Author: Melora Park Samelson
Publisher:
ISBN:
Category : Information storage and retrieval systems
Languages : en
Pages : 508
Book Description
EPIC Processing Toolbox Users Guide
Author: Melora Park Samelson
Publisher:
ISBN:
Category : Information storage and retrieval systems
Languages : en
Pages : 508
Book Description
Publisher:
ISBN:
Category : Information storage and retrieval systems
Languages : en
Pages : 508
Book Description
Contemporary Currents and Historical Eddies
Author: Ron Collins
Publisher: Skyfox Publishing
ISBN: 1946176257
Category : Fiction
Languages : en
Pages : 213
Book Description
Ten Stories: Together for the First Time Jump in, the water’s fine! In Collins Creek, Volume 1, you’ll find a surprising 10-pack of contemporary short stories from prolific writer Ron Collins, all of which first appeared in the Fiction River Anthology project. Bookended by the Derringer award-nominated “The White Game” and the spy-game thriller “The Spy Who Walked into the Cold,” you’ll find the currents of Collins Creek are filled with mystery and crime, romance and danger, and even a little baseball. The common factor connecting them all, though, is the powerful stream of hope you’ll find running through their pages. Stories Include: The White Game Us vs. Them Prospecting Day of the Party The Ten Days of Newtonmas The Year That Went into Extra Innings Bobo Hero #8 Look Safe The Spy Who Walked into the Cold "One of short fiction's masters" Kristine Kathryn Rusch Hugo Award winning Author and Editor
Publisher: Skyfox Publishing
ISBN: 1946176257
Category : Fiction
Languages : en
Pages : 213
Book Description
Ten Stories: Together for the First Time Jump in, the water’s fine! In Collins Creek, Volume 1, you’ll find a surprising 10-pack of contemporary short stories from prolific writer Ron Collins, all of which first appeared in the Fiction River Anthology project. Bookended by the Derringer award-nominated “The White Game” and the spy-game thriller “The Spy Who Walked into the Cold,” you’ll find the currents of Collins Creek are filled with mystery and crime, romance and danger, and even a little baseball. The common factor connecting them all, though, is the powerful stream of hope you’ll find running through their pages. Stories Include: The White Game Us vs. Them Prospecting Day of the Party The Ten Days of Newtonmas The Year That Went into Extra Innings Bobo Hero #8 Look Safe The Spy Who Walked into the Cold "One of short fiction's masters" Kristine Kathryn Rusch Hugo Award winning Author and Editor
The Eddies Of The Aevitas
Author: Jim Valliere
Publisher: Fulton Books, Inc.
ISBN:
Category : Fiction
Languages : en
Pages : 453
Book Description
The currents in the River of Time are powerful--powerful enough to pull Joe Samson in opposite directions, effectively splitting his soul and pulling him away from one destiny to another. However, all countercurrents must eventually rejoin the main channel. Only one Joe can exit the eddy and continue to live. Joe must journey back in time to the very birth of his soul to discover the connections in past lives that will affect his seemingly impossible decision on which Joe will exit the eddy.
Publisher: Fulton Books, Inc.
ISBN:
Category : Fiction
Languages : en
Pages : 453
Book Description
The currents in the River of Time are powerful--powerful enough to pull Joe Samson in opposite directions, effectively splitting his soul and pulling him away from one destiny to another. However, all countercurrents must eventually rejoin the main channel. Only one Joe can exit the eddy and continue to live. Joe must journey back in time to the very birth of his soul to discover the connections in past lives that will affect his seemingly impossible decision on which Joe will exit the eddy.
