Dynamic. Student's book-Workbook-Extra book. Con CD Audio. Per la Scuola media

Dynamic. Student's book-Workbook-Extra book. Con CD Audio. Per la Scuola media PDF Author: C. Barker
Publisher: Macmillan Elt
ISBN: 9788873862383
Category : Juvenile Nonfiction
Languages : en
Pages :

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Book Description

Dynamic. Student's book-Workbook-Extra book. Con CD Audio. Per la Scuola media

Dynamic. Student's book-Workbook-Extra book. Con CD Audio. Per la Scuola media PDF Author: C. Barker
Publisher: Macmillan Elt
ISBN: 9788873862383
Category : Juvenile Nonfiction
Languages : en
Pages :

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Book Description


Dynamic. Student's book-Workbook-Extra book. Con CD Audio e CD-ROM. Per la Scuola media

Dynamic. Student's book-Workbook-Extra book. Con CD Audio e CD-ROM. Per la Scuola media PDF Author: C. Barker
Publisher:
ISBN: 9788873862475
Category : Juvenile Nonfiction
Languages : it
Pages :

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Book Description


Dynamic. Student's book-Workbook-Extra book. Per la Scuola media. Con CD Audio. Con CD-ROM

Dynamic. Student's book-Workbook-Extra book. Per la Scuola media. Con CD Audio. Con CD-ROM PDF Author: C. Barker
Publisher:
ISBN: 9788873862468
Category : Juvenile Nonfiction
Languages : it
Pages :

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Book Description


Dynamic. Student's book-Workbook-Extra book. Con CD Audio. Per la Scuola media

Dynamic. Student's book-Workbook-Extra book. Con CD Audio. Per la Scuola media PDF Author: C. Barker
Publisher:
ISBN: 9788873862390
Category : Juvenile Nonfiction
Languages : it
Pages :

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Book Description


Dynamic pack. Per le Scuole. Con CD-ROM

Dynamic pack. Per le Scuole. Con CD-ROM PDF Author: C. Barker
Publisher:
ISBN: 9788873862376
Category : Juvenile Nonfiction
Languages : it
Pages :

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Book Description


Dynamic pack. Per le Scuole. Con CD-ROM

Dynamic pack. Per le Scuole. Con CD-ROM PDF Author: C. Barker
Publisher:
ISBN: 9788873862451
Category : Juvenile Nonfiction
Languages : it
Pages :

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Book Description


High spirits. Starter-Student's book-Workbook-My digital book-Extra book. Con espansione online. Per la Scuola media. Con CD-ROM

High spirits. Starter-Student's book-Workbook-My digital book-Extra book. Con espansione online. Per la Scuola media. Con CD-ROM PDF Author: Philippa Bowen
Publisher:
ISBN: 9780194664752
Category : Juvenile Nonfiction
Languages : it
Pages :

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Book Description


High spirits. Student's book-Workbook-My digital book-Extra book. Con espansione online. Per la Scuola media. Con CD-ROM

High spirits. Student's book-Workbook-My digital book-Extra book. Con espansione online. Per la Scuola media. Con CD-ROM PDF Author: Philippa Bowen
Publisher:
ISBN: 9780194664820
Category : Juvenile Nonfiction
Languages : it
Pages :

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Book Description


Navigate

Navigate PDF Author: Rachael Roberts (Teacher of English as a foreign language)
Publisher:
ISBN: 9780194566698
Category : English language
Languages : en
Pages : 175

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Book Description
Information-rich topics and texts immerse adult learners in themes and issues from around the world so that English is more relevant.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.