully cross-platform, Electron lets you use JavaScript and Node to create simple, snappy desktop apps. Spinning up tools, games, and utilities with Electron is fast, practical, and fun! About the Book Electron in Action teaches you to build cross-platform applications using JavaScript, Node, and the Electron framework. You'll learn how to think like a desktop developer as you build a text tool that reads and renders Markdown. You'll add OS-specific features like the file system, menus, and clipboards, and use Chromium's tools to distribute the finished product. You'll even round off your learning with data storage, performance optimization, and testing. What's inside Building for macOS, Windows, and Linux Native operating system APIs Using third-party frameworks like React Deploying to the Mac App Store About the Reader Requires intermediate JavaScript and Node skills. No experience building desktop apps required. About the Author Steven Kinney is a principal engineer at SendGrid, an instructor with Frontend Masters, and the organizer of the DinosaurJS conference in Denver, Colorado. Table of Contents PART 1 - GETTING STARTED WITH ELECTRON Introducing Electron Your first Electron application PART 2 - BUILDING CROSS-PLATFORM APPLICATIONS WITH ELECTRON Building a notes application Using native file dialog boxes and facilitating interprocess communication Working with multiple windows Working with files Building application and context menus Further operating system integration and dynamically enabling menu items Introducing the tray module Building applications with the menubar library Using transpilers and frameworks Persisting use data and using native Node.js modules Testing applications with Spectron PART 3 - DEPLOYING ELECTRON APPLICATIONS Building applications for deployment Releasing and updating applications Distributing your application through the Mac App Store
Electronics Projects Vol. 20
Author:
Publisher: EFY Enterprises Pvt Ltd
ISBN: 9788188152155
Category :
Languages : en
Pages : 200
Book Description
Publisher: EFY Enterprises Pvt Ltd
ISBN: 9788188152155
Category :
Languages : en
Pages : 200
Book Description
Summaries of Projects Completed
Author: National Science Foundation (U.S.)
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 1108
Book Description
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 1108
Book Description
Angular Projects
Author: Aristeidis Bampakos
Publisher: Packt Publishing Ltd
ISBN: 1803243309
Category : Computers
Languages : en
Pages : 313
Book Description
Take Angular to the next level – build captivating real-world applications while exploring modern web technologies and best practices Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore Angular's capabilities for cross-platform app development Combine Angular with popular web technologies such as Nx monorepos, server-side rendering, and progressive web apps Build your own libraries and schematics using Angular CDK and Angular CL Book DescriptionAngular Projects isn't like other books on Angular – this is a project-based guide that helps budding Angular developers get hands-on experience while developing cutting-edge applications. In this updated third edition, you’ll master the essential features of the framework by creating ten different real-world web applications. Each application will demonstrate how to integrate Angular with a different library and tool, giving you a 360-degree view of what the Angular ecosystem makes possible. Updated to the newest version of Angular, the book has been revamped to keep up with the latest technologies. You’ll work on a PWA weather application, a mobile photo geotagging application, a component UI library, and other exciting projects. In doing so, you’ll implement popular technologies such as Angular Router, Scully, Electron, Angular service workers, Jamstack, NgRx, and more. By the end of this book, you will have the skills you need to build Angular apps using a variety of different technologies according to your or your client’s needs.What you will learn Set up Angular applications using Angular CLI and Nx Console Create a personal blog with Jamstack, Scully plugins, and SPA techniques Build an issue management system using typed reactive forms Use PWA techniques to enhance user experience Make SEO-friendly web pages with server-side rendering Create a monorepo application using Nx tools and NgRx for state management Focus on mobile application development using Ionic Develop custom schematics by extending Angular CLI Who this book is for This book is for developers with beginner-level Angular experience who want to become proficient in using essential tools and dealing with the various use cases in Angular. Beginner-level knowledge of web application development and basic experience of working with ES6 or TypeScript is essential before you dive in. This book focuses on practical applications of Angular. If you want to deepen your understanding of this framework, we recommend that you also look at Learning Angular from the same author.
Publisher: Packt Publishing Ltd
ISBN: 1803243309
Category : Computers
Languages : en
Pages : 313
Book Description
Take Angular to the next level – build captivating real-world applications while exploring modern web technologies and best practices Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore Angular's capabilities for cross-platform app development Combine Angular with popular web technologies such as Nx monorepos, server-side rendering, and progressive web apps Build your own libraries and schematics using Angular CDK and Angular CL Book DescriptionAngular Projects isn't like other books on Angular – this is a project-based guide that helps budding Angular developers get hands-on experience while developing cutting-edge applications. In this updated third edition, you’ll master the essential features of the framework by creating ten different real-world web applications. Each application will demonstrate how to integrate Angular with a different library and tool, giving you a 360-degree view of what the Angular ecosystem makes possible. Updated to the newest version of Angular, the book has been revamped to keep up with the latest technologies. You’ll work on a PWA weather application, a mobile photo geotagging application, a component UI library, and other exciting projects. In doing so, you’ll implement popular technologies such as Angular Router, Scully, Electron, Angular service workers, Jamstack, NgRx, and more. By the end of this book, you will have the skills you need to build Angular apps using a variety of different technologies according to your or your client’s needs.What you will learn Set up Angular applications using Angular CLI and Nx Console Create a personal blog with Jamstack, Scully plugins, and SPA techniques Build an issue management system using typed reactive forms Use PWA techniques to enhance user experience Make SEO-friendly web pages with server-side rendering Create a monorepo application using Nx tools and NgRx for state management Focus on mobile application development using Ionic Develop custom schematics by extending Angular CLI Who this book is for This book is for developers with beginner-level Angular experience who want to become proficient in using essential tools and dealing with the various use cases in Angular. Beginner-level knowledge of web application development and basic experience of working with ES6 or TypeScript is essential before you dive in. This book focuses on practical applications of Angular. If you want to deepen your understanding of this framework, we recommend that you also look at Learning Angular from the same author.
Scientific and Technical Aerospace Reports
Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 968
Book Description
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 968
Book Description
Summaries of Projects Completed in Fiscal Year ...
Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 718
Book Description
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 718
Book Description
Goddard Projects Summary
Author: Goddard Space Flight Center
Publisher:
ISBN:
Category : Artificial satellites
Languages : en
Pages : 28
Book Description
Publisher:
ISBN:
Category : Artificial satellites
Languages : en
Pages : 28
Book Description