Phenomenology of the Gameworld: A Philosophical Toolbox for Video Game Developers
Author: Matthew E. Gladden
Publisher: Defragmenter Media
ISBN: 1944373748
Category : Computers
Languages : en
Pages : 362
Book Description
The human mind is the most powerful game engine – but it can always use some help. This book is meant for developers who want to create games that will evoke richer and more memorable “gameworlds” in the minds of their players. We don’t just enter such unforgettable gameworlds when we play first-person 3D RPGs with high-resolution graphics; even relatively simple 2D puzzle or strategy games with 8-bit-style visuals can immerse players in worlds that are beautiful, terrifying, mysterious, or moving, that are brutally realistic or delightfully whimsical. Indeed, good video games can transport us to incredible new worlds. The process by which a particular gameworld emerges is a symbiotic collaboration between developer and player: the game system presents a carefully architected stream of polygons and pixels, which somehow leads the player’s mind to construct and explore an intricate world full of places, people, relationships, dilemmas, and quests that transcends what’s actually appearing onscreen. Drawing on insights from ontology and philosophical aesthetics, this volume provides you with conceptual frameworks and concrete tools that will enhance your ability to design games whose iconic gameworlds encourage the types of gameplay experiences you want to offer your players. Among other topics, the book investigates: · The unusual ways in which a gameworld’s contents can “shrink” or “grow” in players’ minds, depending on whether the players are mentally positioned within a game’s social space, cultural space, built space, or tactical space. · The manner in which players’ minds spontaneously “concretize” the countless gaps that exist in a game – and how this dynamic explains why so many players still enjoy 8-bit-style games with retro pixel art. · The differing ways in which players experience success and failure, danger and safety, good and evil, the future and the past, the known and the unknown, and engagement and retreat, depending on whether a game reveals its gameworld through a “1D” game environment (like that of a text-based adventure), 2D environment (like that of a sidescroller or a grand strategy game with a top-down map view), 2.5D environment (like that of an isometric turn-based tactics game) or 3D environment (like that of a first-person shooter). · The powerful way in which players are able to mentally “explore” a gameworld simply by shifting their conscious awareness between different senses, media, ontological strata, and constituent spaces – without needing to travel through the gameworld’s terrain at all. · Necessary and optional elements of the gameworld – from built areas, natural landscapes, laws of nature, and a cosmogony to the game’s player and designer – and their roles in shaping the gameplay experience. · How to strategically employ the architectural paradigms of the Cyberspatial Grid, Maze Space, Biomimetic Net, Simulacral World, Virtual Museum, and Protean World when architecting locales within your game, in order to evoke particular kinds of emotional gameplay experiences for your players. · The nature of the unique “sixth sense” that 2D games grant to player characters (and players). · Simple techniques for helping your 2D game to “feel” more like a 3D game. · The differing kinds of immersiveness, interactivity, and determinacy possessed by different types of games and their implications for the gameplay experience. Once you’ve undertaken this philosophical and artistic journey, you’ll never look at your games – or their gameworlds – in quite the same way again. Phenomenology of the Gameworld is a book by the award-winning video game designer, philosopher, and writer Matthew E. Gladden. He has over 20 years of experience with commercial and non-commercial game development, has published numerous scholarly and popular works relating to the philosophy of video game design, virtual reality, and neurocybernetics, and has served as a video game conference keynote speaker.
