Author: Bente Meyer
Publisher: Academic Conferences Limited
ISBN: 1906638780
Category : Educational games
Languages : en
Pages : 531
Book Description
ECGBL2009- 4th European Conference on Games-Based Learning
Author: Bente Meyer
Publisher: Academic Conferences Limited
ISBN: 1906638780
Category : Educational games
Languages : en
Pages : 531
Book Description
Publisher: Academic Conferences Limited
ISBN: 1906638780
Category : Educational games
Languages : en
Pages : 531
Book Description
ECGBL 2022 16th European Conference on Game-Based Learning
Author: Conceição Costa
Publisher: Academic Conferences and publishing limited
ISBN: 1914587529
Category : Education
Languages : en
Pages : 842
Book Description
Publisher: Academic Conferences and publishing limited
ISBN: 1914587529
Category : Education
Languages : en
Pages : 842
Book Description
ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance
Author: Charles Despres
Publisher: Academic Conferences Limited
ISBN: 1908272171
Category : Education
Languages : en
Pages : 826
Book Description
Publisher: Academic Conferences Limited
ISBN: 1908272171
Category : Education
Languages : en
Pages : 826
Book Description
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Author: Klaus Bredl
Publisher: IGI Global
ISBN: 1466636742
Category : Computers
Languages : en
Pages : 382
Book Description
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Publisher: IGI Global
ISBN: 1466636742
Category : Computers
Languages : en
Pages : 382
Book Description
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Transactions on Edutainment IV
Author: Zhigeng Pan
Publisher: Springer Science & Business Media
ISBN: 3642144837
Category : Computers
Languages : en
Pages : 287
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.
Publisher: Springer Science & Business Media
ISBN: 3642144837
Category : Computers
Languages : en
Pages : 287
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.
10th European Conference on Games Based Learning
Author:
Publisher: Academic Conferences and publishing limited
ISBN: 1911218093
Category :
Languages : en
Pages : 1041
Book Description
Publisher: Academic Conferences and publishing limited
ISBN: 1911218093
Category :
Languages : en
Pages : 1041
Book Description
Research Anthology on Vocational Education and Preparing Future Workers
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668456974
Category : Education
Languages : en
Pages : 925
Book Description
Many students across the globe seek further education for future employment opportunities. Vocational schools offer direct training to develop the skills needed for employment. New emphasis has been placed on reskilling the workforce as technology has infiltrated all aspects of business. Teachers must be prepared to teach these new skill requirements to allow students to directly enter the workforce with the necessary competences intact. As the labor market and industry are changing, it is essential to stay current with the best teaching practices within vocational education courses to provide the future workforce with the proper tools and knowledge. The Research Anthology on Vocational Education and Preparing Future Workers discusses the development, opportunities, and challenges of vocational education courses and how to best prepare students for future employment. It presents the best practices in curriculum development for vocational education courses and analyzes student outcomes. Covering topics such as industry-academia collaboration, student satisfaction, and competency-based education, this major reference work is an essential resource for academic administration, pre-service teachers, educators of vocational education, libraries, employers, government officials, researchers, and academicians.
Publisher: IGI Global
ISBN: 1668456974
Category : Education
Languages : en
Pages : 925
Book Description
Many students across the globe seek further education for future employment opportunities. Vocational schools offer direct training to develop the skills needed for employment. New emphasis has been placed on reskilling the workforce as technology has infiltrated all aspects of business. Teachers must be prepared to teach these new skill requirements to allow students to directly enter the workforce with the necessary competences intact. As the labor market and industry are changing, it is essential to stay current with the best teaching practices within vocational education courses to provide the future workforce with the proper tools and knowledge. The Research Anthology on Vocational Education and Preparing Future Workers discusses the development, opportunities, and challenges of vocational education courses and how to best prepare students for future employment. It presents the best practices in curriculum development for vocational education courses and analyzes student outcomes. Covering topics such as industry-academia collaboration, student satisfaction, and competency-based education, this major reference work is an essential resource for academic administration, pre-service teachers, educators of vocational education, libraries, employers, government officials, researchers, and academicians.
Gamification-Based E-Learning Strategies for Computer Programming Education
Author: Alexandre Peixoto de Queirós, Ricardo
Publisher: IGI Global
ISBN: 1522510354
Category : Education
Languages : en
Pages : 372
Book Description
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Publisher: IGI Global
ISBN: 1522510354
Category : Education
Languages : en
Pages : 372
Book Description
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Author: Felicia, Patrick
Publisher: IGI Global
ISBN: 1609604962
Category : Education
Languages : en
Pages : 1374
Book Description
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Publisher: IGI Global
ISBN: 1609604962
Category : Education
Languages : en
Pages : 1374
Book Description
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Sustaining TEL: From Innovation to Learning and Practice
Author: Martin Wolpers
Publisher: Springer Science & Business Media
ISBN: 3642160190
Category : Computers
Languages : en
Pages : 668
Book Description
This book constitutes the refereed proceedings of the 5th European Conference on Technology Enhanced Learning, EC-TEL 2010, held in Barcelona, Spain, in September/October 2010. The 24 revised full papers presented were carefully reviewed and selected from 150 submissions. The book also includes 10 short papers, 26 poster papers, 7 demonstration papers and one 1 invited paper.
Publisher: Springer Science & Business Media
ISBN: 3642160190
Category : Computers
Languages : en
Pages : 668
Book Description
This book constitutes the refereed proceedings of the 5th European Conference on Technology Enhanced Learning, EC-TEL 2010, held in Barcelona, Spain, in September/October 2010. The 24 revised full papers presented were carefully reviewed and selected from 150 submissions. The book also includes 10 short papers, 26 poster papers, 7 demonstration papers and one 1 invited paper.