Author: Hendrik P. A. Lensch
Publisher: Cuvillier Verlag
ISBN: 3898739961
Category :
Languages : en
Pages : 177
Book Description
Efficient, Image-based Appearance Acquisition of Real-world Objects
Author: Hendrik P. A. Lensch
Publisher: Cuvillier Verlag
ISBN: 3898739961
Category :
Languages : en
Pages : 177
Book Description
Publisher: Cuvillier Verlag
ISBN: 3898739961
Category :
Languages : en
Pages : 177
Book Description
Handbook of Digital Image Synthesis
Author: Vincent Pegoraro
Publisher: CRC Press
ISBN: 1315395215
Category : Computers
Languages : en
Pages : 880
Book Description
The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code
Publisher: CRC Press
ISBN: 1315395215
Category : Computers
Languages : en
Pages : 880
Book Description
The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code
High-Dynamic-Range (HDR) Vision
Author: Bernd Hoefflinger
Publisher: Springer Science & Business Media
ISBN: 3540444335
Category : Technology & Engineering
Languages : en
Pages : 248
Book Description
This first comprehensive account of high-dynamic-range (HDR) vision focuses on HDR real-time, high-speed digital video recording and also systematically presents HDR video transmission and display. While the book conveys the overall picture of HDR vision, specific knowledge of microelectronics and image processing is not required. In this book, experts share their knowledge in this rapidly evolving art related to the single most powerful of our senses.
Publisher: Springer Science & Business Media
ISBN: 3540444335
Category : Technology & Engineering
Languages : en
Pages : 248
Book Description
This first comprehensive account of high-dynamic-range (HDR) vision focuses on HDR real-time, high-speed digital video recording and also systematically presents HDR video transmission and display. While the book conveys the overall picture of HDR vision, specific knowledge of microelectronics and image processing is not required. In this book, experts share their knowledge in this rapidly evolving art related to the single most powerful of our senses.
Material Appearance Modeling: A Data-Coherent Approach
Author: Yue Dong
Publisher: Springer Science & Business Media
ISBN: 3642357776
Category : Computers
Languages : en
Pages : 184
Book Description
A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired. This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life. This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.
Publisher: Springer Science & Business Media
ISBN: 3642357776
Category : Computers
Languages : en
Pages : 184
Book Description
A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired. This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life. This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.
High Dynamic Range Video
Author: Karol Myszkowski
Publisher: Springer Nature
ISBN: 3031795288
Category : Mathematics
Languages : en
Pages : 158
Book Description
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling representation of the complete color gamut and the full visible range of luminance.However, to realize transition from the traditional toHDRimaging, it is necessary to develop imaging algorithms that work with the high-precision data. Tomake such algorithms effective and feasible in practice, it is necessary to take advantage of the limitations of the human visual system by aligning the data shortcomings to those of the human eye, thus limiting storage and processing precision. Therefore, human visual perception is the key component of the solutions we discuss in this book. This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, including the aspect of backward compatibility with existing formats. Finally, we review existing HDR display technologies and the associated problems of image contrast and brightness adjustment. For this purpose tone mapping is employed to accommodate HDR content to LDR devices. Conversely, the so-called inverse tone mapping is required to upgrade LDR content for displaying on HDR devices. We overview HDR-enabled image and video quality metrics, which are needed to verify algorithms at all stages of the pipeline. Additionally, we cover successful examples of the HDR technology applications, in particular, in computer graphics and computer vision. The goal of this book is to present all discussed components of the HDR pipeline with the main focus on video. For some pipeline stages HDR video solutions are either not well established or do not exist at all, in which case we describe techniques for single HDR images. In such cases we attempt to select the techniques, which can be extended into temporal domain. Whenever needed, relevant background information on human perception is given, which enables better understanding of the design choices behind the discussed algorithms and HDR equipment. Table of Contents: Introduction / Representation of an HDR Image / HDR Image and Video Acquisition / HDR Image Quality / HDR Image, Video, and Texture Compression / Tone Reproduction / HDR Display Devices / LDR2HDR: Recovering Dynamic Range in Legacy Content / HDRI in Computer Graphics / Software
Publisher: Springer Nature
ISBN: 3031795288
Category : Mathematics
Languages : en
Pages : 158
Book Description
