Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 186
Book Description
Eighth Annual Computer Game Developers Conference Proceedings
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 186
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 186
Book Description
Proceedings, 9th Annual World Famous Computer Game Developers' Conference
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 260
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 260
Book Description
Proceedings
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 178
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 178
Book Description
Proceedings, Sixth Annual Computer Game Developers Conference
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 124
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 124
Book Description
Seventh Annual Computer Game Developers Conference Proceedings
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 184
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 184
Book Description
Handbook of Research methods and Applications in Environmental Studies
Author: Matthias Ruth,
Publisher: Edward Elgar Publishing
ISBN: 1783474645
Category : Political Science
Languages : en
Pages : 544
Book Description
This Handbook presents methods to advance the understanding of interdependencies between the well-being of human societies and the performance of their biophysical environment. It showcases applications to material and energy use; urbanization and tech
Publisher: Edward Elgar Publishing
ISBN: 1783474645
Category : Political Science
Languages : en
Pages : 544
Book Description
This Handbook presents methods to advance the understanding of interdependencies between the well-being of human societies and the performance of their biophysical environment. It showcases applications to material and energy use; urbanization and tech
Conference Proceedings. The Future of Education. 8th Edition
Author: Pixel
Publisher: libreriauniversitaria.it Edizioni
ISBN: 8833590208
Category : Education
Languages : en
Pages : 690
Book Description
Publisher: libreriauniversitaria.it Edizioni
ISBN: 8833590208
Category : Education
Languages : en
Pages : 690
Book Description
From Animals to Animats 8
Author: Stefan Schaal
Publisher: MIT Press
ISBN: 9780262693417
Category : Computers
Languages : en
Pages : 554
Book Description
New research on the adaptive behavior of natural and synthetic agents.
Publisher: MIT Press
ISBN: 9780262693417
Category : Computers
Languages : en
Pages : 554
Book Description
New research on the adaptive behavior of natural and synthetic agents.
Universal Usability
Author: Gabriele Meiselwitz
Publisher: Now Publishers Inc
ISBN: 160198376X
Category : Computers
Languages : en
Pages : 137
Book Description
Computers are used all over the world in a variety of contexts by users with all levels of technical experience. This includes users such as kindergarteners, older users, people with various impairments, people who are busy doing other tasks (such as driving a car), and users with differing levels of education, literacy, and socio-economic means. The concept of computer interfaces that will be easy to use, for all of these users, in all of these different situations, is known as universal usability. Making progress towards this goal requires innovations in techniques for gathering and understanding requirements; designing and developing interfaces; evaluation and assessment; standards practices; and public policy, and much work in this field remains to be done. This survey presents an overview of universal usability as it currently exists in the human-computer interaction literature, and presents some future directions for work in universal usability.
Publisher: Now Publishers Inc
ISBN: 160198376X
Category : Computers
Languages : en
Pages : 137
Book Description
Computers are used all over the world in a variety of contexts by users with all levels of technical experience. This includes users such as kindergarteners, older users, people with various impairments, people who are busy doing other tasks (such as driving a car), and users with differing levels of education, literacy, and socio-economic means. The concept of computer interfaces that will be easy to use, for all of these users, in all of these different situations, is known as universal usability. Making progress towards this goal requires innovations in techniques for gathering and understanding requirements; designing and developing interfaces; evaluation and assessment; standards practices; and public policy, and much work in this field remains to be done. This survey presents an overview of universal usability as it currently exists in the human-computer interaction literature, and presents some future directions for work in universal usability.
Computer Animation
Author: Rick Parent
Publisher: Elsevier
ISBN: 0080553850
Category : Computers
Languages : en
Pages : 626
Book Description
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Publisher: Elsevier
ISBN: 0080553850
Category : Computers
Languages : en
Pages : 626
Book Description
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique