Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Game Wizards
Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Index Card RPG Core
Author: Brandish Gilhelm
Publisher:
ISBN: 9781718601840
Category :
Languages : en
Pages : 218
Book Description
A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com
Publisher:
ISBN: 9781718601840
Category :
Languages : en
Pages : 218
Book Description
A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com
Dungeon Craft Core Book
Author: Joshua Thorne
Publisher:
ISBN: 9781733376600
Category :
Languages : en
Pages : 104
Book Description
1000+ terrain pieces for TTRPG
Publisher:
ISBN: 9781733376600
Category :
Languages : en
Pages : 104
Book Description
1000+ terrain pieces for TTRPG
Dungeon Craft: Castles & Keeps
Author:
Publisher:
ISBN: 9781733376631
Category :
Languages : en
Pages :
Book Description
Castles & Keeps is perfect for anyone looking to lay siege to a castle or start a brawl with the royal guard in the middle of the King's court. This book has everything you want to make a kingdom fit for your favorite TTRPG. Just cut out the pieces you need and get playing!
Publisher:
ISBN: 9781733376631
Category :
Languages : en
Pages :
Book Description
Castles & Keeps is perfect for anyone looking to lay siege to a castle or start a brawl with the royal guard in the middle of the King's court. This book has everything you want to make a kingdom fit for your favorite TTRPG. Just cut out the pieces you need and get playing!
Dungeon World
Author: Sage LaTorra
Publisher:
ISBN: 9780988639409
Category : Fantasy games
Languages : en
Pages : 408
Book Description
Dungeon World is a roleplaying game of fantasy adventure. Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.
Publisher:
ISBN: 9780988639409
Category : Fantasy games
Languages : en
Pages : 408
Book Description
Dungeon World is a roleplaying game of fantasy adventure. Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.
Caves of Carnage
Author:
Publisher:
ISBN: 9780786950195
Category :
Languages : en
Pages : 0
Book Description
Illustrated cardstock terrain tiles for use with the Dungeons & Dragons(R) Roleplaying Game. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles.
Publisher:
ISBN: 9780786950195
Category :
Languages : en
Pages : 0
Book Description
Illustrated cardstock terrain tiles for use with the Dungeons & Dragons(R) Roleplaying Game. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles.
Sign of the Labrys
Author: Margaret St. Clair
Publisher: Courier Dover Publications
ISBN: 0486804100
Category : Fiction
Languages : en
Pages : 177
Book Description
Like others who withstood the pandemic, Sam Sewell lives in a subterranean shelter. The vast catacombs were built before the military's biological weapon leaked out, killing nine out of ten people and leaving the survivors so traumatized that they can barely tolerate each other's company. So it's quite peculiar that some government agents seem to think that Sam lives with a woman, Despoina, who's suspected of conducting germ warfare. Pressured by the agents to locate Despoina, Sam must literally go underground to discover the truth about a hidden world of witchcraft and secret rituals. This Wiccan-themed science fiction novel was cited by Gary Gygax as an inspiration for Dungeons & Dragons. Enthusiasts of the role-playing game will recognize the forerunner of Castle Greyhawk and its labyrinthine setting of multiple levels connected by secret passages. Other readers will savor the fantasy on its own terms, as the poetic recounting of an otherworldly mystery.
Publisher: Courier Dover Publications
ISBN: 0486804100
Category : Fiction
Languages : en
Pages : 177
Book Description
Like others who withstood the pandemic, Sam Sewell lives in a subterranean shelter. The vast catacombs were built before the military's biological weapon leaked out, killing nine out of ten people and leaving the survivors so traumatized that they can barely tolerate each other's company. So it's quite peculiar that some government agents seem to think that Sam lives with a woman, Despoina, who's suspected of conducting germ warfare. Pressured by the agents to locate Despoina, Sam must literally go underground to discover the truth about a hidden world of witchcraft and secret rituals. This Wiccan-themed science fiction novel was cited by Gary Gygax as an inspiration for Dungeons & Dragons. Enthusiasts of the role-playing game will recognize the forerunner of Castle Greyhawk and its labyrinthine setting of multiple levels connected by secret passages. Other readers will savor the fantasy on its own terms, as the poetic recounting of an otherworldly mystery.
Original Adventures Reincarnated #1 - Into the Borderlands
Author: Goodman Games
Publisher:
ISBN: 9781946231352
Category :
Languages : en
Pages :
Book Description
The Borderlands. An untamed wild region far flung from the comforts and protection of civilization.
Publisher:
ISBN: 9781946231352
Category :
Languages : en
Pages :
Book Description
The Borderlands. An untamed wild region far flung from the comforts and protection of civilization.
The Collected Book of Experimental Might
Author: Monte Cook
Publisher:
ISBN: 9781601250803
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Dungeons & Dragons Third Edition RPG icon Monte Cook comes to Paizo with a new print edition of his popular Books of Experimental Might! Previously available only in electronic form and packed with hundreds of options and new rules meant to inject life into 3.5 fantasy RPG campaigns, Monte Cook's The Collected Book of Experimental Might combines The Book of Experimental Might and The Book of Experimental Might II: Bloody, Bold, and Resolute.
Publisher:
ISBN: 9781601250803
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Dungeons & Dragons Third Edition RPG icon Monte Cook comes to Paizo with a new print edition of his popular Books of Experimental Might! Previously available only in electronic form and packed with hundreds of options and new rules meant to inject life into 3.5 fantasy RPG campaigns, Monte Cook's The Collected Book of Experimental Might combines The Book of Experimental Might and The Book of Experimental Might II: Bloody, Bold, and Resolute.
Diary of a Roblox Noob
Author: Robloxia Kid
Publisher:
ISBN: 9781694026361
Category :
Languages : en
Pages : 104
Book Description
An Ancient Demon Torturing The Old Town? Seems like a job for Noob and Decks! Decks - the once formidable deathly assassin by Noob's side - is now completely out of shape. Ever since he and Noob escaped jail, they've had to stay low and hide from KingPat. For all that time, Decks has been binge-watching and overeating, and now he's lost his swag... To get it back, Major Creative decides on a radical solution - send the boys back in time to another Roblox server, where they must defeat a demon plaguing some old town. What's more, the demon resides at the end of an underground dungeon that conceals many more dangerous monsters... Surely Decks must get his swag back if he and Noob can survive...
Publisher:
ISBN: 9781694026361
Category :
Languages : en
Pages : 104
Book Description
An Ancient Demon Torturing The Old Town? Seems like a job for Noob and Decks! Decks - the once formidable deathly assassin by Noob's side - is now completely out of shape. Ever since he and Noob escaped jail, they've had to stay low and hide from KingPat. For all that time, Decks has been binge-watching and overeating, and now he's lost his swag... To get it back, Major Creative decides on a radical solution - send the boys back in time to another Roblox server, where they must defeat a demon plaguing some old town. What's more, the demon resides at the end of an underground dungeon that conceals many more dangerous monsters... Surely Decks must get his swag back if he and Noob can survive...