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling representation of the complete color gamut and the full visible range of luminance.However, to realize transition from the traditional toHDRimaging, it is necessary to develop imaging algorithms that work with the high-precision data. Tomake such algorithms effective and feasible in practice, it is necessary to take advantage of the limitations of the human visual system by aligning the data shortcomings to those of the human eye, thus limiting storage and processing precision. Therefore, human visual perception is the key component of the solutions we discuss in this book. This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, including the aspect of backward compatibility with existing formats. Finally, we review existing HDR display technologies and the associated problems of image contrast and brightness adjustment. For this purpose tone mapping is employed to accommodate HDR content to LDR devices. Conversely, the so-called inverse tone mapping is required to upgrade LDR content for displaying on HDR devices. We overview HDR-enabled image and video quality metrics, which are needed to verify algorithms at all stages of the pipeline. Additionally, we cover successful examples of the HDR technology applications, in particular, in computer graphics and computer vision. The goal of this book is to present all discussed components of the HDR pipeline with the main focus on video. For some pipeline stages HDR video solutions are either not well established or do not exist at all, in which case we describe techniques for single HDR images. In such cases we attempt to select the techniques, which can be extended into temporal domain. Whenever needed, relevant background information on human perception is given, which enables better understanding of the design choices behind the discussed algorithms and HDR equipment. Table of Contents: Introduction / Representation of an HDR Image / HDR Image and Video Acquisition / HDR Image Quality / HDR Image, Video, and Texture Compression / Tone Reproduction / HDR Display Devices / LDR2HDR: Recovering Dynamic Range in Legacy Content / HDRI in Computer Graphics / Software
Pattern Recognition
Author: Bernd Radig
Publisher: Springer Science & Business Media
ISBN: 3540454047
Category : Computers
Languages : en
Pages : 469
Book Description
Sometimes milestones in the evolution of the DAGM Symposium become immediately visible. The Technical Committee decided to publish the symposium proceedings completely in English. As a consequence we successfully negotiated with Springer Verlag to publish in the international well accepted series “Lecture Notes in Computer Science”. The quality of the contributions convinced the editors and the lectors. Thanks to them and to the authors. We received 105 acceptable, good, and even excellent manuscripts. We selected carefully, using three reviewers for each anonymized paper, 58 talks and posters. Our 41 reviewers had a hard job evaluating and especially rejecting contributions. We are grateful for the time and effort they spent in this task. The program committee awarded prizes to the best papers. We are much obliged to the generous sponsors. We had three invited talks from outstanding colleagues, namely Bernhard Nebel (Robot Soccer – A Challenge for Cooperative Action and Perception), Thomas Lengauer (Computational Biology – An Interdisciplinary Challenge for Computational Pattern Recognition), and Nassir Navab (Medical and Industrial Augmented Reality: Challenges for Real Time Vision, Computer Graphics, and Mobile Computing). N. Navab even wrote a special paper for this conference, which is included in the proceedings. We were proud that we could convince well known experts to offer tutorials to our participants: H. P. Seidel, Univ. Saarbrücken – A Framework for the Acquisition, Processing, and Interactive Display of High Quality 3D Models; S. Heuel, Univ. Bonn – Projective Geometry for Grouping and Orientation Tasks; G. Rigoll, Univ.
Publisher: Springer Science & Business Media
ISBN: 3540454047
Category : Computers
Languages : en
Pages : 469
Book Description
Sometimes milestones in the evolution of the DAGM Symposium become immediately visible. The Technical Committee decided to publish the symposium proceedings completely in English. As a consequence we successfully negotiated with Springer Verlag to publish in the international well accepted series “Lecture Notes in Computer Science”. The quality of the contributions convinced the editors and the lectors. Thanks to them and to the authors. We received 105 acceptable, good, and even excellent manuscripts. We selected carefully, using three reviewers for each anonymized paper, 58 talks and posters. Our 41 reviewers had a hard job evaluating and especially rejecting contributions. We are grateful for the time and effort they spent in this task. The program committee awarded prizes to the best papers. We are much obliged to the generous sponsors. We had three invited talks from outstanding colleagues, namely Bernhard Nebel (Robot Soccer – A Challenge for Cooperative Action and Perception), Thomas Lengauer (Computational Biology – An Interdisciplinary Challenge for Computational Pattern Recognition), and Nassir Navab (Medical and Industrial Augmented Reality: Challenges for Real Time Vision, Computer Graphics, and Mobile Computing). N. Navab even wrote a special paper for this conference, which is included in the proceedings. We were proud that we could convince well known experts to offer tutorials to our participants: H. P. Seidel, Univ. Saarbrücken – A Framework for the Acquisition, Processing, and Interactive Display of High Quality 3D Models; S. Heuel, Univ. Bonn – Projective Geometry for Grouping and Orientation Tasks; G. Rigoll, Univ.