Publisher: Defragmenter Media
ISBN: 1944373748
Category : Computers
Languages : en
Pages : 362
Book Description
The human mind is the most powerful game engine – but it can always use some help. This book is meant for developers who want to create games that will evoke richer and more memorable “gameworlds” in the minds of their players. We don’t just enter such unforgettable gameworlds when we play first-person 3D RPGs with high-resolution graphics; even relatively simple 2D puzzle or strategy games with 8-bit-style visuals can immerse players in worlds that are beautiful, terrifying, mysterious, or moving, that are brutally realistic or delightfully whimsical. Indeed, good video games can transport us to incredible new worlds. The process by which a particular gameworld emerges is a symbiotic collaboration between developer and player: the game system presents a carefully architected stream of polygons and pixels, which somehow leads the player’s mind to construct and explore an intricate world full of places, people, relationships, dilemmas, and quests that transcends what’s actually appearing onscreen. Drawing on insights from ontology and philosophical aesthetics, this volume provides you with conceptual frameworks and concrete tools that will enhance your ability to design games whose iconic gameworlds encourage the types of gameplay experiences you want to offer your players. Among other topics, the book investigates: · The unusual ways in which a gameworld’s contents can “shrink” or “grow” in players’ minds, depending on whether the players are mentally positioned within a game’s social space, cultural space, built space, or tactical space. · The manner in which players’ minds spontaneously “concretize” the countless gaps that exist in a game – and how this dynamic explains why so many players still enjoy 8-bit-style games with retro pixel art. · The differing ways in which players experience success and failure, danger and safety, good and evil, the future and the past, the known and the unknown, and engagement and retreat, depending on whether a game reveals its gameworld through a “1D” game environment (like that of a text-based adventure), 2D environment (like that of a sidescroller or a grand strategy game with a top-down map view), 2.5D environment (like that of an isometric turn-based tactics game) or 3D environment (like that of a first-person shooter). · The powerful way in which players are able to mentally “explore” a gameworld simply by shifting their conscious awareness between different senses, media, ontological strata, and constituent spaces – without needing to travel through the gameworld’s terrain at all. · Necessary and optional elements of the gameworld – from built areas, natural landscapes, laws of nature, and a cosmogony to the game’s player and designer – and their roles in shaping the gameplay experience. · How to strategically employ the architectural paradigms of the Cyberspatial Grid, Maze Space, Biomimetic Net, Simulacral World, Virtual Museum, and Protean World when architecting locales within your game, in order to evoke particular kinds of emotional gameplay experiences for your players. · The nature of the unique “sixth sense” that 2D games grant to player characters (and players). · Simple techniques for helping your 2D game to “feel” more like a 3D game. · The differing kinds of immersiveness, interactivity, and determinacy possessed by different types of games and their implications for the gameplay experience. Once you’ve undertaken this philosophical and artistic journey, you’ll never look at your games – or their gameworlds – in quite the same way again. Phenomenology of the Gameworld is a book by the award-winning video game designer, philosopher, and writer Matthew E. Gladden. He has over 20 years of experience with commercial and non-commercial game development, has published numerous scholarly and popular works relating to the philosophy of video game design, virtual reality, and neurocybernetics, and has served as a video game conference keynote speaker.
Bring About What You Think About
Author: Eddie LeMoine
Publisher: Be That Books Inc
ISBN: 1927897068
Category : Body, Mind & Spirit
Languages : en
Pages : 74
Book Description
The Life You Want Is There for The Asking! In this powerful book, motivational speaker and directional thinking expert, Eddie LeMoine, provides practical tools, tips and strategies that will help you change your thinking, and your life, forever. Eddie’s step-by-step, hands-on approach encourages you to stop dreaming about the life you’ve always wanted and just make it happen, NOW! The potential to create everything you could possibly desire is already within you, and by changing a few small things, you will be able to “Bring About What You Think About”! Follow Eddie's steps in this book and you will unleash the incredible power of your mind and create the life of your dreams.
Publisher: Be That Books Inc
ISBN: 1927897068
Category : Body, Mind & Spirit
Languages : en
Pages : 74
Book Description
The Life You Want Is There for The Asking! In this powerful book, motivational speaker and directional thinking expert, Eddie LeMoine, provides practical tools, tips and strategies that will help you change your thinking, and your life, forever. Eddie’s step-by-step, hands-on approach encourages you to stop dreaming about the life you’ve always wanted and just make it happen, NOW! The potential to create everything you could possibly desire is already within you, and by changing a few small things, you will be able to “Bring About What You Think About”! Follow Eddie's steps in this book and you will unleash the incredible power of your mind and create the life of your dreams.
