EFFECTS OF AN EXPLICIT INSTRUCTION AND VIDEO MODELING INTERVENTION WITH AUGMENTED REALITY ON THE RATIONAL NUMBER MATHEMATICS OUTCOMES OF STUDENTS WITH DISABILITIES.

EFFECTS OF AN EXPLICIT INSTRUCTION AND VIDEO MODELING INTERVENTION WITH AUGMENTED REALITY ON THE RATIONAL NUMBER MATHEMATICS OUTCOMES OF STUDENTS WITH DISABILITIES. PDF Author: Jared Morris
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
The purpose of this study was to examine the effects of utilizing explicit instruction, point-of-view video modeling, and augmented reality technology to teach mathematics to students with disabilities. A multiple probe single-case research design was used. Three students with learning disabilities who were receiving special education services in mathematics participated in the study. The results were analyzed using visual analysis of trend, level, and variability. Tau-U was calculated to be 0.98 on the participants overall results from baseline to intervention. The results demonstrated a functional relation between the intervention and the students performance on three rational number mathematics skills. Participants maintenance and generalization of the rational number skills were measured with variable findings. The intervention was determined to be socially valid by the participants and teachers.

EFFECTS OF AN EXPLICIT INSTRUCTION AND VIDEO MODELING INTERVENTION WITH AUGMENTED REALITY ON THE RATIONAL NUMBER MATHEMATICS OUTCOMES OF STUDENTS WITH DISABILITIES.

EFFECTS OF AN EXPLICIT INSTRUCTION AND VIDEO MODELING INTERVENTION WITH AUGMENTED REALITY ON THE RATIONAL NUMBER MATHEMATICS OUTCOMES OF STUDENTS WITH DISABILITIES. PDF Author: Jared Morris
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
The purpose of this study was to examine the effects of utilizing explicit instruction, point-of-view video modeling, and augmented reality technology to teach mathematics to students with disabilities. A multiple probe single-case research design was used. Three students with learning disabilities who were receiving special education services in mathematics participated in the study. The results were analyzed using visual analysis of trend, level, and variability. Tau-U was calculated to be 0.98 on the participants overall results from baseline to intervention. The results demonstrated a functional relation between the intervention and the students performance on three rational number mathematics skills. Participants maintenance and generalization of the rational number skills were measured with variable findings. The intervention was determined to be socially valid by the participants and teachers.

Augmented Reality and Virtual Reality in Special Education

Augmented Reality and Virtual Reality in Special Education PDF Author: V. Ajantha Devi
Publisher: John Wiley & Sons
ISBN: 1394166397
Category : Computers
Languages : en
Pages : 261

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Book Description
Discover the groundbreaking potential of augmented reality in special education with this comprehensive book, which fills a significant research gap and explores the transformative impact of AR/VR on teaching and learning experiences for individuals with disabilities. Millions of young people across the world have impairments. Because of their apparent problems, these young people have typically been marginalized or excluded from schools. Studies on augmented reality applications in education for special children are still in their early stages and there is a dearth of research on the effects and implications of augmented reality in education for special children or individuals with special needs, such as intellectual disabilities, autism spectrum disorder, attention deficit hyperactivity disorder, and physical disabilities. Technological advancements have enabled the creation of whole new learning environments, vastly expanding the breadth and sophistication of teaching and learning activities. For example, several studies have shown that virtual reality and augmented reality can help autistic people understand facial emotions and improve their social skills. By compiling a collection of conceptual and research chapters investigating the infiltration of AR/VR into teaching and learning practices and experiences for disabled people, this book will fill a significant gap in current research literature.

Video Prompting Delivered Via Augmented Reality to Teach Transition-related Math Skills to Adults with Intellectual Disabilities

Video Prompting Delivered Via Augmented Reality to Teach Transition-related Math Skills to Adults with Intellectual Disabilities PDF Author: Giulia Cacciatore
Publisher:
ISBN:
Category : Electronic dissertations
Languages : en
Pages : 56

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Book Description


Effects of a Mathematics Graphic Organizer and Virtual Video Modeling on the Word Problem Solving Abilities of Students with Disabilities

Effects of a Mathematics Graphic Organizer and Virtual Video Modeling on the Word Problem Solving Abilities of Students with Disabilities PDF Author: Lauren A. Delisio
Publisher:
ISBN:
Category :
Languages : en
Pages : 245

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Book Description
The purpose of this study was to determine the effects of an intervention on the ability of students with and without disabilities in inclusive fourth and fifth grade classrooms to solve word problems in mathematics. The intervention package was comprised of a graphic organizer, the K-N-W-S, video models of the researcher teaching the strategy to a student avatar from a virtual simulated classroom, TeachLivE[trade mark sign], and daily word problems for students to practice the strategy. The researcher used a quasi-experimental group design with a treatment and a control group to determine the impact of the intervention. Students were assessed on their performance via a pretest and posttest. Analyses of data were conducted on individual test items to assess patterns in performance by mathematical word problem type. The effects of the intervention on SWD, students with ASD, and students without disabilities varied widely between groups as well as amongst individual students, indicating a need for further studies on the effects of mathematics strategy instruction on students with varying needs and abilities.

Virtual and Augmented Reality, Simulation and Serious Games for Education

Virtual and Augmented Reality, Simulation and Serious Games for Education PDF Author: Yiyu Cai
Publisher: Springer Nature
ISBN: 9811613613
Category : Technology & Engineering
Languages : en
Pages : 188

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Book Description
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

The Effects of Video Self-modeling on the Math Performance of Adolescents with Development Disabilities

The Effects of Video Self-modeling on the Math Performance of Adolescents with Development Disabilities PDF Author: Cami E. Burton
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
The current study examined the effects of video self-modeling (VSM) via an iPad on the mathematics performance of students with developmental disabilities. The learning task was presented from the consumers? point of view; students learned to estimate the amount of money they should use to pay for a given item and the amount they should receive back to help ensure that they are treated honestly by merchants. Through VSM, video clips showing the step-by-step problem solving process were synchronized onto an iPad. Students were shown how to use the iPad and access the video clips in order to watch themselves successfully solving the story problems. Experimental effects were evaluated within a multiple baseline design. Results indicated a functional relationship between math performance and VSM via an iPad and extended previous research by demonstrating the successful acquisition of functional math skills by students with developmental disabilities. Intervention effects were maintained for three weeks following the removal of the intervention. Implications for research and practice are discussed.

A Computational View of Autism

A Computational View of Autism PDF Author: Uttama Lahiri
Publisher: Springer Nature
ISBN: 3030402371
Category : Computers
Languages : en
Pages : 180

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Book Description
This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education PDF Author: DÂ’Agustino, Steven
Publisher: IGI Global
ISBN: 1466627018
Category : Education
Languages : en
Pages : 331

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Book Description
Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Virtual, Augmented, and Mixed Realities in Education

Virtual, Augmented, and Mixed Realities in Education PDF Author: Dejian Liu
Publisher: Springer
ISBN: 9811054908
Category : Education
Languages : en
Pages : 250

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Book Description
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

Augmented Reality in Education

Augmented Reality in Education PDF Author: Vladimir Geroimenko
Publisher: Springer Nature
ISBN: 3030421562
Category : Computers
Languages : en
Pages : 422

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Book Description
This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.