High Dynamic Range Imaging
Author: Erik Reinhard
Publisher: Morgan Kaufmann
ISBN: 0080957110
Category : Computers
Languages : en
Pages : 673
Book Description
High Dynamic Range Imaging, Second Edition, is an essential resource for anyone working with images, whether it is for computer graphics, film, video, photography, or lighting design. It describes HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable students to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. This revised edition includes new chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynamic Range Display Devices. All existing chapters have been updated to reflect the current state-of-the-art technology. As both an introduction to the field and an authoritative technical reference, this book is essential for anyone working with images, whether in computer graphics, film, video, photography, or lighting design. - New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynammic Range Display Devices - Written by the inventors and initial implementors of High Dynamic Range Imaging - Covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding, file formats, display techniques, tone mapping for lower dynamic range display, and the use of HDR images and calculations in 3D rendering - Range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging - The prior edition of this book included a DVD-ROM. Files from the DVD-ROM can be accessed at: http://www.erikreinhard.com/hdr_2nd/index.html
Publisher: Morgan Kaufmann
ISBN: 0080957110
Category : Computers
Languages : en
Pages : 673
Book Description
High Dynamic Range Imaging, Second Edition, is an essential resource for anyone working with images, whether it is for computer graphics, film, video, photography, or lighting design. It describes HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable students to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. This revised edition includes new chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynamic Range Display Devices. All existing chapters have been updated to reflect the current state-of-the-art technology. As both an introduction to the field and an authoritative technical reference, this book is essential for anyone working with images, whether in computer graphics, film, video, photography, or lighting design. - New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynammic Range Display Devices - Written by the inventors and initial implementors of High Dynamic Range Imaging - Covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding, file formats, display techniques, tone mapping for lower dynamic range display, and the use of HDR images and calculations in 3D rendering - Range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging - The prior edition of this book included a DVD-ROM. Files from the DVD-ROM can be accessed at: http://www.erikreinhard.com/hdr_2nd/index.html
Proceedings of 2013 Chinese Intelligent Automation Conference
Author: Zengqi Sun
Publisher: Springer Science & Business Media
ISBN: 3642384668
Category : Technology & Engineering
Languages : en
Pages : 835
Book Description
Proceedings of the 2013 Chinese Intelligent Automation Conference presents selected research papers from the CIAC’13, held in Yangzhou, China. The topics include e.g. adaptive control, fuzzy control, neural network based control, knowledge based control, hybrid intelligent control, learning control, evolutionary mechanism based control, multi-sensor integration, failure diagnosis, and reconfigurable control. Engineers and researchers from academia, industry, and government can gain an inside view of new solutions combining ideas from multiple disciplines in the field of intelligent automation. Zengqi Sun and Zhidong Deng are professors at the Department of Computer Science, Tsinghua University, China.
Publisher: Springer Science & Business Media
ISBN: 3642384668
Category : Technology & Engineering
Languages : en
Pages : 835
Book Description
Proceedings of the 2013 Chinese Intelligent Automation Conference presents selected research papers from the CIAC’13, held in Yangzhou, China. The topics include e.g. adaptive control, fuzzy control, neural network based control, knowledge based control, hybrid intelligent control, learning control, evolutionary mechanism based control, multi-sensor integration, failure diagnosis, and reconfigurable control. Engineers and researchers from academia, industry, and government can gain an inside view of new solutions combining ideas from multiple disciplines in the field of intelligent automation. Zengqi Sun and Zhidong Deng are professors at the Department of Computer Science, Tsinghua University, China.
Principles of Appearance Acquisition and Representation
Author: Tim Weyrich
Publisher: Now Publishers Inc
ISBN: 1601982542
Category : Image processing
Languages : en
Pages : 133
Book Description
"Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.
Publisher: Now Publishers Inc
ISBN: 1601982542
Category : Image processing
Languages : en
Pages : 133
Book Description
"Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.
Rendering Techniques 2001
Author: S.J. Gortler
Publisher: Springer Science & Business Media
ISBN: 3709162424
Category : Computers
Languages : en
Pages : 361
Book Description
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.
Publisher: Springer Science & Business Media
ISBN: 3709162424
Category : Computers
Languages : en
Pages : 361
Book Description
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.