Social Relations Modeling of Behavior in Dyads and Groups
Author: Thomas E. Malloy
Publisher: Academic Press
ISBN: 0128119667
Category : Psychology
Languages : en
Pages : 410
Book Description
Social Relations Modeling of Behavior in Dyads and Groups covers software, interpersonal perception (adult and children), the SRM with roles (e.g. in families), and applications to non-human research. Written in an accessible way, and for advanced undergraduates, graduate students and researchers, author Thomas E. Malloy strives to make inherently abstract material and unusual statistics understandable. As the social relations model provides a straightforward conceptual model of the components that make up behaviors in dyads and groups, this book will provide a powerful conceptual and methodological toolbox to analyze behaviors in dyads and groups across the sciences. This book is specifically designed to make this toolbox accessible - beyond interpersonal perception phenomena. It helps identify the relevant phenomena and dynamics surrounding behaviors in dyads and groups, and goes on to assess and analyze them empirically. - Captures essential conceptual and methodological topics around the scientific analyses of behaviors in groups and dyads - Situates the SRM in the history of dyadic research - Offers detailed guidance on research design and measurement operations - Organizes models and empirical results into easily read figures and tables - Demonstrates how SRM variances and covariances can be used as dependent measures in experiments - Conceptualizes novel phenomena in personality psychology using the SRM
Publisher: Academic Press
ISBN: 0128119667
Category : Psychology
Languages : en
Pages : 410
Book Description
Social Relations Modeling of Behavior in Dyads and Groups covers software, interpersonal perception (adult and children), the SRM with roles (e.g. in families), and applications to non-human research. Written in an accessible way, and for advanced undergraduates, graduate students and researchers, author Thomas E. Malloy strives to make inherently abstract material and unusual statistics understandable. As the social relations model provides a straightforward conceptual model of the components that make up behaviors in dyads and groups, this book will provide a powerful conceptual and methodological toolbox to analyze behaviors in dyads and groups across the sciences. This book is specifically designed to make this toolbox accessible - beyond interpersonal perception phenomena. It helps identify the relevant phenomena and dynamics surrounding behaviors in dyads and groups, and goes on to assess and analyze them empirically. - Captures essential conceptual and methodological topics around the scientific analyses of behaviors in groups and dyads - Situates the SRM in the history of dyadic research - Offers detailed guidance on research design and measurement operations - Organizes models and empirical results into easily read figures and tables - Demonstrates how SRM variances and covariances can be used as dependent measures in experiments - Conceptualizes novel phenomena in personality psychology using the SRM
Eddie's Garden
Author:
Publisher: Frances Lincoln Childrens Books
ISBN: 9781845070892
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
Describes how Eddie, with help from his mother, planted and grew a garden, and concludes with information about how readers could grow their own gardens. Reprint.
Publisher: Frances Lincoln Childrens Books
ISBN: 9781845070892
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
Describes how Eddie, with help from his mother, planted and grew a garden, and concludes with information about how readers could grow their own gardens. Reprint.
Eddie's Toolbox
Author: Sarah Garland
Publisher: Frances Lincoln Children's Books
ISBN: 9781847803771
Category : Bird feeders
Languages : en
Pages : 36
Book Description
When new neighbours move in next door, Eddie is disappointed that there is a new friend for his sister but not for him. But then Tom needs help putting up shelves in the kitchen and asks Eddie to help him as his little girl and Eddie's sister explore the garden together. Soon Eddie is learning to use a saw and hammer and is screwing in hooks to hang cups. Eddie's sister hates bathtime, so Eddie uses some leftover wood to make her a boat to play with in the bath. Next day, as the two families share a picnic lunch in the garden, a cat attacks a sparrow trying to eat the crumbs from the table. So Eddie and Tom decide to build a bird table for the sparrows to eat in safety. Soon Eddie is making and mending all sorts of things around the house. This delightful story about two families becoming friends as seen through Eddie's eyes also includes practical instructions to make some of the things Eddie learns to make. A delightful companion to Eddie's Kitchen and Eddie's Garden, this book will appeal to all children fascinated by tools and making things, and to fans of 'Bob the Builder'.
Publisher: Frances Lincoln Children's Books
ISBN: 9781847803771
Category : Bird feeders
Languages : en
Pages : 36
Book Description
When new neighbours move in next door, Eddie is disappointed that there is a new friend for his sister but not for him. But then Tom needs help putting up shelves in the kitchen and asks Eddie to help him as his little girl and Eddie's sister explore the garden together. Soon Eddie is learning to use a saw and hammer and is screwing in hooks to hang cups. Eddie's sister hates bathtime, so Eddie uses some leftover wood to make her a boat to play with in the bath. Next day, as the two families share a picnic lunch in the garden, a cat attacks a sparrow trying to eat the crumbs from the table. So Eddie and Tom decide to build a bird table for the sparrows to eat in safety. Soon Eddie is making and mending all sorts of things around the house. This delightful story about two families becoming friends as seen through Eddie's eyes also includes practical instructions to make some of the things Eddie learns to make. A delightful companion to Eddie's Kitchen and Eddie's Garden, this book will appeal to all children fascinated by tools and making things, and to fans of 'Bob the Builder'.
Observation and Ecology
Author: Rafe Sagarin
Publisher: Island Press
ISBN: 1610912306
Category : Science
Languages : en
Pages : 230
Book Description
The need to understand and address large-scale environmental problems that are difficult to study in controlled environments—issues ranging from climate change to overfishing to invasive species—is driving the field of ecology in new and important directions. Observation and Ecology documents that transformation, exploring how scientists and researchers are expanding their methodological toolbox to incorporate an array of new and reexamined observational approaches—from traditional ecological knowledge to animal-borne sensors to genomic and remote-sensing technologies—to track, study, and understand current environmental problems and their implications. The authors paint a clear picture of what observational approaches to ecology are and where they fit in the context of ecological science. They consider the full range of observational abilities we have available to us and explore the challenges and practical difficulties of using a primarily observational approach to achieve scientific understanding. They also show how observations can be a bridge from ecological science to education, environmental policy, and resource management. Observations in ecology can play a key role in understanding our changing planet and the consequences of human activities on ecological processes. This book will serve as an important resource for future scientists and conservation leaders who are seeking a more holistic and applicable approach to ecological science.
Publisher: Island Press
ISBN: 1610912306
Category : Science
Languages : en
Pages : 230
Book Description
The need to understand and address large-scale environmental problems that are difficult to study in controlled environments—issues ranging from climate change to overfishing to invasive species—is driving the field of ecology in new and important directions. Observation and Ecology documents that transformation, exploring how scientists and researchers are expanding their methodological toolbox to incorporate an array of new and reexamined observational approaches—from traditional ecological knowledge to animal-borne sensors to genomic and remote-sensing technologies—to track, study, and understand current environmental problems and their implications. The authors paint a clear picture of what observational approaches to ecology are and where they fit in the context of ecological science. They consider the full range of observational abilities we have available to us and explore the challenges and practical difficulties of using a primarily observational approach to achieve scientific understanding. They also show how observations can be a bridge from ecological science to education, environmental policy, and resource management. Observations in ecology can play a key role in understanding our changing planet and the consequences of human activities on ecological processes. This book will serve as an important resource for future scientists and conservation leaders who are seeking a more holistic and applicable approach to ecological science.
Process Modelling and Simulation in Chemical, Biochemical and Environmental Engineering
Author: Ashok Kumar Verma
Publisher: CRC Press
ISBN: 1482205939
Category : Science
Languages : en
Pages : 416
Book Description
The use of simulation plays a vital part in developing an integrated approach to process design. By helping save time and money before the actual trial of a concept, this practice can assist with troubleshooting, design, control, revamping, and more. Process Modelling and Simulation in Chemical, Biochemical and Environmental Engineering explores ef
Publisher: CRC Press
ISBN: 1482205939
Category : Science
Languages : en
Pages : 416
Book Description
The use of simulation plays a vital part in developing an integrated approach to process design. By helping save time and money before the actual trial of a concept, this practice can assist with troubleshooting, design, control, revamping, and more. Process Modelling and Simulation in Chemical, Biochemical and Environmental Engineering explores ef